54 lines
1.3 KiB
C++
54 lines
1.3 KiB
C++
// Project64 - A Nintendo 64 emulator
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// https://www.pj64-emu.com/
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// Copyright(C) 2001-2021 Project64
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// Copyright(C) 2012 Bobby Smiles
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// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
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#include "stdafx.h"
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#include <string.h>
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#include "mem.h"
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// Global functions
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void load_u8(uint8_t* dst, const unsigned char* buffer, unsigned address, size_t count)
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{
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while (count != 0)
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{
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*(dst++) = *u8(buffer, address);
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address += 1;
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--count;
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}
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}
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void store_u16(unsigned char* buffer, unsigned address, const uint16_t* src, size_t count)
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{
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while (count != 0)
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{
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*u16(buffer, address) = *(src++);
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address += 2;
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--count;
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}
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}
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void load_u32(uint32_t* dst, const unsigned char* buffer, unsigned address, size_t count)
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{
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// Optimization for uint32_t
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memcpy(dst, u32(buffer, address), count * sizeof(uint32_t));
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}
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void load_u16(uint16_t* dst, const unsigned char* buffer, unsigned address, size_t count)
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{
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while (count != 0)
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{
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*(dst++) = *u16(buffer, address);
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address += 2;
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--count;
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}
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}
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void store_u32(unsigned char* buffer, unsigned address, const uint32_t* src, size_t count)
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{
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// Optimization for uint32_t
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memcpy(u32(buffer, address), src, count * sizeof(uint32_t));
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}
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