2823 lines
104 KiB
C++
2823 lines
104 KiB
C++
/***************************************************************************
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* *
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* Project64-video - A Nintendo 64 gfx plugin. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2017 Project64. All rights reserved. *
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* Copyright (C) 2003-2009 Sergey 'Gonetz' Lipski *
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* Copyright (C) 2002 Dave2001 *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* version 2 of the License, or (at your option) any later version. *
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* *
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****************************************************************************/
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#ifdef _WIN32
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#include <windows.h>
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#else // _WIN32
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#include <string.h>
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#include <stdlib.h>
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#endif // _WIN32
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include "glide.h"
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#include "glitchmain.h"
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#include <Project64-video/trace.h>
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#include <Project64-video/Settings.h>
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#include <vector>
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void vbo_draw();
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static int g_alpha_ref, g_alpha_func;
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static bool g_alpha_test = 0;
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static float g_texture_env_color[4];
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static float g_ccolor0[4];
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static float g_ccolor1[4];
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static float g_chroma_color[4];
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static int g_fog_enabled;
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static bool g_chroma_enabled;
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static int chroma_other_color;
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static int chroma_other_alpha;
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static int dither_enabled;
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int blackandwhite0;
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int blackandwhite1;
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float fogStart, fogEnd;
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float fogColor[4];
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int need_lambda[2];
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float lambda_color[2][4];
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// shaders variables
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int need_to_compile;
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static GLuint g_program_object_default = 0;
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static int constant_color_location;
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static int ccolor0_location;
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static int ccolor1_location;
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static int first_color = 1;
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static int first_alpha = 1;
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static int first_texture0 = 1;
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static int first_texture1 = 1;
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static int tex0_combiner_ext = 0;
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static int tex1_combiner_ext = 0;
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static int c_combiner_ext = 0;
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static int a_combiner_ext = 0;
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#define GLSL_VERSION "100"
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#define SHADER_HEADER \
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"#version " GLSL_VERSION " \n"
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#define SHADER_VARYING \
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"varying highp vec4 vFrontColor; \n" \
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"varying highp vec4 vTexCoord[4]; \n"
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static const char* g_fragment_shader_header =
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SHADER_HEADER
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"precision lowp float; \n"
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"uniform sampler2D texture0; \n"
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"uniform sampler2D texture1; \n"
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"uniform sampler2D ditherTex; \n"
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"uniform vec4 constant_color; \n"
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"uniform vec4 ccolor0; \n"
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"uniform vec4 ccolor1; \n"
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"uniform vec4 chroma_color; \n"
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"uniform float lambda; \n"
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"uniform vec3 fogColor; \n"
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"uniform float alphaRef; \n"
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SHADER_VARYING
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" \n"
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"void test_chroma(vec4 ctexture1); \n"
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" \n"
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" \n"
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"void main() \n"
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"{ \n"
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;
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// using gl_FragCoord is terribly slow on ATI and varying variables don't work for some unknown
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// reason, so we use the unused components of the texture2 coordinates
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static const char* g_fragment_shader_dither =
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" float dithx = (vTexCoord[2].b + 1.0)*0.5*1000.0; \n"
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" float dithy = (vTexCoord[2].a + 1.0)*0.5*1000.0; \n"
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" if(texture2D(ditherTex, vec2((dithx-32.0*floor(dithx/32.0))/32.0, \n"
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" (dithy-32.0*floor(dithy/32.0))/32.0)).a > 0.5) discard; \n"
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;
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static const char* g_fragment_shader_default =
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" gl_FragColor = texture2D(texture0, vec2(vTexCoord[0])); \n"
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;
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static const char* g_fragment_shader_readtex0color =
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" vec4 readtex0 = texture2D(texture0, vec2(vTexCoord[0])); \n"
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;
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static const char* g_fragment_shader_readtex0bw =
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" vec4 readtex0 = texture2D(texture0, vec2(vTexCoord[0])); \n"
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" readtex0 = vec4(vec3(readtex0.b), \n"
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" readtex0.r + readtex0.g * 8.0 / 256.0); \n"
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;
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static const char* g_fragment_shader_readtex0bw_2 =
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" vec4 readtex0 = vec4(dot(texture2D(texture0, vec2(vTexCoord[0])), vec4(1.0/3, 1.0/3, 1.0/3, 0))); \n"
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;
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static const char* g_fragment_shader_readtex1color =
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" vec4 readtex1 = texture2D(texture1, vec2(vTexCoord[1])); \n"
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;
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static const char* g_fragment_shader_readtex1bw =
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" vec4 readtex1 = texture2D(texture1, vec2(vTexCoord[1])); \n"
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" readtex1 = vec4(vec3(readtex1.b), \n"
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" readtex1.r + readtex1.g * 8.0 / 256.0); \n"
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;
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static const char* g_fragment_shader_readtex1bw_2 =
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" vec4 readtex1 = vec4(dot(texture2D(texture1, vec2(vTexCoord[1])), vec4(1.0/3, 1.0/3, 1.0/3, 0))); \n"
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;
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static const char* g_fragment_shader_fog =
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" float fog; \n"
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" fog = vTexCoord[0].b; \n"
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" gl_FragColor.rgb = mix(fogColor, gl_FragColor.rgb, fog); \n"
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;
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static const char* g_fragment_shader_end =
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"if(gl_FragColor.a <= alphaRef) {discard;} \n"
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" \n"
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"} \n"
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;
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static const char* g_vertex_shader =
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SHADER_HEADER
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"#define Z_MAX 65536.0 \n"
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"attribute highp vec4 aPosition; \n"
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"attribute highp vec4 aColor; \n"
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"attribute highp vec4 aMultiTexCoord0; \n"
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"attribute highp vec4 aMultiTexCoord1; \n"
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"attribute float aFog; \n"
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"uniform vec3 vertexOffset; \n" //Moved some calculations from grDrawXXX to shader
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"uniform vec4 textureSizes; \n"
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"uniform vec3 fogModeEndScale; \n" //0 = Mode, 1 = gl_Fog.end, 2 = gl_Fog.scale
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"uniform mat4 rotation_matrix; \n"
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SHADER_VARYING
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" \n"
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"void main() \n"
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"{ \n"
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" float q = aPosition.w; \n"
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" float invertY = vertexOffset.z; \n" //Usually 1.0 but -1.0 when rendering to a texture (see inverted_culling grRenderBuffer)
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" gl_Position.x = (aPosition.x - vertexOffset.x) / vertexOffset.x; \n"
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" gl_Position.y = invertY *-(aPosition.y - vertexOffset.y) / vertexOffset.y;\n"
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" gl_Position.z = aPosition.z / Z_MAX; \n"
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" gl_Position.w = 1.0; \n"
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" gl_Position /= q; \n"
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" gl_Position = rotation_matrix * gl_Position; \n"
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" vFrontColor = aColor.bgra; \n"
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" \n"
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" vTexCoord[0] = vec4(aMultiTexCoord0.xy / q / textureSizes.xy,0,1); \n"
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" vTexCoord[1] = vec4(aMultiTexCoord1.xy / q / textureSizes.zw,0,1); \n"
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" \n"
