/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2016 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * version 2 of the License, or (at your option) any later version. * * * ****************************************************************************/ #pragma once #include "Common.h" typedef struct { void * hInst; int32_t MemoryBswaped; /* If this is set to TRUE, then the memory has been pre bswap on a dword (32 bits) boundry */ uint8_t * RDRAM; uint8_t * DMEM; uint8_t * IMEM; uint32_t * MI_INTR_REG; uint32_t * SP_MEM_ADDR_REG; uint32_t * SP_DRAM_ADDR_REG; uint32_t * SP_RD_LEN_REG; uint32_t * SP_WR_LEN_REG; uint32_t * SP_STATUS_REG; uint32_t * SP_DMA_FULL_REG; uint32_t * SP_DMA_BUSY_REG; uint32_t * SP_PC_REG; uint32_t * SP_SEMAPHORE_REG; uint32_t * DPC_START_REG; uint32_t * DPC_END_REG; uint32_t * DPC_CURRENT_REG; uint32_t * DPC_STATUS_REG; uint32_t * DPC_CLOCK_REG; uint32_t * DPC_BUFBUSY_REG; uint32_t * DPC_PIPEBUSY_REG; uint32_t * DPC_TMEM_REG; void(*CheckInterrupts)(void); void(*ProcessDList)(void); void(*ProcessAList)(void); void(*ProcessRdpList)(void); void(*ShowCFB)(void); } RSP_INFO; EXPORT void CloseDLL(void); EXPORT void DllAbout(void * hParent); EXPORT uint32_t DoRspCycles(uint32_t Cycles); EXPORT void GetDllInfo(PLUGIN_INFO * PluginInfo); EXPORT void InitiateRSP(RSP_INFO Rsp_Info, uint32_t * CycleCount); EXPORT void RomOpen(void); EXPORT void RomClosed(void); EXPORT void DllConfig(void * hWnd); EXPORT void PluginLoaded(void);