project64/Source/Project64/N64 System/Mips/System Events.cpp

174 lines
4.4 KiB
C++

#include "stdafx.h"
CSystemEvents::CSystemEvents() :
m_bDoSomething(false)
{
}
CSystemEvents::~CSystemEvents()
{
}
void CSystemEvents::QueueEvent(SystemEvent action)
{
m_bDoSomething = true;
CGuard Guard(m_CS);
for (EventList::const_iterator iter = m_Events.begin(); iter != m_Events.end(); iter++)
{
if (*iter == action)
{
return;
}
}
m_Events.push_back(action);
}
void CSystemEvents::ExecuteEvents ( void )
{
CGuard Guard(m_CS);
m_bDoSomething = false;
if (m_Events.size() == 0)
{
return;
}
EventList Events = m_Events;
m_Events.clear();
bool bPause = false;
for (EventList::const_iterator iter = Events.begin(); iter != Events.end(); iter++ )
{
switch (*iter)
{
case SysEvent_ResetCPU_Soft:
_SystemTimer->SetTimer(CSystemTimer::SoftResetTimer,0x3000000,false);
_Plugins->Gfx()->ShowCFB();
_Reg->FAKE_CAUSE_REGISTER |= CAUSE_IP4;
_Reg->CheckInterrupts();
_Plugins->Gfx()->SoftReset();
break;
case SysEvent_ResetCPU_SoftDone:
_System->Reset(true,false);
break;
case SysEvent_Profile_GenerateLogs:
GenerateProfileLog();
break;
case SysEvent_Profile_StartStop:
case SysEvent_Profile_ResetLogs:
ResetTimer();
break;
case SysEvent_ExecuteInterrupt:
_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_SP:
_Reg->MI_INTR_REG |= MI_INTR_SP;
_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_SI:
_Reg->MI_INTR_REG |= MI_INTR_SI;
_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_AI:
_Reg->MI_INTR_REG |= MI_INTR_AI;
_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_VI:
_Reg->MI_INTR_REG |= MI_INTR_VI;
_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_PI:
_Reg->MI_INTR_REG |= MI_INTR_PI;
_Reg->DoIntrException(false);
break;
case SysEvent_Interrupt_DP:
_Reg->MI_INTR_REG |= MI_INTR_DP;
_Reg->DoIntrException(false);
break;
case SysEvent_SaveMachineState:
if (!Machine_SaveState())
{
m_Events.push_back(SysEvent_SaveMachineState);
m_bDoSomething = true;
}
break;
case SysEvent_LoadMachineState:
Machine_LoadState();
break;
case SysEvent_ChangePlugins:
ChangePluginFunc();
break;
case SysEvent_ChangingFullScreen:
ChangeFullScreenFunc();
break;
case SysEvent_GSButtonPressed:
ApplyGSButtonCheats();
break;
case SysEvent_PauseCPU_FromMenu:
if (!_Settings->LoadBool(GameRunning_CPU_Paused))
{
_Settings->SaveBool(GameRunning_CPU_Paused,true);
_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_FromMenu);
bPause = true;
}
break;
case SysEvent_PauseCPU_AppLostFocus:
if (!_Settings->LoadBool(GameRunning_CPU_Paused))
{
_Settings->SaveBool(GameRunning_CPU_Paused,true);
_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_AppLostFocus);
bPause = true;
}
break;
case SysEvent_PauseCPU_AppLostActive:
if (!_Settings->LoadBool(GameRunning_CPU_Paused))
{
_Settings->SaveBool(GameRunning_CPU_Paused,true);
_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_AppLostActive);
bPause = true;
}
break;
case SysEvent_PauseCPU_SaveGame:
if (!_Settings->LoadBool(GameRunning_CPU_Paused))
{
_Settings->SaveBool(GameRunning_CPU_Paused,true);
_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_SaveGame);
bPause = true;
}
break;
case SysEvent_PauseCPU_LoadGame:
if (!_Settings->LoadBool(GameRunning_CPU_Paused))
{
_Settings->SaveBool(GameRunning_CPU_Paused,true);
_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_LoadGame);
bPause = true;
}
break;
case SysEvent_PauseCPU_DumpMemory:
if (!_Settings->LoadBool(GameRunning_CPU_Paused))
{
_Settings->SaveBool(GameRunning_CPU_Paused,true);
_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_DumpMemory);
bPause = true;
}
break;
case SysEvent_PauseCPU_SearchMemory:
if (!_Settings->LoadBool(GameRunning_CPU_Paused))
{
_Settings->SaveBool(GameRunning_CPU_Paused,true);
_Settings->SaveDword(GameRunning_CPU_PausedType, PauseType_SearchMemory);
bPause = true;
}
break;
default:
_Notify->BreakPoint(__FILE__,__LINE__);
break;
}
}
if (bPause)
{
PauseExecution();
}
}