project64/Source/Android/Bridge/UISettings.h

58 lines
1.8 KiB
C++

#pragma once
#include <Project64-core\Settings\SettingsID.h>
#include <stdint.h>
#include <string>
enum UISettingID
{
StartUISetting = SettingID::FirstUISettings,
AssertsVersion,
BuildVersion,
ScreenOrientation,
//Recent Game
FileRecentGameFileCount,
FileRecentGameFileIndex,
//Touch Screen
TouchScreenButtonScale,
TouchScreenLayout,
//Controller Config
ControllerConfigFile,
ControllerCurrentProfile,
ControllerDeadzone,
ControllerSensitivity,
//App Info
AppInfoRunCount,
};
void RegisterUISettings(void);
void UISettingsSaveBool(UISettingID Type, bool Value);
void UISettingsSaveDword(UISettingID Type, uint32_t Value);
void UISettingsSaveString(UISettingID Type, const std::string & Value);
bool UISettingsLoadBool(UISettingID Type);
uint32_t UISettingsLoadDword(UISettingID Type);
std::string UISettingsLoadStringVal(UISettingID Type);
/*
void UISettingsSaveBoolIndex(UISettingID Type, int32_t index, bool Value);
void UISettingsSaveDwordIndex(UISettingID Type, int32_t index, uint32_t Value);
void UISettingsSaveString(UISettingID Type, const std::string & Value);
void UISettingsSaveStringIndex(UISettingID Type, int32_t index, const std::string & Value);
void UISettingsDeleteSettingIndex(UISettingID Type, int32_t index);
bool UISettingsLoadBoolIndex(UISettingID Type, int32_t index);
bool UISettingsLoadDword(UISettingID Type, uint32_t & Value);
bool UISettingsLoadDwordIndex(UISettingID Type, int index, uint32_t & Value);
bool UISettingsLoadStringIndex(UISettingID Type, int32_t index, std::string & Value);
std::string UISettingsLoadStringIndex(UISettingID Type, int32_t index);
std::string UISettingsLoadStringVal(UISettingID Type);
bool UISettingsLoadStringVal(UISettingID Type, char * Buffer, int32_t BufferSize);
*/