/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #include "JumpInfo.h" #include #include class CCodeBlock; class CCodeSection : private CDebugSettings { public: typedef std::list SECTION_LIST; CCodeSection(CCodeBlock * CodeBlock, uint32_t EnterPC, uint32_t ID, bool LinkAllowed); ~CCodeSection(); void SetDelaySlot(); void SetJumpAddress(uint32_t JumpPC, uint32_t TargetPC, bool PermLoop); void SetContinueAddress(uint32_t JumpPC, uint32_t TargetPC); bool GenerateNativeCode(uint32_t Test); void GenerateSectionLinkage(); void DetermineLoop(uint32_t Test, uint32_t Test2, uint32_t TestID); CCodeSection * ExistingSection(uint32_t Addr, uint32_t Test); bool SectionAccessible(uint32_t SectionId, uint32_t Test); bool DisplaySectionInformation(uint32_t ID, uint32_t Test); void DisplaySectionInformation(); void AddParent(CCodeSection * Parent); void SwitchParent(CCodeSection * OldParent, CCodeSection * NewParent); /* Block Connection info */ SECTION_LIST m_ParentSection; CCodeBlock * const m_BlockInfo; const uint32_t m_SectionID; const uint32_t m_EnterPC; uint32_t m_EndPC; CCodeSection * m_ContinueSection; CCodeSection * m_JumpSection; bool m_EndSection; // if this section does not link bool m_LinkAllowed; // are other sections allowed to find block to link to it uint32_t m_Test; uint32_t m_Test2; uint8_t * m_CompiledLocation; bool m_InLoop; bool m_DelaySlot; CRecompilerOps * & m_RecompilerOps; /* Register Info */ CRegInfo m_RegEnter; /* Jump Info */ CJumpInfo m_Jump; CJumpInfo m_Cont; private: CCodeSection(void); // Disable default constructor CCodeSection(const CCodeSection&); // Disable copy constructor CCodeSection& operator=(const CCodeSection&); // Disable assignment void UnlinkParent(CCodeSection * Parent, bool ContinueSection); void InheritConstants(); void TestRegConstantStates(CRegInfo & Base, CRegInfo & Reg); bool IsAllParentLoops(CCodeSection * Parent, bool IgnoreIfCompiled, uint32_t Test); bool ParentContinue(); bool SetupRegisterForLoop(); };