418 lines
16 KiB
C
418 lines
16 KiB
C
/***************************************************************************
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* *
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* Project64-video - A Nintendo 64 gfx plugin. *
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* http://www.pj64-emu.com/ *
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* Copyright (C) 2017 Project64. All rights reserved. *
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* Copyright (C) 2003-2009 Sergey 'Gonetz' Lipski *
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* Copyright (C) 2002 Dave2001 *
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* *
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* License: *
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* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
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* version 2 of the License, or (at your option) any later version. *
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* *
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****************************************************************************/
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#pragma once
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#include <stdio.h>
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#include <fstream>
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#include <stdlib.h>
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#include <stddef.h> // offsetof
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#include <Common/MemTest.h>
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#include "Config.h"
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#include "Settings.h"
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#include "rdp.h"
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#if defined __VISUALC__
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#define GLIDE64_TRY __try
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#define GLIDE64_CATCH __except (EXCEPTION_EXECUTE_HANDLER)
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#else
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#define GLIDE64_TRY try
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#define GLIDE64_CATCH catch (...)
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#endif
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#if defined(__cplusplus)
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extern "C" {
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#endif
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//********
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// Logging
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// ********************************
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// ** TAKE OUT BEFORE RELEASE!!! **
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//#define LOG_UCODE
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// note that some of these things are inserted/removed
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// from within the code & may not be changed by this define.
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// ********************************
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//#define CATCH_EXCEPTIONS // catch exceptions so it doesn't freeze and will report
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// "The gfx plugin has caused an exception" instead.
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// Usually enabled
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#define LARGE_TEXTURE_HANDLING // allow large-textured objects to be split?
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extern unsigned int BMASK;
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extern uint32_t update_screen_count;
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extern int GfxInitDone;
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extern bool g_romopen;
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extern int to_fullscreen;
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extern int ev_fullscreen;
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extern int exception;
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int InitGfx();
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void ReleaseGfx();
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// The highest 8 bits are the segment # (1-16), and the lower 24 bits are the offset to
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// add to it.
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__inline uint32_t segoffset(uint32_t so)
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{
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return (rdp.segment[(so >> 24) & 0x0f] + (so&BMASK))&BMASK;
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}
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/* Plugin types */
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#define PLUGIN_TYPE_GFX 2
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#ifdef _WIN32
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#define EXPORT extern "C" __declspec(dllexport)
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#define CALL __cdecl
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#else
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#define EXPORT __attribute__((visibility("default")))
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#define CALL
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#endif
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/***** Structures *****/
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typedef struct
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{
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uint16_t Version; /* Set to 0x0103 */
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uint16_t Type; /* Set to PLUGIN_TYPE_GFX */
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char Name[100]; /* Name of the DLL */
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/* If DLL supports memory these memory options then set them to TRUE or FALSE
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if it does not support it */
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int NormalMemory; /* a normal uint8_t array */
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int MemoryBswaped; /* a normal uint8_t array where the memory has been pre
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bswap on a dword (32 bits) boundry */
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} PLUGIN_INFO;
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typedef struct
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{
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void * hWnd; /* Render window */
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void * hStatusBar; /* if render window does not have a status bar then this is NULL */
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int32_t MemoryBswaped; // If this is set to TRUE, then the memory has been pre
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// bswap on a dword (32 bits) boundry
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// eg. the first 8 bytes are stored like this:
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// 4 3 2 1 8 7 6 5
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uint8_t * HEADER; // This is the rom header (first 40h bytes of the rom
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// This will be in the same memory format as the rest of the memory.
