project64/Source/Project64-audio/AudioSettings.cpp

177 lines
7.7 KiB
C++

/****************************************************************************
* *
* Project64-audio - A Nintendo 64 audio plugin. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2017 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include <Settings/Settings.h>
#include <Project64-audio/trace.h>
#include "SettingsID.h"
#include "AudioSettings.h"
CSettings * g_settings = NULL;
CSettings::CSettings() :
m_Set_SyncViaAudioEnabled(0),
m_Set_EnableAudio(0),
m_Set_SyncAudio(0),
m_Set_FullSpeed(0),
m_Set_LimitFPS(0),
m_Set_basic_mode(0),
m_Set_debugger(0),
m_Set_log_dir(0),
m_Set_log_flush(0),
m_FlushLogs(false),
m_AudioEnabled(true),
m_advanced_options(false),
m_debugger_enabled(false),
m_Volume(100),
m_Buffer(4),
m_SyncAudio(false),
m_FullSpeed(true)
{
memset(m_log_dir, 0, sizeof(m_log_dir));
RegisterSettings();
ReadSettings();
if (m_Set_EnableAudio != 0) { SettingsRegisterChange(true, m_Set_EnableAudio, this, stSettingsChanged); }
if (m_Set_basic_mode != 0) { SettingsRegisterChange(true, m_Set_basic_mode, this, stSettingsChanged); }
if (m_Set_debugger != 0) { SettingsRegisterChange(true, m_Set_debugger, this, stSettingsChanged); }
if (m_Set_log_flush != 0) { SettingsRegisterChange(true, m_Set_log_flush, this, stSettingsChanged); }
if (m_Set_SyncAudio != 0) { SettingsRegisterChange(true, m_Set_SyncAudio, this, stSettingsChanged); }
if (m_Set_FullSpeed != 0) { SettingsRegisterChange(true, m_Set_FullSpeed, this, stSettingsChanged); }
if (m_Set_LimitFPS != 0) { SettingsRegisterChange(true, m_Set_LimitFPS, this, stSettingsChanged); }
SettingsRegisterChange(false, Set_Volume, this, stSettingsChanged);
SettingsRegisterChange(false, Set_Buffer, this, stSettingsChanged);
SettingsRegisterChange(false, Set_Logging_MD5, this, stLogLevelChanged);
SettingsRegisterChange(false, Set_Logging_Thread, this, stLogLevelChanged);
SettingsRegisterChange(false, Set_Logging_Path, this, stLogLevelChanged);
SettingsRegisterChange(false, Set_Logging_InitShutdown, this, stLogLevelChanged);
SettingsRegisterChange(false, Set_Logging_Interface, this, stLogLevelChanged);
SettingsRegisterChange(false, Set_Logging_Driver, this, stLogLevelChanged);
}
CSettings::~CSettings()
{
if (m_Set_EnableAudio != 0) { SettingsUnregisterChange(true, m_Set_EnableAudio, this, stSettingsChanged); }
if (m_Set_basic_mode != 0) { SettingsUnregisterChange(true, m_Set_basic_mode, this, stSettingsChanged); }
if (m_Set_debugger != 0) { SettingsUnregisterChange(true, m_Set_debugger, this, stSettingsChanged); }
if (m_Set_log_flush != 0) { SettingsUnregisterChange(true, m_Set_log_flush, this, stSettingsChanged); }
if (m_Set_SyncAudio != 0) { SettingsUnregisterChange(true, m_Set_SyncAudio, this, stSettingsChanged); }
if (m_Set_FullSpeed != 0) { SettingsUnregisterChange(true, m_Set_FullSpeed, this, stSettingsChanged); }
if (m_Set_LimitFPS != 0) { SettingsUnregisterChange(true, m_Set_LimitFPS, this, stSettingsChanged); }
SettingsUnregisterChange(false, Set_Volume, this, stSettingsChanged);
SettingsUnregisterChange(false, Set_Buffer, this, stSettingsChanged);
SettingsUnregisterChange(false, Set_Logging_MD5, this, stLogLevelChanged);
SettingsUnregisterChange(false, Set_Logging_Thread, this, stLogLevelChanged);
SettingsUnregisterChange(false, Set_Logging_Path, this, stLogLevelChanged);
SettingsUnregisterChange(false, Set_Logging_InitShutdown, this, stLogLevelChanged);
SettingsUnregisterChange(false, Set_Logging_Interface, this, stLogLevelChanged);
