41 lines
1.6 KiB
C++
41 lines
1.6 KiB
C++
/****************************************************************************
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* *
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* Project64-audio - A Nintendo 64 audio plugin. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2017 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include "SoundBase.h"
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class DirectSoundDriver :
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public SoundDriverBase
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{
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enum { DS_SEGMENTS = 4 };
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public:
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DirectSoundDriver();
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bool Initialize();
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void StopAudio(); // Stops the Audio PlayBack (as if paused)
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void StartAudio(); // Starts the Audio PlayBack (as if unpaused)
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void SetFrequency(uint32_t Frequency, uint32_t BufferSize);
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void SetVolume(uint32_t Volume);
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private:
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static uint32_t __stdcall stAudioThreadProc(DirectSoundDriver * _this) { _this->AudioThreadProc(); return 0; }
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void SetSegmentSize(uint32_t length, uint32_t SampleRate);
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void AudioThreadProc();
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bool m_AudioIsDone;
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uint32_t m_LOCK_SIZE;
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void * m_lpds;
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void * m_lpdsb;
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void * m_lpdsbuf;
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void * m_handleAudioThread;
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uint32_t m_dwAudioThreadId;
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};
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