project64/Source/Project64/Settings/GuiSettings.cpp

33 lines
905 B
C++

#include "stdafx.h"
int CGuiSettings::m_RefCount = 0;
bool CGuiSettings::m_bCPURunning;
bool CGuiSettings::m_bAutoSleep;
CGuiSettings::CGuiSettings()
{
m_RefCount += 1;
if (m_RefCount == 1)
{
g_Settings->RegisterChangeCB(GameRunning_CPU_Running,NULL,RefreshSettings);
g_Settings->RegisterChangeCB((SettingID)(FirstUISettings + Setting_AutoSleep),NULL,RefreshSettings);
RefreshSettings(NULL);
}
}
CGuiSettings::~CGuiSettings()
{
m_RefCount -= 1;
if (m_RefCount == 0)
{
g_Settings->UnregisterChangeCB(GameRunning_CPU_Running,NULL,RefreshSettings);
g_Settings->UnregisterChangeCB((SettingID)(FirstUISettings + Setting_AutoSleep),NULL,RefreshSettings);
}
}
void CGuiSettings::RefreshSettings(void *)
{
m_bCPURunning = g_Settings->LoadBool(GameRunning_CPU_Running);
m_bAutoSleep = UISettingsLoadBool(Setting_AutoSleep);
}