100 lines
3.3 KiB
C++
100 lines
3.3 KiB
C++
/****************************************************************************
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* *
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* Project64 - A Nintendo 64 emulator. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2012 Project64. All rights reserved. *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* *
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****************************************************************************/
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#pragma once
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#include <string>
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#include <Common/stdtypes.h>
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enum UISettingID
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{
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//information - temp keys
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Info_ShortCutsChanged,
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//Support Files
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SupportFile_ShortCuts,
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SupportFile_ShortCutsDefault,
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//Settings location
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Setting_PluginPageFirst,
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Setting_DisableScrSaver,
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Setting_AutoSleep,
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Setting_AutoFullscreen,
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//RDB TLB Settings
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Rdb_Status,
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Rdb_NotesCore,
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Rdb_NotesPlugin,
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//User Interface
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UserInterface_InFullScreen,
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UserInterface_MainWindowTop,
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UserInterface_MainWindowLeft,
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UserInterface_AlwaysOnTop,
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RomBrowser_Enabled,
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RomBrowser_ColoumnsChanged,
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RomBrowser_Top,
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RomBrowser_Left,
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RomBrowser_Width,
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RomBrowser_Height,
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RomBrowser_PosIndex,
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RomBrowser_WidthIndex,
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RomBrowser_SortFieldIndex,
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RomBrowser_SortAscendingIndex,
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RomBrowser_Maximized,
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//Directory Info
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Directory_LastSave,
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Directory_RecentGameDirCount,
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Directory_RecentGameDirIndex,
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//Recent Game
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File_RecentGameFileCount,
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File_RecentGameFileIndex,
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//Support Window
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SupportWindows_RunCount,
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//Debugger UI window positions and sizes
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DebuggerUI_CommandsPos,
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DebuggerUI_MemoryPos,
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DebuggerUI_MemoryDumpPos,
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DebuggerUI_MemorySearchPos,
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DebuggerUI_DMALogPos,
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DebuggerUI_CPULogPos,
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DebuggerUI_ScriptsPos,
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DebuggerUI_StackPos,
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DebuggerUI_StackTracePos,
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DebuggerUI_SymbolsPos,
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DebuggerUI_TLBPos,
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DebuggerUI_ExceptionBPPos
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};
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float DPIScale(void);
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void RegisterUISettings (void);
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void UISettingsSaveBool(UISettingID Type, bool Value);
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void UISettingsSaveBoolIndex(UISettingID Type, int32_t index, bool Value);
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void UISettingsSaveDword(UISettingID Type, uint32_t Value);
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void UISettingsSaveDwordIndex(UISettingID Type, int32_t index, uint32_t Value);
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void UISettingsSaveString(UISettingID Type, const std::string & Value);
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void UISettingsSaveStringIndex(UISettingID Type, int32_t index, const std::string & Value);
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void UISettingsDeleteSettingIndex(UISettingID Type, int32_t index);
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bool UISettingsLoadBool(UISettingID Type);
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bool UISettingsLoadBoolIndex(UISettingID Type, int32_t index);
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uint32_t UISettingsLoadDword(UISettingID Type);
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bool UISettingsLoadDword(UISettingID Type, uint32_t & Value);
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bool UISettingsLoadDwordIndex(UISettingID Type, int index, uint32_t & Value);
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bool UISettingsLoadStringIndex(UISettingID Type, int32_t index, std::string & Value);
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std::string UISettingsLoadStringIndex(UISettingID Type, int32_t index);
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std::string UISettingsLoadStringVal(UISettingID Type);
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bool UISettingsLoadStringVal(UISettingID Type, char * Buffer, int32_t BufferSize);
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