SettingsUnregisterChange(false, Set_Logging_Driver, this, stLogLevelChanged);
}
void CSettings::RegisterSettings(void)
{
SetModuleName("default");
m_Set_SyncViaAudioEnabled = FindSystemSettingId("SyncViaAudioEnabled");
m_Set_EnableAudio = FindSystemSettingId("Enable Audio");
m_Set_SyncAudio = FindSystemSettingId("Sync Audio");
m_Set_FullSpeed = FindSystemSettingId("Full Speed");
m_Set_LimitFPS = FindSystemSettingId("Limit FPS");
m_Set_basic_mode = FindSystemSettingId("Basic Mode");
m_Set_debugger = FindSystemSettingId("Debugger");
m_Set_log_flush = FindSystemSettingId("Log Auto Flush");
m_Set_log_dir = FindSystemSettingId("Dir:Log");
SetModuleName("Audio");
RegisterSetting(Set_Volume, Data_DWORD_General, "Volume", "Settings", 100, NULL);
RegisterSetting(Set_Logging_MD5, Data_DWORD_General, "MD5", "Logging", g_ModuleLogLevel[TraceMD5], NULL);
RegisterSetting(Set_Logging_Thread, Data_DWORD_General, "Thread", "Logging", g_ModuleLogLevel[TraceThread], NULL);
RegisterSetting(Set_Logging_Path, Data_DWORD_General, "Path", "Logging", g_ModuleLogLevel[TracePath], NULL);
RegisterSetting(Set_Logging_InitShutdown, Data_DWORD_General, "InitShutdown", "Logging", g_ModuleLogLevel[TraceAudioInitShutdown], NULL);
RegisterSetting(Set_Logging_Interface, Data_DWORD_General, "Interface", "Logging", g_ModuleLogLevel[TraceAudioInterface], NULL);
RegisterSetting(Set_Logging_Driver, Data_DWORD_General, "Driver", "Logging", g_ModuleLogLevel[TraceAudioDriver], NULL);
RegisterSetting(Set_Buffer, Data_DWORD_Game, "Buffer", "", 4, NULL);
LogLevelChanged();
}
void CSettings::SetSyncViaAudioEnabled(bool Enabled)
{
if (m_Set_SyncViaAudioEnabled != 0)
{
SetSystemSetting(m_Set_SyncViaAudioEnabled, Enabled ? 1 : 0);
}
}
void CSettings::SetAudioEnabled(bool Enabled)
{
if (m_Set_EnableAudio != 0)
{
SetSystemSetting(m_Set_EnableAudio, Enabled ? 1 : 0);
}
}
void CSettings::SetVolume(uint32_t Volume)
{
if (m_Set_EnableAudio != 0)
{
SetSetting(Set_Volume, Volume);
}
}
void CSettings::SetBuffer(uint32_t Buffer)
{
SetSetting(Set_Buffer, Buffer);
}
void CSettings::LogLevelChanged(void)
{
g_ModuleLogLevel[TraceMD5] = GetSetting(Set_Logging_MD5);
g_ModuleLogLevel[TraceThread] = GetSetting(Set_Logging_Thread);
g_ModuleLogLevel[TracePath] = GetSetting(Set_Logging_Path);
g_ModuleLogLevel[TraceAudioInitShutdown] = GetSetting(Set_Logging_InitShutdown);
g_ModuleLogLevel[TraceAudioInterface] = GetSetting(Set_Logging_Interface);
g_ModuleLogLevel[TraceAudioDriver] = GetSetting(Set_Logging_Driver);
}
void CSettings::ReadSettings(void)
{
bool bLimitFPS = m_Set_LimitFPS ? GetSystemSetting(m_Set_LimitFPS) != 0 : true;
m_Volume = GetSetting(Set_Volume);
m_AudioEnabled = m_Set_EnableAudio ? GetSystemSetting(m_Set_EnableAudio) != 0 : true;
m_advanced_options = m_Set_basic_mode ? GetSystemSetting(m_Set_basic_mode) == 0 : false;
m_debugger_enabled = m_advanced_options && m_Set_debugger ? GetSystemSetting(m_Set_debugger) == 1 : false;
m_Buffer = GetSetting(Set_Buffer);
m_FullSpeed = m_Set_FullSpeed ? GetSystemSetting(m_Set_FullSpeed) != 0 : false;
m_SyncAudio = (!m_advanced_options || bLimitFPS);
if (m_Set_log_dir != 0)
{
GetSystemSettingSz(m_Set_log_dir, m_log_dir, sizeof(m_log_dir));
}
m_FlushLogs = m_Set_log_flush != 0 ? GetSystemSetting(m_Set_log_flush) != 0 : false;
}
void SetupAudioSettings(void)
{
if (g_settings == NULL)
{
g_settings = new CSettings;
}
}
void CleanupAudioSettings(void)
{
if (g_settings)
{
delete g_settings;
g_settings = NULL;
}
}