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" float fogV = (1.0 / mix(q,aFog,fogModeEndScale[0])) / 255.0; \n"
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" //if(fogMode == 2) { \n"
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" // fogV = 1.0 / aFog / 255 \n"
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" //} \n"
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" \n"
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" float f = (fogModeEndScale[1] - fogV) * fogModeEndScale[2]; \n"
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" f = clamp(f, 0.0, 1.0); \n"
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" vTexCoord[0].b = f; \n"
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" vTexCoord[2].b = aPosition.x; \n"
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" vTexCoord[2].a = aPosition.y; \n"
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"} \n"
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;
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static char fragment_shader_color_combiner[1024];
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static char fragment_shader_alpha_combiner[1024];
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static char fragment_shader_texture1[1024];
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static char fragment_shader_texture0[1024];
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static char fragment_shader_chroma[1024];
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GLuint CompileShader(GLenum type, const std::string &source)
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{
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GLuint shader = glCreateShader(type);
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const char *sourceArray[1] = { source.c_str() };
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glShaderSource(shader, 1, sourceArray, NULL);
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glCompileShader(shader);
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GLint compileResult;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult);
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if (compileResult == 0)
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{
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GLint infoLogLength;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength);
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std::vector<GLchar> infoLog(infoLogLength);
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glGetShaderInfoLog(shader, (GLsizei)infoLog.size(), NULL, infoLog.data());
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WriteTrace(TraceGlitch, TraceError, "Shader compilation failed: %s", std::string(infoLog.begin(), infoLog.end()).c_str());
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return 0;
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}
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return shader;
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}
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void check_link(GLuint program)
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{
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GLint success;
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glGetProgramiv(program, GL_LINK_STATUS, &success);
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if (!success)
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{
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char log[1024];
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glGetProgramInfoLog(program, 1024, NULL, log);
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//LOGINFO(log);
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}
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}
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void set_rotation_matrix(GLuint loc, CSettings::ScreenRotate_t rotate)
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{
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GLfloat mat[16];
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/* first setup everything which is the same everytime */
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/* (X, X, 0, 0)
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* (X, X, 0, 0)
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* (0, 0, 1, 0)
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* (0, 0, 0, 1)
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*/
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mat[0] = 1;
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mat[1] = 0;
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mat[2] = 0;
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mat[3] = 0;
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mat[4] = 0;
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mat[5] = 1;
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mat[6] = 0;
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mat[7] = 0;
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mat[8] = 0;
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mat[9] = 0;
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mat[10] = 1;
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mat[11] = 0;
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mat[12] = 0;
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mat[13] = 0;
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mat[14] = 0;
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mat[15] = 1;
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/* now set the actual rotation */
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if (rotate == CSettings::Rotate_90)
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{
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mat[0] = 0;
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mat[1] = 1;
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mat[4] = -1;
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mat[5] = 0;
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}
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else if (rotate == CSettings::Rotate_180)
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{
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mat[0] = -1;
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mat[1] = 0;
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mat[4] = 0;
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mat[5] = -1;
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}
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else if (rotate == CSettings::Rotate_270)
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{
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mat[0] = 0;
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mat[1] = -1;
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mat[4] = 1;
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mat[5] = 0;
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}
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glUniformMatrix4fv(loc, 1, GL_FALSE, mat);
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}
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void init_combiner()
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{
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int texture[4] = { 0, 0, 0, 0 };
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glActiveTexture(GL_TEXTURE0);
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// creating a fake texture
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glBindTexture(GL_TEXTURE_2D, default_texture);
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glTexImage2D(GL_TEXTURE_2D, 0, 3, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glActiveTexture(GL_TEXTURE1);
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glBindTexture(GL_TEXTURE_2D, default_texture);
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int texture0_location;
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int texture1_location;
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// default shader
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std::string fragment_shader = g_fragment_shader_header;
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fragment_shader += g_fragment_shader_default;
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fragment_shader += g_fragment_shader_end;
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GLuint fragment_shader_object = CompileShader(GL_FRAGMENT_SHADER, fragment_shader);
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GLuint vertex_shader_object = CompileShader(GL_VERTEX_SHADER, g_vertex_shader);
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// default program
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g_program_object_default = glCreateProgram();
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glAttachShader(g_program_object_default, fragment_shader_object);
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glAttachShader(g_program_object_default, vertex_shader_object);
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glDeleteShader(fragment_shader_object);
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glDeleteShader(vertex_shader_object);
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glBindAttribLocation(g_program_object_default, POSITION_ATTR, "aPosition");
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glBindAttribLocation(g_program_object_default, COLOUR_ATTR, "aColor");
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glBindAttribLocation(g_program_object_default, TEXCOORD_0_ATTR, "aMultiTexCoord0");
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glBindAttribLocation(g_program_object_default, TEXCOORD_1_ATTR, "aMultiTexCoord1");
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glBindAttribLocation(g_program_object_default, FOG_ATTR, "aFog");
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glLinkProgram(g_program_object_default);
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check_link(g_program_object_default);
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glUseProgram(g_program_object_default);
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int rotation_matrix_location = glGetUniformLocation(g_program_object_default, "rotation_matrix");
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set_rotation_matrix(rotation_matrix_location, g_settings->rotate());
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texture0_location = glGetUniformLocation(g_program_object_default, "texture0");
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texture1_location = glGetUniformLocation(g_program_object_default, "texture1");
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glUniform1i(texture0_location, 0);
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glUniform1i(texture1_location, 1);
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strcpy(fragment_shader_color_combiner, "");
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strcpy(fragment_shader_alpha_combiner, "");
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strcpy(fragment_shader_texture1, "vec4 ctexture1 = texture2D(texture0, vec2(vTexCoord[0])); \n");
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strcpy(fragment_shader_texture0, "");
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first_color = 1;
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first_alpha = 1;
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first_texture0 = 1;
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first_texture1 = 1;
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need_to_compile = 0;
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g_fog_enabled = 0;
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g_chroma_enabled = false;
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dither_enabled = 0;
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blackandwhite0 = 0;
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blackandwhite1 = 0;
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}
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void compile_chroma_shader()
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{
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strcpy(fragment_shader_chroma, "\nvoid test_chroma(vec4 ctexture1)\n{\n");
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switch (chroma_other_alpha)
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{
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case GR_COMBINE_OTHER_ITERATED:
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strcat(fragment_shader_chroma, "float alpha = vFrontColor.a; \n");
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break;
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case GR_COMBINE_OTHER_TEXTURE:
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strcat(fragment_shader_chroma, "float alpha = ctexture1.a; \n");
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break;
