480 lines
13 KiB
C++
480 lines
13 KiB
C++
// Project64 - A Nintendo 64 emulator
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// http://www.pj64-emu.com/
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// Copyright(C) 2001-2021 Project64
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// Copyright(C) 2007 Hiroshi Morii
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// Copyright(C) 2003 Rice1964
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// GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html
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#include "TxUtil.h"
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#include "TxDbg.h"
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#include <zlib/zlib.h>
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#include <malloc.h>
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#include <stdlib.h>
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#include <Project64-video/Renderer/types.h>
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#ifdef _WIN32
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#include <windows.h>
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#endif
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/*
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* External libraries
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******************************************************************************/
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TxLoadLib::TxLoadLib()
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{
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_tx_compress_dxtn = tx_compress_dxtn;
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_tx_compress_fxt1 = fxt1_encode;
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}
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TxLoadLib::~TxLoadLib()
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{
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}
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fxtCompressTexFuncExt TxLoadLib::getfxtCompressTexFuncExt()
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{
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return _tx_compress_fxt1;
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}
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dxtCompressTexFuncExt TxLoadLib::getdxtCompressTexFuncExt()
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{
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return _tx_compress_dxtn;
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}
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/*
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* Utilities
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******************************************************************************/
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uint32 TxUtil::checksumTx(uint8 *src, int width, int height, uint16 format)
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{
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int dataSize = sizeofTx(width, height, format);
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/* for now we use adler32 if something else is better
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* we can simply swtich later
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*/
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/* return (dataSize ? Adler32(src, dataSize, 1) : 0); */
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/* zlib crc32 */
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return (dataSize ? crc32(crc32(0L, Z_NULL, 0), src, dataSize) : 0);
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}
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int TxUtil::sizeofTx(int width, int height, uint16 format)
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{
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int dataSize = 0;
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/* a lookup table for the shifts would be better */
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switch (format) {
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case GFX_TEXFMT_ARGB_CMP_FXT1:
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dataSize = (((width + 0x7) & ~0x7) * ((height + 0x3) & ~0x3)) >> 1;
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break;
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case GFX_TEXFMT_ARGB_CMP_DXT1:
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dataSize = (((width + 0x3) & ~0x3) * ((height + 0x3) & ~0x3)) >> 1;
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break;
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case GFX_TEXFMT_ARGB_CMP_DXT3:
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case GFX_TEXFMT_ARGB_CMP_DXT5:
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dataSize = ((width + 0x3) & ~0x3) * ((height + 0x3) & ~0x3);
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break;
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case GFX_TEXFMT_ALPHA_INTENSITY_44:
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case GFX_TEXFMT_ALPHA_8:
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case GFX_TEXFMT_INTENSITY_8:
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case GFX_TEXFMT_P_8:
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dataSize = width * height;
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break;
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case GFX_TEXFMT_ARGB_4444:
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case GFX_TEXFMT_ARGB_1555:
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case GFX_TEXFMT_RGB_565:
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case GFX_TEXFMT_ALPHA_INTENSITY_88:
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dataSize = (width * height) << 1;
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break;
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case GFX_TEXFMT_ARGB_8888:
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dataSize = (width * height) << 2;
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break;
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default:
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/* unsupported format */
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DBG_INFO(80, "Error: cannot get size. unsupported gfmt:%x\n", format);
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;
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}
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return dataSize;
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}
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uint32 TxUtil::checksum(uint8 *src, int width, int height, int size, int rowStride)
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{
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/* Rice CRC32 for now. We can switch this to Jabo MD5 or
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* any other custom checksum.
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* TODO: use *_HIRESTEXTURE option. */
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if (!src) return 0;
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return RiceCRC32(src, width, height, size, rowStride);
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}
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uint64_t TxUtil::checksum64(uint8 *src, int width, int height, int size, int rowStride, uint8 *palette)
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{
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/* Rice CRC32 for now. We can switch this to Jabo MD5 or
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* any other custom checksum.
