project64/Source/Project64-video/TextureEnhancer/TxDbg.cpp

57 lines
1.2 KiB
C++

// Project64 - A Nintendo 64 emulator
// http://www.pj64-emu.com/
// Copyright(C) 2001-2021 Project64
// Copyright(C) 2007 Hiroshi Morii
// Copyright(C) 2003 Rice1964
// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
#define DBG_LEVEL 80
#include "TxDbg.h"
#include <string.h>
#include <stdarg.h>
#include <Common/StdString.h>
#include <Common/path.h>
#include <Project64-video/Config.h>
#include <Project64-video/Settings.h>
TxDbg::TxDbg()
{
const char * log_dir = g_settings->log_dir();
if (log_dir != NULL && log_dir[0] != '\0')
{
_level = DBG_LEVEL;
if (!_dbgfile)
#ifdef GHQCHK
_dbgfile = fopen(CPath(log_dir, "ghqchk.txt"), "w");
#else
_dbgfile = fopen(CPath(log_dir, "glidehq.dbg"), "w");
#endif
}
}
TxDbg::~TxDbg()
{
if (_dbgfile)
{
fclose(_dbgfile);
_dbgfile = 0;
}
_level = DBG_LEVEL;
}
void
TxDbg::output(const int level, const char *format, ...)
{
if (level > _level)
return;
stdstr_f newformat("%d:\t%s", level, format);
va_list args;
va_start(args, format);
vfprintf(_dbgfile, newformat.c_str(), args);
fflush(_dbgfile);
va_end(args);
}