683 lines
36 KiB
C++
683 lines
36 KiB
C++
#include <Settings/Settings.h>
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#include <Common/StdString.h>
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#include "InputSettingsID.h"
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#include "InputSettings.h"
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CInputSettings * g_Settings = nullptr;
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/* Default First N64 Controller Setup */
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static char * Control0_U_DPAD_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} 17 0 5";
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static char * Control0_D_DPAD_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} 25 0 5";
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static char * Control0_L_DPAD_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} 24 0 5";
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static char * Control0_R_DPAD_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} 26 0 5";
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static char * Control0_A_BUTTON_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} 2D 0 5";
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static char * Control0_B_BUTTON_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} 2E 0 5";
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static char * Control0_U_CBUTTON_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} C7 0 5";
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static char * Control0_D_CBUTTON_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} CF 0 5";
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static char * Control0_L_CBUTTON_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} D1 0 5";
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static char * Control0_R_CBUTTON_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} D3 0 5";
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static char * Control0_START_BUTTON_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} 1C 0 5";
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static char * Control0_Z_TRIG_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} 2C 0 5";
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static char * Control0_R_TRIG_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} 1F 0 5";
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static char * Control0_L_TRIG_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} 1E 0 5";
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static char * Control0_U_ANALOG_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} C8 0 5";
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static char * Control0_D_ANALOG_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} D0 0 5";
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static char * Control0_L_ANALOG_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} CB 0 5";
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static char * Control0_R_ANALOG_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} CD 0 5";
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static const uint32_t Default_DeadZone = 25;
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static const uint32_t Default_Range = 100;
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static const uint32_t Default_Sensitivity = 100;
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static const uint32_t Default_Plugin = PLUGIN_MEMPAK;
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static const bool Default_RealN64Range = true;
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static const bool Default_RemoveDuplicate = true;
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/* Default Mouse Setup (Forced) */
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static char* Mouse_A_BUTTON_Default = "{6F1D2B60-D5A0-11CF-BFC7-444553540000} 00 0 6";
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static char* Mouse_B_BUTTON_Default = "{6F1D2B60-D5A0-11CF-BFC7-444553540000} 01 0 6";
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static char* Mouse_U_ANALOG_Default = "{6F1D2B60-D5A0-11CF-BFC7-444553540000} 01 0 7";
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static char* Mouse_D_ANALOG_Default = "{6F1D2B60-D5A0-11CF-BFC7-444553540000} 01 1 7";
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static char* Mouse_L_ANALOG_Default = "{6F1D2B60-D5A0-11CF-BFC7-444553540000} 00 0 7";
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static char* Mouse_R_ANALOG_Default = "{6F1D2B60-D5A0-11CF-BFC7-444553540000} 00 1 7";
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static const uint32_t DefaultMouse_DeadZone = 1;
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static const uint32_t DefaultMouse_Range = 100;
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static const uint32_t DefaultMouse_Plugin = PLUGIN_NONE;
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static const uint32_t DefaultMouse_Sensitivity = 100;
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static const bool DefaultMouse_RealN64Range = false;
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static const bool DefaultMouse_RemoveDuplicate = true;
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/* Default Shortcuts Setup */
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static char* Shortcuts_LOCKMOUSE_Default = "{6F1D2B61-D5A0-11CF-BFC7-444553540000} 0F 0 5";
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CInputSettings::CInputSettings()
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{
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RegisterSettings();
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}
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CInputSettings::~CInputSettings()
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{
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}
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void CInputSettings::LoadController(uint32_t ControlIndex, CONTROL & ControllerInfo, N64CONTROLLER & Controller)
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{
