/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" #include "SettingType/SettingsType-Application.h" #include "SettingType/SettingsType-ApplicationPath.h" #include "SettingType/SettingsType-ApplicationIndex.h" #include "SettingType/SettingsType-Cheats.h" #include "SettingType/SettingsType-GameSetting.h" #include "SettingType/SettingsType-GameSettingIndex.h" #include "SettingType/SettingsType-RelativePath.h" #include "SettingType/SettingsType-RomDatabase.h" #include "SettingType/SettingsType-RomDatabaseSetting.h" #include "SettingType/SettingsType-RomDatabaseIndex.h" #include "SettingType/SettingsType-RDBCpuType.h" #include "SettingType/SettingsType-RDBRamSize.h" #include "SettingType/SettingsType-RDBSaveChip.h" #include "SettingType/SettingsType-RDBYesNo.h" #include "SettingType/SettingsType-RDBOnOff.h" #include "SettingType/SettingsType-SelectedDirectory.h" #include "SettingType/SettingsType-TempString.h" #include "SettingType/SettingsType-TempNumber.h" #include "SettingType/SettingsType-TempBool.h" CSettings * g_Settings = NULL; CSettings::CSettings() : m_NextAutoSettingId(0x200000) { } CSettings::~CSettings() { CSettingTypeApplication::CleanUp(); CSettingTypeRomDatabase::CleanUp(); CSettingTypeGame::CleanUp(); CSettingTypeCheats::CleanUp(); for (SETTING_MAP::iterator iter = m_SettingInfo.begin(); iter != m_SettingInfo.end(); iter++) { delete iter->second; } for (SETTING_CALLBACK::iterator cb_iter = m_Callback.begin(); cb_iter != m_Callback.end(); cb_iter++) { SETTING_CHANGED_CB * item = cb_iter->second; while (item != NULL) { SETTING_CHANGED_CB * current_item = item; item = item->Next; delete current_item; } } } void CSettings::AddHandler ( SettingID TypeID, CSettingType * Handler ) { SETTING_MAP::_Pairib res = m_SettingInfo.insert(SETTING_MAP::value_type(TypeID,Handler)); if (!res.second) { delete Handler; } } void CSettings::AddHowToHandleSetting () { //information - temp keys AddHandler(Info_ShortCutsChanged, new CSettingTypeTempBool(false)); //Support Files AddHandler(SupportFile_SettingsDefault, new CSettingTypeRelativePath("Config","Project64.cfg")); AddHandler(SupportFile_Settings, new CSettingTypeApplicationPath("","ConfigFile",SupportFile_SettingsDefault)); AddHandler(SupportFile_SettingsDefault, new CSettingTypeRelativePath("Config","Project64.cfg")); AddHandler(SupportFile_RomDatabase, new CSettingTypeApplicationPath("","RomDatabase",SupportFile_RomDatabaseDefault)); AddHandler(SupportFile_RomDatabaseDefault, new CSettingTypeRelativePath("Config","Project64.rdb")); AddHandler(SupportFile_Glide64RDB, new CSettingTypeApplicationPath("","Glide64RDB",SupportFile_Glide64RDBDefault)); AddHandler(SupportFile_Glide64RDBDefault, new CSettingTypeRelativePath("Config","Glide64.rdb")); AddHandler(SupportFile_Cheats, new CSettingTypeApplicationPath("","Cheats",SupportFile_CheatsDefault)); AddHandler(SupportFile_CheatsDefault, new CSettingTypeRelativePath("Config","Project64.cht")); AddHandler(SupportFile_Notes, new CSettingTypeApplicationPath("","Notes",SupportFile_NotesDefault)); AddHandler(SupportFile_NotesDefault, new CSettingTypeRelativePath("Config","Project64.rdn")); AddHandler(SupportFile_ExtInfo, new CSettingTypeApplicationPath("","ExtInfo",SupportFile_ExtInfoDefault)); AddHandler(SupportFile_ExtInfoDefault, new CSettingTypeRelativePath("Config","Project64.rdx")); AddHandler(SupportFile_ShortCuts, new CSettingTypeApplicationPath("","ShortCuts",SupportFile_ShortCutsDefault)); AddHandler(SupportFile_ShortCutsDefault, new CSettingTypeRelativePath("Config","Project64.sc3")); AddHandler(SupportFile_RomListCache, new CSettingTypeApplicationPath("","RomListCache",SupportFile_RomListCacheDefault)); AddHandler(SupportFile_RomListCacheDefault,new CSettingTypeRelativePath("Config","Project64.cache3")); AddHandler(SupportFile_7zipCache, new CSettingTypeApplicationPath("","7zipCache",SupportFile_7zipCacheDefault)); AddHandler(SupportFile_7zipCacheDefault, new CSettingTypeRelativePath("Config","Project64.zcache")); //AddHandler(SyncPluginDir, new CSettingTypeRelativePath("SyncPlugin","")); //Settings location AddHandler(Setting_ApplicationName, new CSettingTypeTempString("")); AddHandler(Setting_UseFromRegistry, new CSettingTypeApplication("Settings","Use Registry",(DWORD)false)); AddHandler(Setting_RdbEditor, new CSettingTypeApplication("","Rdb Editor", false)); AddHandler(Setting_PluginPageFirst, new CSettingTypeApplication("","Plugin Page First", false)); AddHandler(Setting_DisableScrSaver, new