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case GR_COMBINE_OTHER_CONSTANT:
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strcat(fragment_shader_chroma, "float alpha = constant_color.a; \n");
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break;
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default:
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WriteTrace(TraceGlitch, TraceWarning, "unknown compile_choma_shader_alpha : %x", chroma_other_alpha);
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}
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switch (chroma_other_color)
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{
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case GR_COMBINE_OTHER_ITERATED:
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strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(vFrontColor),alpha); \n");
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break;
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case GR_COMBINE_OTHER_TEXTURE:
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strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(ctexture1),alpha); \n");
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break;
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case GR_COMBINE_OTHER_CONSTANT:
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strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(constant_color),alpha); \n");
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break;
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default:
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WriteTrace(TraceGlitch, TraceWarning, "unknown compile_choma_shader_alpha : %x", chroma_other_color);
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}
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strcat(fragment_shader_chroma, "if (color.rgb == chroma_color.rgb) discard; \n");
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strcat(fragment_shader_chroma, "}");
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}
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typedef struct _shader_program_key
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{
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int color_combiner;
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int alpha_combiner;
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int texture0_combiner;
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int texture1_combiner;
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int texture0_combinera;
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int texture1_combinera;
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int fog_enabled;
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bool chroma_enabled;
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int dither_enabled;
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int blackandwhite0;
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int blackandwhite1;
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GLuint program_object;
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int texture0_location;
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int texture1_location;
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int vertexOffset_location;
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int textureSizes_location;
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int fogModeEndScale_location;
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int fogColor_location;
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int alphaRef_location;
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int ditherTex_location;
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int chroma_color_location;
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} shader_program_key;
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static std::vector<shader_program_key> g_shader_programs;
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static int color_combiner_key;
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static int alpha_combiner_key;
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static int texture0_combiner_key;
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static int texture1_combiner_key;
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static int texture0_combinera_key;
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static int texture1_combinera_key;
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void update_uniforms(GLuint program_object, const shader_program_key & prog)
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{
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glUniform1i(prog.texture0_location, 0);
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glUniform1i(prog.texture1_location, 1);
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glUniform3f(prog.vertexOffset_location, widtho, heighto, inverted_culling ? -1.0f : 1.0f);
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glUniform4f(prog.textureSizes_location, tex0_width, tex0_height, tex1_width, tex1_height);
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glUniform3f(prog.fogModeEndScale_location,
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g_fog_enabled != 2 ? 0.0f : 1.0f,
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fogEnd,
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1.0f / (fogEnd - fogStart)
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);
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if (prog.fogColor_location != -1)
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{
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glUniform3f(prog.fogColor_location, fogColor[0], fogColor[1], fogColor[2]);
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}
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glUniform1f(prog.alphaRef_location, g_alpha_test ? g_alpha_ref / 255.0f : -1.0f);
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constant_color_location = glGetUniformLocation(program_object, "constant_color");
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glUniform4f(constant_color_location, g_texture_env_color[0], g_texture_env_color[1],
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g_texture_env_color[2], g_texture_env_color[3]);
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ccolor0_location = glGetUniformLocation(program_object, "ccolor0");
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glUniform4f(ccolor0_location, g_ccolor0[0], g_ccolor0[1], g_ccolor0[2], g_ccolor0[3]);
|
|
|
|
ccolor1_location = glGetUniformLocation(program_object, "ccolor1");
|
|
glUniform4f(ccolor1_location, g_ccolor1[0], g_ccolor1[1], g_ccolor1[2], g_ccolor1[3]);
|
|
|
|
glUniform4f(prog.chroma_color_location, g_chroma_color[0], g_chroma_color[1],
|
|
g_chroma_color[2], g_chroma_color[3]);
|
|
|
|
if (dither_enabled)
|
|
{
|
|
glUniform1i(prog.ditherTex_location, 2);
|
|
}
|
|
|
|
GLuint rotation_matrix_location = glGetUniformLocation(program_object, "rotation_matrix");
|
|
set_rotation_matrix(rotation_matrix_location, g_settings->rotate());
|
|
set_lambda();
|
|
}
|
|
|
|
void disable_textureSizes()
|
|
{
|
|
int textureSizes_location = glGetUniformLocation(g_program_object_default, "textureSizes");
|
|
glUniform4f(textureSizes_location, 1, 1, 1, 1);
|
|
}
|
|
|
|
void compile_shader()
|
|
{
|
|
need_to_compile = 0;
|
|
|
|
for (size_t i = 0; i < g_shader_programs.size(); i++)
|
|
{
|
|
shader_program_key & prog = g_shader_programs[i];
|
|
if (prog.color_combiner == color_combiner_key &&
|
|
prog.alpha_combiner == alpha_combiner_key &&
|
|
prog.texture0_combiner == texture0_combiner_key &&
|
|
prog.texture1_combiner == texture1_combiner_key &&
|
|
prog.texture0_combinera == texture0_combinera_key &&
|
|
prog.texture1_combinera == texture1_combinera_key &&
|
|
prog.fog_enabled == g_fog_enabled &&
|
|
prog.chroma_enabled == g_chroma_enabled &&
|
|
prog.dither_enabled == dither_enabled &&
|
|
prog.blackandwhite0 == blackandwhite0 &&
|
|
prog.blackandwhite1 == blackandwhite1)
|
|
{
|
|
glUseProgram(prog.program_object);
|
|
update_uniforms(prog.program_object, prog);
|
|
return;
|
|
}
|
|
}
|
|
|
|
shader_program_key shader_program;
|
|
shader_program.color_combiner = color_combiner_key;
|
|
shader_program.alpha_combiner = alpha_combiner_key;
|
|
shader_program.texture0_combiner = texture0_combiner_key;
|
|
shader_program.texture1_combiner = texture1_combiner_key;
|
|
shader_program.texture0_combinera = texture0_combinera_key;
|
|
shader_program.texture1_combinera = texture1_combinera_key;
|
|
shader_program.fog_enabled = g_fog_enabled;
|
|
shader_program.chroma_enabled = g_chroma_enabled;
|
|
shader_program.dither_enabled = dither_enabled;
|
|
shader_program.blackandwhite0 = blackandwhite0;
|
|
shader_program.blackandwhite1 = blackandwhite1;
|
|
|
|
if (g_chroma_enabled)
|
|
{
|
|
strcat(fragment_shader_texture1, "test_chroma(ctexture1); \n");
|
|
compile_chroma_shader();
|
|
}
|
|
|
|
std::string fragment_shader = g_fragment_shader_header;
|
|
|
|
if (dither_enabled)
|
|
{
|
|
fragment_shader += g_fragment_shader_dither;
|
|
}
|
|
switch (blackandwhite0)
|
|
{
|
|
case 1: fragment_shader += g_fragment_shader_readtex0bw; break;
|
|
case 2: fragment_shader += g_fragment_shader_readtex0bw_2; break;
|
|
default: fragment_shader += g_fragment_shader_readtex0color;
|
|
}
|
|
switch (blackandwhite1)
|
|
{
|
|
case 1: fragment_shader += g_fragment_shader_readtex1bw; break;
|
|
case 2: fragment_shader += g_fragment_shader_readtex1bw_2; break;
|
|
default: fragment_shader += g_fragment_shader_readtex1color;
|
|
}
|
|
fragment_shader += fragment_shader_texture0;
|
|
fragment_shader += fragment_shader_texture1;
|
|
fragment_shader += fragment_shader_color_combiner;
|
|
fragment_shader += fragment_shader_alpha_combiner;
|
|
if (g_fog_enabled)
|
|
{
|
|
fragment_shader += g_fragment_shader_fog;
|
|
}
|
|
fragment_shader += g_fragment_shader_end;
|
|
if (g_chroma_enabled)
|
|
{
|
|
fragment_shader += fragment_shader_chroma;
|
|
}
|
|
|
|
GLuint fragment_shader_object = CompileShader(GL_FRAGMENT_SHADER, fragment_shader);
|
|
GLuint vertex_shader_object = CompileShader(GL_VERTEX_SHADER, g_vertex_shader);
|
|
|
|
GLuint program_object = glCreateProgram();
|
|
shader_program.program_object = program_object;
|
|
|
|
glBindAttribLocation(program_object, POSITION_ATTR, "aPosition");
|
|
glBindAttribLocation(program_object, COLOUR_ATTR, "aColor");
|
|
glBindAttribLocation(program_object, TEXCOORD_0_ATTR, "aMultiTexCoord0");
|
|
glBindAttribLocation(program_object, TEXCOORD_1_ATTR, "aMultiTexCoord1");
|
|
glBindAttribLocation(program_object, FOG_ATTR, "aFog");
|
|
|
|
glAttachShader(shader_program.program_object, fragment_shader_object);
|
|
glDeleteShader(fragment_shader_object);
|
|
|
|
glAttachShader(shader_program.program_object, vertex_shader_object);
|
|
glDeleteShader(vertex_shader_object);
|
|
|
|
glLinkProgram(program_object);
|
|
check_link(program_object);
|
|
glUseProgram(program_object);
|
|
|
|
shader_program.texture0_location = glGetUniformLocation(program_object, "texture0");
|
|
shader_program.texture1_location = glGetUniformLocation(program_object, "texture1");
|
|
shader_program.vertexOffset_location = glGetUniformLocation(program_object, "vertexOffset");
|
|
shader_program.textureSizes_location = glGetUniformLocation(program_object, "textureSizes");
|
|
shader_program.fogModeEndScale_location = glGetUniformLocation(program_object, "fogModeEndScale");
|
|
shader_program.fogColor_location = glGetUniformLocation(program_object, "fogColor");
|
|
shader_program.alphaRef_location = glGetUniformLocation(program_object, "alphaRef");
|
|
shader_program.chroma_color_location = glGetUniformLocation(program_object, "chroma_color");
|
|
|
|
update_uniforms(shader_program.program_object, shader_program);
|
|
g_shader_programs.push_back(shader_program);
|
|
}
|
|
|
|
void free_combiners()
|
|
{
|
|
if (g_program_object_default != 0)
|
|
{
|
|
glDeleteProgram(g_program_object_default);
|
|
g_program_object_default = 0;
|
|
}
|
|
for (size_t i = 0; i < g_shader_programs.size(); i++)
|
|
{
|
|
glDeleteProgram(g_shader_programs[i].program_object);
|
|
g_shader_programs[i].program_object = 0;
|
|
}
|
|
g_shader_programs.clear();
|
|
|
|
g_alpha_ref = 0;
|
|
g_alpha_func = 0;
|
|
g_alpha_test = 0;
|
|
|
|
memset(g_texture_env_color, 0, sizeof(g_texture_env_color));
|
|
memset(g_ccolor0, 0, sizeof(g_ccolor0));
|
|
memset(g_ccolor1, 0, sizeof(g_ccolor1));
|
|
memset(g_chroma_color, 0, sizeof(g_chroma_color));
|
|
g_fog_enabled = 0;
|
|
g_chroma_enabled = false;
|
|
chroma_other_color = 0;
|
|
chroma_other_alpha = 0;
|
|
dither_enabled = 0;
|
|
blackandwhite0 = 0;
|
|
blackandwhite1 = 0;
|
|
|
|
fogStart = 0.0f;
|
|
fogEnd = 0.0f;
|
|
for (int i = 0; i < (sizeof(fogColor) / sizeof(fogColor[0])); i++)
|
|
{
|
|
fogColor[i] = 0.0f;
|
|
}
|
|
memset(need_lambda, 0, sizeof(need_lambda));
|
|
for (int i = 0; i < (sizeof(lambda_color) / sizeof(lambda_color[0])); i++)
|
|
{
|
|
for (int z = 0; z < (sizeof(lambda_color[i]) / sizeof(lambda_color[i][0])); z++)
|
|