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InputSettingID PresentSettings[] = { Set_Control0_Present, Set_Control1_Present, Set_Control2_Present, Set_Control3_Present };
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InputSettingID PluginSettings[] = { Set_Control0_Plugin, Set_Control1_Plugin, Set_Control2_Plugin, Set_Control3_Plugin };
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ControllerInfo.Present = ControlIndex < (sizeof(PresentSettings) / sizeof(PresentSettings[0])) ? GetSetting((short)PresentSettings[ControlIndex]) : PRESENT_NONE;
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ControllerInfo.Plugin = ControlIndex < (sizeof(PluginSettings) / sizeof(PluginSettings[0])) ? GetSetting((short)PluginSettings[ControlIndex]) : Default_Plugin;
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struct
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{
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BUTTON& Button;
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InputSettingID SettingId;
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uint32_t ControlIndex;
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}
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Buttons[] =
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{
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{ Controller.U_DPAD, Set_Control0_U_DPAD, 0 },
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{ Controller.D_DPAD, Set_Control0_D_DPAD, 0 },
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{ Controller.L_DPAD, Set_Control0_L_DPAD, 0 },
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{ Controller.R_DPAD, Set_Control0_R_DPAD, 0 },
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{ Controller.A_BUTTON, Set_Control0_A_BUTTON, 0 },
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{ Controller.B_BUTTON, Set_Control0_B_BUTTON, 0 },
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{ Controller.U_CBUTTON, Set_Control0_U_CBUTTON, 0 },
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{ Controller.D_CBUTTON, Set_Control0_D_CBUTTON, 0 },
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{ Controller.L_CBUTTON, Set_Control0_L_CBUTTON, 0 },
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{ Controller.R_CBUTTON, Set_Control0_R_CBUTTON, 0 },
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{ Controller.START_BUTTON, Set_Control0_START_BUTTON, 0 },
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{ Controller.Z_TRIG, Set_Control0_Z_TRIG, 0 },
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{ Controller.R_TRIG, Set_Control0_R_TRIG, 0 },
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{ Controller.L_TRIG, Set_Control0_L_TRIG, 0 },
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{ Controller.U_ANALOG, Set_Control0_U_ANALOG, 0 },
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{ Controller.D_ANALOG, Set_Control0_D_ANALOG, 0 },
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{ Controller.L_ANALOG, Set_Control0_L_ANALOG, 0 },
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{ Controller.R_ANALOG, Set_Control0_R_ANALOG, 0 },
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{ Controller.U_DPAD, Set_Control1_U_DPAD, 1 },
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{ Controller.D_DPAD, Set_Control1_D_DPAD, 1 },
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{ Controller.L_DPAD, Set_Control1_L_DPAD, 1 },
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{ Controller.R_DPAD, Set_Control1_R_DPAD, 1 },
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{ Controller.A_BUTTON, Set_Control1_A_BUTTON, 1 },
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{ Controller.B_BUTTON, Set_Control1_B_BUTTON, 1 },
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{ Controller.U_CBUTTON, Set_Control1_U_CBUTTON, 1 },
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{ Controller.D_CBUTTON, Set_Control1_D_CBUTTON, 1 },
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{ Controller.L_CBUTTON, Set_Control1_L_CBUTTON, 1 },
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{ Controller.R_CBUTTON, Set_Control1_R_CBUTTON, 1 },
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{ Controller.START_BUTTON, Set_Control1_START_BUTTON, 1 },
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{ Controller.Z_TRIG, Set_Control1_Z_TRIG, 1 },
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{ Controller.R_TRIG, Set_Control1_R_TRIG, 1 },
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{ Controller.L_TRIG, Set_Control1_L_TRIG, 1 },
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{ Controller.U_ANALOG, Set_Control1_U_ANALOG, 1 },
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{ Controller.D_ANALOG, Set_Control1_D_ANALOG, 1 },
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{ Controller.L_ANALOG, Set_Control1_L_ANALOG, 1 },
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{ Controller.R_ANALOG, Set_Control1_R_ANALOG, 1 },
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{ Controller.U_DPAD, Set_Control2_U_DPAD, 2 },
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{ Controller.D_DPAD, Set_Control2_D_DPAD, 2 },
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{ Controller.L_DPAD, Set_Control2_L_DPAD, 2 },
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{ Controller.R_DPAD, Set_Control2_R_DPAD, 2 },
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{ Controller.A_BUTTON, Set_Control2_A_BUTTON, 2 },
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{ Controller.B_BUTTON, Set_Control2_B_BUTTON, 2 },
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{ Controller.U_CBUTTON, Set_Control2_U_CBUTTON, 2 },
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{ Controller.D_CBUTTON, Set_Control2_D_CBUTTON, 2 },
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{ Controller.L_CBUTTON, Set_Control2_L_CBUTTON, 2 },
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{ Controller.R_CBUTTON, Set_Control2_R_CBUTTON, 2 },
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{ Controller.START_BUTTON, Set_Control2_START_BUTTON, 2 },
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{ Controller.Z_TRIG, Set_Control2_Z_TRIG, 2 },
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{ Controller.R_TRIG, Set_Control2_R_TRIG, 2 },
