project64/Source/Project64-core/N64System/Mips/SystemEvents.h

86 lines
2.3 KiB
C++

#pragma once
#include <Common/CriticalSection.h>
enum SystemEvent
{
SysEvent_ExecuteInterrupt,
SysEvent_GSButtonPressed,
SysEvent_ResetCPU_Soft,
SysEvent_ResetCPU_SoftDone,
SysEvent_ResetCPU_Hard,
SysEvent_CloseCPU,
SysEvent_PauseCPU_FromMenu,
SysEvent_PauseCPU_AppLostActive,
SysEvent_PauseCPU_AppLostActiveDelay,
SysEvent_PauseCPU_AppLostFocus,
SysEvent_PauseCPU_SaveGame,
SysEvent_PauseCPU_LoadGame,
SysEvent_PauseCPU_DumpMemory,
SysEvent_PauseCPU_SearchMemory,
SysEvent_PauseCPU_Settings,
SysEvent_PauseCPU_Cheats,
SysEvent_PauseCPU_ChangingBPs,
SysEvent_PauseCPU_Enhancement,
SysEvent_ResumeCPU_FromMenu,
SysEvent_ResumeCPU_AppGainedActive,
SysEvent_ResumeCPU_AppGainedFocus,
SysEvent_ResumeCPU_SaveGame,
SysEvent_ResumeCPU_LoadGame,
SysEvent_ResumeCPU_DumpMemory,
SysEvent_ResumeCPU_SearchMemory,
SysEvent_ResumeCPU_Settings,
SysEvent_ResumeCPU_Cheats,
SysEvent_ResumeCPU_ChangingBPs,
SysEvent_ResumeCPU_Enhancement,
SysEvent_ChangingFullScreen,
SysEvent_ChangePlugins,
SysEvent_SaveMachineState,
SysEvent_LoadMachineState,
SysEvent_Interrupt_SP,
SysEvent_Interrupt_SI,
SysEvent_Interrupt_AI,
SysEvent_Interrupt_VI,
SysEvent_Interrupt_PI,
SysEvent_Interrupt_DP,
SysEvent_ResetFunctionTimes,
SysEvent_DumpFunctionTimes,
SysEvent_ResetRecompilerCode,
};
const char * SystemEventName(SystemEvent event);
class CN64System;
class CPlugins;
class CSystemEvents
{
typedef std::vector<SystemEvent> EventList;
protected:
CSystemEvents(CN64System * System, CPlugins * Plugins);
virtual ~CSystemEvents();
public:
void ExecuteEvents();
void QueueEvent(SystemEvent action);
const int32_t & DoSomething() const
{
return m_bDoSomething;
}
private:
CSystemEvents(); // Disable default constructor
CSystemEvents(const CSystemEvents&); // Disable copy constructor
CSystemEvents& operator=(const CSystemEvents&); // Disable assignment
void ChangePluginFunc();
CN64System * m_System;
CPlugins * m_Plugins;
EventList m_Events;
int32_t m_bDoSomething;
CriticalSection m_CS;
};