/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #define SAVE_CBUFFER #ifdef _WIN32 #include #include #else #include #include #include #include #endif // _WIN32 #include #include #include #include #include #include "glide.h" #include "g3ext.h" #include "glitchmain.h" #include "m64p.h" #include //#include #define OPENGL_CHECK_ERRORS { const GLenum errcode = glGetError(); if (errcode != GL_NO_ERROR) LOG("OpenGL Error code %i in '%s' line %i\n", errcode, __FILE__, __LINE__-1); } #ifdef VPDEBUG #include #endif extern void (*renderCallback)(int); wrapper_config config = {0, 0, 0, 0}; int screen_width, screen_height; /* static inline void opt_glCopyTexImage2D( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border ) { int w, h, fmt; glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &h); glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt); //printf("copyteximage %dx%d fmt %x oldfmt %x\n", width, height, internalFormat, fmt); if (w == (int) width && h == (int) height && fmt == (int) internalFormat) { if (x+width >= screen_width) { width = screen_width - x; //printf("resizing w --> %d\n", width); } if (y+height >= screen_height+viewport_offset) { height = screen_height+viewport_offset - y; //printf("resizing h --> %d\n", height); } glCopyTexSubImage2D(target, level, 0, 0, x, y, width, height); } else { //printf("copyteximage %dx%d fmt %x old %dx%d oldfmt %x\n", width, height, internalFormat, w, h, fmt); // glTexImage2D(GL_TEXTURE_2D, 0, internalFormat, width, height, 0, internalFormat, GL_UNSIGNED_BYTE, 0); // glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &fmt); // printf("--> %dx%d newfmt %x\n", width, height, fmt); glCopyTexImage2D(target, level, internalFormat, x, y, width, height, border); } } #define glCopyTexImage2D opt_glCopyTexImage2D */ #ifdef _WIN32 PFNGLACTIVETEXTUREARBPROC glActiveTextureARB; PFNGLBLENDFUNCSEPARATEEXTPROC glBlendFuncSeparateEXT; PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB; PFNGLFOGCOORDFPROC glFogCoordfEXT; PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB; PFNGLBINDFRAMEBUFFEREXTPROC glBindFramebufferEXT; PFNGLFRAMEBUFFERTEXTURE2DEXTPROC glFramebufferTexture2DEXT; PFNGLGENFRAMEBUFFERSEXTPROC glGenFramebuffersEXT; PFNGLBINDRENDERBUFFEREXTPROC glBindRenderbufferEXT = NULL; PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT = NULL; PFNGLGENRENDERBUFFERSEXTPROC glGenRenderbuffersEXT = NULL; PFNGLRENDERBUFFERSTORAGEEXTPROC glRenderbufferStorageEXT = NULL; PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC glFramebufferRenderbufferEXT = NULL; PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC glCheckFramebufferStatusEXT; PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT; PFNGLCREATESHADEROBJECTARBPROC glCreateShaderObjectARB; PFNGLSHADERSOURCEARBPROC glShaderSourceARB; PFNGLCOMPILESHADERARBPROC glCompileShaderARB; PFNGLCREATEPROGRAMOBJECTARBPROC glCreateProgramObjectARB; PFNGLATTACHOBJECTARBPROC glAttachObjectARB; PFNGLLINKPROGRAMARBPROC glLinkProgramARB; PFNGLUSEPROGRAMOBJECTARBPROC glUseProgramObjectARB; PFNGLGETUNIFORMLOCATIONARBPROC glGetUniformLocationARB; PFNGLUNIFORM1IARBPROC glUniform1iARB; PFNGLUNIFORM4IARBPROC glUniform4iARB; PFNGLUNIFORM4FARBPROC glUniform4fARB; PFNGLUNIFORM1FARBPROC glUniform1fARB; PFNGLDELETEOBJECTARBPROC glDeleteObjectARB; PFNGLGETINFOLOGARBPROC glGetInfoLogARB; PFNGLGETOBJECTPARAMETERIVARBPROC glGetObjectParameterivARB; PFNGLSECONDARYCOLOR3FPROC glSecondaryColor3f; // FXT1,DXT1,DXT5 support - Hiroshi Morii // NOTE: Glide64 + GlideHQ use the following formats // GL_COMPRESSED_RGB_S3TC_DXT1_EXT // GL_COMPRESSED_RGBA_S3TC_DXT5_EXT // GL_COMPRESSED_RGB_FXT1_3DFX // GL_COMPRESSED_RGBA_FXT1_3DFX PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2DARB; #endif // _WIN32 typedef struct { unsigned int address; int width; int height; unsigned int fbid; unsigned int zbid; unsigned int texid; int buff_clear; } fb; int nbTextureUnits; int nbAuxBuffers, current_buffer; int width, widtho, heighto, height; int saved_width, saved_height; int blend_func_separate_support; int npot_support; int fog_coord_support; int render_to_texture = 0; int texture_unit; int use_fbo; int buffer_cleared; // ZIGGY // to allocate a new static texture name, take the value (free_texture++) int free_texture; int default_texture; // the infamous "32*1024*1024" is now configurable int current_texture; int depth_texture, color_texture; int glsl_support = 1; int viewport_width, viewport_height, viewport_offset = 0, nvidia_viewport_hack = 0; int save_w, save_h; int lfb_color_fmt; float invtex[2]; //Gonetz int UMAmode = 0; //support for VSA-100 UMA mode; #ifdef _WIN32 static HDC hDC = NULL; static HGLRC hGLRC = NULL; static HWND hToolBar = NULL; static HWND hwnd_win = NULL; static unsigned long windowedExStyle, windowedStyle; #endif // _WIN32 static unsigned long fullscreen; #ifdef _WIN32 static RECT windowedRect; static HMENU windowedMenu; #endif // _WIN32 static int savedWidtho, savedHeighto; static int savedWidth, savedHeight; unsigned int pBufferAddress; static int pBufferFmt; static int pBufferWidth, pBufferHeight; static fb fbs[100]; static int nb_fb = 0; static unsigned int curBufferAddr = 0; struct TMU_USAGE { int min, max; } tmu_usage[2] = { {0xfffffff, 0}, {0xfffffff, 0} }; struct texbuf_t { FxU32 start, end; int fmt; }; #define NB_TEXBUFS 128 // MUST be a power of two static texbuf_t texbufs[NB_TEXBUFS]; static int texbuf_i; unsigned short frameBuffer[2048*2048]; unsigned short depthBuffer[2048*2048]; //#define VOODOO1 void display_warning(const char *text, ...) { static int first_message = 100; if (first_message) { char buf[4096]; va_list ap; va_start(ap, text); vsprintf(buf, text, ap); va_end(ap); first_message--; LOGINFO(buf); } } #ifdef _WIN32 void display_error() { LPVOID lpMsgBuf; if (!FormatMessage( FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS, NULL, GetLastError(), MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), // Default language (LPTSTR) &lpMsgBuf, 0, NULL )) { // Handle the error. return; } // Process any inserts in lpMsgBuf. // ... // Display the string. MessageBox( NULL, (LPCTSTR)lpMsgBuf, "Error", MB_OK | MB_ICONINFORMATION ); // Free the buffer. LocalFree( lpMsgBuf ); } #endif // _WIN32 #ifdef LOGGING char out_buf[256]; bool log_open = false; std::ofstream log_file; void OPEN_LOG() { if (!log_open) { log_file.open ("wrapper_log.txt", std::ios_base::out|std::ios_base::app); log_open = true; } } void CLOSE_LOG() { if (log_open) { log_file.close(); log_open = false; } } void LOG(const char *text, ...) { #ifdef VPDEBUG if (!dumping) return; #endif if (!log_open) return; va_list ap; va_start(ap, text); vsprintf(out_buf, text, ap); log_file << out_buf; log_file.flush(); va_end(ap); } class LogManager { public: LogManager() { OPEN_LOG(); } ~LogManager() { CLOSE_LOG(); } }; LogManager logManager; #else // LOGGING #define OPEN_LOG() #define CLOSE_LOG() //#define LOG #endif // LOGGING FX_ENTRY void FX_CALL grSstOrigin(GrOriginLocation_t origin) { LOG("grSstOrigin(%d)\r\n", origin); if (origin != GR_ORIGIN_UPPER_LEFT) display_warning("grSstOrigin : %x", origin); } FX_ENTRY void FX_CALL grClipWindow( FxU32 minx, FxU32 miny, FxU32 maxx, FxU32 maxy ) { LOG("grClipWindow(%d,%d,%d,%d)\r\n", minx, miny, maxx, maxy); if (use_fbo && render_to_texture) { if (int(minx) < 0) minx = 0; if (int(miny) < 0) miny = 0; if (maxx < minx) maxx = minx; if (maxy < miny) maxy = miny; glScissor(minx, miny, maxx - minx, maxy - miny); glEnable(GL_SCISSOR_TEST); return; } if (!use_fbo) { int th = height; if (th > screen_height) th = screen_height; maxy = th - maxy; miny = th - miny; FxU32 tmp = maxy; maxy = miny; miny = tmp; if (maxx > (FxU32) width) maxx = width; if (maxy > (FxU32) height) maxy = height; if (int(minx) < 0) minx = 0; if (int(miny) < 0) miny = 0; if (maxx < minx) maxx = minx; if (maxy < miny) maxy = miny; glScissor(minx, miny+viewport_offset, maxx - minx, maxy - miny); //printf("gl scissor %d %d %d %d\n", minx, miny, maxx, maxy); } else { glScissor(minx, (viewport_offset)+height-maxy, maxx - minx, maxy - miny); } glEnable(GL_SCISSOR_TEST); } FX_ENTRY void FX_CALL grColorMask( FxBool rgb, FxBool a ) { LOG("grColorMask(%d, %d)\r\n", rgb, a); glColorMask(rgb, rgb, rgb, a); } FX_ENTRY void FX_CALL grGlideInit( void ) { LOG("grGlideInit()\r\n"); } FX_ENTRY void FX_CALL grSstSelect( int which_sst ) { LOG("grSstSelect(%d)\r\n", which_sst); } int isExtensionSupported(const char *extension) { return 0; const GLubyte *extensions = NULL; const GLubyte *start; GLubyte *where, *terminator; where = (GLubyte *)strchr(extension, ' '); if (where || *extension == '\0') return 0; extensions = glGetString(GL_EXTENSIONS); start = extensions; for (;;) { where = (GLubyte *) strstr((const char *) start, extension); if (!where) break; terminator = where + strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return 1; start = terminator; } return 0; } #ifdef _WIN32 int isWglExtensionSupported(const char *extension) { const GLubyte *extensions = NULL; const GLubyte *start; GLubyte *where, *terminator; where = (GLubyte *)strchr(extension, ' '); if (where || *extension == '\0') return 0; extensions = (GLubyte*)wglGetExtensionsStringARB(wglGetCurrentDC()); start = extensions; for (;;) { where = (GLubyte *) strstr((const char *) start, extension); if (!where) break; terminator = where + strlen(extension); if (where == start || *(where - 1) == ' ') if (*terminator == ' ' || *terminator == '\0') return 1; start = terminator; } return 0; } #endif // _WIN32 #define GrPixelFormat_t int FX_ENTRY GrContext_t FX_CALL grSstWinOpenExt( HWND