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{ Controller.L_TRIG, Set_Control2_L_TRIG, 2 },
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{ Controller.U_ANALOG, Set_Control2_U_ANALOG, 2 },
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{ Controller.D_ANALOG, Set_Control2_D_ANALOG, 2 },
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{ Controller.L_ANALOG, Set_Control2_L_ANALOG, 2 },
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{ Controller.R_ANALOG, Set_Control2_R_ANALOG, 2 },
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{ Controller.U_DPAD, Set_Control3_U_DPAD, 3 },
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{ Controller.D_DPAD, Set_Control3_D_DPAD, 3 },
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{ Controller.L_DPAD, Set_Control3_L_DPAD, 3 },
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{ Controller.R_DPAD, Set_Control3_R_DPAD, 3 },
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{ Controller.A_BUTTON, Set_Control3_A_BUTTON, 3 },
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{ Controller.B_BUTTON, Set_Control3_B_BUTTON, 3 },
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{ Controller.U_CBUTTON, Set_Control3_U_CBUTTON, 3 },
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{ Controller.D_CBUTTON, Set_Control3_D_CBUTTON, 3 },
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{ Controller.L_CBUTTON, Set_Control3_L_CBUTTON, 3 },
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{ Controller.R_CBUTTON, Set_Control3_R_CBUTTON, 3 },
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{ Controller.START_BUTTON, Set_Control3_START_BUTTON, 3 },
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{ Controller.Z_TRIG, Set_Control3_Z_TRIG, 3 },
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{ Controller.R_TRIG, Set_Control3_R_TRIG, 3 },
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{ Controller.L_TRIG, Set_Control3_L_TRIG, 3 },
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{ Controller.U_ANALOG, Set_Control3_U_ANALOG, 3 },
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{ Controller.D_ANALOG, Set_Control3_D_ANALOG, 3 },
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{ Controller.L_ANALOG, Set_Control3_L_ANALOG, 3 },
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{ Controller.R_ANALOG, Set_Control3_R_ANALOG, 3 },
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};
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char Buffer[400];
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for (size_t i = 0, n = sizeof(Buttons) / sizeof(Buttons[0]); i < n; i++)
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{
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if (Buttons[i].ControlIndex != ControlIndex)
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{
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continue;
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}
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Buttons[i].Button = StrToButton(GetSettingSz((short)Buttons[i].SettingId, Buffer, sizeof(Buffer) / sizeof(Buffer[0])));
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}
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InputSettingID RangeSettings[] = { Set_Control0_Range, Set_Control1_Range, Set_Control2_Range, Set_Control3_Range };
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InputSettingID DeadZoneSettings[] = { Set_Control0_Deadzone, Set_Control1_Deadzone, Set_Control2_Deadzone,Set_Control3_Deadzone };
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InputSettingID SensitivitySettings[] = { Set_Control0_Sensitivity, Set_Control1_Sensitivity, Set_Control2_Sensitivity, Set_Control3_Sensitivity };
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InputSettingID RealN64RangeSettings[] = { Set_Control0_RealN64Range, Set_Control1_RealN64Range, Set_Control2_RealN64Range, Set_Control3_RealN64Range };
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InputSettingID RemoveDuplicateSettings[] = { Set_Control0_RemoveDuplicate, Set_Control1_RemoveDuplicate, Set_Control2_RemoveDuplicate, Set_Control3_RemoveDuplicate };
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Controller.Range = (uint8_t)(ControlIndex < (sizeof(RangeSettings) / sizeof(RangeSettings[0])) ? GetSetting((short)RangeSettings[ControlIndex]) : Default_Range);
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if (Controller.Range == 0) { Controller.Range = 1; }
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if (Controller.Range > 100) { Controller.Range = 100; }
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Controller.DeadZone = (uint8_t)(ControlIndex < (sizeof(DeadZoneSettings) / sizeof(DeadZoneSettings[0])) ? GetSetting((short)DeadZoneSettings[ControlIndex]) : Default_DeadZone);
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if (Controller.DeadZone > 100) { Controller.DeadZone = 100; }
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Controller.Sensitivity = (uint8_t)(ControlIndex < (sizeof(SensitivitySettings) / sizeof(SensitivitySettings[0])) ? GetSetting((short)SensitivitySettings[ControlIndex]) : Default_Sensitivity);
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if (Controller.Sensitivity > 100) { Controller.Sensitivity = 100; }
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Controller.RealN64Range = (ControlIndex < (sizeof(RealN64RangeSettings) / sizeof(RealN64RangeSettings[0])) ? GetSetting((short)RealN64RangeSettings[ControlIndex]) != 0 : Default_RealN64Range);
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Controller.RemoveDuplicate = (ControlIndex < (sizeof(RemoveDuplicateSettings) / sizeof(RemoveDuplicateSettings[0])) ? GetSetting((short)RemoveDuplicateSettings[ControlIndex]) != 0 : Default_RemoveDuplicate);
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}
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void CInputSettings::SaveController(uint32_t ControlIndex, const CONTROL & ControllerInfo, const N64CONTROLLER & Controller)
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{
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InputSettingID PresentSettings[] = { Set_Control0_Present, Set_Control1_Present, Set_Control2_Present, Set_Control3_Present };