CSettingTypeApplication("","Disable Screen Saver",(DWORD)true)); AddHandler(Setting_AutoSleep, new CSettingTypeApplication("","Auto Sleep", (DWORD)true)); AddHandler(Setting_AutoStart, new CSettingTypeApplication("","Auto Start", (DWORD)true)); AddHandler(Setting_AutoFullscreen, new CSettingTypeApplication("","Auto Full Screen", (DWORD)false)); AddHandler(Setting_AutoZipInstantSave,new CSettingTypeApplication("","Auto Zip Saves", (DWORD)true)); AddHandler(Setting_EraseGameDefaults, new CSettingTypeApplication("","Erase on default", (DWORD)true)); AddHandler(Setting_CheckEmuRunning, new CSettingTypeApplication("","Check Running", (DWORD)true)); AddHandler(Setting_RememberCheats, new CSettingTypeApplication("","Remember Cheats", (DWORD)false)); AddHandler(Setting_CurrentLanguage, new CSettingTypeApplication("","Current Language","")); AddHandler(Setting_LanguageDirDefault, new CSettingTypeRelativePath("Lang","")); AddHandler(Setting_LanguageDir, new CSettingTypeApplicationPath("Directory","Lang",Setting_LanguageDirDefault)); AddHandler(Rdb_GoodName, new CSettingTypeRomDatabase("Good Name",Game_GameName)); AddHandler(Rdb_SaveChip, new CSettingTypeRDBSaveChip("Save Type",SaveChip_Auto)); #ifdef _DEBUG AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type",CPU_SyncCores)); #else AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type",CPU_Recompiler)); #endif AddHandler(Rdb_RDRamSize, new CSettingTypeRDBRDRamSize("RDRAM Size",0x400000)); AddHandler(Rdb_CounterFactor, new CSettingTypeRomDatabase("Counter Factor",2)); AddHandler(Rdb_UseTlb, new CSettingTypeRDBYesNo("Use TLB",true)); AddHandler(Rdb_DelayDP, new CSettingTypeRDBYesNo("Delay DP",true)); AddHandler(Rdb_DelaySi, new CSettingTypeRDBYesNo("Delay SI",false)); AddHandler(Rdb_32Bit, new CSettingTypeRDBYesNo("32bit",true)); AddHandler(Rdb_FastSP, new CSettingTypeRDBYesNo("Fast SP",true)); AddHandler(Rdb_Status, new CSettingTypeRomDatabase("Status","Unknown")); AddHandler(Rdb_NotesCore, new CSettingTypeRomDatabase("Core Note","")); AddHandler(Rdb_NotesPlugin, new CSettingTypeRomDatabase("Plugin Note","")); #ifdef _DEBUG AddHandler(Rdb_FixedAudio, new CSettingTypeRomDatabase("Fixed Audio",true)); #else AddHandler(Rdb_FixedAudio, new CSettingTypeRomDatabase("Fixed Audio",false)); #endif AddHandler(Rdb_SyncViaAudio, new CSettingTypeRomDatabase("Sync Audio",true)); AddHandler(Rdb_RspAudioSignal, new CSettingTypeRDBYesNo("Audio Signal",false)); AddHandler(Rdb_TLB_VAddrStart, new CSettingTypeRomDatabase("TLB: Vaddr Start",0)); AddHandler(Rdb_TLB_VAddrLen, new CSettingTypeRomDatabase("TLB: Vaddr Len",0)); AddHandler(Rdb_TLB_PAddrStart, new CSettingTypeRomDatabase("TLB: PAddr Start",0)); AddHandler(Rdb_UseHleGfx, new CSettingTypeRomDatabase("HLE GFX",Plugin_UseHleGfx)); AddHandler(Rdb_UseHleAudio, new CSettingTypeRomDatabase("HLE Audio",Plugin_UseHleAudio)); AddHandler(Rdb_LoadRomToMemory, new CSettingTypeRomDatabase("Rom In Memory",false)); AddHandler(Rdb_ScreenHertz, new CSettingTypeRomDatabase("ScreenHertz",0)); AddHandler(Rdb_FuncLookupMode, new CSettingTypeRomDatabase("FuncFind",FuncFind_PhysicalLookup)); AddHandler(Rdb_RegCache, new CSettingTypeRDBYesNo("Reg Cache",true)); AddHandler(Rdb_BlockLinking, new CSettingTypeRDBOnOff("Linking",true)); AddHandler(Rdb_SMM_Cache, new CSettingTypeRomDatabase("SMM-Cache",true)); AddHandler(Rdb_SMM_StoreInstruc, new CSettingTypeRomDatabase("SMM-StoreInstr",false)); AddHandler(Rdb_SMM_PIDMA, new CSettingTypeRomDatabase("SMM-PI DMA",true)); AddHandler(Rdb_SMM_TLB, new CSettingTypeRomDatabase("SMM-TLB",true)); AddHandler(Rdb_SMM_Protect, new CSettingTypeRomDatabase("SMM-Protect",false)); AddHandler(Rdb_SMM_ValidFunc, new CSettingTypeRomDatabase("SMM-FUNC",true)); AddHandler(Rdb_GameCheatFix, new CSettingTypeRomDatabaseIndex("Cheat","","")); AddHandler(Rdb_ViRefreshRate, new CSettingTypeRomDatabase("ViRefresh",1500)); AddHandler(Rdb_AiCountPerBytes, new CSettingTypeRomDatabase("AiCountPerBytes",400)); AddHandler(Game_IniKey, new CSettingTypeTempString("")); AddHandler(Game_GameName, new CSettingTypeTempString("")); AddHandler(Game_GoodName, new CSettingTypeGame("Good Name",Rdb_GoodName)); AddHandler(Game_SystemType, new CSettingTypeTempNumber(SYSTEM_NTSC)); AddHandler(Game_EditPlugin_Gfx, new CSettingTypeGame("Plugin-Gfx",Default_None)); AddHandler(Game_EditPlugin_Audio, new CSettingTypeGame("Plugin-Audio",Default_None)); AddHandler(Game_EditPlugin_Contr, new CSettingTypeGame("Plugin-Controller",Default_None)); AddHandler(Game_EditPlugin_RSP, new