project64/Source/Project64/User Interface/Settings/Settings Page - Game - Reco...

100 lines
3.6 KiB
C++

/****************************************************************************
* *
* Project 64 - A Nintendo 64 emulator. *
* http://www.pj64-emu.com/ *
* Copyright (C) 2012 Project64. All rights reserved. *
* *
* License: *
* GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html *
* *
****************************************************************************/
#include "stdafx.h"
#ifdef WINDOWS_UI
#include "Settings Page.h"
#include "Settings Page - Game - Recompiler.h"
CGameRecompilePage::CGameRecompilePage (HWND hParent, const RECT & rcDispay )
{
if (!Create(hParent,rcDispay))
{
return;
}
//Set the text for all gui Items
SetDlgItemTextW(m_hWnd, IDC_CPU_TYPE_TEXT, GS(ROM_CPU_STYLE));
SetDlgItemTextW(m_hWnd, IDC_FUNCFIND_TEXT, GS(ROM_FUNC_FIND));
SetDlgItemTextW(m_hWnd, IDC_ROM_REGCACHE, GS(ROM_REG_CACHE));
SetDlgItemTextW(m_hWnd, IDC_BLOCK_LINKING, GS(ADVANCE_ABL));
SetDlgItemTextW(m_hWnd, IDC_ROM_FASTSP, GS(ROM_FAST_SP));
SetDlgItemTextW(m_hWnd, IDC_SMM_FRAME, GS(ADVANCE_SMCM));
SetDlgItemTextW(m_hWnd, IDC_SMM_CACHE, GS(ADVANCE_SMM_CACHE));
SetDlgItemTextW(m_hWnd, IDC_SMM_DMA, GS(ADVANCE_SMM_PIDMA));
SetDlgItemTextW(m_hWnd, IDC_SMM_VALIDATE, GS(ADVANCE_SMM_VALIDATE));
SetDlgItemTextW(m_hWnd, IDC_SMM_TLB, GS(ADVANCE_SMM_TLB));
SetDlgItemTextW(m_hWnd, IDC_SMM_PROTECT, GS(ADVANCE_SMM_PROTECT));
m_SelfModGroup.Attach(GetDlgItem(IDC_SMM_FRAME));
AddModCheckBox(GetDlgItem(IDC_ROM_REGCACHE),Game_RegCache);
AddModCheckBox(GetDlgItem(IDC_BLOCK_LINKING),Game_BlockLinking);
AddModCheckBox(GetDlgItem(IDC_SMM_CACHE),Game_SMM_Cache);
AddModCheckBox(GetDlgItem(IDC_SMM_DMA),Game_SMM_PIDMA);
AddModCheckBox(GetDlgItem(IDC_SMM_VALIDATE),Game_SMM_ValidFunc);
AddModCheckBox(GetDlgItem(IDC_SMM_TLB),Game_SMM_TLB);
AddModCheckBox(GetDlgItem(IDC_SMM_PROTECT),Game_SMM_Protect);
::ShowWindow(GetDlgItem(IDC_SMM_STORE),SW_HIDE);
//AddModCheckBox(GetDlgItem(IDC_SMM_STORE),Game_SMM_StoreInstruc);
AddModCheckBox(GetDlgItem(IDC_ROM_FASTSP),Game_FastSP);
CModifiedComboBox * ComboBox;
ComboBox = AddModComboBox(GetDlgItem(IDC_CPU_TYPE),Game_CpuType);
if (ComboBox)
{
ComboBox->AddItemW(GS(CORE_RECOMPILER), CPU_Recompiler);
ComboBox->AddItemW(GS(CORE_INTERPTER), CPU_Interpreter);
if (g_Settings->LoadBool(Debugger_Enabled))
{
ComboBox->AddItemW(GS(CORE_SYNC), CPU_SyncCores);
}
}
ComboBox = AddModComboBox(GetDlgItem(IDC_FUNCFIND),Game_FuncLookupMode);
if (ComboBox)
{
ComboBox->AddItemW(GS(FLM_PLOOKUP), FuncFind_PhysicalLookup);
ComboBox->AddItemW(GS(FLM_VLOOKUP), FuncFind_VirtualLookup);
//ComboBox->AddItem(GS(FLM_CHANGEMEM), FuncFind_ChangeMemory);
}
UpdatePageSettings();
}
void CGameRecompilePage::ShowPage()
{
ShowWindow(SW_SHOW);
}
void CGameRecompilePage::HidePage()
{
ShowWindow(SW_HIDE);
}
void CGameRecompilePage::ApplySettings( bool UpdateScreen )
{
CSettingsPageImpl<CGameRecompilePage>::ApplySettings(UpdateScreen);
}
bool CGameRecompilePage::EnableReset ( void )
{
if (CSettingsPageImpl<CGameRecompilePage>::EnableReset()) { return true; }
return false;
}
void CGameRecompilePage::ResetPage()
{
CSettingsPageImpl<CGameRecompilePage>::ResetPage();
}
#endif