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InputSettingID PluginSettings[] = { Set_Control0_Plugin, Set_Control1_Plugin, Set_Control2_Plugin, Set_Control3_Plugin };
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if (ControlIndex < (sizeof(PresentSettings) / sizeof(PresentSettings[0])))
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{
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SetSetting((short)PresentSettings[ControlIndex], ControllerInfo.Present);
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}
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if (ControlIndex < (sizeof(PluginSettings) / sizeof(PluginSettings[0])))
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{
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SetSetting((short)PluginSettings[ControlIndex], ControllerInfo.Plugin);
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}
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struct
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{
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const BUTTON & Button;
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InputSettingID SettingId;
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uint32_t ControlIndex;
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}
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Buttons[] =
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{
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{ Controller.U_DPAD, Set_Control0_U_DPAD, 0 },
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{ Controller.D_DPAD, Set_Control0_D_DPAD, 0 },
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{ Controller.L_DPAD, Set_Control0_L_DPAD, 0 },
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{ Controller.R_DPAD, Set_Control0_R_DPAD, 0 },
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{ Controller.A_BUTTON, Set_Control0_A_BUTTON, 0 },
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{ Controller.B_BUTTON, Set_Control0_B_BUTTON, 0 },
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{ Controller.U_CBUTTON, Set_Control0_U_CBUTTON, 0 },
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{ Controller.D_CBUTTON, Set_Control0_D_CBUTTON, 0 },
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{ Controller.L_CBUTTON, Set_Control0_L_CBUTTON, 0 },
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{ Controller.R_CBUTTON, Set_Control0_R_CBUTTON, 0 },
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{ Controller.START_BUTTON, Set_Control0_START_BUTTON, 0 },
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{ Controller.Z_TRIG, Set_Control0_Z_TRIG, 0 },
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{ Controller.R_TRIG, Set_Control0_R_TRIG, 0 },
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{ Controller.L_TRIG, Set_Control0_L_TRIG, 0 },
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{ Controller.U_ANALOG, Set_Control0_U_ANALOG, 0 },
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{ Controller.D_ANALOG, Set_Control0_D_ANALOG, 0 },
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{ Controller.L_ANALOG, Set_Control0_L_ANALOG, 0 },
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{ Controller.R_ANALOG, Set_Control0_R_ANALOG, 0 },
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{ Controller.U_DPAD, Set_Control1_U_DPAD, 1 },
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{ Controller.D_DPAD, Set_Control1_D_DPAD, 1 },
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{ Controller.L_DPAD, Set_Control1_L_DPAD, 1 },
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{ Controller.R_DPAD, Set_Control1_R_DPAD, 1 },
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{ Controller.A_BUTTON, Set_Control1_A_BUTTON, 1 },
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{ Controller.B_BUTTON, Set_Control1_B_BUTTON, 1 },
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{ Controller.U_CBUTTON, Set_Control1_U_CBUTTON, 1 },
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{ Controller.D_CBUTTON, Set_Control1_D_CBUTTON, 1 },
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{ Controller.L_CBUTTON, Set_Control1_L_CBUTTON, 1 },
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{ Controller.R_CBUTTON, Set_Control1_R_CBUTTON, 1 },
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{ Controller.START_BUTTON, Set_Control1_START_BUTTON, 1 },
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{ Controller.Z_TRIG, Set_Control1_Z_TRIG, 1 },
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{ Controller.R_TRIG, Set_Control1_R_TRIG, 1 },
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{ Controller.L_TRIG, Set_Control1_L_TRIG, 1 },
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{ Controller.U_ANALOG, Set_Control1_U_ANALOG, 1 },
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{ Controller.D_ANALOG, Set_Control1_D_ANALOG, 1 },
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{ Controller.L_ANALOG, Set_Control1_L_ANALOG, 1 },
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{ Controller.R_ANALOG, Set_Control1_R_ANALOG, 1 },
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{ Controller.U_DPAD, Set_Control2_U_DPAD, 2 },
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{ Controller.D_DPAD, Set_Control2_D_DPAD, 2 },
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{ Controller.L_DPAD, Set_Control2_L_DPAD, 2 },
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{ Controller.R_DPAD, Set_Control2_R_DPAD, 2 },
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{ Controller.A_BUTTON, Set_Control2_A_BUTTON, 2 },
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{ Controller.B_BUTTON, Set_Control2_B_BUTTON, 2 },
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{ Controller.U_CBUTTON, Set_Control2_U_CBUTTON, 2 },
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{ Controller.D_CBUTTON, Set_Control2_D_CBUTTON, 2 },
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{ Controller.L_CBUTTON, Set_Control2_L_CBUTTON, 2 },
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{ Controller.R_CBUTTON, Set_Control2_R_CBUTTON, 2 },
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{ Controller.START_BUTTON, Set_Control2_START_BUTTON, 2 },
