60 lines
1.8 KiB
C++
60 lines
1.8 KiB
C++
#pragma once
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#include <string>
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#include <stdint.h>
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enum UISettingID
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{
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Asserts_Version,
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Screen_Orientation,
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// Recent game
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File_RecentGameFileCount,
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File_RecentGameFileIndex,
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// Touch screen
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TouchScreen_ButtonScale,
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TouchScreen_Layout,
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// Controller config
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Controller_ConfigFile,
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Controller_CurrentProfile,
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Controller_Deadzone,
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Controller_Sensitivity,
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// Support window
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SupportWindow_FirstRun,
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SupportWindow_AlwaysShow,
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SupportWindow_ShowingSupportWindow,
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SupportWindow_RunCount,
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// Game settings
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Game_RunCount,
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};
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void RegisterUISettings(void);
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void UISettingsSaveBool(UISettingID Type, bool Value);
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void UISettingsSaveDword(UISettingID Type, uint32_t Value);
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void UISettingsSaveString(UISettingID Type, const std::string & Value);
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bool UISettingsLoadBool(UISettingID Type);
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uint32_t UISettingsLoadDword(UISettingID Type);
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std::string UISettingsLoadStringVal(UISettingID Type);
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/*
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void UISettingsSaveBoolIndex(UISettingID Type, int32_t index, bool Value);
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void UISettingsSaveDwordIndex(UISettingID Type, int32_t index, uint32_t Value);
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void UISettingsSaveString(UISettingID Type, const std::string & Value);
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void UISettingsSaveStringIndex(UISettingID Type, int32_t index, const std::string & Value);
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void UISettingsDeleteSettingIndex(UISettingID Type, int32_t index);
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bool UISettingsLoadBoolIndex(UISettingID Type, int32_t index);
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bool UISettingsLoadDword(UISettingID Type, uint32_t & Value);
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bool UISettingsLoadDwordIndex(UISettingID Type, int index, uint32_t & Value);
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bool UISettingsLoadStringIndex(UISettingID Type, int32_t index, std::string & Value);
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std::string UISettingsLoadStringIndex(UISettingID Type, int32_t index);
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std::string UISettingsLoadStringVal(UISettingID Type);
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bool UISettingsLoadStringVal(UISettingID Type, char * Buffer, int32_t BufferSize);
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*/
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