project64/Source/Project64/Plugins/Plugin Class.cpp

434 lines
14 KiB
C++

/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
CPlugins::CPlugins(const stdstr & PluginDir) :
m_RenderWindow(NULL), m_DummyWindow(NULL),
m_PluginDir(PluginDir),
m_Gfx(NULL),
m_Audio(NULL),
m_RSP(NULL),
m_Control(NULL)
{
CreatePlugins();
g_Settings->RegisterChangeCB(Plugin_RSP_Current, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Plugin_GFX_Current, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Plugin_AUDIO_Current, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Plugin_CONT_Current, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Plugin_UseHleGfx, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Plugin_UseHleAudio, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Game_EditPlugin_Gfx, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Game_EditPlugin_Audio, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Game_EditPlugin_Contr, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->RegisterChangeCB(Game_EditPlugin_RSP, this, (CSettings::SettingChangedFunc)PluginChanged);
}
CPlugins::~CPlugins(void)
{
g_Settings->UnregisterChangeCB(Plugin_RSP_Current, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Plugin_GFX_Current, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Plugin_AUDIO_Current, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Plugin_CONT_Current, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Plugin_UseHleGfx, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Plugin_UseHleAudio, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Game_EditPlugin_Gfx, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Game_EditPlugin_Audio, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Game_EditPlugin_Contr, this, (CSettings::SettingChangedFunc)PluginChanged);
g_Settings->UnregisterChangeCB(Game_EditPlugin_RSP, this, (CSettings::SettingChangedFunc)PluginChanged);
DestroyGfxPlugin();
DestroyAudioPlugin();
DestroyRspPlugin();
DestroyControlPlugin();
}
void CPlugins::PluginChanged(CPlugins * _this)
{
if (g_Settings->LoadBool(Game_TempLoaded) == true)
{
return;
}
bool bGfxChange = _stricmp(_this->m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str()) != 0;
bool bAudioChange = _stricmp(_this->m_AudioFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Audio).c_str()) != 0;
bool bRspChange = _stricmp(_this->m_RSPFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_RSP).c_str()) != 0;
bool bContChange = _stricmp(_this->m_ControlFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str()) != 0;
if (bGfxChange || bAudioChange || bRspChange || bContChange)
{
if (g_Settings->LoadBool(GameRunning_CPU_Running))
{
//Ensure that base system actually exists before we go triggering the event
if (g_BaseSystem)
{
g_BaseSystem->ExternalEvent(SysEvent_ChangePlugins);
}
}
else
{
_this->Reset(NULL);
Notify().RefreshMenu();
}
}
}
template <typename plugin_type>
static void LoadPlugin(SettingID PluginSettingID, SettingID PluginVerSettingID, plugin_type * & plugin, const char * PluginDir, stdstr & FileName, TraceType TraceLevel, const char * type)
{
if (plugin != NULL)
{
return;
}
FileName = g_Settings->LoadStringVal(PluginSettingID);
CPath PluginFileName(PluginDir, FileName.c_str());
plugin = new plugin_type();
if (plugin)
{
WriteTraceF(TraceLevel, __FUNCTION__ ": %s Loading (%s): Starting", type, (const char *)PluginFileName);
if (plugin->Load(PluginFileName))
{
WriteTraceF(TraceLevel, __FUNCTION__ ": %s Current Ver: %s", type, plugin->PluginName());
g_Settings->SaveString(PluginVerSettingID, plugin->PluginName());
}
else
{
WriteTraceF(TraceError, __FUNCTION__ ": Failed to load %s", (const char *)PluginFileName);
delete plugin;
plugin = NULL;
}
WriteTraceF(TraceLevel, __FUNCTION__ ": %s Loading Done", type);
}
else
{
WriteTraceF(TraceError, __FUNCTION__ ": Failed to allocate %s plugin", type);
}
}
void CPlugins::CreatePlugins(void)
{
LoadPlugin(Game_Plugin_Gfx, Plugin_GFX_CurVer, m_Gfx, m_PluginDir.c_str(), m_GfxFile, TraceGfxPlugin, "GFX");