{
|
|
lambda_color[i][z] = 0.0f;
|
|
}
|
|
}
|
|
need_to_compile = 0;
|
|
|
|
g_program_object_default = 0;
|
|
constant_color_location = 0;
|
|
ccolor0_location = 0;
|
|
ccolor1_location = 0;
|
|
first_color = 1;
|
|
first_alpha = 1;
|
|
first_texture0 = 1;
|
|
first_texture1 = 1;
|
|
tex0_combiner_ext = 0;
|
|
tex1_combiner_ext = 0;
|
|
c_combiner_ext = 0;
|
|
a_combiner_ext = 0;
|
|
}
|
|
|
|
void set_copy_shader()
|
|
{
|
|
int texture0_location;
|
|
int alphaRef_location;
|
|
|
|
glUseProgram(g_program_object_default);
|
|
texture0_location = glGetUniformLocation(g_program_object_default, "texture0");
|
|
glUniform1i(texture0_location, 0);
|
|
|
|
alphaRef_location = glGetUniformLocation(g_program_object_default, "alphaRef");
|
|
if (alphaRef_location != -1)
|
|
{
|
|
glUniform1f(alphaRef_location, g_alpha_test ? g_alpha_ref / 255.0f : -1.0f);
|
|
}
|
|
}
|
|
|
|
void set_depth_shader()
|
|
{
|
|
}
|
|
|
|
void set_lambda()
|
|
{
|
|
int lambda_location = glGetUniformLocation(g_program_object_default, "lambda");
|
|
glUniform1f(lambda_location, lambda);
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grConstantColorValue(GrColor_t value)
|
|
{
|
|
WriteTrace(TraceResolution, TraceDebug, "value: %d", value);
|
|
switch (lfb_color_fmt)
|
|
{
|
|
case GR_COLORFORMAT_ARGB:
|
|
g_texture_env_color[3] = ((value >> 24) & 0xFF) / 255.0f;
|
|
g_texture_env_color[0] = ((value >> 16) & 0xFF) / 255.0f;
|
|
g_texture_env_color[1] = ((value >> 8) & 0xFF) / 255.0f;
|
|
g_texture_env_color[2] = (value & 0xFF) / 255.0f;
|
|
break;
|
|
case GR_COLORFORMAT_RGBA:
|
|
g_texture_env_color[0] = ((value >> 24) & 0xFF) / 255.0f;
|
|
g_texture_env_color[1] = ((value >> 16) & 0xFF) / 255.0f;
|
|
g_texture_env_color[2] = ((value >> 8) & 0xFF) / 255.0f;
|
|
g_texture_env_color[3] = (value & 0xFF) / 255.0f;
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grConstantColorValue: unknown color format : %x", lfb_color_fmt);
|
|
}
|
|
|
|
vbo_draw();
|
|
|
|
constant_color_location = glGetUniformLocation(g_program_object_default, "constant_color");
|
|
glUniform4f(constant_color_location, g_texture_env_color[0], g_texture_env_color[1],
|
|
g_texture_env_color[2], g_texture_env_color[3]);
|
|
}
|
|
|
|
void writeGLSLColorOther(int other)
|
|
{
|
|
switch (other)
|
|
{
|
|
case GR_COMBINE_OTHER_ITERATED:
|
|
strcat(fragment_shader_color_combiner, "vec4 color_other = vFrontColor; \n");
|
|
break;
|
|
case GR_COMBINE_OTHER_TEXTURE:
|
|
strcat(fragment_shader_color_combiner, "vec4 color_other = ctexture1; \n");
|
|
break;
|
|
case GR_COMBINE_OTHER_CONSTANT:
|
|
strcat(fragment_shader_color_combiner, "vec4 color_other = constant_color; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLColorOther : %x", other);
|
|
}
|
|
}
|
|
|
|
void writeGLSLColorLocal(int local)
|
|
{
|
|
switch (local)
|
|
{
|
|
case GR_COMBINE_LOCAL_ITERATED:
|
|
strcat(fragment_shader_color_combiner, "vec4 color_local = vFrontColor; \n");
|
|
break;
|
|
case GR_COMBINE_LOCAL_CONSTANT:
|
|
strcat(fragment_shader_color_combiner, "vec4 color_local = constant_color; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLColorLocal : %x", local);
|
|
}
|
|
}
|
|
|
|
void writeGLSLColorFactor(int factor, int local, int need_local, int other, int need_other)
|
|
{
|
|
switch (factor)
|
|
{
|
|
case GR_COMBINE_FACTOR_ZERO:
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(0.0); \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_LOCAL:
|
|
if (need_local) writeGLSLColorLocal(local);
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = color_local; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_OTHER_ALPHA:
|
|
if (need_other) writeGLSLColorOther(other);
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(color_other.a); \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_LOCAL_ALPHA:
|
|
if (need_local) writeGLSLColorLocal(local);
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(color_local.a); \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_TEXTURE_ALPHA:
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(ctexture1.a); \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_TEXTURE_RGB:
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = ctexture1; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE:
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0); \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
|
|
if (need_local) writeGLSLColorLocal(local);
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - color_local; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
|
|
if (need_other) writeGLSLColorOther(other);
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(color_other.a); \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
|
|
if (need_local) writeGLSLColorLocal(local);
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(color_local.a); \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA:
|
|
strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(ctexture1.a); \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLColorFactor : %x", factor);
|
|
}
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grColorCombine(
|
|
GrCombineFunction_t function, GrCombineFactor_t factor,
|
|
GrCombineLocal_t local, GrCombineOther_t other,
|
|
FxBool invert)
|
|
{
|
|
WriteTrace(TraceResolution, TraceDebug, "function: %d factor: %d local: %d other: %d invert: %d", function, factor, local, other, invert);
|
|
static int last_function = 0;
|
|
static int last_factor = 0;
|
|
static int last_local = 0;
|
|
static int last_other = 0;
|
|
|
|
if (last_function == function && last_factor == factor &&
|
|
last_local == local && last_other == other && first_color == 0 && !c_combiner_ext) return;
|
|
first_color = 0;
|
|
c_combiner_ext = 0;
|
|
|
|
last_function = function;
|
|
last_factor = factor;
|
|
last_local = local;
|
|
last_other = other;
|
|
|
|
if (invert) WriteTrace(TraceGlitch, TraceWarning, "grColorCombine : inverted result");
|
|
|
|
color_combiner_key = function | (factor << 4) | (local << 8) | (other << 10);
|
|
chroma_other_color = other;
|
|
|
|
strcpy(fragment_shader_color_combiner, "");
|
|
switch (function)
|
|
{
|
|
case GR_COMBINE_FUNCTION_ZERO:
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = vec4(0.0); \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_LOCAL:
|
|
writeGLSLColorLocal(local);
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = color_local; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
|
|
writeGLSLColorLocal(local);
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = vec4(color_local.a); \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER:
|
|
writeGLSLColorOther(other);
|
|
writeGLSLColorFactor(factor, local, 1, other, 0);
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
|
|
writeGLSLColorLocal(local);
|
|
writeGLSLColorOther(other);
|
|
writeGLSLColorFactor(factor, local, 0, other, 0);
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other + color_local; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
|
|
writeGLSLColorLocal(local);
|
|
writeGLSLColorOther(other);
|
|
writeGLSLColorFactor(factor, local, 0, other, 0);
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other + vec4(color_local.a); \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
|
|
writeGLSLColorLocal(local);
|
|
writeGLSLColorOther(other);
|
|
writeGLSLColorFactor(factor, local, 0, other, 0);
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local); \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
|
|
writeGLSLColorLocal(local);
|
|
writeGLSLColorOther(other);
|
|
writeGLSLColorFactor(factor, local, 0, other, 0);
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local) + color_local; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
|
|
writeGLSLColorLocal(local);
|
|
writeGLSLColorOther(other);
|
|
writeGLSLColorFactor(factor, local, 0, other, 0);
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local) + vec4(color_local.a); \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
|
|
writeGLSLColorLocal(local);
|
|
writeGLSLColorFactor(factor, local, 0, other, 1);
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (-color_local) + color_local; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
|
|
writeGLSLColorLocal(local);
|
|
writeGLSLColorFactor(factor, local, 0, other, 1);
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (-color_local) + vec4(color_local.a); \n");
|
|
break;
|
|
default:
|
|
strcpy(fragment_shader_color_combiner, g_fragment_shader_default);
|
|
WriteTrace(TraceGlitch, TraceWarning, "grColorCombine : unknown function : %x", function);
|
|
}
|
|
//compile_shader();
|
|
need_to_compile = 1;
|
|
}
|
|
|
|
/*
|
|
int setOtherAlphaSource(int other)
|
|
{
|
|
switch(other)
|
|
{
|
|
case GR_COMBINE_OTHER_ITERATED:
|
|
return GL_PRIMARY_COLOR_ARB;
|
|
break;
|
|
case GR_COMBINE_OTHER_TEXTURE:
|
|
return GL_PREVIOUS_ARB;
|
|
break;
|
|
case GR_COMBINE_OTHER_CONSTANT:
|
|
return GL_CONSTANT_ARB;
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "unknwown other alpha source : %x", other);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
int setLocalAlphaSource(int local)
|
|
{
|
|
switch(local)
|
|
{
|
|
case GR_COMBINE_LOCAL_ITERATED:
|
|
return GL_PRIMARY_COLOR_ARB;
|
|
break;
|
|
case GR_COMBINE_LOCAL_CONSTANT:
|
|
return GL_CONSTANT_ARB;
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "unknwown local alpha source : %x", local);
|
|
}
|
|
return 0;
|
|
}
|
|
*/
|
|
|
|
void writeGLSLAlphaOther(int other)
|
|
{
|
|
switch (other)
|
|
{
|
|
case GR_COMBINE_OTHER_ITERATED:
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_other = vFrontColor.a; \n");
|
|
break;
|
|
case GR_COMBINE_OTHER_TEXTURE:
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_other = ctexture1.a; \n");
|
|
break;
|
|
case GR_COMBINE_OTHER_CONSTANT:
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_other = constant_color.a; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLAlphaOther : %x", other);
|
|
}
|
|
}
|
|
|
|
void writeGLSLAlphaLocal(int local)
|
|
{
|
|
switch (local)
|
|
{
|
|
case GR_COMBINE_LOCAL_ITERATED:
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_local = vFrontColor.a; \n");
|
|
break;
|
|
case GR_COMBINE_LOCAL_CONSTANT:
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_local = constant_color.a; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLAlphaLocal : %x", local);
|
|
}
|
|
}
|
|
|
|
void writeGLSLAlphaFactor(int factor, int local, int need_local, int other, int need_other)
|
|
{
|
|
switch (factor)
|
|
{
|
|
case GR_COMBINE_FACTOR_ZERO:
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = 0.0; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_LOCAL:
|
|
if (need_local) writeGLSLAlphaLocal(local);
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_local; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_OTHER_ALPHA:
|
|
if (need_other) writeGLSLAlphaOther(other);
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_other; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_LOCAL_ALPHA:
|
|
if (need_local) writeGLSLAlphaLocal(local);
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_local; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_TEXTURE_ALPHA:
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = ctexture1.a; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE:
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
|
|
if (need_local) writeGLSLAlphaLocal(local);
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_local; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
|
|
if (need_other) writeGLSLAlphaOther(other);
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_other; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
|
|
if (need_local) writeGLSLAlphaLocal(local);
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_local; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA:
|
|
strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - ctexture1.a; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLAlphaFactor : %x", factor);
|
|
}
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grAlphaCombine(
|
|
GrCombineFunction_t function, GrCombineFactor_t factor,
|
|
GrCombineLocal_t local, GrCombineOther_t other,
|
|
FxBool invert
|
|
)
|
|
{
|
|
WriteTrace(TraceResolution, TraceDebug, "function: %d factor: %d local: %d other: %d invert: %d", function, factor, local, other, invert);
|
|
static int last_function = 0;
|
|
static int last_factor = 0;
|
|
static int last_local = 0;
|
|
static int last_other = 0;
|
|
|
|
if (last_function == function && last_factor == factor &&
|
|
last_local == local && last_other == other && first_alpha == 0 && !a_combiner_ext) return;
|
|
first_alpha = 0;
|
|
a_combiner_ext = 0;
|
|
|
|
last_function = function;
|
|
last_factor = factor;
|
|
last_local = local;
|
|
last_other = other;
|
|
|
|
if (invert) WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombine : inverted result");
|
|
|
|
alpha_combiner_key = function | (factor << 4) | (local << 8) | (other << 10);
|
|
chroma_other_alpha = other;
|
|
|
|
strcpy(fragment_shader_alpha_combiner, "");
|
|
|
|
switch (function)
|
|
{
|
|
case GR_COMBINE_FUNCTION_ZERO:
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = 0.0; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_LOCAL:
|
|
writeGLSLAlphaLocal(local);
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_local; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
|
|
writeGLSLAlphaLocal(local);
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_local; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER:
|
|
writeGLSLAlphaOther(other);
|
|
writeGLSLAlphaFactor(factor, local, 1, other, 0);
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
|
|
writeGLSLAlphaLocal(local);
|
|
writeGLSLAlphaOther(other);
|
|
writeGLSLAlphaFactor(factor, local, 0, other, 0);
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other + alpha_local; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
|
|
writeGLSLAlphaLocal(local);
|
|
writeGLSLAlphaOther(other);
|
|
writeGLSLAlphaFactor(factor, local, 0, other, 0);
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other + alpha_local; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
|
|
writeGLSLAlphaLocal(local);
|
|
writeGLSLAlphaOther(other);
|
|
writeGLSLAlphaFactor(factor, local, 0, other, 0);
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local); \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
|
|
writeGLSLAlphaLocal(local);
|
|
writeGLSLAlphaOther(other);
|
|
writeGLSLAlphaFactor(factor, local, 0, other, 0);
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local) + alpha_local; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
|
|
writeGLSLAlphaLocal(local);
|
|
writeGLSLAlphaOther(other);
|
|
writeGLSLAlphaFactor(factor, local, 0, other, 0);
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local) + alpha_local; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
|
|
writeGLSLAlphaLocal(local);
|
|
writeGLSLAlphaFactor(factor, local, 0, other, 1);
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (-alpha_local) + alpha_local; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
|
|
writeGLSLAlphaLocal(local);
|
|
writeGLSLAlphaFactor(factor, local, 0, other, 1);
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (-alpha_local) + alpha_local; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombine : unknown function : %x", function);
|
|
}
|
|
|
|
//compile_shader();
|
|
need_to_compile = 1;
|
|
}
|
|
|
|
void writeGLSLTextureColorFactor(int num_tex, int factor)
|
|
{
|
|
switch (factor)
|
|
{
|
|
case GR_COMBINE_FACTOR_ZERO:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(0.0); \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_LOCAL:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = readtex0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = readtex1; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_OTHER_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(ctexture0.a); \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_LOCAL_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(readtex0.a); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(readtex1.a); \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_DETAIL_FACTOR:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(lambda); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(lambda); \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0); \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - readtex0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - readtex1; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(ctexture0.a); \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(readtex0.a); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(readtex1.a); \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(lambda); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(lambda); \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLTextureColorFactor : %x", factor);
|
|
}
|
|
}
|
|
|
|
void writeGLSLTextureAlphaFactor(int num_tex, int factor)
|
|
{
|
|
switch (factor)
|
|
{
|
|
case GR_COMBINE_FACTOR_ZERO:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 0.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = 0.0; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_LOCAL:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = readtex0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = readtex1.a; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_OTHER_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 0.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = ctexture0.a; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_LOCAL_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = readtex0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = readtex1.a; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_DETAIL_FACTOR:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = lambda; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = lambda; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - readtex0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - readtex1.a; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - 0.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - ctexture0.a; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - readtex0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - readtex1.a; \n");
|
|
break;
|
|
case GR_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - lambda; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - lambda; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLTextureAlphaFactor : %x", factor);
|
|
}
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTexCombine(
|
|
GrChipID_t tmu,
|
|
GrCombineFunction_t rgb_function,
|
|
GrCombineFactor_t rgb_factor,
|
|
GrCombineFunction_t alpha_function,
|
|
GrCombineFactor_t alpha_factor,
|
|
FxBool rgb_invert,
|
|
FxBool alpha_invert
|
|
)
|
|
{
|
|
WriteTrace(TraceResolution, TraceDebug, "tmu: %d rgb_function: %d rgb_factor: %d alpha_function: %d alpha_factor: %d rgb_invert: %d alpha_invert: %d", tmu, rgb_function, rgb_factor, alpha_function, alpha_factor, rgb_invert, alpha_invert);
|
|
int num_tex;
|
|
|
|
if (tmu == GR_TMU0) num_tex = 1;
|
|
else num_tex = 0;
|
|
|
|
if (num_tex == 0)
|
|
{
|
|
static int last_function = 0;
|
|
static int last_factor = 0;
|
|
static int last_afunction = 0;
|
|
static int last_afactor = 0;
|
|
static int last_rgb_invert = 0;
|
|
|
|
if (last_function == rgb_function && last_factor == rgb_factor &&
|
|
last_afunction == alpha_function && last_afactor == alpha_factor &&
|
|
last_rgb_invert == rgb_invert && first_texture0 == 0 && !tex0_combiner_ext) return;
|
|
first_texture0 = 0;
|
|
tex0_combiner_ext = 0;
|
|
|
|
last_function = rgb_function;
|
|
last_factor = rgb_factor;
|
|
last_afunction = alpha_function;
|
|
last_afactor = alpha_factor;
|
|
last_rgb_invert = rgb_invert;
|
|
texture0_combiner_key = rgb_function | (rgb_factor << 4) |
|
|
(alpha_function << 8) | (alpha_factor << 12) |
|
|
(rgb_invert << 16);
|
|
texture0_combinera_key = 0;
|
|
strcpy(fragment_shader_texture0, "");
|
|
}
|
|
else
|
|
{
|
|
static int last_function = 0;
|
|
static int last_factor = 0;
|
|
static int last_afunction = 0;
|
|
static int last_afactor = 0;
|
|
static int last_rgb_invert = 0;
|
|
|
|
if (last_function == rgb_function && last_factor == rgb_factor &&
|
|
last_afunction == alpha_function && last_afactor == alpha_factor &&
|
|
last_rgb_invert == rgb_invert && first_texture1 == 0 && !tex1_combiner_ext) return;
|
|
first_texture1 = 0;
|
|
tex1_combiner_ext = 0;
|
|
|
|
last_function = rgb_function;
|
|
last_factor = rgb_factor;
|
|
last_afunction = alpha_function;
|
|
last_afactor = alpha_factor;
|
|
last_rgb_invert = rgb_invert;
|
|
|
|
texture1_combiner_key = rgb_function | (rgb_factor << 4) |
|
|
(alpha_function << 8) | (alpha_factor << 12) |
|
|
(rgb_invert << 16);
|
|
texture1_combinera_key = 0;
|
|
strcpy(fragment_shader_texture1, "");
|
|
}
|
|
|
|
switch (rgb_function)
|
|
{
|
|
case GR_COMBINE_FUNCTION_ZERO:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = vec4(0.0); \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_LOCAL:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = readtex0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = readtex1; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = vec4(readtex0.a); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = vec4(readtex1.a); \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER:
|
|
writeGLSLTextureColorFactor(num_tex, rgb_factor);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
|
|
writeGLSLTextureColorFactor(num_tex, rgb_factor);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0) + readtex0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0 + readtex1; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
|
|
writeGLSLTextureColorFactor(num_tex, rgb_factor);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0) + vec4(readtex0.a); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0 + vec4(readtex1.a); \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
|
|
writeGLSLTextureColorFactor(num_tex, rgb_factor);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1); \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
|
|
writeGLSLTextureColorFactor(num_tex, rgb_factor);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0) + readtex0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1) + readtex1; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
|
|
writeGLSLTextureColorFactor(num_tex, rgb_factor);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0) + vec4(readtex0.a); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1) + vec4(readtex1.a); \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
|
|
writeGLSLTextureColorFactor(num_tex, rgb_factor);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (-readtex0) + readtex0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (-readtex1) + readtex1; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
|
|
writeGLSLTextureColorFactor(num_tex, rgb_factor);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (-readtex0) + vec4(readtex0.a); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (-readtex1) + vec4(readtex1.a); \n");
|
|
break;
|
|
default:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = readtex0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = readtex1; \n");
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTextCombine : unknown rgb function : %x", rgb_function);
|
|
}
|
|
|
|
if (rgb_invert)
|
|
{
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctexture0 = vec4(1.0) - ctexture0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctexture1 = vec4(1.0) - ctexture1; \n");
|
|
}
|
|
|
|
switch (alpha_function)
|
|
{
|
|
case GR_COMBINE_FACTOR_ZERO:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctexture0.a = 0.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctexture1.a = 0.0; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_LOCAL:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctexture1.a = readtex1.a; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_LOCAL_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctexture1.a = readtex1.a; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER:
|
|
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL:
|
|
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0 + readtex0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a + readtex1.a; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA:
|
|
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0 + readtex0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a + readtex1.a; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL:
|
|
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a); \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL:
|
|
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a) + readtex0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a) + readtex1.a; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA:
|
|
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a) + readtex0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a) + readtex1.a; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL:
|
|
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (-readtex0.a) + readtex0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (-readtex1.a) + readtex1.a; \n");
|
|
break;
|
|
case GR_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA:
|
|
writeGLSLTextureAlphaFactor(num_tex, alpha_factor);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (-readtex0.a) + readtex0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (-readtex1.a) + readtex1.a; \n");
|
|
break;
|
|
default:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctexture1.a = ctexture0.a; \n");
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTextCombine : unknown alpha function : %x", alpha_function);
|
|
}
|
|
|
|
if (alpha_invert)
|
|
{
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctexture0.a = 1.0 - ctexture0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctexture1.a = 1.0 - ctexture1.a; \n");
|
|
}
|
|
need_to_compile = 1;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grAlphaBlendFunction(
|
|
GrAlphaBlendFnc_t rgb_sf, GrAlphaBlendFnc_t rgb_df,
|
|
GrAlphaBlendFnc_t alpha_sf, GrAlphaBlendFnc_t alpha_df