CSettingTypeGame("Plugin-RSP",Default_None)); AddHandler(Game_Plugin_Gfx, new CSettingTypeGame("Plugin-Gfx",Plugin_GFX_Current)); AddHandler(Game_Plugin_Audio, new CSettingTypeGame("Plugin-Audio",Plugin_AUDIO_Current)); AddHandler(Game_Plugin_Controller, new CSettingTypeGame("Plugin-Controller",Plugin_CONT_Current)); AddHandler(Game_Plugin_RSP, new CSettingTypeGame("Plugin-RSP",Plugin_RSP_Current)); AddHandler(Game_SaveChip, new CSettingTypeGame("SaveChip",Rdb_SaveChip)); AddHandler(Game_CpuType, new CSettingTypeGame("CpuType",Rdb_CpuType)); AddHandler(Game_LastSaveSlot, new CSettingTypeGame("Last Used Save Slot",(DWORD)0)); AddHandler(Game_FixedAudio, new CSettingTypeGame("Fixed Audio",Rdb_FixedAudio)); AddHandler(Game_RDRamSize, new CSettingTypeGame("RDRamSize",Rdb_RDRamSize)); AddHandler(Game_CounterFactor, new CSettingTypeGame("Counter Factor",Rdb_CounterFactor)); AddHandler(Game_UseTlb, new CSettingTypeGame("Use TLB",Rdb_UseTlb)); AddHandler(Game_DelayDP, new CSettingTypeGame("Delay DP",Rdb_DelayDP)); AddHandler(Game_DelaySI, new CSettingTypeGame("Delay SI",Rdb_DelaySi)); AddHandler(Game_RspAudioSignal, new CSettingTypeGame("Audio Signal",Rdb_RspAudioSignal)); AddHandler(Game_32Bit, new CSettingTypeGame("32bit",Rdb_32Bit)); AddHandler(Game_FastSP, new CSettingTypeGame("SP Hack",Rdb_FastSP)); AddHandler(Game_CurrentSaveState, new CSettingTypeTempNumber(0)); AddHandler(Game_SyncViaAudio, new CSettingTypeGame("Sync Audio",Rdb_SyncViaAudio)); AddHandler(Game_UseHleGfx, new CSettingTypeGame("HLE GFX",Rdb_UseHleGfx)); AddHandler(Game_UseHleAudio, new CSettingTypeGame("HLE Audio",Rdb_UseHleAudio)); AddHandler(Game_LoadRomToMemory, new CSettingTypeGame("Rom In Memory",Rdb_LoadRomToMemory)); AddHandler(Game_ScreenHertz, new CSettingTypeGame("ScreenHertz",Rdb_ScreenHertz)); AddHandler(Game_FuncLookupMode, new CSettingTypeGame("FuncFind",Rdb_FuncLookupMode)); AddHandler(Game_RegCache, new CSettingTypeGame("Reg Cache",Rdb_RegCache)); AddHandler(Game_BlockLinking, new CSettingTypeGame("Linking",Rdb_BlockLinking)); AddHandler(Game_SMM_StoreInstruc, new CSettingTypeGame("SMM-StoreInst",Rdb_SMM_StoreInstruc)); AddHandler(Game_SMM_Cache, new CSettingTypeGame("SMM-Cache",Rdb_SMM_Cache)); AddHandler(Game_SMM_PIDMA, new CSettingTypeGame("SMM-PI DMA",Rdb_SMM_PIDMA)); AddHandler(Game_SMM_TLB, new CSettingTypeGame("SMM-TLB",Rdb_SMM_TLB)); AddHandler(Game_SMM_Protect, new CSettingTypeGame("SMM-Protect",Rdb_SMM_Protect)); AddHandler(Game_SMM_ValidFunc, new CSettingTypeGame("SMM-FUNC",Rdb_SMM_ValidFunc)); AddHandler(Game_ViRefreshRate, new CSettingTypeGame("ViRefresh",Rdb_ViRefreshRate)); AddHandler(Game_AiCountPerBytes, new CSettingTypeGame("AiCountPerBytes",Rdb_AiCountPerBytes)); //User Interface AddHandler(UserInterface_BasicMode, new CSettingTypeApplication("","Basic Mode", (DWORD)true)); AddHandler(UserInterface_ShowCPUPer, new CSettingTypeApplication("","Display CPU Usage", (DWORD)false)); AddHandler(UserInterface_DisplayFrameRate, new CSettingTypeApplication("","Display Frame Rate", (DWORD)true)); AddHandler(UserInterface_InFullScreen, new CSettingTypeTempBool(false)); AddHandler(UserInterface_FrameDisplayType, new CSettingTypeApplication("","Frame Rate Display Type", (DWORD)FR_VIs)); AddHandler(UserInterface_MainWindowTop, new CSettingTypeApplication("Main Window","Top" ,Default_None)); AddHandler(UserInterface_MainWindowLeft, new CSettingTypeApplication("Main Window","Left" ,Default_None)); AddHandler(UserInterface_AlwaysOnTop, new CSettingTypeApplication("","Always on top", (DWORD)false)); AddHandler(RomBrowser_Enabled, new CSettingTypeApplication("Rom Browser","Rom Browser",true)); AddHandler(RomBrowser_ColoumnsChanged, new CSettingTypeTempBool(false)); AddHandler(RomBrowser_Top, new CSettingTypeApplication("Rom Browser","Top" ,Default_None)); AddHandler(RomBrowser_Left, new CSettingTypeApplication("Rom Browser","Left" ,Default_None)); AddHandler(RomBrowser_Width, new CSettingTypeApplication("Rom Browser","Width", (DWORD)640)); AddHandler(RomBrowser_Height, new CSettingTypeApplication("Rom Browser","Height", (DWORD)480)); AddHandler(RomBrowser_PosIndex, new CSettingTypeApplicationIndex("Rom Browser\\Field Pos","Field",Default_None)); AddHandler(RomBrowser_WidthIndex, new CSettingTypeApplicationIndex("Rom Browser\\Field Width","Field",Default_None)); AddHandler(RomBrowser_SortFieldIndex, new CSettingTypeApplicationIndex("Rom Browser", "Sort Field", Default_None)); AddHandler(RomBrowser_SortAscendingIndex, new