hWnd, GrScreenResolution_t screen_resolution, GrScreenRefresh_t refresh_rate, GrColorFormat_t color_format, GrOriginLocation_t origin_location, GrPixelFormat_t pixelformat, int nColBuffers, int nAuxBuffers) { LOG("grSstWinOpenExt(%d, %d, %d, %d, %d, %d %d)\r\n", hWnd, screen_resolution, refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers); return grSstWinOpen(hWnd, screen_resolution, refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers); } #ifdef WIN32 # include # ifndef ATTACH_PARENT_PROCESS # define ATTACH_PARENT_PROCESS ((FxU32)-1) # endif #endif FX_ENTRY GrContext_t FX_CALL grSstWinOpen( HWND hWnd, GrScreenResolution_t screen_resolution, GrScreenRefresh_t refresh_rate, GrColorFormat_t color_format, GrOriginLocation_t origin_location, int nColBuffers, int nAuxBuffers) { static int show_warning = 1; // ZIGGY // allocate static texture names // the initial value should be big enough to support the maximal resolution free_texture = 32*2048*2048; default_texture = free_texture++; color_texture = free_texture++; depth_texture = free_texture++; LOG("grSstWinOpen(%08lx, %d, %d, %d, %d, %d %d)\r\n", hWnd, screen_resolution&~0x80000000, refresh_rate, color_format, origin_location, nColBuffers, nAuxBuffers); #ifdef _WIN32 if ((HWND)hWnd == NULL) hWnd = GetActiveWindow(); hwnd_win = (HWND)hWnd; #endif // _WIN32 width = height = 0; m64p_handle video_general_section; printf("&ConfigOpenSection is %p\n", &ConfigOpenSection); if (ConfigOpenSection("Video-General", &video_general_section) != M64ERR_SUCCESS) { printf("Could not open video settings"); return false; } width = ConfigGetParamInt(video_general_section, "ScreenWidth"); height = ConfigGetParamInt(video_general_section, "ScreenHeight"); fullscreen = ConfigGetParamBool(video_general_section, "Fullscreen"); int vsync = ConfigGetParamBool(video_general_section, "VerticalSync"); //viewport_offset = ((screen_resolution>>2) > 20) ? screen_resolution >> 2 : 20; // ZIGGY viewport_offset is WIN32 specific, with SDL just set it to zero viewport_offset = 0; //-10 //-20; CoreVideo_Init(); CoreVideo_GL_SetAttribute(M64P_GL_DOUBLEBUFFER, 1); CoreVideo_GL_SetAttribute(M64P_GL_SWAP_CONTROL, vsync); CoreVideo_GL_SetAttribute(M64P_GL_BUFFER_SIZE, 16); // SDL_GL_SetAttribute(SDL_GL_BUFFER_SIZE, 32); // SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); // SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); // SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); // SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); CoreVideo_GL_SetAttribute(M64P_GL_DEPTH_SIZE, 16); printf("(II) Setting video mode %dx%d...\n", width, height); if(CoreVideo_SetVideoMode(width, height, 0, fullscreen ? M64VIDEO_FULLSCREEN : M64VIDEO_WINDOWED, (m64p_video_flags) 0) != M64ERR_SUCCESS) { printf("(EE) Error setting videomode %dx%d\n", width, height); return false; } char caption[500]; # ifdef _DEBUG sprintf(caption, "Glide64mk2 debug"); # else // _DEBUG sprintf(caption, "Glide64mk2"); # endif // _DEBUG CoreVideo_SetCaption(caption); glViewport(0, viewport_offset, width, height); lfb_color_fmt = color_format; if (origin_location != GR_ORIGIN_UPPER_LEFT) display_warning("origin must be in upper left corner"); if (nColBuffers != 2) display_warning("number of color buffer is not 2"); if (nAuxBuffers != 1) display_warning("number of auxiliary buffer is not 1"); if (isExtensionSupported("GL_ARB_texture_env_combine") == 0 && isExtensionSupported("GL_EXT_texture_env_combine") == 0 && show_warning) display_warning("Your video card doesn't support GL_ARB_texture_env_combine extension"); if (isExtensionSupported("GL_ARB_multitexture") == 0 && show_warning) display_warning("Your video card doesn't support GL_ARB_multitexture extension"); if (isExtensionSupported("GL_ARB_texture_mirrored_repeat") == 0 && show_warning) display_warning("Your video card doesn't support GL_ARB_texture_mirrored_repeat extension"); show_warning = 0; #ifdef _WIN32 glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)wglGetProcAddress("glActiveTextureARB"); glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)wglGetProcAddress("glMultiTexCoord2fARB"); #endif // _WIN32 nbTextureUnits = 4; //glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &nbTextureUnits); if (nbTextureUnits == 1) display_warning("You need a video card that has at least 2 texture units"); nbAuxBuffers = 4; //glGetIntegerv(GL_AUX_BUFFERS, &nbAuxBuffers); if (nbAuxBuffers > 0) printf("Congratulations, you have %d auxilliary buffers, we'll use them wisely !