|
|
)
|
|
{
|
|
int sfactorRGB = 0, dfactorRGB = 0, sfactorAlpha = 0, dfactorAlpha = 0;
|
|
WriteTrace(TraceResolution, TraceDebug, "rgb_sf: %d rgb_df: %d alpha_sf: %d alpha_df: %d", rgb_sf, rgb_df, alpha_sf, alpha_df);
|
|
|
|
switch (rgb_sf)
|
|
{
|
|
case GR_BLEND_ZERO:
|
|
sfactorRGB = GL_ZERO;
|
|
break;
|
|
case GR_BLEND_SRC_ALPHA:
|
|
sfactorRGB = GL_SRC_ALPHA;
|
|
break;
|
|
case GR_BLEND_ONE:
|
|
sfactorRGB = GL_ONE;
|
|
break;
|
|
case GR_BLEND_ONE_MINUS_SRC_ALPHA:
|
|
sfactorRGB = GL_ONE_MINUS_SRC_ALPHA;
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grAlphaBlendFunction : rgb_sf = %x", rgb_sf);
|
|
}
|
|
|
|
switch (rgb_df)
|
|
{
|
|
case GR_BLEND_ZERO:
|
|
dfactorRGB = GL_ZERO;
|
|
break;
|
|
case GR_BLEND_SRC_ALPHA:
|
|
dfactorRGB = GL_SRC_ALPHA;
|
|
break;
|
|
case GR_BLEND_ONE:
|
|
dfactorRGB = GL_ONE;
|
|
break;
|
|
case GR_BLEND_ONE_MINUS_SRC_ALPHA:
|
|
dfactorRGB = GL_ONE_MINUS_SRC_ALPHA;
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grAlphaBlendFunction : rgb_df = %x", rgb_df);
|
|
}
|
|
|
|
switch (alpha_sf)
|
|
{
|
|
case GR_BLEND_ZERO:
|
|
sfactorAlpha = GL_ZERO;
|
|
break;
|
|
case GR_BLEND_ONE:
|
|
sfactorAlpha = GL_ONE;
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grAlphaBlendFunction : alpha_sf = %x", alpha_sf);
|
|
}
|
|
|
|
switch (alpha_df)
|
|
{
|
|
case GR_BLEND_ZERO:
|
|
dfactorAlpha = GL_ZERO;
|
|
break;
|
|
case GR_BLEND_ONE:
|
|
dfactorAlpha = GL_ONE;
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grAlphaBlendFunction : alpha_df = %x", alpha_df);
|
|
}
|
|
glEnable(GL_BLEND);
|
|
glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grAlphaTestReferenceValue(GrAlpha_t value)
|
|
{
|
|
WriteTrace(TraceResolution, TraceDebug, "value: %d", value);
|
|
g_alpha_ref = value;
|
|
grAlphaTestFunction(g_alpha_func);
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grAlphaTestFunction(GrCmpFnc_t function)
|
|
{
|
|
WriteTrace(TraceResolution, TraceDebug, "function: %d", function);
|
|
g_alpha_func = function;
|
|
switch (function)
|
|
{
|
|
case GR_CMP_GREATER:
|
|
//glAlphaFunc(GL_GREATER, g_alpha_ref/255.0f);
|
|
break;
|
|
case GR_CMP_GEQUAL:
|
|
//glAlphaFunc(GL_GEQUAL, g_alpha_ref/255.0f);
|
|
break;
|
|
case GR_CMP_ALWAYS:
|
|
//glAlphaFunc(GL_ALWAYS, g_alpha_ref/255.0f);
|
|
//glDisable(GL_ALPHA_TEST);
|
|
g_alpha_test = false;
|
|
return;
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grAlphaTestFunction : unknown function : %x", function);
|
|
}
|
|
//glEnable(GL_ALPHA_TEST);
|
|
g_alpha_test = true;
|
|
}
|
|
|
|
// fog
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grFogMode(GrFogMode_t mode)
|
|
{
|
|
WriteTrace(TraceResolution, TraceDebug, "mode: %d", mode);
|
|
switch (mode)
|
|
{
|
|
case GR_FOG_DISABLE:
|
|
//glDisable(GL_FOG);
|
|
g_fog_enabled = 0;
|
|
break;
|
|
case GR_FOG_WITH_TABLE_ON_Q:
|
|
//glEnable(GL_FOG);
|
|
//glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
|
|
g_fog_enabled = 1;
|
|
break;
|
|
case GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT:
|
|
//glEnable(GL_FOG);
|
|
//glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
|
|
g_fog_enabled = 2;
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grFogMode : unknown mode : %x", mode);
|
|
}
|
|
need_to_compile = 1;
|
|
}
|
|
|
|
FX_ENTRY float FX_CALL
|
|
guFogTableIndexToW(int i)
|
|
{
|
|
WriteTrace(TraceResolution, TraceDebug, "i: %d", i);
|
|
return (float)(pow(2.0, 3.0 + (double)(i >> 2)) / (8 - (i & 3)));
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
guFogGenerateLinear(GrFog_t *fogtable,
|
|
float nearZ, float farZ)
|
|
{
|
|
WriteTrace(TraceResolution, TraceDebug, "nearZ: %f farZ: %f", nearZ, farZ);
|
|
/*
|
|
glFogi(GL_FOG_MODE, GL_LINEAR);
|
|
glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT);
|
|
glFogf(GL_FOG_START, nearZ / 255.0f);
|
|
glFogf(GL_FOG_END, farZ / 255.0f);
|
|
*/
|
|
fogStart = nearZ / 255.0f;
|
|
fogEnd = farZ / 255.0f;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grFogTable(const GrFog_t /*ft */[])
|
|
{
|
|
WriteTrace(TraceResolution, TraceDebug, "-");
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grFogColorValue(GrColor_t fogcolor)
|
|
{
|
|
WriteTrace(TraceResolution, TraceDebug, "fogcolor: %x", fogcolor);
|
|
|
|
switch (lfb_color_fmt)
|
|
{
|
|
case GR_COLORFORMAT_ARGB:
|
|
fogColor[3] = ((fogcolor >> 24) & 0xFF) / 255.0f;
|
|
fogColor[0] = ((fogcolor >> 16) & 0xFF) / 255.0f;
|
|
fogColor[1] = ((fogcolor >> 8) & 0xFF) / 255.0f;
|
|
fogColor[2] = (fogcolor & 0xFF) / 255.0f;
|
|
break;
|
|
case GR_COLORFORMAT_RGBA:
|
|
fogColor[0] = ((fogcolor >> 24) & 0xFF) / 255.0f;
|
|
fogColor[1] = ((fogcolor >> 16) & 0xFF) / 255.0f;
|
|
fogColor[2] = ((fogcolor >> 8) & 0xFF) / 255.0f;
|
|
fogColor[3] = (fogcolor & 0xFF) / 255.0f;
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grFogColorValue: unknown color format : %x", lfb_color_fmt);
|
|
}
|
|
|
|
//glFogfv(GL_FOG_COLOR, color);
|
|
}
|
|
|
|
// chroma
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grChromakeyMode(GrChromakeyMode_t mode)
|
|
{
|
|
WriteTrace(TraceResolution, TraceDebug, "mode: %d", mode);
|
|
switch (mode)
|
|
{
|
|
case GR_CHROMAKEY_DISABLE:
|
|
g_chroma_enabled = false;
|
|
break;
|
|
case GR_CHROMAKEY_ENABLE:
|
|
g_chroma_enabled = true;
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grChromakeyMode : unknown mode : %x", mode);
|
|
}
|
|
need_to_compile = 1;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grChromakeyValue(GrColor_t value)
|
|
{
|
|
WriteTrace(TraceResolution, TraceDebug, "value: %d", value);
|
|
int chroma_color_location;
|
|
|
|
switch (lfb_color_fmt)
|
|
{
|
|
case GR_COLORFORMAT_ARGB:
|
|
g_chroma_color[3] = 1.0;//((value >> 24) & 0xFF) / 255.0f;
|
|
g_chroma_color[0] = ((value >> 16) & 0xFF) / 255.0f;
|
|
g_chroma_color[1] = ((value >> 8) & 0xFF) / 255.0f;
|
|
g_chroma_color[2] = (value & 0xFF) / 255.0f;
|
|
break;
|
|
case GR_COLORFORMAT_RGBA:
|
|
g_chroma_color[0] = ((value >> 24) & 0xFF) / 255.0f;
|
|
g_chroma_color[1] = ((value >> 16) & 0xFF) / 255.0f;
|
|
g_chroma_color[2] = ((value >> 8) & 0xFF) / 255.0f;
|
|
g_chroma_color[3] = 1.0;//(value & 0xFF) / 255.0f;
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grChromakeyValue: unknown color format : %x", lfb_color_fmt);
|
|
}
|
|
vbo_draw();
|
|
chroma_color_location = glGetUniformLocation(g_program_object_default, "chroma_color");
|
|
glUniform4f(chroma_color_location, g_chroma_color[0], g_chroma_color[1],
|
|
g_chroma_color[2], g_chroma_color[3]);
|
|
}
|
|
|
|
void setPattern()
|
|
{
|
|
int i;
|
|
GLubyte stip[32 * 4];
|
|
for (i = 0; i < 32; i++)
|
|
{
|
|
unsigned int val = (rand() << 17) | ((rand() & 1) << 16) | (rand() << 1) | (rand() & 1);
|
|
stip[i * 4 + 0] = (val >> 24) & 0xFF;
|
|
stip[i * 4 + 1] = (val >> 16) & 0xFF;
|
|
stip[i * 4 + 2] = (val >> 8) & 0xFF;
|
|
stip[i * 4 + 3] = val & 0xFF;
|
|
}
|
|
GLubyte texture[32 * 32 * 4];
|
|
for (i = 0; i < 32; i++)
|
|
{
|
|
int j;
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
texture[(i * 32 + j * 8 + 0) * 4 + 3] = ((stip[i * 4 + j] >> 7) & 1) ? 255 : 0;
|
|
texture[(i * 32 + j * 8 + 1) * 4 + 3] = ((stip[i * 4 + j] >> 6) & 1) ? 255 : 0;
|
|
texture[(i * 32 + j * 8 + 2) * 4 + 3] = ((stip[i * 4 + j] >> 5) & 1) ? 255 : 0;
|
|
texture[(i * 32 + j * 8 + 3) * 4 + 3] = ((stip[i * 4 + j] >> 4) & 1) ? 255 : 0;
|
|
texture[(i * 32 + j * 8 + 4) * 4 + 3] = ((stip[i * 4 + j] >> 3) & 1) ? 255 : 0;
|
|
texture[(i * 32 + j * 8 + 5) * 4 + 3] = ((stip[i * 4 + j] >> 2) & 1) ? 255 : 0;
|
|
texture[(i * 32 + j * 8 + 6) * 4 + 3] = ((stip[i * 4 + j] >> 1) & 1) ? 255 : 0;
|
|
texture[(i * 32 + j * 8 + 7) * 4 + 3] = ((stip[i * 4 + j] >> 0) & 1) ? 255 : 0;
|
|
}
|
|
}
|
|
glActiveTexture(GL_TEXTURE2);
|
|
glBindTexture(GL_TEXTURE_2D, 33 * 1024 * 1024);
|
|
glTexImage2D(GL_TEXTURE_2D, 0, 4, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grStippleMode(GrStippleMode_t mode)
|
|
{
|
|
WriteTrace(TraceResolution, TraceDebug, "mode: %d", mode);
|
|
switch (mode)
|
|
{
|
|
case GR_STIPPLE_DISABLE:
|
|
dither_enabled = 0;
|
|
glActiveTexture(GL_TEXTURE2);
|
|
break;
|
|
case GR_STIPPLE_PATTERN:
|
|
setPattern();
|
|
dither_enabled = 1;
|
|
glActiveTexture(GL_TEXTURE2);
|
|
break;
|
|
case GR_STIPPLE_ROTATE:
|
|
setPattern();
|
|
dither_enabled = 1;
|
|
glActiveTexture(GL_TEXTURE2);
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grStippleMode:%x", mode);
|
|
}
|
|
need_to_compile = 1;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grColorCombineExt(GrCCUColor_t a, GrCombineMode_t a_mode,
|
|
GrCCUColor_t b, GrCombineMode_t b_mode,
|
|
GrCCUColor_t c, FxBool c_invert,
|
|
GrCCUColor_t d, FxBool d_invert,
|
|
FxU32 shift, FxBool invert)
|
|
{
|
|
WriteTrace(TraceResolution, TraceDebug, "a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift: %d invert: %d", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
|
|
if (invert) WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : inverted result");
|
|
if (shift) WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : shift = %d", shift);
|
|
|
|
color_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
|
|
((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
|
|
((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
|
|
((d & 0x1F) << 20) | ((d_invert & 1) << 25);
|
|
c_combiner_ext = 1;
|
|
strcpy(fragment_shader_color_combiner, "");
|
|
|
|
switch (a)
|
|
{
|
|
case GR_CMBX_ZERO:
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(0.0); \n");
|
|
break;
|
|
case GR_CMBX_TEXTURE_ALPHA:
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(ctexture1.a); \n");
|
|
break;
|
|
case GR_CMBX_CONSTANT_ALPHA:
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(constant_color.a); \n");
|
|
break;
|
|
case GR_CMBX_CONSTANT_COLOR:
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_a = constant_color; \n");
|
|
break;
|
|
case GR_CMBX_ITALPHA:
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(vFrontColor.a); \n");
|
|
break;
|
|
case GR_CMBX_ITRGB:
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_a = vFrontColor; \n");
|
|
break;
|
|
case GR_CMBX_TEXTURE_RGB:
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_a = ctexture1; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : a = %x", a);
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(0.0); \n");
|
|
}
|
|
|
|
switch (a_mode)
|
|
{
|
|
case GR_FUNC_MODE_ZERO:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(0.0); \n");
|
|
break;
|
|
case GR_FUNC_MODE_X:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_a = cs_a; \n");
|
|
break;
|
|
case GR_FUNC_MODE_ONE_MINUS_X:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(1.0) - cs_a; \n");
|
|
break;
|
|
case GR_FUNC_MODE_NEGATIVE_X:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_a = -cs_a; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : a_mode = %x", a_mode);
|
|
strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(0.0); \n");
|
|
}
|
|
|
|
switch (b)
|
|
{
|
|
case GR_CMBX_ZERO:
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(0.0); \n");
|
|
break;
|
|
case GR_CMBX_TEXTURE_ALPHA:
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(ctexture1.a); \n");
|
|
break;
|
|
case GR_CMBX_CONSTANT_ALPHA:
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(constant_color.a); \n");
|
|
break;
|
|
case GR_CMBX_CONSTANT_COLOR:
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_b = constant_color; \n");
|
|
break;
|
|
case GR_CMBX_ITALPHA:
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(vFrontColor.a); \n");
|
|
break;
|
|
case GR_CMBX_ITRGB:
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_b = vFrontColor; \n");
|
|
break;
|
|
case GR_CMBX_TEXTURE_RGB:
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_b = ctexture1; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : b = %x", b);
|
|
strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(0.0); \n");
|
|
}
|
|
|
|
switch (b_mode)
|
|
{
|
|
case GR_FUNC_MODE_ZERO:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(0.0); \n");
|
|
break;
|
|
case GR_FUNC_MODE_X:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_b = cs_b; \n");
|
|
break;
|
|
case GR_FUNC_MODE_ONE_MINUS_X:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(1.0) - cs_b; \n");
|
|
break;
|
|
case GR_FUNC_MODE_NEGATIVE_X:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_b = -cs_b; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : b_mode = %x", b_mode);
|
|
strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(0.0); \n");
|
|
}
|
|
|
|
switch (c)
|
|
{
|
|
case GR_CMBX_ZERO:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(0.0); \n");
|
|
break;
|
|
case GR_CMBX_TEXTURE_ALPHA:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(ctexture1.a); \n");
|
|
break;
|
|
case GR_CMBX_ALOCAL:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(c_b.a); \n");
|
|
break;
|
|
case GR_CMBX_AOTHER:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(c_a.a); \n");
|
|
break;
|
|
case GR_CMBX_B:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = cs_b; \n");
|
|
break;
|
|
case GR_CMBX_CONSTANT_ALPHA:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(constant_color.a); \n");
|
|
break;
|
|