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* TODO: use *_HIRESTEXTURE option. */
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/* Returned value is 64bits: hi=palette crc32 low=texture crc32 */
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if (!src) return 0;
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uint64_t crc64Ret = 0;
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if (palette)
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{
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uint32 crc32 = 0, cimax = 0;
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switch (size & 0xff)
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{
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case 1:
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if (RiceCRC32_CI8(src, width, height, size, rowStride, &crc32, &cimax))
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{
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crc64Ret = (uint64_t)RiceCRC32(palette, cimax + 1, 1, 2, 512);
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crc64Ret <<= 32;
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crc64Ret |= (uint64_t)crc32;
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}
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break;
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case 0:
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if (RiceCRC32_CI4(src, width, height, size, rowStride, &crc32, &cimax))
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{
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crc64Ret = (uint64_t)RiceCRC32(palette, cimax + 1, 1, 2, 32);
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crc64Ret <<= 32;
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crc64Ret |= (uint64_t)crc32;
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}
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}
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}
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if (!crc64Ret)
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{
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crc64Ret = (uint64_t)RiceCRC32(src, width, height, size, rowStride);
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}
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return crc64Ret;
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}
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/*
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** Computes Adler32 checksum for a stream of data.
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**
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** From the specification found in RFC 1950: (ZLIB Compressed Data Format
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** Specification version 3.3)
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**
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** ADLER32 (Adler-32 checksum) This contains a checksum value of the
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** uncompressed data (excluding any dictionary data) computed according to
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** Adler-32 algorithm. This algorithm is a 32-bit extension and improvement
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** of the Fletcher algorithm, used in the ITU-T X.224 / ISO 8073 standard.
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**
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** Adler-32 is composed of two sums accumulated per byte: s1 is the sum of
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** all bytes, s2 is the sum of all s1 values. Both sums are done modulo
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** 65521. s1 is initialized to 1, s2 to zero. The Adler-32 checksum is stored
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** as s2*65536 + s1 in most-significant-byte first (network) order.
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**
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** 8.2. The Adler-32 algorithm
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**
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** The Adler-32 algorithm is much faster than the CRC32 algorithm yet still
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** provides an extremely low probability of undetected errors.
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**
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** The modulo on unsigned long accumulators can be delayed for 5552 bytes,
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** so the modulo operation time is negligible. If the bytes are a, b, c,
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** the second sum is 3a + 2b + c + 3, and so is position and order sensitive,
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** unlike the first sum, which is just a checksum. That 65521 is prime is
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** important to avoid a possible large class of two-byte errors that leave
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** the check unchanged. (The Fletcher checksum uses 255, which is not prime
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** and which also makes the Fletcher check insensitive to single byte
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** changes 0 <-> 255.)
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**
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** The sum s1 is initialized to 1 instead of zero to make the length of
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** the sequence part of s2, so that the length does not have to be checked
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** separately. (Any sequence of zeroes has a Fletcher checksum of zero.)
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*/
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uint32 TxUtil::Adler32(const uint8* data, int Len, uint32 dwAdler32)
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{
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/* zlib adler32 */
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return adler32(dwAdler32, data, Len);
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}
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uint32 TxUtil::Adler32(const uint8* src, int width, int height, int size, int rowStride)
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{
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int i;
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uint32 ret = 1;
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uint32 width_in_bytes = width * size;
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for (i = 0; i < height; i++)
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{
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ret = Adler32(src, width_in_bytes, ret);
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src += rowStride;
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}
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return ret;
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}
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// rotate left
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template<class T> static T __ROL__(T value, unsigned int count)
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{
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const unsigned int nbits = sizeof(T) * 8;
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count %= nbits;
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T high = value >> (nbits - count);
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value <<= count;
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value |= high;
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return value;
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}
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/* Rice CRC32 for hires texture packs */
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/* NOTE: The following is used in Glide64 to calculate the CRC32
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* for Rice hires texture packs.