\n", nbAuxBuffers); #ifdef VOODOO1 nbTextureUnits = 2; #endif blend_func_separate_support = 1; packed_pixels_support = 0; /* if (isExtensionSupported("GL_EXT_blend_func_separate") == 0) blend_func_separate_support = 0; else blend_func_separate_support = 1; if (isExtensionSupported("GL_EXT_packed_pixels") == 0) packed_pixels_support = 0; else { printf("packed pixels extension used\n"); packed_pixels_support = 1; } */ if (isExtensionSupported("GL_ARB_texture_non_power_of_two") == 0) npot_support = 0; else { printf("NPOT extension used\n"); npot_support = 1; } #ifdef _WIN32 glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)wglGetProcAddress("glBlendFuncSeparateEXT"); #endif // _WIN32 if (isExtensionSupported("GL_EXT_fog_coord") == 0) fog_coord_support = 0; else fog_coord_support = 1; #ifdef _WIN32 glFogCoordfEXT = (PFNGLFOGCOORDFPROC)wglGetProcAddress("glFogCoordfEXT"); #endif // _WIN32 #ifdef _WIN32 wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB"); #endif // _WIN32 #ifdef _WIN32 glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)wglGetProcAddress("glBindFramebufferEXT"); glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)wglGetProcAddress("glFramebufferTexture2DEXT"); glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)wglGetProcAddress("glGenFramebuffersEXT"); glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)wglGetProcAddress("glCheckFramebufferStatusEXT"); glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)wglGetProcAddress("glDeleteFramebuffersEXT"); glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)wglGetProcAddress("glBindRenderbufferEXT"); glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)wglGetProcAddress("glDeleteRenderbuffersEXT"); glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)wglGetProcAddress("glGenRenderbuffersEXT"); glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)wglGetProcAddress("glRenderbufferStorageEXT"); glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)wglGetProcAddress("glFramebufferRenderbufferEXT"); use_fbo = config.fbo && (glFramebufferRenderbufferEXT != NULL); #else use_fbo = config.fbo; #endif // _WIN32 LOGINFO("use_fbo %d\n", use_fbo); if (isExtensionSupported("GL_ARB_shading_language_100") && isExtensionSupported("GL_ARB_shader_objects") && isExtensionSupported("GL_ARB_fragment_shader") && isExtensionSupported("GL_ARB_vertex_shader")) { #ifdef _WIN32 glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)wglGetProcAddress("glCreateShaderObjectARB"); glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)wglGetProcAddress("glShaderSourceARB"); glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)wglGetProcAddress("glCompileShaderARB"); glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)wglGetProcAddress("glCreateProgramObjectARB"); glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)wglGetProcAddress("glAttachObjectARB"); glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)wglGetProcAddress("glLinkProgramARB"); glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)wglGetProcAddress("glUseProgramObjectARB"); glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)wglGetProcAddress("glGetUniformLocationARB"); glUniform1iARB = (PFNGLUNIFORM1IARBPROC)wglGetProcAddress("glUniform1iARB"); glUniform4iARB = (PFNGLUNIFORM4IARBPROC)wglGetProcAddress("glUniform4iARB"); glUniform4fARB = (PFNGLUNIFORM4FARBPROC)wglGetProcAddress("glUniform4fARB"); glUniform1fARB = (PFNGLUNIFORM1FARBPROC)wglGetProcAddress("glUniform1fARB"); glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)wglGetProcAddress("glDeleteObjectARB"); glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)wglGetProcAddress("glGetInfoLogARB"); glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)wglGetProcAddress("glGetObjectParameterivARB"); glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)wglGetProcAddress("glSecondaryColor3f"); #endif // _WIN32 } if (isExtensionSupported("GL_EXT_texture_compression_s3tc") == 0 && show_warning) display_warning("Your video card doesn't support GL_EXT_texture_compression_s3tc extension"); if (isExtensionSupported("GL_3DFX_texture_compression_FXT1") == 0 && show_warning) display_warning("Your video card doesn't support GL_3DFX_texture_compression_FXT1 extension"); #ifdef _WIN32 glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)wglGetProcAddress("glCompressedTexImage2DARB"); #endif #ifdef _WIN32 glViewport(0, viewport_offset, width, height); viewport_width = width; viewport_height = height; nvidia_viewport_hack = 1; #else glViewport(0, viewport_offset, width, height); viewport_width = width; viewport_height = height; #endif // _WIN32 // void do_benchmarks(); // do_benchmarks(); // VP try to resolve z precision issues // glMatrixMode(GL_MODELVIEW); // glLoadIdentity(); // glTranslatef(0, 0, 1-zscale); // glScalef(1, 1, zscale); widtho = width/2; heighto = height/2; pBufferWidth = pBufferHeight = -1; current_buffer = GL_BACK; texture_unit = GL_TEXTURE0; { int i; for (i=0; i 0 ) glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &largest_supported_anisotropy); // ATI hack - certain texture formats are slow on ATI? // Hmm, perhaps the internal format need to be specified explicitly... { GLint ifmt; glTexImage2D(GL_PROXY_TEXTURE_2D, 0, GL_RGBA, 16, 16, 0, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV, NULL); glGetTexLevelParameteriv(GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &ifmt); if (ifmt != GL_RGB5_A1) { display_warning("ATI SUCKS %x\n", ifmt); ati_sucks = 1; } else ati_sucks = 0; } */ return 1; } FX_ENTRY void FX_CALL grGlideShutdown( void ) { LOG("grGlideShutdown\r\n"); } FX_ENTRY FxBool FX_CALL grSstWinClose( GrContext_t context ) { int i, clear_texbuff = use_fbo; LOG("grSstWinClose(%d)\r\n", context); for (i=0; i<2; i++) { tmu_usage[i].min = 0xfffffff; tmu_usage[i].max = 0; invtex[i] = 0; } free_combiners(); #ifndef WIN32 try // I don't know why, but opengl can be killed before this function call when emulator is closed (Gonetz). // ZIGGY : I found the problem : it is a function pointer, when the extension isn't supported , it is then zero, so just need to check the pointer prior to do the call. { if (use_fbo) glBindFramebuffer( GL_FRAMEBUFFER, 0 ); } catch (...) { clear_texbuff = 0; } if (clear_texbuff) { for (i=0; i> -aspect; } else { pBufferWidth = 1 << lodmin; pBufferHeight = pBufferWidth >> aspect; } if (curBufferAddr && startAddress+1 != curBufferAddr) updateTexture(); #ifdef SAVE_CBUFFER //printf("saving %dx%d\n", pBufferWidth, pBufferHeight); // save color buffer if (nbAuxBuffers > 0) { //glDrawBuffer(GL_AUX0); //current_buffer = GL_AUX0; } else { int tw, th; if (pBufferWidth < screen_width) tw = pBufferWidth; else tw = screen_width; if (pBufferHeight < screen_height) th = pBufferHeight; else th = screen_height; //glReadBuffer(GL_BACK); glActiveTexture(texture_unit); glBindTexture(GL_TEXTURE_2D, color_texture); // save incrementally the framebuffer if (save_w) { if (tw > save_w && th > save_h) { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, save_h, 0, viewport_offset+save_h, tw, th-save_h); glCopyTexSubImage2D(GL_TEXTURE_2D, 0, save_w, 0, save_w, viewport_offset, tw-save_w, save_h); save_w = tw; save_h = th; } else if (tw > save_w) { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, save_w, 0, save_w, viewport_offset, tw-save_w, save_h); save_w = tw; } else if (th > save_h) { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, save_h, 0, viewport_offset+save_h, save_w, th-save_h); save_h = th; } } else { glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, viewport_offset, tw, th); save_w = tw; save_h = th; } glBindTexture(GL_TEXTURE_2D, default_texture); } #endif if (startAddress+1 != curBufferAddr || (curBufferAddr == 0L && nbAuxBuffers == 0)) buffer_cleared = 0; curBufferAddr = pBufferAddress = startAddress+1; pBufferFmt = fmt; int rtmu = startAddress < grTexMinAddress(GR_TMU1)? 0 : 1; int size = pBufferWidth*pBufferHeight*2; //grTexFormatSize(fmt); if ((unsigned int) tmu_usage[rtmu].min > pBufferAddress) tmu_usage[rtmu].min = pBufferAddress; if ((unsigned int) tmu_usage[rtmu].max < pBufferAddress+size) tmu_usage[rtmu].max = pBufferAddress+size; // printf("tmu %d usage now %gMb - %gMb\n", // rtmu, tmu_usage[rtmu].min/1024.0f, tmu_usage[rtmu].max/1024.0f); width = pBufferWidth; height = pBufferHeight; widtho = width/2; heighto = height/2; // this could be improved, but might be enough as long as the set of // texture buffer addresses stay small for (i=(texbuf_i-1)&(NB_TEXBUFS-1) ; i!=texbuf_i; i=(i-1)&(NB_TEXBUFS-1)) if (texbufs[i].start == pBufferAddress) break; texbufs[i].start = pBufferAddress; texbufs[i].end = pBufferAddress + size; texbufs[i].fmt = fmt; if (i == texbuf_i) texbuf_i = (texbuf_i+1)&(NB_TEXBUFS-1); //printf("texbuf %x fmt %x\n", pBufferAddress, fmt); // ZIGGY it speeds things up to not delete the buffers // a better thing would be to delete them *sometimes* // remove_tex(pBufferAddress+1, pBufferAddress + size); add_tex(pBufferAddress); //printf("viewport %dx%d\n", width, height); if (height > screen_height) { glViewport( 0, viewport_offset + screen_height - height, width, height); } else glViewport( 0, viewport_offset, width, height); glScissor(0, viewport_offset, width, height); } else { if (!render_to_texture) //initialization { if(!fbs_init) { for(i=0; i<100; i++) fbs[i].address = 0; fbs_init = 1; nb_fb = 0; } return; //no need to allocate FBO if render buffer is not texture buffer } render_to_texture = 2; if (aspect < 0) { pBufferHeight = 1 << lodmin; pBufferWidth = pBufferHeight >> -aspect; } else { pBufferWidth = 1 << lodmin; pBufferHeight = pBufferWidth >> aspect; } pBufferAddress = startAddress+1; width = pBufferWidth; height = pBufferHeight; widtho = width/2; heighto = height/2; for (i=0; i 1) memmove(&(fbs[i]), &(fbs[i+1]), sizeof(fb)*(nb_fb-i)); nb_fb--; break; } } } remove_tex(pBufferAddress, pBufferAddress + width*height*2/*grTexFormatSize(fmt)*/); //create new FBO glGenFramebuffers( 1, &(fbs[nb_fb].fbid) ); glGenRenderbuffers( 1, &(fbs[nb_fb].zbid) ); glBindRenderbuffer( GL_RENDERBUFFER, fbs[nb_fb].zbid ); glRenderbufferStorage( GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height); fbs[nb_fb].address = pBufferAddress; fbs[nb_fb].width = width; fbs[nb_fb].height = height; fbs[nb_fb].texid = pBufferAddress; fbs[nb_fb].buff_clear = 0; add_tex(fbs[nb_fb].texid); glBindTexture(GL_TEXTURE_2D, fbs[nb_fb].texid); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, width, height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR ); glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR ); glBindFramebuffer( GL_FRAMEBUFFER, fbs[nb_fb].fbid); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, fbs[nb_fb].texid, 0); glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, fbs[nb_fb].zbid ); glViewport(0,0,width,height); glScissor(0,0,width,height); glClearColor( 0.0f, 0.0f, 0.0f, 1.0f ); glDepthMask(1); glClear( GL_DEPTH_BUFFER_BIT ); CHECK_FRAMEBUFFER_STATUS(); curBufferAddr = pBufferAddress; nb_fb++; } } int CheckTextureBufferFormat(GrChipID_t tmu, FxU32 startAddress, GrTexInfo *info ) { int found, i; if (!use_fbo) { for (found=i=0; i<2; i++) if ((FxU32) tmu_usage[i].min <= startAddress && (FxU32) tmu_usage[i].max > startAddress) { //printf("tmu %d == framebuffer %x\n", tmu, startAddress); found = 1; break; } } else { found = i = 0; while (i < nb_fb) { unsigned int end = fbs[i].address + fbs[i].width*fbs[i].height*2; if (startAddress >= fbs[i].address && startAddress < end) { found = 1; break; } i++; } } if (!use_fbo && found) { int tw, th, rh, cw, ch; if (info->aspectRatioLog2 < 0) { th = 1 << info->largeLodLog2; tw = th >> -info->aspectRatioLog2; } else { tw = 1 << info->largeLodLog2; th = tw >> info->aspectRatioLog2; } if (info->aspectRatioLog2 < 0) { ch = 256; cw = ch >> -info->aspectRatioLog2; } else { cw = 256; ch = cw >> info->aspectRatioLog2; } if (use_fbo || th < screen_height) rh = th; else rh = screen_height; //printf("th %d rh %d ch %d\n", th, rh, ch); invtex[tmu] = 1.0f - (th - rh) / (float)th; } else invtex[tmu] = 0; if (info->format == GR_TEXFMT_ALPHA_INTENSITY_88 ) { if (!found) { return 0; } if(tmu == 0) { if(blackandwhite1 != found) { blackandwhite1 = found; need_to_compile = 1; } } else { if(blackandwhite0 != found) { blackandwhite0 = found; need_to_compile = 1; } } return 1; } return 0; } FX_ENTRY void FX_CALL grTextureAuxBufferExt( GrChipID_t tmu, FxU32 startAddress, GrLOD_t thisLOD, GrLOD_t largeLOD, GrAspectRatio_t aspectRatio, GrTextureFormat_t format, FxU32 odd_even_mask ) { LOG("grTextureAuxBufferExt(%d, %d, %d, %d %d, %d, %d)\r\n", tmu, startAddress, thisLOD, largeLOD, aspectRatio, format, odd_even_mask); //display_warning("grTextureAuxBufferExt"); } FX_ENTRY void FX_CALL grAuxBufferExt( GrBuffer_t buffer ); FX_ENTRY GrProc FX_CALL grGetProcAddress( char *procName ) { LOG("grGetProcAddress(%s)\r\n", procName); if(!strcmp(procName, "grSstWinOpenExt")) return (GrProc)grSstWinOpenExt; if(!strcmp(procName, "grTextureBufferExt")) return (GrProc)grTextureBufferExt; if(!strcmp(procName, "grChromaRangeExt")) return (GrProc)grChromaRangeExt; if(!strcmp(procName, "grChromaRangeModeExt")) return (GrProc)grChromaRangeModeExt; if(!strcmp(procName, "grTexChromaRangeExt")) return (GrProc)grTexChromaRangeExt; if(!strcmp(procName, "grTexChromaModeExt")) return (GrProc)grTexChromaModeExt; // ZIGGY framebuffer copy extension if(!strcmp(procName, "grFramebufferCopyExt")) return (GrProc)grFramebufferCopyExt; if(!strcmp(procName, "grColorCombineExt")) return (GrProc)grColorCombineExt; if(!strcmp(procName, "grAlphaCombineExt")) return (GrProc)grAlphaCombineExt; if(!strcmp(procName, "grTexColorCombineExt")) return (GrProc)grTexColorCombineExt; if(!strcmp(procName, "grTexAlphaCombineExt")) return (GrProc)grTexAlphaCombineExt; if(!strcmp(procName, "grConstantColorValueExt")) return (GrProc)grConstantColorValueExt; if(!strcmp(procName, "grTextureAuxBufferExt")) return (GrProc)grTextureAuxBufferExt; if(!strcmp(procName, "grAuxBufferExt")) return (GrProc)grAuxBufferExt; if(!strcmp(procName, "grWrapperFullScreenResolutionExt")) return (GrProc)grWrapperFullScreenResolutionExt; if(!strcmp(procName, "grConfigWrapperExt")) return (GrProc)grConfigWrapperExt; if(!strcmp(procName, "grKeyPressedExt")) return (GrProc)grKeyPressedExt; if(!strcmp(procName, "grQueryResolutionsExt")) return (GrProc)grQueryResolutionsExt; if(!strcmp(procName, "grGetGammaTableExt")) return (GrProc)grGetGammaTableExt; display_warning("grGetProcAddress : %s", procName); return 0; } FX_ENTRY FxU32 FX_CALL grGet( FxU32 pname, FxU32 plength, FxI32 *params ) { LOG("grGet(%d,%d)\r\n", pname, plength); switch(pname) { case