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{ Controller.Z_TRIG, Set_Control2_Z_TRIG, 2 },
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{ Controller.R_TRIG, Set_Control2_R_TRIG, 2 },
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{ Controller.L_TRIG, Set_Control2_L_TRIG, 2 },
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{ Controller.U_ANALOG, Set_Control2_U_ANALOG, 2 },
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{ Controller.D_ANALOG, Set_Control2_D_ANALOG, 2 },
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{ Controller.L_ANALOG, Set_Control2_L_ANALOG, 2 },
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{ Controller.R_ANALOG, Set_Control2_R_ANALOG, 2 },
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{ Controller.U_DPAD, Set_Control3_U_DPAD, 3 },
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{ Controller.D_DPAD, Set_Control3_D_DPAD, 3 },
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{ Controller.L_DPAD, Set_Control3_L_DPAD, 3 },
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{ Controller.R_DPAD, Set_Control3_R_DPAD, 3 },
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{ Controller.A_BUTTON, Set_Control3_A_BUTTON, 3 },
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{ Controller.B_BUTTON, Set_Control3_B_BUTTON, 3 },
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{ Controller.U_CBUTTON, Set_Control3_U_CBUTTON, 3 },
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{ Controller.D_CBUTTON, Set_Control3_D_CBUTTON, 3 },
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{ Controller.L_CBUTTON, Set_Control3_L_CBUTTON, 3 },
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{ Controller.R_CBUTTON, Set_Control3_R_CBUTTON, 3 },
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{ Controller.START_BUTTON, Set_Control3_START_BUTTON, 3 },
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{ Controller.Z_TRIG, Set_Control3_Z_TRIG, 3 },
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{ Controller.R_TRIG, Set_Control3_R_TRIG, 3 },
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{ Controller.L_TRIG, Set_Control3_L_TRIG, 3 },
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{ Controller.U_ANALOG, Set_Control3_U_ANALOG, 3 },
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{ Controller.D_ANALOG, Set_Control3_D_ANALOG, 3 },
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{ Controller.L_ANALOG, Set_Control3_L_ANALOG, 3 },
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{ Controller.R_ANALOG, Set_Control3_R_ANALOG, 3 },
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};
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InputSettingID RangeSettings[] = { Set_Control0_Range, Set_Control1_Range, Set_Control2_Range, Set_Control3_Range };
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InputSettingID DeadZoneSettings[] = { Set_Control0_Deadzone, Set_Control1_Deadzone, Set_Control2_Deadzone,Set_Control3_Deadzone };
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InputSettingID SensitivitySettings[] = { Set_Control0_Sensitivity, Set_Control1_Sensitivity, Set_Control2_Sensitivity, Set_Control3_Sensitivity };
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InputSettingID RealN64RangeSettings[] = { Set_Control0_RealN64Range, Set_Control1_RealN64Range, Set_Control2_RealN64Range, Set_Control3_RealN64Range };
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InputSettingID RemoveDuplicateSettings[] = { Set_Control0_RemoveDuplicate, Set_Control1_RemoveDuplicate, Set_Control2_RemoveDuplicate, Set_Control3_RemoveDuplicate };
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for (size_t i = 0, n = sizeof(Buttons) / sizeof(Buttons[0]); i < n; i++)
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{
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if (Buttons[i].ControlIndex != ControlIndex)
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{
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continue;
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}
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SetSettingSz((short)Buttons[i].SettingId, ButtonToStr(Buttons[i].Button).c_str());
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}
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if (ControlIndex < (sizeof(RangeSettings) / sizeof(RangeSettings[0])))
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{
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SetSetting((short)RangeSettings[ControlIndex], Controller.Range);
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}
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if (ControlIndex < (sizeof(DeadZoneSettings) / sizeof(DeadZoneSettings[0])))
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{
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SetSetting((short)DeadZoneSettings[ControlIndex], Controller.DeadZone);
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}
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if (ControlIndex < (sizeof(SensitivitySettings) / sizeof(SensitivitySettings[0])))
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{
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SetSetting((short)SensitivitySettings[ControlIndex], Controller.Sensitivity);
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}
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if (ControlIndex < (sizeof(RealN64RangeSettings) / sizeof(RealN64RangeSettings[0])))
|
|
{
|
|
SetSetting((short)RealN64RangeSettings[ControlIndex], Controller.RealN64Range ? 1 : 0);
|
|
}
|
|
if (ControlIndex < (sizeof(RemoveDuplicateSettings) / sizeof(RemoveDuplicateSettings[0])))
|
|
{
|
|
SetSetting((short)RemoveDuplicateSettings[ControlIndex], Controller.RemoveDuplicate ? 1 : 0);
|
|
}
|
|
FlushSettings();
|
|
}
|
|
|
|
void CInputSettings::ResetController(uint32_t ControlIndex, CONTROL & ControllerInfo, N64CONTROLLER & Controller)
|
|
{
|
|
struct
|
|
{
|
|
BUTTON & Button;
|
|
const char * DefaultValue;
|
|
uint32_t ControlIndex;
|
|
}
|
|
Buttons[] =
|
|
{
|
|
{ Controller.U_DPAD, Control0_U_DPAD_Default, 0 },
|
|
{ Controller.D_DPAD, Control0_D_DPAD_Default, 0 },
|
|
{ Controller.L_DPAD, Control0_L_DPAD_Default, 0 },
|
|
{ Controller.R_DPAD, Control0_R_DPAD_Default, 0 },