case GR_CMBX_CONSTANT_COLOR:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = constant_color; \n");
|
|
break;
|
|
case GR_CMBX_ITALPHA:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(vFrontColor.a); \n");
|
|
break;
|
|
case GR_CMBX_ITRGB:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = vFrontColor; \n");
|
|
break;
|
|
case GR_CMBX_TEXTURE_RGB:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = ctexture1; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : c = %x", c);
|
|
strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(0.0); \n");
|
|
}
|
|
|
|
if (c_invert)
|
|
strcat(fragment_shader_color_combiner, "c_c = vec4(1.0) - c_c; \n");
|
|
|
|
switch (d)
|
|
{
|
|
case GR_CMBX_ZERO:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(0.0); \n");
|
|
break;
|
|
case GR_CMBX_ALOCAL:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(c_b.a); \n");
|
|
break;
|
|
case GR_CMBX_B:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_d = cs_b; \n");
|
|
break;
|
|
case GR_CMBX_TEXTURE_RGB:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_d = ctexture1; \n");
|
|
break;
|
|
case GR_CMBX_ITRGB:
|
|
strcat(fragment_shader_color_combiner, "vec4 c_d = vFrontColor; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grColorCombineExt : d = %x", d);
|
|
strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(0.0); \n");
|
|
}
|
|
|
|
if (d_invert)
|
|
strcat(fragment_shader_color_combiner, "c_d = vec4(1.0) - c_d; \n");
|
|
|
|
strcat(fragment_shader_color_combiner, "gl_FragColor = (c_a + c_b) * c_c + c_d; \n");
|
|
|
|
need_to_compile = 1;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grAlphaCombineExt(GrACUColor_t a, GrCombineMode_t a_mode,
|
|
GrACUColor_t b, GrCombineMode_t b_mode,
|
|
GrACUColor_t c, FxBool c_invert,
|
|
GrACUColor_t d, FxBool d_invert,
|
|
FxU32 shift, FxBool invert)
|
|
{
|
|
WriteTrace(TraceResolution, TraceDebug, "a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift: %d invert: %d", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
|
|
if (invert) WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : inverted result");
|
|
if (shift) WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : shift = %d", shift);
|
|
|
|
alpha_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
|
|
((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
|
|
((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
|
|
((d & 0x1F) << 20) | ((d_invert & 1) << 25);
|
|
a_combiner_ext = 1;
|
|
strcpy(fragment_shader_alpha_combiner, "");
|
|
|
|
switch (a)
|
|
{
|
|
case GR_CMBX_ZERO:
|
|
strcat(fragment_shader_alpha_combiner, "float as_a = 0.0; \n");
|
|
break;
|
|
case GR_CMBX_TEXTURE_ALPHA:
|
|
strcat(fragment_shader_alpha_combiner, "float as_a = ctexture1.a; \n");
|
|
break;
|
|
case GR_CMBX_CONSTANT_ALPHA:
|
|
strcat(fragment_shader_alpha_combiner, "float as_a = constant_color.a; \n");
|
|
break;
|
|
case GR_CMBX_ITALPHA:
|
|
strcat(fragment_shader_alpha_combiner, "float as_a = vFrontColor.a; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : a = %x", a);
|
|
strcat(fragment_shader_alpha_combiner, "float as_a = 0.0; \n");
|
|
}
|
|
|
|
switch (a_mode)
|
|
{
|
|
case GR_FUNC_MODE_ZERO:
|
|
strcat(fragment_shader_alpha_combiner, "float a_a = 0.0; \n");
|
|
break;
|
|
case GR_FUNC_MODE_X:
|
|
strcat(fragment_shader_alpha_combiner, "float a_a = as_a; \n");
|
|
break;
|
|
case GR_FUNC_MODE_ONE_MINUS_X:
|
|
strcat(fragment_shader_alpha_combiner, "float a_a = 1.0 - as_a; \n");
|
|
break;
|
|
case GR_FUNC_MODE_NEGATIVE_X:
|
|
strcat(fragment_shader_alpha_combiner, "float a_a = -as_a; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : a_mode = %x", a_mode);
|
|
strcat(fragment_shader_alpha_combiner, "float a_a = 0.0; \n");
|
|
}
|
|
|
|
switch (b)
|
|
{
|
|
case GR_CMBX_ZERO:
|
|
strcat(fragment_shader_alpha_combiner, "float as_b = 0.0; \n");
|
|
break;
|
|
case GR_CMBX_TEXTURE_ALPHA:
|
|
strcat(fragment_shader_alpha_combiner, "float as_b = ctexture1.a; \n");
|
|
break;
|
|
case GR_CMBX_CONSTANT_ALPHA:
|
|
strcat(fragment_shader_alpha_combiner, "float as_b = constant_color.a; \n");
|
|
break;
|
|
case GR_CMBX_ITALPHA:
|
|
strcat(fragment_shader_alpha_combiner, "float as_b = vFrontColor.a; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : b = %x", b);
|
|
strcat(fragment_shader_alpha_combiner, "float as_b = 0.0; \n");
|
|
}
|
|
|
|
switch (b_mode)
|
|
{
|
|
case GR_FUNC_MODE_ZERO:
|
|
strcat(fragment_shader_alpha_combiner, "float a_b = 0.0; \n");
|
|
break;
|
|
case GR_FUNC_MODE_X:
|
|
strcat(fragment_shader_alpha_combiner, "float a_b = as_b; \n");
|
|
break;
|
|
case GR_FUNC_MODE_ONE_MINUS_X:
|
|
strcat(fragment_shader_alpha_combiner, "float a_b = 1.0 - as_b; \n");
|
|
break;
|
|
case GR_FUNC_MODE_NEGATIVE_X:
|
|
strcat(fragment_shader_alpha_combiner, "float a_b = -as_b; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : b_mode = %x", b_mode);
|
|
strcat(fragment_shader_alpha_combiner, "float a_b = 0.0; \n");
|
|
}
|
|
|
|
switch (c)
|
|
{
|
|
case GR_CMBX_ZERO:
|
|
strcat(fragment_shader_alpha_combiner, "float a_c = 0.0; \n");
|
|
break;
|
|
case GR_CMBX_TEXTURE_ALPHA:
|
|
strcat(fragment_shader_alpha_combiner, "float a_c = ctexture1.a; \n");
|
|
break;
|
|
case GR_CMBX_ALOCAL:
|
|
strcat(fragment_shader_alpha_combiner, "float a_c = as_b; \n");
|
|
break;
|
|
case GR_CMBX_AOTHER:
|
|
strcat(fragment_shader_alpha_combiner, "float a_c = as_a; \n");
|
|
break;
|
|
case GR_CMBX_B:
|
|
strcat(fragment_shader_alpha_combiner, "float a_c = as_b; \n");
|
|
break;
|
|
case GR_CMBX_CONSTANT_ALPHA:
|
|
strcat(fragment_shader_alpha_combiner, "float a_c = constant_color.a; \n");
|
|
break;
|
|
case GR_CMBX_ITALPHA:
|
|
strcat(fragment_shader_alpha_combiner, "float a_c = vFrontColor.a; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : c = %x", c);
|
|
strcat(fragment_shader_alpha_combiner, "float a_c = 0.0; \n");
|
|
}
|
|
|
|
if (c_invert)
|
|
strcat(fragment_shader_alpha_combiner, "a_c = 1.0 - a_c; \n");
|
|
|
|
switch (d)
|
|
{
|
|
case GR_CMBX_ZERO:
|
|
strcat(fragment_shader_alpha_combiner, "float a_d = 0.0; \n");
|
|
break;
|
|
case GR_CMBX_TEXTURE_ALPHA:
|
|
strcat(fragment_shader_alpha_combiner, "float a_d = ctexture1.a; \n");
|
|
break;
|
|
case GR_CMBX_ALOCAL:
|
|
strcat(fragment_shader_alpha_combiner, "float a_d = as_b; \n");
|
|
break;
|
|
case GR_CMBX_B:
|
|
strcat(fragment_shader_alpha_combiner, "float a_d = as_b; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grAlphaCombineExt : d = %x", d);
|
|
strcat(fragment_shader_alpha_combiner, "float a_d = 0.0; \n");
|
|
}
|
|
|
|
if (d_invert)
|
|
strcat(fragment_shader_alpha_combiner, "a_d = 1.0 - a_d; \n");
|
|
|
|
strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = (a_a + a_b) * a_c + a_d; \n");
|
|
|
|
need_to_compile = 1;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTexColorCombineExt(GrChipID_t tmu,
|
|
GrTCCUColor_t a, GrCombineMode_t a_mode,
|
|
GrTCCUColor_t b, GrCombineMode_t b_mode,
|
|
GrTCCUColor_t c, FxBool c_invert,
|
|
GrTCCUColor_t d, FxBool d_invert,
|
|
FxU32 shift, FxBool invert)
|
|
{
|
|
int num_tex;
|
|
WriteTrace(TraceResolution, TraceDebug, "tmu: %d a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift: %d invert: %d", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
|
|
|
|
if (invert) WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : inverted result");
|
|
if (shift) WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : shift = %d", shift);
|
|
|
|
if (tmu == GR_TMU0) num_tex = 1;
|
|
else num_tex = 0;
|
|
|
|
if (num_tex == 0)
|
|
{
|
|
texture0_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
|
|
((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
|
|
((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
|
|
((d & 0x1F) << 20) | ((d_invert & 1) << 25);
|
|
tex0_combiner_ext = 1;
|
|
strcpy(fragment_shader_texture0, "");
|
|
}
|
|
else
|
|
{
|
|
texture1_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
|
|
((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
|
|
((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
|
|
((d & 0x1F) << 20) | ((d_invert & 1) << 25);
|
|
tex1_combiner_ext = 1;
|
|
strcpy(fragment_shader_texture1, "");
|
|
}
|
|
|
|
switch (a)
|
|
{
|
|
case GR_CMBX_ZERO:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(0.0); \n");
|
|
break;
|
|
case GR_CMBX_ITALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(vFrontColor.a); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(vFrontColor.a); \n");
|
|
break;
|
|
case GR_CMBX_ITRGB:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vFrontColor; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vFrontColor; \n");
|
|
break;
|
|
case GR_CMBX_LOCAL_TEXTURE_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(readtex0.a); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(readtex1.a); \n");
|
|
break;
|
|
case GR_CMBX_LOCAL_TEXTURE_RGB:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = readtex0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = readtex1; \n");
|
|
break;
|
|
case GR_CMBX_OTHER_TEXTURE_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(ctexture0.a); \n");
|
|
break;
|
|
case GR_CMBX_OTHER_TEXTURE_RGB:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = ctexture0; \n");
|
|
break;
|
|
case GR_CMBX_TMU_CCOLOR:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = ccolor0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = ccolor1; \n");
|
|
break;
|
|
case GR_CMBX_TMU_CALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(ccolor0.a); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(ccolor1.a); \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : a = %x", a);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(0.0); \n");
|
|
}
|
|
|
|
switch (a_mode)
|
|
{
|
|
case GR_FUNC_MODE_ZERO:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(0.0); \n");
|
|
break;
|
|
case GR_FUNC_MODE_X:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_a = ctex0s_a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_a = ctex1s_a; \n");
|
|
break;
|
|
case GR_FUNC_MODE_ONE_MINUS_X:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(1.0) - ctex0s_a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(1.0) - ctex1s_a; \n");
|
|
break;
|
|
case GR_FUNC_MODE_NEGATIVE_X:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_a = -ctex0s_a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_a = -ctex1s_a; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : a_mode = %x", a_mode);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(0.0); \n");
|
|
}
|
|
|
|
switch (b)
|
|
{
|
|
case GR_CMBX_ZERO:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(0.0); \n");
|
|
break;
|
|
case GR_CMBX_ITALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(vFrontColor.a); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(vFrontColor.a); \n");
|
|
break;
|
|
case GR_CMBX_ITRGB:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vFrontColor; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vFrontColor; \n");
|
|
break;
|
|
case GR_CMBX_LOCAL_TEXTURE_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(readtex0.a); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(readtex1.a); \n");
|
|
break;
|
|
case GR_CMBX_LOCAL_TEXTURE_RGB:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = readtex0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = readtex1; \n");
|
|
break;
|
|
case GR_CMBX_OTHER_TEXTURE_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(ctexture0.a); \n");
|
|
break;
|
|
case GR_CMBX_OTHER_TEXTURE_RGB:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = ctexture0; \n");
|
|
break;
|
|
case GR_CMBX_TMU_CALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(ccolor0.a); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(ccolor1.a); \n");
|
|
break;
|
|
case GR_CMBX_TMU_CCOLOR:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = ccolor0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = ccolor1; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : b = %x", b);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(0.0); \n");
|
|
}
|
|
|
|
switch (b_mode)
|
|
{
|
|
case GR_FUNC_MODE_ZERO:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(0.0); \n");
|
|
break;
|
|
case GR_FUNC_MODE_X:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_b = ctex0s_b; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_b = ctex1s_b; \n");
|
|
break;
|
|
case GR_FUNC_MODE_ONE_MINUS_X:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(1.0) - ctex0s_b; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(1.0) - ctex1s_b; \n");
|
|
break;
|
|
case GR_FUNC_MODE_NEGATIVE_X:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_b = -ctex0s_b; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_b = -ctex1s_b; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : b_mode = %x", b_mode);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(0.0); \n");
|
|
}
|
|
|
|
switch (c)
|
|
{
|
|
case GR_CMBX_ZERO:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(0.0); \n");
|
|
break;
|
|
case GR_CMBX_B:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = ctex0s_b; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = ctex1s_b; \n");
|
|
break;
|
|
