177 lines
7.7 KiB
C++
177 lines
7.7 KiB
C++
/****************************************************************************
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* *
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* Project64-audio - A Nintendo 64 audio plugin. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2017 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#include <Settings/Settings.h>
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#include <Project64-audio/trace.h>
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#include "SettingsID.h"
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#include "AudioSettings.h"
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CSettings * g_settings = NULL;
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CSettings::CSettings() :
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m_Set_SyncViaAudioEnabled(0),
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m_Set_EnableAudio(0),
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m_Set_SyncAudio(0),
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m_Set_FullSpeed(0),
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m_Set_LimitFPS(0),
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m_Set_basic_mode(0),
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m_Set_debugger(0),
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m_Set_log_dir(0),
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m_Set_log_flush(0),
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m_FlushLogs(false),
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m_AudioEnabled(true),
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m_advanced_options(false),
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m_debugger_enabled(false),
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m_Volume(100),
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m_Buffer(4),
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m_SyncAudio(false),
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m_FullSpeed(true)
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{
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memset(m_log_dir, 0, sizeof(m_log_dir));
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RegisterSettings();
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ReadSettings();
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if (m_Set_EnableAudio != 0) { SettingsRegisterChange(true, m_Set_EnableAudio, this, stSettingsChanged); }
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if (m_Set_basic_mode != 0) { SettingsRegisterChange(true, m_Set_basic_mode, this, stSettingsChanged); }
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if (m_Set_debugger != 0) { SettingsRegisterChange(true, m_Set_debugger, this, stSettingsChanged); }
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if (m_Set_log_flush != 0) { SettingsRegisterChange(true, m_Set_log_flush, this, stSettingsChanged); }
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if (m_Set_SyncAudio != 0) { SettingsRegisterChange(true, m_Set_SyncAudio, this, stSettingsChanged); }
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if (m_Set_FullSpeed != 0) { SettingsRegisterChange(true, m_Set_FullSpeed, this, stSettingsChanged); }
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if (m_Set_LimitFPS != 0) { SettingsRegisterChange(true, m_Set_LimitFPS, this, stSettingsChanged); }
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SettingsRegisterChange(false, Set_Volume, this, stSettingsChanged);
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SettingsRegisterChange(false, Set_Buffer, this, stSettingsChanged);
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SettingsRegisterChange(false, Set_Logging_MD5, this, stLogLevelChanged);
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SettingsRegisterChange(false, Set_Logging_Thread, this, stLogLevelChanged);
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SettingsRegisterChange(false, Set_Logging_Path, this, stLogLevelChanged);
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SettingsRegisterChange(false, Set_Logging_InitShutdown, this, stLogLevelChanged);
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SettingsRegisterChange(false, Set_Logging_Interface, this, stLogLevelChanged);
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SettingsRegisterChange(false, Set_Logging_Driver, this, stLogLevelChanged);
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}
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CSettings::~CSettings()
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{
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if (m_Set_EnableAudio != 0) { SettingsUnregisterChange(true, m_Set_EnableAudio, this, stSettingsChanged); }
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if (m_Set_basic_mode != 0) { SettingsUnregisterChange(true, m_Set_basic_mode, this, stSettingsChanged); }
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if (m_Set_debugger != 0) { SettingsUnregisterChange(true, m_Set_debugger, this, stSettingsChanged); }
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if (m_Set_log_flush != 0) { SettingsUnregisterChange(true, m_Set_log_flush, this, stSettingsChanged); }
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if (m_Set_SyncAudio != 0) { SettingsUnregisterChange(true, m_Set_SyncAudio, this, stSettingsChanged); }
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if (m_Set_FullSpeed != 0) { SettingsUnregisterChange(true, m_Set_FullSpeed, this, stSettingsChanged); }
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if (m_Set_LimitFPS != 0) { SettingsUnregisterChange(true, m_Set_LimitFPS, this, stSettingsChanged); }
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SettingsUnregisterChange(false, Set_Volume, this, stSettingsChanged);
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SettingsUnregisterChange(false, Set_Buffer, this, stSettingsChanged);
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SettingsUnregisterChange(false, Set_Logging_MD5, this, stLogLevelChanged);
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SettingsUnregisterChange(false, Set_Logging_Thread, this, stLogLevelChanged);
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SettingsUnregisterChange(false, Set_Logging_Path, this, stLogLevelChanged);
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SettingsUnregisterChange(false, Set_Logging_InitShutdown, this, stLogLevelChanged);
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SettingsUnregisterChange(false, Set_Logging_Interface, this, stLogLevelChanged);
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SettingsUnregisterChange(false, Set_Logging_Driver, this, stLogLevelChanged);
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}
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void CSettings::RegisterSettings(void)
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{
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SetModuleName("default");
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m_Set_SyncViaAudioEnabled = FindSystemSettingId("SyncViaAudioEnabled");
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m_Set_EnableAudio = FindSystemSettingId("Enable Audio");
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m_Set_SyncAudio = FindSystemSettingId("Sync Audio");