|
|
{ Controller.A_BUTTON, Control0_A_BUTTON_Default, 0 },
|
|
{ Controller.B_BUTTON, Control0_B_BUTTON_Default, 0 },
|
|
{ Controller.U_CBUTTON, Control0_U_CBUTTON_Default, 0 },
|
|
{ Controller.D_CBUTTON, Control0_D_CBUTTON_Default, 0 },
|
|
{ Controller.L_CBUTTON, Control0_L_CBUTTON_Default, 0 },
|
|
{ Controller.R_CBUTTON, Control0_R_CBUTTON_Default, 0 },
|
|
{ Controller.START_BUTTON, Control0_START_BUTTON_Default, 0 },
|
|
{ Controller.Z_TRIG, Control0_Z_TRIG_Default, 0 },
|
|
{ Controller.R_TRIG, Control0_R_TRIG_Default, 0 },
|
|
{ Controller.L_TRIG, Control0_L_TRIG_Default, 0 },
|
|
{ Controller.U_ANALOG, Control0_U_ANALOG_Default, 0 },
|
|
{ Controller.D_ANALOG, Control0_D_ANALOG_Default, 0 },
|
|
{ Controller.L_ANALOG, Control0_L_ANALOG_Default, 0 },
|
|
{ Controller.R_ANALOG, Control0_R_ANALOG_Default, 0 },
|
|
|
|
{ Controller.U_DPAD, "", 1 },
|
|
{ Controller.D_DPAD, "", 1 },
|
|
{ Controller.L_DPAD, "", 1 },
|
|
{ Controller.R_DPAD, "", 1 },
|
|
{ Controller.A_BUTTON, "", 1 },
|
|
{ Controller.B_BUTTON, "", 1 },
|
|
{ Controller.U_CBUTTON, "", 1 },
|
|
{ Controller.D_CBUTTON, "", 1 },
|
|
{ Controller.L_CBUTTON, "", 1 },
|
|
{ Controller.R_CBUTTON, "", 1 },
|
|
{ Controller.START_BUTTON, "", 1 },
|
|
{ Controller.Z_TRIG, "", 1 },
|
|
{ Controller.R_TRIG, "", 1 },
|
|
{ Controller.L_TRIG, "", 1 },
|
|
{ Controller.U_ANALOG, "", 1 },
|
|
{ Controller.D_ANALOG, "", 1 },
|
|
{ Controller.L_ANALOG, "", 1 },
|
|
{ Controller.R_ANALOG, "", 1 },
|
|
|
|
{ Controller.U_DPAD, "", 2 },
|
|
{ Controller.D_DPAD, "", 2 },
|
|
{ Controller.L_DPAD, "", 2 },
|
|
{ Controller.R_DPAD, "", 2 },
|
|
{ Controller.A_BUTTON, "", 2 },
|
|
{ Controller.B_BUTTON, "", 2 },
|
|
{ Controller.U_CBUTTON, "", 2 },
|
|
{ Controller.D_CBUTTON, "", 2 },
|
|
{ Controller.L_CBUTTON, "", 2 },
|
|
{ Controller.R_CBUTTON, "", 2 },
|
|
{ Controller.START_BUTTON, "", 2 },
|
|
{ Controller.Z_TRIG, "", 2 },
|
|
{ Controller.R_TRIG, "", 2 },
|
|
{ Controller.L_TRIG, "", 2 },
|
|
{ Controller.U_ANALOG, "", 2 },
|
|
{ Controller.D_ANALOG, "", 2 },
|
|
{ Controller.L_ANALOG, "", 2 },
|
|
{ Controller.R_ANALOG, "", 2 },
|
|
|
|
{ Controller.U_DPAD, "", 3 },
|
|
{ Controller.D_DPAD, "", 3 },
|
|
{ Controller.L_DPAD, "", 3 },
|
|
{ Controller.R_DPAD, "", 3 },
|
|
{ Controller.A_BUTTON, "", 3 },
|
|
{ Controller.B_BUTTON, "", 3 },
|
|
{ Controller.U_CBUTTON, "", 3 },
|
|
{ Controller.D_CBUTTON, "", 3 },
|
|
{ Controller.L_CBUTTON, "", 3 },
|
|
{ Controller.R_CBUTTON, "", 3 },
|
|
{ Controller.START_BUTTON, "", 3 },
|
|
{ Controller.Z_TRIG, "", 3 },
|
|
{ Controller.R_TRIG, "", 3 },
|
|
{ Controller.L_TRIG, "", 3 },
|
|
{ Controller.U_ANALOG, "", 3 },
|
|
{ Controller.D_ANALOG, "", 3 },
|
|
{ Controller.L_ANALOG, "", 3 },
|
|
{ Controller.R_ANALOG, "", 3 },
|
|
};
|
|
|
|
for (size_t i = 0, n = sizeof(Buttons) / sizeof(Buttons[0]); i < n; i++)
|
|
{
|
|
if (Buttons[i].ControlIndex != ControlIndex)
|
|
{
|
|
continue;
|
|
}
|
|
Buttons[i].Button = StrToButton(Buttons[i].DefaultValue);
|
|
}
|
|
Controller.Range = Default_Range;
|
|
Controller.DeadZone = Default_DeadZone;
|
|
Controller.Sensitivity = Default_Sensitivity;
|
|
ControllerInfo.Present = ControlIndex == 0 ? PRESENT_CONT : PRESENT_NONE;
|
|
ControllerInfo.Plugin = Default_Plugin;
|
|
}
|
|
|
|
void CInputSettings::GetControllerMouse(N64CONTROLLER& Controller)
|
|
{
|
|
struct
|
|
{
|
|
BUTTON& Button;
|
|
const char* DefaultValue;
|
|
}
|
|
Buttons[] =
|
|
{
|
|
{ Controller.U_DPAD, "" },
|
|
{ Controller.D_DPAD, "" },
|
|
{ Controller.L_DPAD, "" },
|
|
{ Controller.R_DPAD, "" },
|
|
{ Controller.A_BUTTON, Mouse_A_BUTTON_Default },
|
|
{ Controller.B_BUTTON, Mouse_B_BUTTON_Default },
|
|
{ Controller.U_CBUTTON, "" },
|
|
{ Controller.D_CBUTTON, "" },
|
|
{ Controller.L_CBUTTON, "" },
|
|
{ Controller.R_CBUTTON, "" },
|
|
{ Controller.START_BUTTON, "" },
|
|
{ Controller.Z_TRIG, "" },
|
|
{ Controller.R_TRIG, "" },
|
|
{ Controller.L_TRIG, "" },
|
|
{ Controller.U_ANALOG, Mouse_U_ANALOG_Default },
|
|
{ Controller.D_ANALOG, Mouse_D_ANALOG_Default },
|
|
{ Controller.L_ANALOG, Mouse_L_ANALOG_Default },
|
|
{ Controller.R_ANALOG, Mouse_R_ANALOG_Default },
|
|
};
|
|
|
|
for (size_t i = 0, n = sizeof(Buttons) / sizeof(Buttons[0]); i < n; i++)
|
|
{
|
|
Buttons[i].Button = StrToButton(Buttons[i].DefaultValue);
|
|
}
|
|
Controller.Range = DefaultMouse_Range;
|
|
Controller.DeadZone = DefaultMouse_DeadZone;
|
|
Controller.Sensitivity = DefaultMouse_Sensitivity;
|
|
Controller.RealN64Range = DefaultMouse_RealN64Range;
|
|
Controller.RemoveDuplicate = DefaultMouse_RemoveDuplicate;
|
|
}
|
|
|
|
void CInputSettings::LoadShortcuts(SHORTCUTS& Shortcuts)
|
|
{
|
|
struct
|
|
{
|
|
BUTTON& Button;
|
|
InputSettingID SettingId;
|
|
}
|
|
Buttons[] =
|
|
{
|
|
{ Shortcuts.LOCKMOUSE, Set_Shortcut_LOCKMOUSE },
|
|
};
|
|
|
|
char Buffer[400];
|
|
for (size_t i = 0, n = sizeof(Buttons) / sizeof(Buttons[0]); i < n; i++)
|
|
{
|
|
Buttons[i].Button = StrToButton(GetSettingSz((short)Buttons[i].SettingId, Buffer, sizeof(Buffer) / sizeof(Buffer[0])));
|
|
}
|
|
|
|
Shortcuts.LOCKMOUSE_PRESSED = false;
|
|
}
|
|
|
|
void CInputSettings::SaveShortcuts(SHORTCUTS& Shortcuts)
|
|
{
|
|
struct
|
|
{
|
|
const BUTTON& Button;
|
|
InputSettingID SettingId;
|
|
}
|
|
Buttons[] =
|
|
{
|
|
{ Shortcuts.LOCKMOUSE, Set_Shortcut_LOCKMOUSE },
|
|
};
|
|
|
|
for (size_t i = 0, n = sizeof(Buttons) / sizeof(Buttons[0]); i < n; i++)
|
|
{
|
|
SetSettingSz((short)Buttons[i].SettingId, ButtonToStr(Buttons[i].Button).c_str());
|
|
}
|
|
}
|
|
|
|
void CInputSettings::ResetShortcuts(SHORTCUTS& Shortcuts)
|
|
{
|
|
struct
|
|
{
|
|
BUTTON& Button;
|
|
const char* DefaultValue;
|
|
}
|
|
Buttons[] =
|
|
{
|
|
{ Shortcuts.LOCKMOUSE, Shortcuts_LOCKMOUSE_Default },
|
|
};
|
|
|
|
for (size_t i = 0, n = sizeof(Buttons) / sizeof(Buttons[0]); i < n; i++)
|
|
{
|
|
Buttons[i].Button = StrToButton(Buttons[i].DefaultValue);
|
|
}
|
|
|
|
Shortcuts.LOCKMOUSE_PRESSED = false;
|
|
}
|
|
|
|
BUTTON CInputSettings::StrToButton(const char * Buffer)
|
|
{
|
|
BUTTON Button = { 0 };
|
|
GUID &guid = Button.DeviceGuid;
|
|
uint32_t ButtonOffset = 0, ButtonAxisID = 0, ButtonType = 0;
|
|
sscanf(Buffer,
|
|
"{%8x-%4hx-%4hx-%2hhx%2hhx-%2hhx%2hhx%2hhx%2hhx%2hhx%2hhx} %x %u %u",
|
|
&guid.Data1, &guid.Data2, &guid.Data3,
|
|