case GR_CMBX_DETAIL_FACTOR:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(lambda); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(lambda); \n");
|
|
break;
|
|
case GR_CMBX_ITRGB:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = vFrontColor; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = vFrontColor; \n");
|
|
break;
|
|
case GR_CMBX_ITALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(vFrontColor.a); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(vFrontColor.a); \n");
|
|
break;
|
|
case GR_CMBX_LOCAL_TEXTURE_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(readtex0.a); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(readtex1.a); \n");
|
|
break;
|
|
case GR_CMBX_LOCAL_TEXTURE_RGB:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = readtex0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = readtex1; \n");
|
|
break;
|
|
case GR_CMBX_OTHER_TEXTURE_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(ctexture0.a); \n");
|
|
break;
|
|
case GR_CMBX_OTHER_TEXTURE_RGB:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = ctexture0; \n");
|
|
break;
|
|
case GR_CMBX_TMU_CALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(ccolor0.a); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(ccolor1.a); \n");
|
|
break;
|
|
case GR_CMBX_TMU_CCOLOR:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = ccolor0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = ccolor1; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : c = %x", c);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(0.0); \n");
|
|
}
|
|
|
|
if (c_invert)
|
|
{
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_c = vec4(1.0) - ctex0_c; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_c = vec4(1.0) - ctex1_c; \n");
|
|
}
|
|
|
|
switch (d)
|
|
{
|
|
case GR_CMBX_ZERO:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(0.0); \n");
|
|
break;
|
|
case GR_CMBX_B:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_d = ctex0s_b; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_d = ctex1s_b; \n");
|
|
break;
|
|
case GR_CMBX_ITRGB:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_d = vFrontColor; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_d = vFrontColor; \n");
|
|
break;
|
|
case GR_CMBX_LOCAL_TEXTURE_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(readtex0.a); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(readtex1.a); \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexColorCombineExt : d = %x", d);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(0.0); \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(0.0); \n");
|
|
}
|
|
|
|
if (d_invert)
|
|
{
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_d = vec4(1.0) - ctex0_d; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_d = vec4(1.0) - ctex1_d; \n");
|
|
}
|
|
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "vec4 ctexture0 = (ctex0_a + ctex0_b) * ctex0_c + ctex0_d; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "vec4 ctexture1 = (ctex1_a + ctex1_b) * ctex1_c + ctex1_d; \n");
|
|
need_to_compile = 1;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL
|
|
grTexAlphaCombineExt(GrChipID_t tmu,
|
|
GrTACUColor_t a, GrCombineMode_t a_mode,
|
|
GrTACUColor_t b, GrCombineMode_t b_mode,
|
|
GrTACUColor_t c, FxBool c_invert,
|
|
GrTACUColor_t d, FxBool d_invert,
|
|
FxU32 shift, FxBool invert)
|
|
{
|
|
int num_tex;
|
|
WriteTrace(TraceResolution, TraceDebug, "tmu: %d a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift, invert: %d", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert);
|
|
|
|
if (invert) WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : inverted result");
|
|
if (shift) WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : shift = %d", shift);
|
|
|
|
if (tmu == GR_TMU0) num_tex = 1;
|
|
else num_tex = 0;
|
|
|
|
if (num_tex == 0)
|
|
{
|
|
texture0_combinera_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
|
|
((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
|
|
((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
|
|
((d & 0x1F) << 20) | ((d_invert & 1) << 25);
|
|
}
|
|
else
|
|
{
|
|
texture1_combinera_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) |
|
|
((b & 0x1F) << 7) | ((b_mode & 3) << 12) |
|
|
((c & 0x1F) << 14) | ((c_invert & 1) << 19) |
|
|
((d & 0x1F) << 20) | ((d_invert & 1) << 25);
|
|
}
|
|
|
|
switch (a)
|
|
{
|
|
case GR_CMBX_ITALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0s_a.a = vFrontColor.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1s_a.a = vFrontColor.a; \n");
|
|
break;
|
|
case GR_CMBX_LOCAL_TEXTURE_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0s_a.a = readtex0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1s_a.a = readtex1.a; \n");
|
|
break;
|
|
case GR_CMBX_OTHER_TEXTURE_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0s_a.a = 0.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1s_a.a = ctexture0.a; \n");
|
|
break;
|
|
case GR_CMBX_TMU_CALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0s_a.a = ccolor0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1s_a.a = ccolor1.a; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : a = %x", a);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0s_a.a = 0.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1s_a.a = 0.0; \n");
|
|
}
|
|
|
|
switch (a_mode)
|
|
{
|
|
case GR_FUNC_MODE_ZERO:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_a.a = 0.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_a.a = 0.0; \n");
|
|
break;
|
|
case GR_FUNC_MODE_X:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_a.a = ctex0s_a.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_a.a = ctex1s_a.a; \n");
|
|
break;
|
|
case GR_FUNC_MODE_ONE_MINUS_X:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_a.a = 1.0 - ctex0s_a.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_a.a = 1.0 - ctex1s_a.a; \n");
|
|
break;
|
|
case GR_FUNC_MODE_NEGATIVE_X:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_a.a = -ctex0s_a.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_a.a = -ctex1s_a.a; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : a_mode = %x", a_mode);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_a.a = 0.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_a.a = 0.0; \n");
|
|
}
|
|
|
|
switch (b)
|
|
{
|
|
case GR_CMBX_ITALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0s_b.a = vFrontColor.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1s_b.a = vFrontColor.a; \n");
|
|
break;
|
|
case GR_CMBX_LOCAL_TEXTURE_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0s_b.a = readtex0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1s_b.a = readtex1.a; \n");
|
|
break;
|
|
case GR_CMBX_OTHER_TEXTURE_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0s_b.a = 0.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1s_b.a = ctexture0.a; \n");
|
|
break;
|
|
case GR_CMBX_TMU_CALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0s_b.a = ccolor0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1s_b.a = ccolor1.a; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : b = %x", b);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0s_b.a = 0.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1s_b.a = 0.0; \n");
|
|
}
|
|
|
|
switch (b_mode)
|
|
{
|
|
case GR_FUNC_MODE_ZERO:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_b.a = 0.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_b.a = 0.0; \n");
|
|
break;
|
|
case GR_FUNC_MODE_X:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_b.a = ctex0s_b.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_b.a = ctex1s_b.a; \n");
|
|
break;
|
|
case GR_FUNC_MODE_ONE_MINUS_X:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_b.a = 1.0 - ctex0s_b.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_b.a = 1.0 - ctex1s_b.a; \n");
|
|
break;
|
|
case GR_FUNC_MODE_NEGATIVE_X:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_b.a = -ctex0s_b.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_b.a = -ctex1s_b.a; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : b_mode = %x", b_mode);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_b.a = 0.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_b.a = 0.0; \n");
|
|
}
|
|
|
|
switch (c)
|
|
{
|
|
case GR_CMBX_ZERO:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_c.a = 0.0; \n");
|
|
break;
|
|
case GR_CMBX_B:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_c.a = ctex0s_b.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_c.a = ctex1s_b.a; \n");
|
|
break;
|
|
case GR_CMBX_DETAIL_FACTOR:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_c.a = lambda; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_c.a = lambda; \n");
|
|
break;
|
|
case GR_CMBX_ITALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_c.a = vFrontColor.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_c.a = vFrontColor.a; \n");
|
|
break;
|
|
case GR_CMBX_LOCAL_TEXTURE_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_c.a = readtex0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_c.a = readtex1.a; \n");
|
|
break;
|
|
case GR_CMBX_OTHER_TEXTURE_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_c.a = ctexture0.a; \n");
|
|
break;
|
|
case GR_CMBX_TMU_CALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_c.a = ccolor0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_c.a = ccolor1.a; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : c = %x", c);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_c.a = 0.0; \n");
|
|
}
|
|
|
|
if (c_invert)
|
|
{
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_c.a = 1.0 - ctex0_c.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_c.a = 1.0 - ctex1_c.a; \n");
|
|
}
|
|
|
|
switch (d)
|
|
{
|
|
case GR_CMBX_ZERO:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_d.a = 0.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_d.a = 0.0; \n");
|
|
break;
|
|
case GR_CMBX_B:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_d.a = ctex0s_b.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_d.a = ctex1s_b.a; \n");
|
|
break;
|
|
case GR_CMBX_ITALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_d.a = vFrontColor.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_d.a = vFrontColor.a; \n");
|
|
break;
|
|
case GR_CMBX_ITRGB:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_d.a = vFrontColor.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_d.a = vFrontColor.a; \n");
|
|
break;
|
|
case GR_CMBX_LOCAL_TEXTURE_ALPHA:
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_d.a = readtex0.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_d.a = readtex1.a; \n");
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grTexAlphaCombineExt : d = %x", d);
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_d.a = 0.0; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_d.a = 0.0; \n");
|
|
}
|
|
|
|
if (d_invert)
|
|
{
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctex0_d.a = 1.0 - ctex0_d.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctex1_d.a = 1.0 - ctex1_d.a; \n");
|
|
}
|
|
|
|
if (num_tex == 0)
|
|
strcat(fragment_shader_texture0, "ctexture0.a = (ctex0_a.a + ctex0_b.a) * ctex0_c.a + ctex0_d.a; \n");
|
|
else
|
|
strcat(fragment_shader_texture1, "ctexture1.a = (ctex1_a.a + ctex1_b.a) * ctex1_c.a + ctex1_d.a; \n");
|
|
|
|
need_to_compile = 1;
|
|
}
|
|
|
|
FX_ENTRY void FX_CALL grConstantColorValueExt(GrChipID_t tmu, GrColor_t value)
|
|
{
|
|
int num_tex;
|
|
WriteTrace(TraceResolution, TraceDebug, "tmu: %d value: %d", tmu, value);
|
|
|
|
if (tmu == GR_TMU0) num_tex = 1;
|
|
else num_tex = 0;
|
|
|
|
switch (lfb_color_fmt)
|
|
{
|
|
case GR_COLORFORMAT_ARGB:
|
|
if (num_tex == 0)
|
|
{
|
|
g_ccolor0[3] = ((value >> 24) & 0xFF) / 255.0f;
|
|
g_ccolor0[0] = ((value >> 16) & 0xFF) / 255.0f;
|
|
g_ccolor0[1] = ((value >> 8) & 0xFF) / 255.0f;
|
|
g_ccolor0[2] = (value & 0xFF) / 255.0f;
|
|
}
|
|
else
|
|
{
|
|
g_ccolor1[3] = ((value >> 24) & 0xFF) / 255.0f;
|
|
g_ccolor1[0] = ((value >> 16) & 0xFF) / 255.0f;
|
|
g_ccolor1[1] = ((value >> 8) & 0xFF) / 255.0f;
|
|
g_ccolor1[2] = (value & 0xFF) / 255.0f;
|
|
}
|
|
break;
|
|
case GR_COLORFORMAT_RGBA:
|
|
if (num_tex == 0)
|
|
{
|
|
g_ccolor0[0] = ((value >> 24) & 0xFF) / 255.0f;
|
|
g_ccolor0[1] = ((value >> 16) & 0xFF) / 255.0f;
|
|
g_ccolor0[2] = ((value >> 8) & 0xFF) / 255.0f;
|
|
g_ccolor0[3] = (value & 0xFF) / 255.0f;
|
|
}
|
|
else
|
|
{
|
|
g_ccolor1[0] = ((value >> 24) & 0xFF) / 255.0f;
|
|
g_ccolor1[1] = ((value >> 16) & 0xFF) / 255.0f;
|
|
g_ccolor1[2] = ((value >> 8) & 0xFF) / 255.0f;
|
|
g_ccolor1[3] = (value & 0xFF) / 255.0f;
|
|
}
|
|
break;
|
|
default:
|
|
WriteTrace(TraceGlitch, TraceWarning, "grConstantColorValue: unknown color format : %x", lfb_color_fmt);
|
|
}
|
|
|
|
vbo_draw();
|
|
if (num_tex == 0)
|
|
{
|
|
ccolor0_location = glGetUniformLocation(g_program_object_default, "ccolor0");
|
|
glUniform4f(ccolor0_location, g_ccolor0[0], g_ccolor0[1], g_ccolor0[2], g_ccolor0[3]);
|
|
}
|
|
else
|
|
{
|
|
ccolor1_location = glGetUniformLocation(g_program_object_default, "ccolor1");
|
|
glUniform4f(ccolor1_location, g_ccolor1[0], g_ccolor1[1], g_ccolor1[2], g_ccolor1[3]);
|
|
}
|
|
} |