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*
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* BYTE* addr = (BYTE*)(gfx.RDRAM +
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* rdp.addr[rdp.tiles(tile).t_mem] +
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* (rdp.tiles(tile).ul_t * bpl) +
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* (((rdp.tiles(tile).ul_s<<rdp.tiles(tile).size)+1)>>1));
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* RiceCRC32(addr,
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* rdp.tiles(tile).width,
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* rdp.tiles(tile).height,
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* (unsigned short)(rdp.tiles(tile).format << 8 | rdp.tiles(tile).size),
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* bpl);
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*/
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uint32 TxUtil::RiceCRC32(const uint8* src, int width, int height, int size, int rowStride)
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{
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const uint8_t *row;
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uint32_t crc32Ret;
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int cur_height;
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uint32_t pos;
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uint32_t word;
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uint32_t word_hash = 0;
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uint32_t tmp;
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const uint32_t bytes_per_width = ((width << size) + 1) >> 1;
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row = src;
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crc32Ret = 0;
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for (cur_height = height - 1; cur_height >= 0; cur_height--)
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{
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for (pos = bytes_per_width - 4; pos < 0x80000000u; pos -= 4)
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{
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word = *(uint32_t *)&row[pos];
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word_hash = pos ^ word;
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tmp = __ROL__(crc32Ret, 4);
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crc32Ret = word_hash + tmp;
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}
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crc32Ret += cur_height ^ word_hash;
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row += rowStride;
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}
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return crc32Ret;
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}
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bool TxUtil::RiceCRC32_CI4(const uint8* src, int width, int height, int size, int rowStride, uint32* crc32, uint32* cimax)
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{
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const uint8_t *row;
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uint32_t crc32Ret;
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uint32_t cimaxRet;
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int cur_height;
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uint32_t pos;
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uint32_t word;
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uint32_t word_hash = 0;
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uint32_t tmp;
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const uint32_t bytes_per_width = ((width << size) + 1) >> 1;
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row = src;
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crc32Ret = 0;
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cimaxRet = 0;
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for (cur_height = height - 1; cur_height >= 0; cur_height--)
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{
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for (pos = bytes_per_width - 4; pos < 0x80000000u; pos -= 4)
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{
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word = *(uint32_t *)&row[pos];
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if (cimaxRet != 15)
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{
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if ((word & 0xF) >= cimaxRet)
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cimaxRet = word & 0xF;
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if ((uint32_t)((uint8_t)word >> 4) >= cimaxRet)
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cimaxRet = (uint8_t)word >> 4;
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if (((word >> 8) & 0xF) >= cimaxRet)
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cimaxRet = (word >> 8) & 0xF;
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if ((uint32_t)((uint16_t)word >> 12) >= cimaxRet)
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cimaxRet = (uint16_t)word >> 12;
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if (((word >> 16) & 0xF) >= cimaxRet)
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cimaxRet = (word >> 16) & 0xF;
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if (((word >> 20) & 0xF) >= cimaxRet)
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cimaxRet = (word >> 20) & 0xF;
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if (((word >> 24) & 0xF) >= cimaxRet)
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cimaxRet = (word >> 24) & 0xF;
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if (word >> 28 >= cimaxRet)
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cimaxRet = word >> 28;
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}
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word_hash = pos ^ word;
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tmp = __ROL__(crc32Ret, 4);
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crc32Ret = word_hash + tmp;
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}
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crc32Ret += cur_height ^ word_hash;
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row += rowStride;
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}
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*crc32 = crc32Ret;
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*cimax = cimaxRet;
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return 1;
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}
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bool TxUtil::RiceCRC32_CI8(const uint8* src, int width, int height, int size, int rowStride, uint32* crc32, uint32* cimax)
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{
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const uint8_t *row;
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uint32_t crc32Ret;
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uint32_t cimaxRet;
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int cur_height;
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uint32_t pos;
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uint32_t word;
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uint32_t word_hash = 0;
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uint32_t tmp;
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const uint32_t bytes_per_width = ((width << size) + 1) >> 1;
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row = src;
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crc32Ret = 0;
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cimaxRet = 0;
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for (cur_height = height - 1; cur_height >= 0; cur_height--)
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{
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for (pos = bytes_per_width - 4; pos < 0x80000000u; pos -= 4)
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{
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word = *(uint32_t *)&row[pos];
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if (cimaxRet != 255)
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{
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if ((uint8_t)word >= cimaxRet)
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cimaxRet = (uint8_t)word;
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if ((uint32_t)((uint16_t)word >> 8) >= cimaxRet)
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cimaxRet = (uint16_t)word >> 8;
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if (((word >> 16) & 0xFF) >= cimaxRet)
