168 lines
3.0 KiB
XML
168 lines
3.0 KiB
XML
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="Glitch64"
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ProjectGUID="{462C2608-182F-452C-944F-AF201E19300B}"
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RootNamespace="glide3x"
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TargetFrameworkVersion="0"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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ConfigurationType="4"
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InheritedPropertySheets="$(SolutionDir)PropertySheets/Win32.Debug.vsprops"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""$(Root)Source/3rdParty/sdl/include";inc"
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UsePrecompiledHeader="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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AdditionalDependencies="OpenGL32.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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ConfigurationType="4"
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InheritedPropertySheets="$(SolutionDir)PropertySheets/Win32.Release.vsprops"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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/>
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<Tool
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Name="VCCLCompilerTool"
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AdditionalIncludeDirectories=""$(Root)Source/3rdParty/sdl/include";inc"
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UsePrecompiledHeader="0"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLibrarianTool"
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AdditionalDependencies="OpenGL32.lib"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Headers"
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Filter="*.h"
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>
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<File
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RelativePath="3dfx-mangling.h"
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>
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</File>
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<File
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RelativePath=".\glitchmain.h"
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>
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</File>
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</Filter>
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<Filter
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Name="Source Files"
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Filter="*.cpp"
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>
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<File
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RelativePath=".\OGLcombiner.cpp"
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>
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</File>
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<File
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RelativePath=".\OGLgeometry.cpp"
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>
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</File>
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<File
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RelativePath=".\OGLglitchmain.cpp"
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>
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</File>
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<File
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RelativePath=".\OGLtextures.cpp"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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