38 lines
1.4 KiB
C
38 lines
1.4 KiB
C
#if defined(__cplusplus)
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extern "C" {
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#endif
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// Get Settings, take a setting id
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unsigned int GetSetting ( short SettingID );
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unsigned int GetSystemSetting ( short SettingID );
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const char * GetSettingSz ( short SettingID, char * Buffer, int BufferLen );
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// Set a settings value
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void SetSetting ( short SettingID, unsigned int Value );
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void SetSettingSz ( short SettingID, const char * Value );
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// enum's
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enum SETTING_DATA_TYPE {
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Data_DWORD_General = 0, // A unsigned int setting used anywhere
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Data_String_General = 1, // A string setting used anywhere
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Data_DWORD_Game = 2, // A unsigned int associated with the current game
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Data_String_Game = 3, // A string associated with the current game
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Data_DWORD_RDB = 4, // A unsigned int associated with the current game in the rom database
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Data_String_RDB = 5, // A string associated with the current game in the rom database
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};
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// set other information about different settings
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BOOL SettingsInitilized ( void );
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void SetModuleName ( const char * Name );
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void RegisterSetting ( short SettingID, SETTING_DATA_TYPE Type, const char * Name, const char * Category,
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unsigned int DefaultDW, const char * DefaultStr );
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ULONG FindSystemSettingId ( const char * Name );
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// this must be implemented to be notified when a setting is used but has not been set up
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void UseUnregisteredSetting (int SettingID);
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#if defined(__cplusplus)
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}
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#endif
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