CSettingTypeApplicationIndex("Rom Browser", "Sort Ascending", Default_None)); AddHandler(RomBrowser_Recursive, new CSettingTypeApplication("Rom Browser","Recursive", false)); AddHandler(RomBrowser_Maximized, new CSettingTypeApplication("Rom Browser","Maximized", false)); AddHandler(Directory_RecentGameDirCount, new CSettingTypeApplication("","Remembered Rom Dirs",(DWORD)10)); AddHandler(Directory_RecentGameDirIndex, new CSettingTypeApplicationIndex("Recent Dir","Recent Dir",Default_None)); //Directory_Game, AddHandler(Directory_Game, new CSettingTypeSelectedDirectory("Dir:Game",Directory_GameInitial,Directory_GameSelected,Directory_GameUseSelected)); AddHandler(Directory_GameInitial, new CSettingTypeRelativePath("Game Directory","")); AddHandler(Directory_GameSelected, new CSettingTypeApplication("Directory","Game",Directory_GameInitial)); AddHandler(Directory_GameUseSelected, new CSettingTypeApplication("Directory","Game - Use Selected",false)); AddHandler(Directory_Plugin, new CSettingTypeSelectedDirectory("Dir:Plugin",Directory_PluginInitial,Directory_PluginSelected,Directory_PluginUseSelected)); AddHandler(Directory_PluginInitial, new CSettingTypeRelativePath("Plugin","")); AddHandler(Directory_PluginSelected, new CSettingTypeApplicationPath("Directory","Plugin",Directory_PluginInitial)); AddHandler(Directory_PluginUseSelected, new CSettingTypeApplication("Directory","Plugin - Use Selected",false)); AddHandler(Directory_PluginSync, new CSettingTypeRelativePath("SyncPlugin","")); AddHandler(Directory_SnapShot, new CSettingTypeSelectedDirectory("Dir:Snapshot",Directory_SnapShotInitial,Directory_SnapShotSelected,Directory_SnapShotUseSelected)); AddHandler(Directory_SnapShotInitial, new CSettingTypeRelativePath("Screenshots","")); AddHandler(Directory_SnapShotSelected, new CSettingTypeApplicationPath("Directory","Snap Shot",Directory_SnapShotInitial)); AddHandler(Directory_SnapShotUseSelected, new CSettingTypeApplication("Directory","Snap Shot - Use Selected",false)); AddHandler(Directory_NativeSave, new CSettingTypeSelectedDirectory("Dir:NativeSave",Directory_NativeSaveInitial,Directory_NativeSaveSelected,Directory_NativeSaveUseSelected)); AddHandler(Directory_NativeSaveInitial, new CSettingTypeRelativePath("Save","")); AddHandler(Directory_NativeSaveSelected, new CSettingTypeApplicationPath("Directory","Save",Directory_NativeSaveInitial)); AddHandler(Directory_NativeSaveUseSelected,new CSettingTypeApplication("Directory","Save - Use Selected",false)); AddHandler(Directory_InstantSave, new CSettingTypeSelectedDirectory("Dir:InstantSave",Directory_InstantSaveInitial,Directory_InstantSaveSelected,Directory_InstantSaveUseSelected)); AddHandler(Directory_InstantSaveInitial, new CSettingTypeRelativePath("Save","")); AddHandler(Directory_InstantSaveSelected, new CSettingTypeApplicationPath("Directory","Instant Save",Directory_InstantSaveInitial)); AddHandler(Directory_InstantSaveUseSelected,new CSettingTypeApplication("Directory","Instant Save - Use Selected",false)); AddHandler(Directory_Texture, new CSettingTypeSelectedDirectory("Dir:Texture",Directory_TextureInitial,Directory_TextureSelected,Directory_TextureUseSelected)); AddHandler(Directory_TextureInitial, new CSettingTypeRelativePath("Textures","")); AddHandler(Directory_TextureSelected, new CSettingTypeApplicationPath("Directory","Texture Dir",Directory_InstantSaveInitial)); AddHandler(Directory_TextureUseSelected, new CSettingTypeApplication("Directory","Texture Dir - Use Selected",false)); AddHandler(Directory_LastSave, new CSettingTypeApplication("Directory","Last Save Directory", Directory_InstantSave)); AddHandler(GameRunning_LoadingInProgress, new CSettingTypeTempBool(false)); AddHandler(GameRunning_CPU_Running, new CSettingTypeTempBool(false)); AddHandler(GameRunning_CPU_Paused, new CSettingTypeTempBool(false)); AddHandler(GameRunning_CPU_PausedType, new CSettingTypeTempNumber(Default_None)); AddHandler(GameRunning_InstantSaveFile, new CSettingTypeTempString("")); AddHandler(GameRunning_LimitFPS, new CSettingTypeTempBool(true)); AddHandler(GameRunning_ScreenHertz, new CSettingTypeTempNumber(60)); AddHandler(File_RecentGameFileCount, new CSettingTypeApplication("","Remembered Rom Files",(DWORD)10)); AddHandler(File_RecentGameFileIndex, new CSettingTypeApplicationIndex("Recent File","Recent Rom",Default_None)); AddHandler(Debugger_Enabled, new CSettingTypeApplication("Debugger","Debugger",false)); AddHandler(Debugger_ShowTLBMisses, new