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m_Set_FullSpeed = FindSystemSettingId("Full Speed");
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m_Set_LimitFPS = FindSystemSettingId("Limit FPS");
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m_Set_basic_mode = FindSystemSettingId("Basic Mode");
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m_Set_debugger = FindSystemSettingId("Debugger");
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m_Set_log_flush = FindSystemSettingId("Log Auto Flush");
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m_Set_log_dir = FindSystemSettingId("Dir:Log");
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SetModuleName("Audio");
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RegisterSetting(Set_Volume, Data_DWORD_General, "Volume", "Settings", 100, NULL);
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RegisterSetting(Set_Logging_MD5, Data_DWORD_General, "MD5", "Logging", g_ModuleLogLevel[TraceMD5], NULL);
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RegisterSetting(Set_Logging_Thread, Data_DWORD_General, "Thread", "Logging", g_ModuleLogLevel[TraceThread], NULL);
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RegisterSetting(Set_Logging_Path, Data_DWORD_General, "Path", "Logging", g_ModuleLogLevel[TracePath], NULL);
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RegisterSetting(Set_Logging_InitShutdown, Data_DWORD_General, "InitShutdown", "Logging", g_ModuleLogLevel[TraceAudioInitShutdown], NULL);
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RegisterSetting(Set_Logging_Interface, Data_DWORD_General, "Interface", "Logging", g_ModuleLogLevel[TraceAudioInterface], NULL);
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RegisterSetting(Set_Logging_Driver, Data_DWORD_General, "Driver", "Logging", g_ModuleLogLevel[TraceAudioDriver], NULL);
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RegisterSetting(Set_Buffer, Data_DWORD_Game, "Buffer", "", 4, NULL);
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LogLevelChanged();
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}
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void CSettings::SetSyncViaAudioEnabled(bool Enabled)
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{
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if (m_Set_SyncViaAudioEnabled != 0)
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{
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SetSystemSetting(m_Set_SyncViaAudioEnabled, Enabled ? 1 : 0);
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}
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}
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void CSettings::SetAudioEnabled(bool Enabled)
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{
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if (m_Set_EnableAudio != 0)
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{
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SetSystemSetting(m_Set_EnableAudio, Enabled ? 1 : 0);
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}
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}
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void CSettings::SetVolume(uint32_t Volume)
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{
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if (m_Set_EnableAudio != 0)
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{
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SetSetting(Set_Volume, Volume);
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}
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}
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void CSettings::SetBuffer(uint32_t Buffer)
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{
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SetSetting(Set_Buffer, Buffer);
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}
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void CSettings::LogLevelChanged(void)
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{
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g_ModuleLogLevel[TraceMD5] = GetSetting(Set_Logging_MD5);
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g_ModuleLogLevel[TraceThread] = GetSetting(Set_Logging_Thread);
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g_ModuleLogLevel[TracePath] = GetSetting(Set_Logging_Path);
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g_ModuleLogLevel[TraceAudioInitShutdown] = GetSetting(Set_Logging_InitShutdown);
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g_ModuleLogLevel[TraceAudioInterface] = GetSetting(Set_Logging_Interface);
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g_ModuleLogLevel[TraceAudioDriver] = GetSetting(Set_Logging_Driver);
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}
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void CSettings::ReadSettings(void)
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{
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bool bLimitFPS = m_Set_LimitFPS ? GetSystemSetting(m_Set_LimitFPS) != 0 : true;
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m_Volume = GetSetting(Set_Volume);
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m_AudioEnabled = m_Set_EnableAudio ? GetSystemSetting(m_Set_EnableAudio) != 0 : true;
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m_advanced_options = m_Set_basic_mode ? GetSystemSetting(m_Set_basic_mode) == 0 : false;
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m_debugger_enabled = m_advanced_options && m_Set_debugger ? GetSystemSetting(m_Set_debugger) == 1 : false;
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m_Buffer = GetSetting(Set_Buffer);
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m_FullSpeed = m_Set_FullSpeed ? GetSystemSetting(m_Set_FullSpeed) != 0 : false;
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m_SyncAudio = (!m_advanced_options || bLimitFPS);
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if (m_Set_log_dir != 0)
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{
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GetSystemSettingSz(m_Set_log_dir, m_log_dir, sizeof(m_log_dir));
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}
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m_FlushLogs = m_Set_log_flush != 0 ? GetSystemSetting(m_Set_log_flush) != 0 : false;
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}
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void SetupAudioSettings(void)
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{
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if (g_settings == NULL)
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{
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g_settings = new CSettings;
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}
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}
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void CleanupAudioSettings(void)
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{
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if (g_settings)
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{
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delete g_settings;
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g_settings = NULL;
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}
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}
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