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uint8_t * RDRAM;
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uint8_t * DMEM;
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uint8_t * IMEM;
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uint32_t * MI_INTR_REG;
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uint32_t * DPC_START_REG;
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uint32_t * DPC_END_REG;
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uint32_t * DPC_CURRENT_REG;
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uint32_t * DPC_STATUS_REG;
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uint32_t * DPC_CLOCK_REG;
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uint32_t * DPC_BUFBUSY_REG;
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uint32_t * DPC_PIPEBUSY_REG;
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uint32_t * DPC_TMEM_REG;
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uint32_t * VI_STATUS_REG;
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uint32_t * VI_ORIGIN_REG;
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uint32_t * VI_WIDTH_REG;
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uint32_t * VI_INTR_REG;
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uint32_t * VI_V_CURRENT_LINE_REG;
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uint32_t * VI_TIMING_REG;
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uint32_t * VI_V_SYNC_REG;
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uint32_t * VI_H_SYNC_REG;
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uint32_t * VI_LEAP_REG;
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uint32_t * VI_H_START_REG;
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uint32_t * VI_V_START_REG;
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uint32_t * VI_V_BURST_REG;
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uint32_t * VI_X_SCALE_REG;
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uint32_t * VI_Y_SCALE_REG;
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void(*CheckInterrupts)(void);
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#ifdef ANDROID
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void(CALL *SwapBuffers)(void);
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#endif
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} GFX_INFO;
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extern GFX_INFO gfx;
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extern bool no_dlist;
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/******************************************************************
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Function: CaptureScreen
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Purpose: This function dumps the current frame to a file
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input: pointer to the directory to save the file to
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output: none
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*******************************************************************/
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EXPORT void CALL CaptureScreen(char * Directory);
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/******************************************************************
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Function: ChangeWindow
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Purpose: to change the window between fullscreen and window
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mode. If the window was in fullscreen this should
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change the screen to window mode and vice vesa.
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL ChangeWindow(void);
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/******************************************************************
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Function: CloseDLL
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Purpose: This function is called when the emulator is closing
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down allowing the dll to de-initialise.
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL CloseDLL(void);
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/******************************************************************
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Function: DllAbout
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Purpose: This function is optional function that is provided
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to give further information about the DLL.
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input: a handle to the window that calls this function
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output: none
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*******************************************************************/
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EXPORT void CALL DllAbout(void * hParent);
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/******************************************************************
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Function: DllConfig
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Purpose: This function is optional function that is provided
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to allow the user to configure the dll
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input: a handle to the window that calls this function
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output: none
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*******************************************************************/
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EXPORT void CALL DllConfig(void * hParent);
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/******************************************************************
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Function: DllTest
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Purpose: This function is optional function that is provided
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to allow the user to test the dll
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input: a handle to the window that calls this function
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output: none
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*******************************************************************/
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EXPORT void CALL DllTest(void * hParent);
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/******************************************************************
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Function: DrawScreen
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Purpose: This function is called when the emulator receives a
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WM_PAINT message. This allows the gfx to fit in when
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it is being used in the desktop.
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL DrawScreen(void);
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/******************************************************************
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Function: GetDllInfo
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Purpose: This function allows the emulator to gather information
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about the dll by filling in the PluginInfo structure.
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input: a pointer to a PLUGIN_INFO stucture that needs to be
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filled by the function. (see def above)
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output: none
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*******************************************************************/
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EXPORT void CALL GetDllInfo(PLUGIN_INFO * PluginInfo);
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/******************************************************************
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Function: InitiateGFX
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Purpose: This function is called when the DLL is started to give
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information from the emulator that the n64 graphics
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uses. This is not called from the emulation thread.
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Input: Gfx_Info is passed to this function which is defined
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above.
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Output: TRUE on success
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FALSE on failure to initialise
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** note on interrupts **:
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To generate an interrupt set the appropriate bit in MI_INTR_REG
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and then call the function CheckInterrupts to tell the emulator
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that there is a waiting interrupt.
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*******************************************************************/
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EXPORT int CALL InitiateGFX(GFX_INFO Gfx_Info);
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/******************************************************************
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Function: MoveScreen
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Purpose: This function is called in response to the emulator
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receiving a WM_MOVE passing the xpos and ypos passed
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from that message.
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input: xpos - the x-coordinate of the upper-left corner of the
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client area of the window.
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ypos - y-coordinate of the upper-left corner of the
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client area of the window.
