project64/Source/Project64/UserInterface/NotificationClass.h

74 lines
2.6 KiB
C++

/****************************************************************************
* *
* Project64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#pragma once
#include "../Settings/NotificationSettings.h"
#include <Project64-core/Notification.h>
class CSettings;
class CNotificationImp :
public CNotification,
CNotificationSettings
{
public:
CNotificationImp(void);
void AppInitDone(void);
// Make sure we are not in full screen
void WindowMode(void) const;
//Error Messages
virtual void DisplayError(const wchar_t * Message) const;
virtual void DisplayError(LanguageStringID StringID) const;
virtual void FatalError(const wchar_t * Message) const;
virtual void FatalError(LanguageStringID StringID) const;
//User Feedback
virtual void DisplayMessage(int DisplayTime, const wchar_t * Message) const;
virtual void DisplayMessage(int DisplayTime, LanguageStringID StringID) const;
virtual void DisplayMessage2(const wchar_t * Message) const;
// Ask a Yes/No Question to the user, yes = true, no = false
virtual bool AskYesNoQuestion(const wchar_t * Question) const;
virtual void BreakPoint(const char * FileName, int32_t LineNumber);
void SetWindowCaption(const wchar_t * Caption);
//Remember roms loaded and Rom Dir selected
void AddRecentDir(const char * RomDir);
//Gui for responses
void SetMainWindow(CMainGui * Gui);
void RefreshMenu(void);
void HideRomBrowser(void);
void ShowRomBrowser(void);
void BringToTop(void);
bool ProcessGuiMessages(void) const;
void ChangeFullScreen(void) const;
void SetGfxPlugin(CGfxPlugin * Plugin);
private:
CNotificationImp(const CNotificationImp&); // Disable copy constructor
CNotificationImp& operator=(const CNotificationImp&); // Disable assignment
CMainGui * m_hWnd;
CGfxPlugin * m_gfxPlugin;
mutable time_t m_NextMsg;
};
CNotificationImp & Notify(void);