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cimaxRet = (word >> 16) & 0xFF;
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if (word >> 24 >= cimaxRet)
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cimaxRet = word >> 24;
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}
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word_hash = pos ^ word;
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tmp = __ROL__(crc32Ret, 4);
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crc32Ret = word_hash + tmp;
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}
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crc32Ret += cur_height ^ word_hash;
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row += rowStride;
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}
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*crc32 = crc32Ret;
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*cimax = cimaxRet;
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return 1;
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}
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int TxUtil::log2(int num)
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{
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#if defined(__GNUC__)
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return __builtin_ctz(num);
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#elif defined(_MSC_VER) && _MSC_VER >= 1400
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uint32_t i;
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_BitScanForward((unsigned long *)&i, num);
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return i;
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#elif defined(__MSC__)
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__asm {
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mov eax, dword ptr[num];
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bsr eax, eax;
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mov dword ptr[i], eax;
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}
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#else
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switch (num) {
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case 1: return 0;
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case 2: return 1;
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case 4: return 2;
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case 8: return 3;
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case 16: return 4;
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case 32: return 5;
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case 64: return 6;
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case 128: return 7;
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case 256: return 8;
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case 512: return 9;
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case 1024: return 10;
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case 2048: return 11;
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}
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#endif
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}
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int TxUtil::grLodLog2(int w, int h)
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{
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return (w >= h ? log2(w) : log2(h));
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}
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int TxUtil::grAspectRatioLog2(int w, int h)
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{
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return (w >= h ? log2(w / h) : -log2(h / w));
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}
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int TxUtil::getNumberofProcessors()
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{
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int numcore = 1, ret;
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#ifdef _WIN32
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#ifndef _SC_NPROCESSORS_ONLN
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SYSTEM_INFO info;
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GetSystemInfo(&info);
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#define sysconf(a) info.dwNumberOfProcessors
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#define _SC_NPROCESSORS_ONLN
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#endif
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#endif
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#ifdef _SC_NPROCESSORS_ONLN
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ret = sysconf(_SC_NPROCESSORS_CONF);
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if (ret >= 1) {
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numcore = ret;
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}
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ret = sysconf(_SC_NPROCESSORS_ONLN);
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if (ret < 1) {
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numcore = ret;
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}
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#endif
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return numcore;
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}
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/*
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* Memory buffers for texture manipulations
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******************************************************************************/
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TxMemBuf::TxMemBuf()
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{
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int i;
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for (i = 0; i < 2; i++) {
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_tex[i] = NULL;
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_size[i] = 0;
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}
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}
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TxMemBuf::~TxMemBuf()
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{
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shutdown();
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}
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bool TxMemBuf::init(int maxwidth, int maxheight)
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{
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int i;
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for (i = 0; i < 2; i++)
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{
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if (!_tex[i])
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{
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_tex[i] = (uint8 *)malloc(maxwidth * maxheight * 4);
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_size[i] = maxwidth * maxheight * 4;
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}
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if (!_tex[i])
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{
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shutdown();
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return 0;
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}
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}
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return 1;
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}
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void TxMemBuf::shutdown()
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{
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int i;
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for (i = 0; i < 2; i++) {
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if (_tex[i]) free(_tex[i]);
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_tex[i] = NULL;
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_size[i] = 0;
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}
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}
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uint8* TxMemBuf::get(unsigned int num)
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{
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return ((num < 2) ? _tex[num] : NULL);
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}
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uint32 TxMemBuf::size_of(unsigned int num)
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{
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return ((num < 2) ? _size[num] : 0);
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} |