#pragma once #include "Button.h" typedef struct { BUTTON U_DPAD; BUTTON D_DPAD; BUTTON L_DPAD; BUTTON R_DPAD; BUTTON A_BUTTON; BUTTON B_BUTTON; BUTTON U_CBUTTON; BUTTON D_CBUTTON; BUTTON L_CBUTTON; BUTTON R_CBUTTON; BUTTON START_BUTTON; BUTTON Z_TRIG; BUTTON R_TRIG; BUTTON L_TRIG; BUTTON U_ANALOG; BUTTON D_ANALOG; BUTTON L_ANALOG; BUTTON R_ANALOG; uint8_t Range; uint8_t DeadZone; uint8_t Sensitivity; bool RealN64Range; bool RemoveDuplicate; } N64CONTROLLER;