/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" #include #include #include #include CFlashram::CFlashram(bool ReadOnly) : m_FlashRamPointer(NULL), m_FlashFlag(FLASHRAM_MODE_NOPES), m_FlashStatus(0), m_FlashRAM_Offset(0), m_ReadOnly(ReadOnly) { } CFlashram::~CFlashram() { } void CFlashram::DmaFromFlashram(uint8_t * dest, int32_t StartOffset, int32_t len) { uint8_t FlipBuffer[0x10000]; switch (m_FlashFlag) { case FLASHRAM_MODE_READ: if (!m_File.IsOpen() && !LoadFlashram()) { return; } if (len > sizeof(FlipBuffer)) { if (bHaveDebugger()) { g_Notify->DisplayError(stdstr_f("%s: DmaFromFlashram FlipBuffer to small (len: %d)", __FUNCTION__, len).c_str()); } len = sizeof(FlipBuffer); } if ((len & 3) != 0) { if (bHaveDebugger()) { g_Notify->DisplayError(stdstr_f("%s: Unaligned flash ram read ???", __FUNCTION__).c_str()); } return; } memset(FlipBuffer, 0, sizeof(FlipBuffer)); StartOffset = StartOffset << 1; m_File.Seek(StartOffset, CFile::begin); m_File.Read(FlipBuffer, len); for (int32_t count = m_File.GetLength(); count < len; count++) { FlipBuffer[count] = 0xFF; } for (int32_t count = 0; count < len; count += 4) { *(uint32_t *)(dest + count) = *(uint32_t *)&FlipBuffer[count]; } break; case FLASHRAM_MODE_STATUS: if (StartOffset != 0 && len != 8) { if (bHaveDebugger()) { g_Notify->DisplayError(stdstr_f("%s: Reading m_FlashStatus not being handled correctly\nStart: %X len: %X", __FUNCTION__, StartOffset, len).c_str()); } } *((uint32_t *)(dest)+0) = (uint32_t)((m_FlashStatus >> 32) & 0xFFFFFFFF); *((uint32_t *)(dest)+1) = (uint32_t)(m_FlashStatus & 0xFFFFFFFF); break; default: if (bHaveDebugger()) { g_Notify->DisplayError(stdstr_f("%s: Start: %X, Offset: %X len: %X", __FUNCTION__, dest - g_MMU->Rdram(), StartOffset, len).c_str()); } } } void CFlashram::DmaToFlashram(uint8_t * Source, int32_t StartOffset, int32_t len) { switch (m_FlashFlag) { case FLASHRAM_MODE_WRITE: m_FlashRamPointer = Source; break; default: if (bHaveDebugger()) { g_Notify->DisplayError(stdstr_f("%s: Start: %X, Offset: %X len: %X", __FUNCTION__, Source - g_MMU->Rdram(), StartOffset, len).c_str()); } } } uint32_t CFlashram::ReadFromFlashStatus(uint32_t PAddr) { switch (PAddr) { case 0x08000000: return (uint32_t)(m_FlashStatus >> 32); default: if (bHaveDebugger()) { g_Notify->DisplayError(stdstr_f("%s: PAddr (%X)", __FUNCTION__, PAddr).c_str()); } break; } return (uint32_t)(m_FlashStatus >> 32); } bool CFlashram::LoadFlashram() { CPath FileName(g_Settings->LoadStringVal(Directory_NativeSave).c_str()); if (g_Settings->LoadBool(Setting_UniqueSaveDir)) { FileName.AppendDirectory(g_Settings->LoadStringVal(Game_UniqueSaveDir).c_str()); } FileName.SetName(g_Settings->LoadStringVal(Game_GameName).c_str()); FileName.SetExtension("fla"); if (!FileName.DirectoryExists()) { FileName.DirectoryCreate(); } if (!m_File.Open(FileName, (m_ReadOnly ? CFileBase::modeRead : CFileBase::modeReadWrite) | CFileBase::modeNoTruncate | CFileBase::modeCreate)) { #ifdef _WIN32 WriteTrace(TraceN64System, TraceError, "Failed to open (%s), ReadOnly = %d, LastError = %X", (const char *)FileName, m_ReadOnly, GetLastError()); #else WriteTrace(TraceN64System, TraceError, "Failed to open (%s), ReadOnly = %d", (const char *)FileName, m_ReadOnly); #endif g_Notify->DisplayError(GS(MSG_FAIL_OPEN_FLASH)); return false; } m_File.SeekToBegin(); return true; } void CFlashram::WriteToFlashCommand(uint32_t FlashRAM_Command) { uint8_t EmptyBlock[16 * sizeof(int64_t)]; switch (FlashRAM_Command & 0xFF000000) { case 0xD2000000: switch (m_FlashFlag) { case FLASHRAM_MODE_NOPES: break; case FLASHRAM_MODE_READ: break; case FLASHRAM_MODE_STATUS: break; case FLASHRAM_MODE_ERASE: memset(EmptyBlock, 0xFF, sizeof(EmptyBlock)); if (!m_File.IsOpen() && !LoadFlashram()) { return; } m_File.Seek(m_FlashRAM_Offset, CFile::begin); m_File.Write(EmptyBlock, sizeof(EmptyBlock)); m_File.Flush(); break; case FLASHRAM_MODE_WRITE: if (!m_File.IsOpen() && !LoadFlashram()) { return; } { uint8_t FlipBuffer[sizeof(EmptyBlock)]; register size_t edx; uint8_t * FlashRamPointer = m_FlashRamPointer; memset(FlipBuffer, 0, sizeof(FlipBuffer)); memcpy(&FlipBuffer[0], FlashRamPointer, sizeof(EmptyBlock)); m_File.Seek(m_FlashRAM_Offset, CFile::begin); m_File.Write(FlipBuffer, sizeof(EmptyBlock)); m_File.Flush(); } break; default: g_Notify->DisplayError(stdstr_f("Writing %X to flash ram command register\nm_FlashFlag: %d", FlashRAM_Command, m_FlashFlag).c_str()); } m_FlashFlag = FLASHRAM_MODE_NOPES; break; case 0xE1000000: m_FlashFlag = FLASHRAM_MODE_STATUS; m_FlashStatus = 0x1111800100C2001E; break; case 0xF0000000: case 0x00000000: m_FlashFlag = FLASHRAM_MODE_READ; m_FlashStatus = 0x11118004F0000000; break; case 0x4B000000: m_FlashRAM_Offset = (FlashRAM_Command & 0xFFFF) * sizeof(EmptyBlock); break; case 0x78000000: m_FlashFlag = FLASHRAM_MODE_ERASE; m_FlashStatus = 0x1111800800C2001E; break; case 0xB4000000: m_FlashFlag = FLASHRAM_MODE_WRITE; //???? break; case 0xA5000000: m_FlashRAM_Offset = (FlashRAM_Command & 0xFFFF) * sizeof(EmptyBlock); m_FlashStatus = 0x1111800400C2001E; break; default: if (bHaveDebugger()) { g_Notify->DisplayError(stdstr_f("Writing %X to flash ram command register", FlashRAM_Command).c_str()); } } }