&guid.Data4[0], &guid.Data4[1], &guid.Data4[2], &guid.Data4[3],
|
|
&guid.Data4[4], &guid.Data4[5], &guid.Data4[6], &guid.Data4[7],
|
|
&ButtonOffset, &ButtonAxisID, &ButtonType);
|
|
Button.Offset = (uint8_t)(ButtonOffset & 0xFF);
|
|
Button.AxisID = (uint8_t)(ButtonAxisID & 0xFF);
|
|
Button.BtnType = (BtnType)ButtonType;
|
|
return Button;
|
|
}
|
|
|
|
std::string CInputSettings::ButtonToStr(const BUTTON & Button)
|
|
{
|
|
return stdstr_f("%s %02X %u %u", GUIDtoString(Button.DeviceGuid).c_str(), Button.Offset, Button.AxisID, Button.BtnType);
|
|
}
|
|
|
|
std::string CInputSettings::GUIDtoString(const GUID & guid)
|
|
{
|
|
return stdstr_f("{%08.8lX-%04.4hX-%04.4hX-%02.2X%02.2X-%02.2X%02.2X%02.2X%02.2X%02.2X%02.2X}", guid.Data1, guid.Data2, guid.Data3, guid.Data4[0], guid.Data4[1], guid.Data4[2], guid.Data4[3], guid.Data4[4], guid.Data4[5], guid.Data4[6], guid.Data4[7]);
|
|
}
|
|
|
|
void CInputSettings::RegisterSettings(void)
|
|
{
|
|
SetModuleName("Input");
|
|
RegisterSetting(Set_Control0_Present, Data_DWORD_General, "Present", "Controller 1", 1, nullptr);
|
|
RegisterSetting(Set_Control0_Plugin, Data_DWORD_General, "Plugin", "Controller 1", Default_Plugin, nullptr);
|
|
RegisterSetting(Set_Control0_Range, Data_DWORD_General, "Range", "Controller 1", Default_Range, nullptr);
|
|
RegisterSetting(Set_Control0_Deadzone, Data_DWORD_General, "Deadzone", "Controller 1", Default_DeadZone, nullptr);
|
|
RegisterSetting(Set_Control0_Sensitivity, Data_DWORD_General, "Sensitivity", "Controller 1", Default_Sensitivity, nullptr);
|
|
RegisterSetting(Set_Control0_RealN64Range, Data_DWORD_General, "RealN64Range", "Controller 1", Default_RealN64Range, nullptr);
|
|
RegisterSetting(Set_Control0_RemoveDuplicate, Data_DWORD_General, "Remove Duplicate", "Controller 1", Default_RemoveDuplicate, nullptr);
|
|
RegisterSetting(Set_Control0_U_DPAD, Data_String_General, "DPadUp", "Controller 1", 0, Control0_U_DPAD_Default);
|
|
RegisterSetting(Set_Control0_D_DPAD, Data_String_General, "DPadDown", "Controller 1", 0, Control0_D_DPAD_Default);
|
|
RegisterSetting(Set_Control0_L_DPAD, Data_String_General, "DPadLeft", "Controller 1", 0, Control0_L_DPAD_Default);
|
|
RegisterSetting(Set_Control0_R_DPAD, Data_String_General, "DPadRight", "Controller 1", 0, Control0_R_DPAD_Default);
|
|
RegisterSetting(Set_Control0_A_BUTTON, Data_String_General, "ButtonA", "Controller 1", 0, Control0_A_BUTTON_Default);
|
|
RegisterSetting(Set_Control0_B_BUTTON, Data_String_General, "ButtonB", "Controller 1", 0, Control0_B_BUTTON_Default);
|
|
RegisterSetting(Set_Control0_U_CBUTTON, Data_String_General, "CButtonUp", "Controller 1", 0, Control0_U_CBUTTON_Default);
|
|
RegisterSetting(Set_Control0_D_CBUTTON, Data_String_General, "CButtonDown", "Controller 1", 0, Control0_D_CBUTTON_Default);
|
|
RegisterSetting(Set_Control0_L_CBUTTON, Data_String_General, "CButtonLeft", "Controller 1", 0, Control0_L_CBUTTON_Default);
|
|
RegisterSetting(Set_Control0_R_CBUTTON, Data_String_General, "CButtonRight", "Controller 1", 0, Control0_R_CBUTTON_Default);
|
|
RegisterSetting(Set_Control0_START_BUTTON, Data_String_General, "ButtonStart", "Controller 1", 0, Control0_START_BUTTON_Default);
|
|
RegisterSetting(Set_Control0_Z_TRIG, Data_String_General, "ButtonZ", "Controller 1", 0, Control0_Z_TRIG_Default);
|
|
RegisterSetting(Set_Control0_R_TRIG, Data_String_General, "ButtonR", "Controller 1", 0, Control0_R_TRIG_Default);
|
|
RegisterSetting(Set_Control0_L_TRIG, Data_String_General, "ButtonL", "Controller 1", 0, Control0_L_TRIG_Default);
|
|
RegisterSetting(Set_Control0_U_ANALOG, Data_String_General, "AnalogUp", "Controller 1", 0, Control0_U_ANALOG_Default);
|
|
RegisterSetting(Set_Control0_D_ANALOG, Data_String_General, "AnalogDown", "Controller 1", 0, Control0_D_ANALOG_Default);
|
|
RegisterSetting(Set_Control0_L_ANALOG, Data_String_General, "AnalogLeft", "Controller 1", 0, Control0_L_ANALOG_Default);
|
|
RegisterSetting(Set_Control0_R_ANALOG, Data_String_General, "AnalogRight", "Controller 1", 0, Control0_R_ANALOG_Default);
|
|
|
|
RegisterSetting(Set_Control1_Present, Data_DWORD_General, "Present", "Controller 2", 0, nullptr);
|
|
RegisterSetting(Set_Control1_Plugin, Data_DWORD_General, "Plugin", "Controller 2", Default_Plugin, nullptr);
|
|
RegisterSetting(Set_Control1_Range, Data_DWORD_General, "Range", "Controller 2", Default_Range, nullptr);
|
|
RegisterSetting(Set_Control1_Deadzone, Data_DWORD_General, "Deadzone", "Controller 2", Default_DeadZone, nullptr);
|
|
RegisterSetting(Set_Control1_Sensitivity, Data_DWORD_General, "Sensitivity", "Controller 2", Default_Sensitivity, nullptr);
|
|
RegisterSetting(Set_Control1_RealN64Range, Data_DWORD_General, "RealN64Range", "Controller 2", Default_RealN64Range, nullptr);
|
|
RegisterSetting(Set_Control1_RemoveDuplicate, Data_DWORD_General, "Remove Duplicate", "Controller 2", Default_RemoveDuplicate, nullptr);
|
|
RegisterSetting(Set_Control1_U_DPAD, Data_String_General, "DPadUp", "Controller 2", 0, "");
|
|
RegisterSetting(Set_Control1_D_DPAD, Data_String_General, "DPadDown", "Controller 2", 0, "");
|
|
RegisterSetting(Set_Control1_L_DPAD, Data_String_General, "DPadLeft", "Controller 2", 0, "");
|
|
RegisterSetting(Set_Control1_R_DPAD, Data_String_General, "DPadRight", "Controller 2", 0, "");
|
|
RegisterSetting(Set_Control1_A_BUTTON, Data_String_General, "ButtonA", "Controller 2", 0, "");
|
|
RegisterSetting(Set_Control1_B_BUTTON, Data_String_General, "ButtonB", "Controller 2", 0, "");
|
|
RegisterSetting(Set_Control1_U_CBUTTON, Data_String_General, "CButtonUp", "Controller 2", 0, "");
|
|
RegisterSetting(Set_Control1_D_CBUTTON, Data_String_General, "CButtonDown", "Controller 2", 0, "");
|
|
RegisterSetting(Set_Control1_L_CBUTTON, Data_String_General, "CButtonLeft", "Controller 2", 0, "");
|
|
RegisterSetting(Set_Control1_R_CBUTTON, Data_String_General, "CButtonRight", "Controller 2", 0, "");
|
|
RegisterSetting(Set_Control1_START_BUTTON, Data_String_General, "ButtonStart", "Controller 2", 0, "");
|
|
RegisterSetting(Set_Control1_Z_TRIG, Data_String_General, "ButtonZ", "Controller 2", 0, "");
|
|
RegisterSetting(Set_Control1_R_TRIG, Data_String_General, "ButtonR", "Controller 2", 0, "");
|
|
RegisterSetting(Set_Control1_L_TRIG, Data_String_General, "ButtonL", "Controller 2", 0, "");
|
|