LoadPlugin(Game_Plugin_Audio, Plugin_AUDIO_CurVer, m_Audio, m_PluginDir.c_str(), m_AudioFile, TraceDebug, "Audio");
LoadPlugin(Game_Plugin_RSP, Plugin_RSP_CurVer, m_RSP, m_PluginDir.c_str(), m_RSPFile, TraceRSP, "RSP");
LoadPlugin(Game_Plugin_Controller, Plugin_CONT_CurVer, m_Control, m_PluginDir.c_str(), m_ControlFile, TraceDebug, "Control");
//Enable debugger
if (m_RSP != NULL && m_RSP->EnableDebugging)
{
WriteTrace(TraceRSP, __FUNCTION__ ": EnableDebugging starting");
m_RSP->EnableDebugging(bHaveDebugger());
WriteTrace(TraceRSP, __FUNCTION__ ": EnableDebugging done");
}
if (bHaveDebugger())
{
Notify().RefreshMenu();
}
}
void CPlugins::GameReset(void)
{
if (m_Gfx)
{
m_Gfx->GameReset();
}
if (m_Audio)
{
m_Audio->GameReset();
}
if (m_RSP)
{
m_RSP->GameReset();
}
if (m_Control)
{
m_Control->GameReset();
}
}
void CPlugins::DestroyGfxPlugin(void)
{
if (m_Gfx == NULL)
{
return;
}
WriteTrace(TraceGfxPlugin, __FUNCTION__ ": before delete m_Gfx");
delete m_Gfx;
WriteTrace(TraceGfxPlugin, __FUNCTION__ ": after delete m_Gfx");
m_Gfx = NULL;
// g_Settings->UnknownSetting_GFX = NULL;
DestroyRspPlugin();
}
void CPlugins::DestroyAudioPlugin(void)
{
if (m_Audio == NULL)
{
return;
}
WriteTrace(TraceDebug, __FUNCTION__ ": 5");
m_Audio->Close();
WriteTrace(TraceDebug, __FUNCTION__ ": 6");
delete m_Audio;
WriteTrace(TraceDebug, __FUNCTION__ ": 7");
m_Audio = NULL;
WriteTrace(TraceDebug, __FUNCTION__ ": 8");
// g_Settings->UnknownSetting_AUDIO = NULL;
DestroyRspPlugin();
}
void CPlugins::DestroyRspPlugin(void)
{
if (m_RSP == NULL)
{
return;
}
WriteTrace(TraceDebug, __FUNCTION__ ": 9");
m_RSP->Close();
WriteTrace(TraceDebug, __FUNCTION__ ": 10");
delete m_RSP;
WriteTrace(TraceDebug, __FUNCTION__ ": 11");
m_RSP = NULL;
WriteTrace(TraceDebug, __FUNCTION__ ": 12");
// g_Settings->UnknownSetting_RSP = NULL;
}
void CPlugins::DestroyControlPlugin(void)
{
if (m_Control == NULL)
{
return;
}
WriteTrace(TraceDebug, __FUNCTION__ ": 13");
m_Control->Close();
WriteTrace(TraceDebug, __FUNCTION__ ": 14");
delete m_Control;
WriteTrace(TraceDebug, __FUNCTION__ ": 15");
m_Control = NULL;
WriteTrace(TraceDebug, __FUNCTION__ ": 16");
// g_Settings->UnknownSetting_CTRL = NULL;
}
void CPlugins::SetRenderWindows( CMainGui * RenderWindow, CMainGui * DummyWindow )
{
m_RenderWindow = RenderWindow;
m_DummyWindow = DummyWindow;
}
void CPlugins::RomOpened(void)
{
m_Gfx->RomOpened();
m_RSP->RomOpened();
m_Audio->RomOpened();
m_Control->RomOpened();
}
void CPlugins::RomClosed(void)
{
m_Gfx->RomClose();
m_RSP->RomClose();
m_Audio->RomClose();
m_Control->RomClose();
}
bool CPlugins::Initiate(CN64System * System)
{
WriteTrace(TraceDebug, __FUNCTION__ ": Start");
//Check to make sure we have the plugin available to be used
if (m_Gfx == NULL) { return false; }
if (m_Audio == NULL) { return false; }
if (m_RSP == NULL) { return false; }
if (m_Control == NULL) { return false; }
WriteTrace(TraceGfxPlugin, __FUNCTION__ ": Gfx Initiate Starting");
if (!m_Gfx->Initiate(System,m_RenderWindow)) { return false; }
WriteTrace(TraceGfxPlugin, __FUNCTION__ ": Gfx Initiate Done");
WriteTrace(TraceDebug, __FUNCTION__ ": Audio Initiate Starting");
if (!m_Audio->Initiate(System,m_RenderWindow)) { return false; }
WriteTrace(TraceDebug, __FUNCTION__ ": Audio Initiate Done");
WriteTrace(TraceDebug, __FUNCTION__ ": Control Initiate Starting");
if (!m_Control->Initiate(System,m_RenderWindow)) { return false; }
WriteTrace(TraceDebug, __FUNCTION__ ": Control Initiate Done");
WriteTrace(TraceRSP, __FUNCTION__ ": RSP Initiate Starting");
if (!m_RSP->Initiate(this, System)) { return false; }
WriteTrace(TraceRSP, __FUNCTION__ ": RSP Initiate Done");
WriteTrace(TraceDebug, __FUNCTION__ ": Done");
return true;
}
bool CPlugins::ResetInUiThread(CN64System * System)
{
#if defined(WINDOWS_UI)
return m_RenderWindow->ResetPlugins(this, System);
#else
g_Notify -> BreakPoint(__FILEW__, __LINE__);
return false;
#endif
}
bool CPlugins::Reset(CN64System * System)
{
WriteTrace(TraceDebug, __FUNCTION__ ": Start");
