/* * RSP Compiler plug in for Project64 (A Nintendo 64 emulator). * * (c) Copyright 2001 jabo (jabo@emulation64.com) and * zilmar (zilmar@emulation64.com) * * pj64 homepage: www.pj64.net * * Permission to use, copy, modify and distribute Project64 in both binary and * source form, for non-commercial purposes, is hereby granted without fee, * providing that this license information and copyright notice appear with * all copies and any derived work. * * This software is provided 'as-is', without any express or implied * warranty. In no event shall the authors be held liable for any damages * arising from the use of this software. * * Project64 is freeware for PERSONAL USE only. Commercial users should * seek permission of the copyright holders first. Commercial use includes * charging money for Project64 or software derived from Project64. * * The copyright holders request that bug fixes and improvements to the code * should be forwarded to them so if they want them. * */ #include "Rsp.h" #define MaxBPoints 0x30 typedef struct { unsigned int Location; } BPOINT; BPOINT BPoint[MaxBPoints]; int NoOfBpoints; void Add_BPoint ( void ); void CreateBPPanel ( void * hDlg, rectangle rcBox ); void HideBPPanel ( void ); void PaintBPPanel ( window_paint ps ); void ShowBPPanel ( void ); void RefreshBpoints ( void * hList ); void RemoveBpoint ( void * hList, int index ); void RemoveAllBpoint ( void ); int AddRSP_BPoint ( DWORD Location, int Confirm ); int CheckForRSPBPoint ( DWORD Location ); void RemoveRSPBreakPoint (DWORD Location);