RegisterSetting(Set_Control1_U_ANALOG, Data_String_General, "AnalogUp", "Controller 2", 0, "");
|
|
RegisterSetting(Set_Control1_D_ANALOG, Data_String_General, "AnalogDown", "Controller 2", 0, "");
|
|
RegisterSetting(Set_Control1_L_ANALOG, Data_String_General, "AnalogLeft", "Controller 2", 0, "");
|
|
RegisterSetting(Set_Control1_R_ANALOG, Data_String_General, "AnalogRight", "Controller 2", 0, "");
|
|
|
|
RegisterSetting(Set_Control2_Present, Data_DWORD_General, "Present", "Controller 3", 0, nullptr);
|
|
RegisterSetting(Set_Control2_Plugin, Data_DWORD_General, "Plugin", "Controller 3", Default_Plugin, nullptr);
|
|
RegisterSetting(Set_Control2_Range, Data_DWORD_General, "Range", "Controller 3", Default_Range, nullptr);
|
|
RegisterSetting(Set_Control2_Deadzone, Data_DWORD_General, "Deadzone", "Controller 3", Default_DeadZone, nullptr);
|
|
RegisterSetting(Set_Control2_Sensitivity, Data_DWORD_General, "Sensitivity", "Controller 3", Default_Sensitivity, nullptr);
|
|
RegisterSetting(Set_Control2_RealN64Range, Data_DWORD_General, "RealN64Range", "Controller 3", Default_RealN64Range, nullptr);
|
|
RegisterSetting(Set_Control2_RemoveDuplicate, Data_DWORD_General, "Remove Duplicate", "Controller 3", Default_RemoveDuplicate, nullptr);
|
|
RegisterSetting(Set_Control2_U_DPAD, Data_String_General, "DPadUp", "Controller 3", 0, "");
|
|
RegisterSetting(Set_Control2_D_DPAD, Data_String_General, "DPadDown", "Controller 3", 0, "");
|
|
RegisterSetting(Set_Control2_L_DPAD, Data_String_General, "DPadLeft", "Controller 3", 0, "");
|
|
RegisterSetting(Set_Control2_R_DPAD, Data_String_General, "DPadRight", "Controller 3", 0, "");
|
|
RegisterSetting(Set_Control2_A_BUTTON, Data_String_General, "ButtonA", "Controller 3", 0, "");
|
|
RegisterSetting(Set_Control2_B_BUTTON, Data_String_General, "ButtonB", "Controller 3", 0, "");
|
|
RegisterSetting(Set_Control2_U_CBUTTON, Data_String_General, "CButtonUp", "Controller 3", 0, "");
|
|
RegisterSetting(Set_Control2_D_CBUTTON, Data_String_General, "CButtonDown", "Controller 3", 0, "");
|
|
RegisterSetting(Set_Control2_L_CBUTTON, Data_String_General, "CButtonLeft", "Controller 3", 0, "");
|
|
RegisterSetting(Set_Control2_R_CBUTTON, Data_String_General, "CButtonRight", "Controller 3", 0, "");
|
|
RegisterSetting(Set_Control2_START_BUTTON, Data_String_General, "ButtonStart", "Controller 3", 0, "");
|
|
RegisterSetting(Set_Control2_Z_TRIG, Data_String_General, "ButtonZ", "Controller 3", 0, "");
|
|
RegisterSetting(Set_Control2_R_TRIG, Data_String_General, "ButtonR", "Controller 3", 0, "");
|
|
RegisterSetting(Set_Control2_L_TRIG, Data_String_General, "ButtonL", "Controller 3", 0, "");
|
|
RegisterSetting(Set_Control2_U_ANALOG, Data_String_General, "AnalogUp", "Controller 3", 0, "");
|
|
RegisterSetting(Set_Control2_D_ANALOG, Data_String_General, "AnalogDown", "Controller 3", 0, "");
|
|
RegisterSetting(Set_Control2_L_ANALOG, Data_String_General, "AnalogLeft", "Controller 3", 0, "");
|
|
RegisterSetting(Set_Control2_R_ANALOG, Data_String_General, "AnalogRight", "Controller 3", 0, "");
|
|
|
|
RegisterSetting(Set_Control3_Present, Data_DWORD_General, "Present", "Controller 4", 0, nullptr);
|
|
RegisterSetting(Set_Control3_Plugin, Data_DWORD_General, "Plugin", "Controller 4", Default_Plugin, nullptr);
|
|
RegisterSetting(Set_Control3_Range, Data_DWORD_General, "Range", "Controller 4", Default_Range, nullptr);
|
|
RegisterSetting(Set_Control3_Deadzone, Data_DWORD_General, "Deadzone", "Controller 4", Default_DeadZone, nullptr);
|
|
RegisterSetting(Set_Control3_Sensitivity, Data_DWORD_General, "Sensitivity", "Controller 4", Default_Sensitivity, nullptr);
|
|
RegisterSetting(Set_Control3_RealN64Range, Data_DWORD_General, "RealN64Range", "Controller 4", Default_RealN64Range, nullptr);
|
|
RegisterSetting(Set_Control3_RemoveDuplicate, Data_DWORD_General, "Remove Duplicate", "Controller 4", Default_RemoveDuplicate, nullptr);
|
|
RegisterSetting(Set_Control3_U_DPAD, Data_String_General, "DPadUp", "Controller 4", 0, "");
|
|
RegisterSetting(Set_Control3_D_DPAD, Data_String_General, "DPadDown", "Controller 4", 0, "");
|
|
RegisterSetting(Set_Control3_L_DPAD, Data_String_General, "DPadLeft", "Controller 4", 0, "");
|
|
RegisterSetting(Set_Control3_R_DPAD, Data_String_General, "DPadRight", "Controller 4", 0, "");
|
|
RegisterSetting(Set_Control3_A_BUTTON, Data_String_General, "ButtonA", "Controller 4", 0, "");
|
|
RegisterSetting(Set_Control3_B_BUTTON, Data_String_General, "ButtonB", "Controller 4", 0, "");
|
|
RegisterSetting(Set_Control3_U_CBUTTON, Data_String_General, "CButtonUp", "Controller 4", 0, "");
|
|
RegisterSetting(Set_Control3_D_CBUTTON, Data_String_General, "CButtonDown", "Controller 4", 0, "");
|
|
RegisterSetting(Set_Control3_L_CBUTTON, Data_String_General, "CButtonLeft", "Controller 4", 0, "");
|
|
RegisterSetting(Set_Control3_R_CBUTTON, Data_String_General, "CButtonRight", "Controller 4", 0, "");
|
|
RegisterSetting(Set_Control3_START_BUTTON, Data_String_General, "ButtonStart", "Controller 4", 0, "");
|
|
RegisterSetting(Set_Control3_Z_TRIG, Data_String_General, "ButtonZ", "Controller 4", 0, "");
|
|
RegisterSetting(Set_Control3_R_TRIG, Data_String_General, "ButtonR", "Controller 4", 0, "");
|
|
RegisterSetting(Set_Control3_L_TRIG, Data_String_General, "ButtonL", "Controller 4", 0, "");
|
|
RegisterSetting(Set_Control3_U_ANALOG, Data_String_General, "AnalogUp", "Controller 4", 0, "");
|
|
RegisterSetting(Set_Control3_D_ANALOG, Data_String_General, "AnalogDown", "Controller 4", 0, "");
|
|
RegisterSetting(Set_Control3_L_ANALOG, Data_String_General, "AnalogLeft", "Controller 4", 0, "");
|
|
RegisterSetting(Set_Control3_R_ANALOG, Data_String_General, "AnalogRight", "Controller 4", 0, "");
|
|
|
|
RegisterSetting(Set_Shortcut_LOCKMOUSE, Data_String_General, "LockMouse", "Shortcuts", 0, Shortcuts_LOCKMOUSE_Default);
|
|
}
|
|
|
|
void SetupInputSettings(void)
|
|
{
|
|
if (g_Settings == nullptr)
|
|
{
|
|
g_Settings = new CInputSettings;
|
|
}
|
|
}
|
|
|
|
void CleanupInputSettings(void)
|
|
{
|
|
if (g_Settings)
|
|
{
|
|
delete g_Settings;
|
|
g_Settings = nullptr;
|
|
}
|
|
}
|
|
|
|
#ifdef _WIN32
|
|
#include <Windows.h>
|
|
#endif
|
|
|
|
extern "C" void UseUnregisteredSetting(int /*SettingID*/)
|
|
{
|
|
#ifdef _WIN32
|
|
DebugBreak();
|
|
#endif
|
|
}
|