49 lines
1.8 KiB
C++
49 lines
1.8 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include <Project64-core/Settings/DebugSettings.h>
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class CFlashram :
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private CDebugSettings
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{
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enum Modes
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{
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FLASHRAM_MODE_NOPES = 0,
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FLASHRAM_MODE_ERASE = 1,
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FLASHRAM_MODE_WRITE = 2,
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FLASHRAM_MODE_READ = 3,
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FLASHRAM_MODE_STATUS = 4,
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};
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public:
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CFlashram(bool ReadOnly);
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~CFlashram();
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void DmaFromFlashram(uint8_t * dest, int32_t StartOffset, int32_t len);
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void DmaToFlashram(uint8_t * Source, int32_t StartOffset, int32_t len);
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uint32_t ReadFromFlashStatus(uint32_t PAddr);
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void WriteToFlashCommand(uint32_t Value);
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private:
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CFlashram(void); // Disable default constructor
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CFlashram(const CFlashram&); // Disable copy constructor
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CFlashram& operator=(const CFlashram&); // Disable assignment
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bool LoadFlashram();
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uint8_t * m_FlashRamPointer;
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Modes m_FlashFlag;
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uint64_t m_FlashStatus;
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uint32_t m_FlashRAM_Offset;
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bool m_ReadOnly;
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CFile m_File;
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};
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