CSettingTypeApplication("Debugger","Show TLB Misses",false)); AddHandler(Debugger_ShowUnhandledMemory, new CSettingTypeApplication("Debugger","Show Unhandled Memory",false)); AddHandler(Debugger_ShowPifErrors, new CSettingTypeApplication("Debugger","Show Pif Errors",false)); AddHandler(Debugger_DisableGameFixes, new CSettingTypeApplication("Debugger","Disable Game Fixes",false)); AddHandler(Debugger_ShowDListAListCount, new CSettingTypeApplication("Debugger","Show Dlist Alist Count",false)); AddHandler(Debugger_ShowRecompMemSize, new CSettingTypeApplication("Debugger","Show Recompiler Memory size",false)); AddHandler(Debugger_ShowDivByZero, new CSettingTypeApplication("Debugger","Show Div by zero",false)); AddHandler(Debugger_GenerateDebugLog, new CSettingTypeApplication("Debugger","Generate Debug Code",false)); AddHandler(Debugger_ProfileCode, new CSettingTypeApplication("Debugger","Profile Code", (DWORD)false)); AddHandler(Debugger_AppLogLevel, new CSettingTypeApplication("Logging","Log Level",(DWORD)TraceError)); AddHandler(Debugger_AppLogFlush, new CSettingTypeApplication("Logging","Log Auto Flush",(DWORD)false)); AddHandler(Debugger_GenerateLogFiles, new CSettingTypeApplication("Debugger","Generate Log Files", false)); //Plugin AddHandler(Plugin_RSP_Current, new CSettingTypeApplication("Plugin","RSP Dll", "RSP\\RSP 1.7.dll")); AddHandler(Plugin_GFX_Current, new CSettingTypeApplication("Plugin","Graphics Dll", "GFX\\Jabo_Direct3D8.dll")); AddHandler(Plugin_AUDIO_Current, new CSettingTypeApplication("Plugin","Audio Dll", "Audio\\Jabo_Dsound.dll")); AddHandler(Plugin_CONT_Current, new CSettingTypeApplication("Plugin","Controller Dll","Input\\PJ64_NRage.dll")); AddHandler(Plugin_RSP_CurVer, new CSettingTypeApplication("Plugin","RSP Dll Ver", "")); AddHandler(Plugin_GFX_CurVer, new CSettingTypeApplication("Plugin","Graphics Dll Ver", "")); AddHandler(Plugin_AUDIO_CurVer, new CSettingTypeApplication("Plugin","Audio Dll Ver", "")); AddHandler(Plugin_CONT_CurVer, new CSettingTypeApplication("Plugin","Controller Dll Ver", "")); AddHandler(Plugin_UseHleGfx, new CSettingTypeApplication("RSP","HLE GFX",true)); AddHandler(Plugin_UseHleAudio, new CSettingTypeApplication("RSP","HLE Audio",false)); // cheats AddHandler(Cheat_Entry, new CSettingTypeCheats("")); AddHandler(Cheat_Active, new CSettingTypeGameIndex("Cheat","",(DWORD)false)); AddHandler(Cheat_Extension, new CSettingTypeGameIndex("Cheat",".exten","??? - Not Set")); AddHandler(Cheat_Notes, new CSettingTypeCheats("_N")); AddHandler(Cheat_Options, new CSettingTypeCheats("_O")); AddHandler(Cheat_Range, new CSettingTypeCheats("_R")); AddHandler(Cheat_RangeNotes, new CSettingTypeCheats("_RN")); } DWORD CSettings::FindSetting ( CSettings * _this, char * Name ) { for (SETTING_MAP::iterator iter = _this->m_SettingInfo.begin(); iter != _this->m_SettingInfo.end(); iter++) { CSettingType * Setting = iter->second; if (Setting->GetSettingType() == SettingType_GameSetting) { CSettingTypeGame * GameSetting = (CSettingTypeGame *)Setting; if (_stricmp(GameSetting->GetKeyName(),Name) != 0) { continue; } return iter->first; } if (Setting->GetSettingType() == SettingType_CfgFile) { CSettingTypeApplication * CfgSetting = (CSettingTypeApplication *)Setting; if (_stricmp(CfgSetting->GetKeyName(),Name) != 0) { continue; } return iter->first; } if (Setting->GetSettingType() == SettingType_SelectedDirectory) { CSettingTypeSelectedDirectory * SelectedDirectory = (CSettingTypeSelectedDirectory *)Setting; if (_stricmp(SelectedDirectory->GetName(),Name) != 0) { continue; } return iter->first; } } return 0; } void CSettings::FlushSettings ( CSettings * /*_this*/ ) { CSettingTypeCheats::FlushChanges(); CSettingTypeApplication::Flush(); } DWORD CSettings::GetSetting ( CSettings * _this, SettingID Type ) { return _this->LoadDword(Type); } const char * CSettings::GetSettingSz ( CSettings * _this, SettingID Type, char * Buffer, int BufferSize ) { if (Buffer && BufferSize > 0) { Buffer[0] = 0; _this->LoadString(Type, Buffer,BufferSize); } return Buffer; } void CSettings::SetSetting ( CSettings * _this, SettingID ID, unsigned int Value ) { _this->SaveDword(ID,Value); } void CSettings::SetSettingSz ( CSettings * _this, SettingID ID, const char * Value ) { _this->SaveString(ID,Value); } void CSettings::RegisterSetting ( CSettings * _this, SettingID ID, SettingID DefaultID, SettingDataType DataType, SettingType Type, const char * Category, const char * DefaultStr, DWORD Value ) { switch (Type) { case