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output: none
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*******************************************************************/
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EXPORT void CALL MoveScreen(int xpos, int ypos);
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/******************************************************************
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Function: ProcessDList
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Purpose: This function is called when there is a Dlist to be
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processed. (High level GFX list)
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL ProcessDList(void);
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/******************************************************************
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Function: ProcessRDPList
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Purpose: This function is called when there is a Dlist to be
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processed. (Low level GFX list)
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL ProcessRDPList(void);
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/******************************************************************
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Function: RomClosed
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Purpose: This function is called when a rom is closed.
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL RomClosed(void);
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/******************************************************************
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Function: RomOpen
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Purpose: This function is called when a rom is open. (from the
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emulation thread)
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL RomOpen(void);
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/******************************************************************
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Function: ShowCFB
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Purpose: Useally once Dlists are started being displayed, cfb is
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ignored. This function tells the dll to start displaying
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them again.
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL ShowCFB(void);
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/******************************************************************
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Function: UpdateScreen
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Purpose: This function is called in response to a vsync of the
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screen were the VI bit in MI_INTR_REG has already been
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set
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL UpdateScreen(void);
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/******************************************************************
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Function: ViStatusChanged
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Purpose: This function is called to notify the dll that the
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ViStatus registers value has been changed.
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL ViStatusChanged(void);
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/******************************************************************
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Function: ViWidthChanged
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Purpose: This function is called to notify the dll that the
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ViWidth registers value has been changed.
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL ViWidthChanged(void);
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#ifdef ANDROID
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/******************************************************************
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Function: SurfaceCreated
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Purpose: this function is called when the surface is created.
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL SurfaceCreated(void);
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/******************************************************************
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Function: SurfaceChanged
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Purpose: this function is called when the surface is has changed.
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input: none
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output: none
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*******************************************************************/
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EXPORT void CALL SurfaceChanged(int width, int height);
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#endif
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/******************************************************************
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Function: FrameBufferWrite
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Purpose: This function is called to notify the dll that the
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frame buffer has been modified by CPU at the given address.
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input: addr rdram address
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val val
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size 1 = uint8_t, 2 = uint16_t, 4 = uint32_t
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output: none
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*******************************************************************/
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EXPORT void CALL FBWrite(uint32_t, uint32_t);
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typedef struct
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{
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uint32_t addr;
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uint32_t val;
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uint32_t size; // 1 = uint8_t, 2 = uint16_t, 4=uint32_t
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} FrameBufferModifyEntry;
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/******************************************************************
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Function: FrameBufferWriteList
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Purpose: This function is called to notify the dll that the
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frame buffer has been modified by CPU at the given address.
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input: FrameBufferModifyEntry *plist
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size = size of the plist, max = 1024
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output: none
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*******************************************************************/
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EXPORT void CALL FBWList(FrameBufferModifyEntry *plist, uint32_t size);
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/******************************************************************
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Function: FrameBufferRead
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Purpose: This function is called to notify the dll that the
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frame buffer memory is beening read at the given address.
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DLL should copy content from its render buffer to the frame buffer
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in N64 RDRAM
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DLL is responsible to maintain its own frame buffer memory addr list
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DLL should copy 4KB block content back to RDRAM frame buffer.
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Emulator should not call this function again if other memory
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is read within the same 4KB range
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input: addr rdram address
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val val
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size 1 = uint8_t, 2 = uint16_t, 4 = uint32_t
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output: none
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*******************************************************************/
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EXPORT void CALL FBRead(uint32_t addr);
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/************************************************************************
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Function: FBGetFrameBufferInfo
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Purpose: This function is called by the emulator core to retrieve depth
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buffer information from the video plugin in order to be able
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to notify the video plugin about CPU depth buffer read/write
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operations
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size:
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= 1 byte
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= 2 word (16 bit) <-- this is N64 default depth buffer format
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= 4 dword (32 bit)
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when depth buffer information is not available yet, set all values
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in the FrameBufferInfo structure to 0
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input: FrameBufferInfo *pinfo
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pinfo is pointed to a FrameBufferInfo structure which to be
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filled in by this function
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output: Values are return in the FrameBufferInfo structure
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************************************************************************/
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EXPORT void CALL FBGetFrameBufferInfo(void *pinfo);
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EXPORT void CALL PluginLoaded(void);
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#if defined(__cplusplus)
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}
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#endif
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