bool bGfxChange = _stricmp(m_GfxFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str()) != 0;
bool bAudioChange = _stricmp(m_AudioFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Audio).c_str()) != 0;
bool bRspChange = _stricmp(m_RSPFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_RSP).c_str()) != 0;
bool bContChange = _stricmp(m_ControlFile.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str()) != 0;
//if GFX and Audio has changed we also need to force reset of RSP
if (bGfxChange || bAudioChange)
bRspChange = true;
if (bGfxChange) { DestroyGfxPlugin(); }
if (bAudioChange) { DestroyAudioPlugin(); }
if (bRspChange) { DestroyRspPlugin(); }
if (bContChange) { DestroyControlPlugin(); }
CreatePlugins();
if (m_Gfx && bGfxChange)
{
WriteTrace(TraceGfxPlugin, __FUNCTION__ ": Gfx Initiate Starting");
if (!m_Gfx->Initiate(System,m_RenderWindow)) { return false; }
WriteTrace(TraceGfxPlugin, __FUNCTION__ ": Gfx Initiate Done");
}
if (m_Audio && bAudioChange)
{
WriteTrace(TraceDebug, __FUNCTION__ ": Audio Initiate Starting");
if (!m_Audio->Initiate(System,m_RenderWindow)) { return false; }
WriteTrace(TraceDebug, __FUNCTION__ ": Audio Initiate Done");
}
if (m_Control && bContChange)
{
WriteTrace(TraceDebug, __FUNCTION__ ": Control Initiate Starting");
if (!m_Control->Initiate(System,m_RenderWindow)) { return false; }
WriteTrace(TraceDebug, __FUNCTION__ ": Control Initiate Done");
}
if (m_RSP && bRspChange)
{
WriteTrace(TraceRSP, __FUNCTION__ ": RSP Initiate Starting");
if (!m_RSP->Initiate(this, System)) { return false; }
WriteTrace(TraceRSP, __FUNCTION__ ": RSP Initiate Done");
}
WriteTrace(TraceDebug, __FUNCTION__ ": Done");
return true;
}
void CPlugins::ConfigPlugin(uint32_t hParent, PLUGIN_TYPE Type)
{
switch (Type)
{
case PLUGIN_TYPE_RSP:
if (m_RSP == NULL || m_RSP->DllConfig == NULL) { break; }
if (!m_RSP->Initialized())
{
if (!m_RSP->Initiate(NULL, NULL))
{
break;
}
}
m_RSP->DllConfig(hParent);
break;
case PLUGIN_TYPE_GFX:
if (m_Gfx == NULL || m_Gfx->DllConfig == NULL) { break; }
if (!m_Gfx->Initialized())
{
if (!m_Gfx->Initiate(NULL, NULL))
{
break;
}
}
m_Gfx->DllConfig(hParent);
break;
case PLUGIN_TYPE_AUDIO:
if (m_Audio == NULL || m_Audio->DllConfig == NULL) { break; }
if (!m_Audio->Initialized())
{
if (!m_Audio->Initiate(NULL, NULL))
{
break;
}
}
m_Audio->DllConfig(hParent);
break;
case PLUGIN_TYPE_CONTROLLER:
if (m_Control == NULL || m_Control->DllConfig == NULL) { break; }
if (!m_Control->Initialized())
{
if (!m_Control->Initiate(NULL, NULL))
{
break;
}
}
m_Control->DllConfig(hParent);
break;
}
}
void DummyCheckInterrupts(void)
{
}
void DummyFunction(void)
{
}
bool CPlugins::CopyPlugins(const stdstr & DstDir) const
{
//Copy GFX Plugin
CPath srcGfxPlugin(m_PluginDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str());
CPath dstGfxPlugin(DstDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Gfx).c_str());
if (!dstGfxPlugin.DirectoryExists())
{
dstGfxPlugin.DirectoryCreate();
}
if (!srcGfxPlugin.CopyTo(dstGfxPlugin))
{
return false;
}
//Copy m_Audio Plugin
CPath srcAudioPlugin(m_PluginDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Audio).c_str());
CPath dstAudioPlugin(DstDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Audio).c_str());
if (!dstAudioPlugin.DirectoryExists())
{
dstAudioPlugin.DirectoryCreate();
}
if (!srcAudioPlugin.CopyTo(dstAudioPlugin))
{
return false;
}
//Copy RSP Plugin
CPath srcRSPPlugin(m_PluginDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_RSP).c_str());
CPath dstRSPPlugin(DstDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_RSP).c_str());
if (!dstRSPPlugin.DirectoryExists())
{
dstRSPPlugin.DirectoryCreate();
}
if (!srcRSPPlugin.CopyTo(dstRSPPlugin))
{
return false;
}
//Copy Controller Plugin
CPath srcContPlugin(m_PluginDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str());
CPath dstContPlugin(DstDir.c_str(), g_Settings->LoadStringVal(Game_Plugin_Controller).c_str());
if (!dstContPlugin.DirectoryExists())
{
dstContPlugin.DirectoryCreate();
}
if (!srcContPlugin.CopyTo(dstContPlugin))
{
return false;
}
return true;
}