SettingType_ConstValue: if (DataType != Data_DWORD) { g_Notify->BreakPoint(__FILE__,__LINE__); return; } _this->AddHandler(ID,new CSettingTypeTempNumber(Value)); break; case SettingType_ConstString: if (DataType != Data_String) { g_Notify->BreakPoint(__FILE__,__LINE__); return; } _this->AddHandler(ID,new CSettingTypeTempString(DefaultStr)); break; case SettingType_CfgFile: case SettingType_Registry: switch (DataType) { case Data_DWORD: if (DefaultID == Default_None) { _this->AddHandler(ID,new CSettingTypeApplication(Category,DefaultStr,Value)); } else { _this->AddHandler(ID,new CSettingTypeApplication(Category,DefaultStr,DefaultID)); } break; case Data_String: if (DefaultID == Default_None) { _this->AddHandler(ID,new CSettingTypeApplication(Category,DefaultStr,"")); } else { _this->AddHandler(ID,new CSettingTypeApplication(Category,DefaultStr,DefaultID)); } break; default: g_Notify->BreakPoint(__FILE__,__LINE__); } break; case SettingType_GameSetting: { stdstr_f Name("%s-%s",Category,DefaultStr); switch (DataType) { case Data_DWORD: if (DefaultID == Default_None) { SettingID RdbSetting = (SettingID)_this->m_NextAutoSettingId; _this->m_NextAutoSettingId += 1; _this->AddHandler(RdbSetting,new CSettingTypeRomDatabase(Name.c_str(),(int)Value)); _this->AddHandler(ID,new CSettingTypeGame(Name.c_str(),RdbSetting)); } else { _this->AddHandler(ID,new CSettingTypeGame(Name.c_str(),DefaultID)); } break; case Data_String: if (DefaultID == Default_None) { _this->AddHandler(ID,new CSettingTypeGame(Name.c_str(),"")); } else { _this->AddHandler(ID,new CSettingTypeGame(Name.c_str(),DefaultID)); } break; default: g_Notify->BreakPoint(__FILE__,__LINE__); } } break; case SettingType_RomDatabase: switch (DataType) { case Data_DWORD: if (DefaultID == Default_None) { _this->AddHandler(ID,new CSettingTypeRomDatabase(DefaultStr,(int)Value,true)); } else { _this->AddHandler(ID,new CSettingTypeRomDatabase(DefaultStr,(SettingID)Value,true)); } break; case Data_String: if (DefaultID == Default_None) { _this->AddHandler(ID,new CSettingTypeRomDatabase(DefaultStr,"",true)); } else { _this->AddHandler(ID,new CSettingTypeRomDatabase(DefaultStr,DefaultID,true)); } break; default: g_Notify->BreakPoint(__FILE__,__LINE__); } break; case SettingType_RdbSetting: switch (DataType) { case Data_DWORD: if (DefaultID == Default_None) { _this->AddHandler(ID,new CSettingTypeRomDatabaseSetting(Category, DefaultStr,(int)Value,true)); } else { SettingID RdbSetting = (SettingID)_this->m_NextAutoSettingId; _this->m_NextAutoSettingId += 1; _this->AddHandler(RdbSetting,new CSettingTypeRomDatabaseSetting(Category, DefaultStr,DefaultID,true)); _this->AddHandler(ID,new CSettingTypeApplication(Category,DefaultStr,RdbSetting)); } break; default: g_Notify->BreakPoint(__FILE__,__LINE__); } break; default: g_Notify->BreakPoint(__FILE__,__LINE__); } } bool CSettings::Initilize( const char * AppName ) { AddHowToHandleSetting(); CSettingTypeApplication::Initilize(AppName); CSettingTypeRomDatabase::Initilize(); CSettingTypeGame::Initilize(); CSettingTypeCheats::Initilize(); g_Settings->SaveString(Setting_ApplicationName,AppName); return true; } bool CSettings::LoadBool ( SettingID Type ) { bool Value = false; LoadBool(Type,Value); return Value; } bool CSettings::LoadBool ( SettingID Type, bool & Value ) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return 0; } if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__,__LINE__); } else { return FindInfo->second->Load(0,Value); } return false; } bool CSettings::LoadBoolIndex( SettingID Type, int index ) { bool Value = false; LoadBoolIndex(Type,index,Value); return Value; } bool CSettings::LoadBoolIndex( SettingID Type, int index , bool & Value ) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return false; } if (FindInfo->second->IndexBasedSetting()) { return FindInfo->second->Load(index,Value); } else { g_Notify->BreakPoint(__FILE__,__LINE__); } return false; } DWORD CSettings::LoadDword ( SettingID Type ) { DWORD Value = 0; LoadDword(Type,Value); return Value; } bool CSettings::LoadDword ( SettingID Type, DWORD & Value) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return 0; } if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__,__LINE__); } else { return FindInfo->second->Load(0,Value); } return false; } DWORD CSettings::LoadDwordIndex( SettingID Type, int index) { DWORD Value; LoadDwordIndex(Type,index,Value); return Value; } bool CSettings::LoadDwordIndex( SettingID Type, int index, DWORD & Value) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return 0; } if (FindInfo->second->IndexBasedSetting()) { return FindInfo->second->Load(index,Value); } else { g_Notify->BreakPoint(__FILE__,__LINE__); } return false; } stdstr CSettings::LoadString ( SettingID Type ) { stdstr Value; LoadString(Type,Value); return Value; } bool CSettings::LoadString ( SettingID Type, stdstr & Value ) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return 0; } if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__,__LINE__); } else { return FindInfo->second->Load(0,Value); } return false; } bool CSettings::LoadString ( SettingID Type, char * Buffer, int BufferSize ) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return 0; } bool bRes = false; if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__,__LINE__); } else { stdstr Value; bRes = FindInfo->second->Load(0,Value); int len = BufferSize; if ((Value.length() + 1) < (size_t)len) { len = Value.length() + 1; } strncpy(Buffer,Value.c_str(),len); } return bRes; } stdstr CSettings::LoadStringIndex ( SettingID Type, int index ) { stdstr Value; LoadStringIndex(Type,index,Value); return Value; } bool CSettings::LoadStringIndex ( SettingID Type, int index, stdstr & Value ) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return 0; } if (FindInfo->second->IndexBasedSetting()) { return FindInfo->second->Load(index,Value); } else { g_Notify->BreakPoint(__FILE__,__LINE__); } return false; } bool CSettings::LoadStringIndex ( SettingID /*Type*/, int /*index*/, char * /*Buffer*/, int /*BufferSize*/ ) { g_Notify->BreakPoint(__FILE__,__LINE__); return false; } //Load the default value for the setting bool CSettings::LoadDefaultBool ( SettingID Type ) { bool Value = false; LoadDefaultBool(Type,Value); return Value; } void CSettings::LoadDefaultBool ( SettingID Type, bool & Value ) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); } else { if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__,__LINE__); } else { FindInfo->second->LoadDefault(0,Value); } } } bool CSettings::LoadDefaultBoolIndex ( SettingID /*Type*/, int /*index*/ ) { g_Notify->BreakPoint(__FILE__,__LINE__); return false; } void CSettings::LoadDefaultBoolIndex ( SettingID /*Type*/, int /*index*/, bool & /*Value*/ ) { g_Notify->BreakPoint(__FILE__,__LINE__); } DWORD CSettings::LoadDefaultDword ( SettingID Type ) { DWORD Value = 0; LoadDefaultDword(Type,Value); return Value; } void CSettings::LoadDefaultDword ( SettingID Type, DWORD & Value) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); } else { if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__,__LINE__); } else { FindInfo->second->LoadDefault(0,Value); } } } DWORD CSettings::LoadDefaultDwordIndex ( SettingID /*Type*/, int /*index*/ ) { g_Notify->BreakPoint(__FILE__,__LINE__); return false; } void CSettings::LoadDefaultDwordIndex ( SettingID /*Type*/, int /*index*/, DWORD & /*Value*/) { g_Notify->BreakPoint(__FILE__,__LINE__); } stdstr CSettings::LoadDefaultString ( SettingID Type ) { stdstr Value; LoadDefaultString(Type,Value); return Value; } void CSettings::LoadDefaultString ( SettingID Type, stdstr & Value ) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); } else { if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__,__LINE__); } else { FindInfo->second->LoadDefault(0,Value); } } } void CSettings::LoadDefaultString ( SettingID /*Type*/, char * /*Buffer*/, int /*BufferSize*/ ) { g_Notify->BreakPoint(__FILE__,__LINE__); } stdstr CSettings::LoadDefaultStringIndex ( SettingID /*Type*/, int /*index*/ ) { g_Notify->BreakPoint(__FILE__,__LINE__); return false; } void CSettings::LoadDefaultStringIndex ( SettingID /*Type*/, int /*index*/, stdstr & /*Value*/ ) { g_Notify->BreakPoint(__FILE__,__LINE__); } void CSettings::LoadDefaultStringIndex ( SettingID /*Type*/, int /*index*/, char * /*Buffer*/, int /*BufferSize*/ ) { g_Notify->BreakPoint(__FILE__,__LINE__); } void CSettings::SaveBool ( SettingID Type, bool Value ) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return; } if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__,__LINE__); } else { FindInfo->second->Save(0,Value); } NotifyCallBacks(Type); } void CSettings::SaveBoolIndex( SettingID Type, int index, bool Value ) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return; } if (FindInfo->second->IndexBasedSetting()) { FindInfo->second->Save(index,Value); } else { g_Notify->BreakPoint(__FILE__,__LINE__); } NotifyCallBacks(Type); } void CSettings::SaveDword ( SettingID