74 lines
3.0 KiB
C++
74 lines
3.0 KiB
C++
#include "stdafx.h"
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int CN64SystemSettings::m_RefCount = 0;
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bool CN64SystemSettings::m_bShowCPUPer;
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bool CN64SystemSettings::m_bProfiling;
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bool CN64SystemSettings::m_bBasicMode;
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bool CN64SystemSettings::m_bLimitFPS;
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bool CN64SystemSettings::m_bShowDListAListCount;
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bool CN64SystemSettings::m_bFixedAudio;
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bool CN64SystemSettings::m_bSyncToAudio;
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bool CN64SystemSettings::m_bDisplayFrameRate;
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bool CN64SystemSettings::m_bFastSP;
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bool CN64SystemSettings::m_b32Bit;
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CN64SystemSettings::CN64SystemSettings()
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{
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m_RefCount += 1;
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if (m_RefCount == 1)
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{
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_Settings->RegisterChangeCB(UserInterface_BasicMode,NULL,RefreshSettings);
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_Settings->RegisterChangeCB(UserInterface_ShowCPUPer,NULL,RefreshSettings);
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_Settings->RegisterChangeCB(UserInterface_DisplayFrameRate,NULL,RefreshSettings);
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_Settings->RegisterChangeCB(Debugger_ProfileCode,NULL,RefreshSettings);
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_Settings->RegisterChangeCB(Debugger_ShowDListAListCount,NULL,RefreshSettings);
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_Settings->RegisterChangeCB(GameRunning_LimitFPS,NULL,RefreshSettings);
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_Settings->RegisterChangeCB(Game_FixedAudio,NULL,RefreshSettings);
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_Settings->RegisterChangeCB(Game_SyncViaAudio,NULL,RefreshSettings);
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_Settings->RegisterChangeCB(Game_32Bit,NULL,RefreshSettings);
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_Settings->RegisterChangeCB(Game_FastSP,NULL,RefreshSettings);
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RefreshSettings(NULL);
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}
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}
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CN64SystemSettings::~CN64SystemSettings()
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{
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m_RefCount -= 1;
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if (m_RefCount == 0)
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{
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_Settings->UnregisterChangeCB(UserInterface_BasicMode,NULL,RefreshSettings);
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_Settings->UnregisterChangeCB(UserInterface_DisplayFrameRate,NULL,RefreshSettings);
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_Settings->UnregisterChangeCB(UserInterface_ShowCPUPer,NULL,RefreshSettings);
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_Settings->UnregisterChangeCB(Debugger_ProfileCode,NULL,RefreshSettings);
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_Settings->UnregisterChangeCB(Debugger_ShowDListAListCount,NULL,RefreshSettings);
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_Settings->UnregisterChangeCB(GameRunning_LimitFPS,NULL,RefreshSettings);
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_Settings->UnregisterChangeCB(Game_FixedAudio,NULL,RefreshSettings);
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_Settings->UnregisterChangeCB(Game_SyncViaAudio,NULL,RefreshSettings);
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_Settings->UnregisterChangeCB(Game_32Bit,NULL,RefreshSettings);
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_Settings->UnregisterChangeCB(Game_FastSP,NULL,RefreshSettings);
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}
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}
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void CN64SystemSettings::RefreshSettings(void *)
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{
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m_bBasicMode = _Settings->LoadBool(UserInterface_BasicMode);
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m_bDisplayFrameRate = _Settings->LoadBool(UserInterface_DisplayFrameRate);
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m_bShowCPUPer = _Settings->LoadBool(UserInterface_ShowCPUPer);
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m_bProfiling = _Settings->LoadBool(Debugger_ProfileCode);
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m_bShowDListAListCount = _Settings->LoadBool(Debugger_ShowDListAListCount);
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m_bLimitFPS = _Settings->LoadBool(GameRunning_LimitFPS);
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m_bFixedAudio = _Settings->LoadBool(Game_FixedAudio);
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m_bSyncToAudio = m_bFixedAudio ? _Settings->LoadBool(Game_SyncViaAudio) : false;
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m_b32Bit = _Settings->LoadBool(Game_32Bit);
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m_bFastSP = _Settings->LoadBool(Game_FastSP);
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}
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