Type, DWORD Value ) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return; } if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__,__LINE__); } else { FindInfo->second->Save(0,Value); } NotifyCallBacks(Type); } void CSettings::SaveDwordIndex ( SettingID Type, int index, DWORD Value ) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return; } if (FindInfo->second->IndexBasedSetting()) { FindInfo->second->Save(index,Value); } else { g_Notify->BreakPoint(__FILE__,__LINE__); } NotifyCallBacks(Type); } void CSettings::SaveString ( SettingID Type, const stdstr & Value ) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return; } if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__,__LINE__); } else { FindInfo->second->Save(0,Value); } NotifyCallBacks(Type); } void CSettings::SaveString ( SettingID Type, const char * Buffer ) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); } if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__,__LINE__); } else { FindInfo->second->Save(0,Buffer); } NotifyCallBacks(Type); } void CSettings::SaveStringIndex( SettingID Type, int index, const char * Buffer ) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); } if (FindInfo->second->IndexBasedSetting()) { FindInfo->second->Save(index,Buffer); } else { g_Notify->BreakPoint(__FILE__,__LINE__); } NotifyCallBacks(Type); } void CSettings::SaveStringIndex( SettingID Type, int index, const stdstr & Value ) { SaveStringIndex(Type,index,Value.c_str()); } void CSettings::DeleteSetting( SettingID Type ) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); } if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__,__LINE__); } else { FindInfo->second->Delete(0); } NotifyCallBacks(Type); } void CSettings::DeleteSettingIndex( SettingID Type, int index ) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); } if (FindInfo->second->IndexBasedSetting()) { FindInfo->second->Delete(index); } else { g_Notify->BreakPoint(__FILE__,__LINE__); } NotifyCallBacks(Type); } SettingType CSettings::GetSettingType ( SettingID Type ) { if (Type == Default_None || Type == Default_Constant) { return SettingType_Unknown; } SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { return SettingType_Unknown; } return FindInfo->second->GetSettingType(); } bool CSettings::IndexBasedSetting ( SettingID Type ) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { return false; } return FindInfo->second->IndexBasedSetting(); } void CSettings::SettingTypeChanged( SettingType Type ) { for (SETTING_MAP::iterator iter = m_SettingInfo.begin(); iter != m_SettingInfo.end(); iter++) { if (iter->second->GetSettingType() == Type) { NotifyCallBacks(iter->first); } } } void CSettings::UnknownSetting (SettingID /*Type*/) { #ifdef _DEBUG g_Notify->BreakPoint(__FILE__,__LINE__); #endif } void CSettings::NotifyCallBacks( SettingID Type ) { SETTING_CALLBACK::iterator Callback = m_Callback.find(Type); if (Callback == m_Callback.end()) { return; } for (SETTING_CHANGED_CB * item = Callback->second; item != NULL; item = item->Next) { item->Func(item->Data); } } void CSettings::RegisterChangeCB(SettingID Type,void * Data, SettingChangedFunc Func) { SETTING_CHANGED_CB * new_item = new SETTING_CHANGED_CB; new_item->Data = Data; new_item->Func = Func; new_item->Next = NULL; SETTING_CALLBACK::iterator Callback = m_Callback.find(Type); if (Callback != m_Callback.end()) { SETTING_CHANGED_CB * item = Callback->second; while (item->Next) { item = item->Next; } item->Next = new_item; } else { m_Callback.insert(SETTING_CALLBACK::value_type(Type,new_item)); } } void CSettings::UnregisterChangeCB(SettingID Type,void * Data, SettingChangedFunc Func) { bool bRemoved = false; //Find out the information for handling the setting type from the list SETTING_CALLBACK::iterator Callback = m_Callback.find(Type); if (Callback != m_Callback.end()) { SETTING_CHANGED_CB * PrevItem = NULL; SETTING_CHANGED_CB * item = Callback->second; while (item) { if (Callback->first == Type && item->Data == Data && item->Func == Func) { bRemoved = true; if (PrevItem == NULL) { if (item->Next) { SettingID Type = Callback->first; _SETTING_CHANGED_CB * Next = item->Next; m_Callback.erase(Callback); m_Callback.insert(SETTING_CALLBACK::value_type(Type,Next)); } else { m_Callback.erase(Callback); } } else { PrevItem->Next = item->Next; } delete item; item = NULL; break; } PrevItem = item; item = item->Next; } } else { UnknownSetting(Type); return; } if (!bRemoved) { g_Notify->BreakPoint(__FILE__,__LINE__); } }