GR_MAX_TEXTURE_SIZE: if (plength < 4 || params == NULL) return 0; params[0] = 2048; return 4; break; case GR_NUM_TMU: if (plength < 4 || params == NULL) return 0; if (!nbTextureUnits) { grSstWinOpen((unsigned long)NULL, GR_RESOLUTION_640x480 | 0x80000000, 0, GR_COLORFORMAT_ARGB, GR_ORIGIN_UPPER_LEFT, 2, 1); grSstWinClose(0); } #ifdef VOODOO1 params[0] = 1; #else if (nbTextureUnits > 2) params[0] = 2; else params[0] = 1; #endif return 4; break; case GR_NUM_BOARDS: case GR_NUM_FB: case GR_REVISION_FB: case GR_REVISION_TMU: if (plength < 4 || params == NULL) return 0; params[0] = 1; return 4; break; case GR_MEMORY_FB: if (plength < 4 || params == NULL) return 0; params[0] = 16*1024*1024; return 4; break; case GR_MEMORY_TMU: if (plength < 4 || params == NULL) return 0; params[0] = 16*1024*1024; return 4; break; case GR_MEMORY_UMA: if (plength < 4 || params == NULL) return 0; params[0] = 16*1024*1024*nbTextureUnits; return 4; break; case GR_BITS_RGBA: if (plength < 16 || params == NULL) return 0; params[0] = 8; params[1] = 8; params[2] = 8; params[3] = 8; return 16; break; case GR_BITS_DEPTH: if (plength < 4 || params == NULL) return 0; params[0] = 16; return 4; break; case GR_BITS_GAMMA: if (plength < 4 || params == NULL) return 0; params[0] = 8; return 4; break; case GR_GAMMA_TABLE_ENTRIES: if (plength < 4 || params == NULL) return 0; params[0] = 256; return 4; break; case GR_FOG_TABLE_ENTRIES: if (plength < 4 || params == NULL) return 0; params[0] = 64; return 4; break; case GR_WDEPTH_MIN_MAX: if (plength < 8 || params == NULL) return 0; params[0] = 0; params[1] = 65528; return 8; break; case GR_ZDEPTH_MIN_MAX: if (plength < 8 || params == NULL) return 0; params[0] = 0; params[1] = 65535; return 8; break; case GR_LFB_PIXEL_PIPE: if (plength < 4 || params == NULL) return 0; params[0] = FXFALSE; return 4; break; case GR_MAX_TEXTURE_ASPECT_RATIO: if (plength < 4 || params == NULL) return 0; params[0] = 3; return 4; break; case GR_NON_POWER_OF_TWO_TEXTURES: if (plength < 4 || params == NULL) return 0; params[0] = FXFALSE; return 4; break; case GR_TEXTURE_ALIGN: if (plength < 4 || params == NULL) return 0; params[0] = 0; return 4; break; default: display_warning("unknown pname in grGet : %x", pname); } return 0; } FX_ENTRY const char * FX_CALL grGetString( FxU32 pname ) { LOG("grGetString(%d)\r\n", pname); switch(pname) { case GR_EXTENSION: { static char extension[] = "CHROMARANGE TEXCHROMA TEXMIRROR PALETTE6666 FOGCOORD EVOODOO TEXTUREBUFFER TEXUMA TEXFMT COMBINE GETGAMMA"; return extension; } break; case GR_HARDWARE: { static char hardware[] = "Voodoo5 (tm)"; return hardware; } break; case GR_VENDOR: { static char vendor[] = "3Dfx Interactive"; return vendor; } break; case GR_RENDERER: { static char renderer[] = "Glide"; return renderer; } break; case GR_VERSION: { static char version[] = "3.0"; return version; } break; default: display_warning("unknown grGetString selector : %x", pname); } return NULL; } static void render_rectangle(int texture_number, int dst_x, int dst_y, int src_width, int src_height, int tex_width, int tex_height, int invert) { LOGINFO("render_rectangle(%d,%d,%d,%d,%d,%d,%d,%d)",texture_number,dst_x,dst_y,src_width,src_height,tex_width,tex_height,invert); int vertexOffset_location; int textureSizes_location; static float data[] = { (float)((int)dst_x), //X 0 (float)(invert*-((int)dst_y)), //Y 0 0.0f, //U 0 0.0f, //V 0 (float)((int)dst_x), //X 1 (float)(invert*-((int)dst_y + (int)src_height)), //Y 1 0.0f, //U 1 (float)src_height / (float)tex_height, //V 1 (float)((int)dst_x + (int)src_width), (float)(invert*-((int)dst_y + (int)src_height)), (float)src_width / (float)tex_width, (float)src_height / (float)tex_height, (float)((int)dst_x), (float)(invert*-((int)dst_y)), 0.0f, 0.0f }; vbo_disable(); glDisableVertexAttribArray(COLOUR_ATTR); glDisableVertexAttribArray(TEXCOORD_1_ATTR); glDisableVertexAttribArray(FOG_ATTR); glVertexAttribPointer(POSITION_ATTR,2,GL_FLOAT,false,2,data); //Position glVertexAttribPointer(TEXCOORD_0_ATTR,2,GL_FLOAT,false,2,&data[2]); //Tex glEnableVertexAttribArray(COLOUR_ATTR); glEnableVertexAttribArray(TEXCOORD_1_ATTR); glEnableVertexAttribArray(FOG_ATTR); disable_textureSizes(); glDrawArrays(GL_TRIANGLE_STRIP,0,4); vbo_enable(); /* glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBegin(GL_QUADS); glMultiTexCoord2fARB(texture_number, 0.0f, 0.0f); glVertex2f(((int)dst_x - widtho) / (float)(width/2), invert*-((int)dst_y - heighto) / (float)(height/2)); glMultiTexCoord2fARB(texture_number, 0.0f, (float)src_height / (float)tex_height); glVertex2f(((int)dst_x - widtho) / (float)(width/2), invert*-((int)dst_y + (int)src_height - heighto) / (float)(height/2)); glMultiTexCoord2fARB(texture_number, (float)src_width / (float)tex_width, (float)src_height / (float)tex_height); glVertex2f(((int)dst_x + (int)src_width - widtho) / (float)(width/2), invert*-((int)dst_y + (int)src_height - heighto) / (float)(height/2)); glMultiTexCoord2fARB(texture_number, (float)src_width / (float)tex_width, 0.0f); glVertex2f(((int)dst_x + (int)src_width - widtho) / (float)(width/2), invert*-((int)dst_y - heighto) / (float)(height/2)); glMultiTexCoord2fARB(texture_number, 0.0f, 0.0f); glVertex2f(((int)dst_x - widtho) / (float)(width/2), invert*-((int)dst_y - heighto) / (float)(height/2)); glEnd(); */ compile_shader(); glEnable(GL_DEPTH_TEST); glEnable(GL_BLEND); } void reloadTexture() { if (use_fbo || !render_to_texture || buffer_cleared) return; LOG("reload texture %dx%d\n", width, height); //printf("reload texture %dx%d\n", width, height); buffer_cleared = 1; //glPushAttrib(GL_ALL_ATTRIB_BITS); glActiveTexture(texture_unit); glBindTexture(GL_TEXTURE_2D, pBufferAddress); //glDisable(GL_ALPHA_TEST); //glDrawBuffer(current_buffer); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); set_copy_shader(); glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); int w = 0, h = 0; if (height > screen_height) h = screen_height - height; render_rectangle(texture_unit, -w, -h, width, height, width, height, -1); glBindTexture(GL_TEXTURE_2D, default_texture); //glPopAttrib(); } void updateTexture() { if (!use_fbo && render_to_texture == 2) { LOG("update texture %x\n", pBufferAddress); //printf("update texture %x\n", pBufferAddress); // nothing changed, don't update the texture if (!buffer_cleared) { LOG("update cancelled\n", pBufferAddress); return; } //glPushAttrib(GL_ALL_ATTRIB_BITS); // save result of render to texture into actual texture //glReadBuffer(current_buffer); glActiveTexture(texture_unit); // ZIGGY // deleting the texture before resampling it increases speed on certain old // nvidia cards (geforce 2 for example), unfortunatly it slows down a lot // on newer cards. //glDeleteTextures( 1, &pBufferAddress ); glBindTexture(GL_TEXTURE_2D, pBufferAddress); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, 0, viewport_offset, width, height, 0); glBindTexture(GL_TEXTURE_2D, default_texture); //glPopAttrib(); } } FX_ENTRY void FX_CALL grFramebufferCopyExt(int x, int y, int w, int h, int from, int to, int mode) { if (mode == GR_FBCOPY_MODE_DEPTH) { int tw = 1, th = 1; if (npot_support) { tw = width; th = height; } else { while (tw < width) tw <<= 1; while (th < height) th <<= 1; } if (from == GR_FBCOPY_BUFFER_BACK && to == GR_FBCOPY_BUFFER_FRONT) { //printf("save depth buffer %d\n", render_to_texture); // save the depth image in a texture //glReadBuffer(current_buffer); glBindTexture(GL_TEXTURE_2D, depth_texture); glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, 0, viewport_offset, tw, th, 0); glBindTexture(GL_TEXTURE_2D, default_texture); return; } if (from == GR_FBCOPY_BUFFER_FRONT && to == GR_FBCOPY_BUFFER_BACK) { //printf("writing to depth buffer %d\n", render_to_texture); //glPushAttrib(GL_ALL_ATTRIB_BITS); //glDisable(GL_ALPHA_TEST); //glDrawBuffer(current_buffer); glActiveTexture(texture_unit); glBindTexture(GL_TEXTURE_2D, depth_texture); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); set_depth_shader(); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); glDisable(GL_CULL_FACE); render_rectangle(texture_unit, 0, 0, width, height, tw, th, -1); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glBindTexture(GL_TEXTURE_2D, default_texture); //glPopAttrib(); return; } } } FX_ENTRY void FX_CALL grRenderBuffer( GrBuffer_t buffer ) { #ifdef _WIN32 static HANDLE region = NULL; int realWidth = pBufferWidth, realHeight = pBufferHeight; #endif // _WIN32 LOG("grRenderBuffer(%d)\r\n", buffer); //printf("grRenderBuffer(%d)\n", buffer); switch(buffer) { case GR_BUFFER_BACKBUFFER: if(render_to_texture) { updateTexture(); // VP z fix //glMatrixMode(GL_MODELVIEW); //glLoadIdentity(); //glTranslatef(0, 0, 1-zscale); //glScalef(1, 1, zscale); inverted_culling = 0; grCullMode(culling_mode); width = savedWidth; height = savedHeight; widtho = savedWidtho; heighto = savedHeighto; if (use_fbo) { glBindFramebuffer(GL_FRAMEBUFFER, 0); glBindRenderbuffer( GL_RENDERBUFFER, 0 ); } curBufferAddr = 0; glViewport(0, viewport_offset, width, viewport_height); glScissor(0, viewport_offset, width, height); #ifdef SAVE_CBUFFER if (!use_fbo && render_to_texture == 2) { // restore color buffer if (nbAuxBuffers > 0) { //glDrawBuffer(GL_BACK); current_buffer = GL_BACK; } else if (save_w) { int tw = 1, th = 1; //printf("restore %dx%d\n", save_w, save_h); if (npot_support) { tw = screen_width; th = screen_height; } else { while (tw < screen_width) tw <<= 1; while (th < screen_height) th <<= 1; } //glPushAttrib(GL_ALL_ATTRIB_BITS); //glDisable(GL_ALPHA_TEST); //glDrawBuffer(GL_BACK); glActiveTexture(texture_unit); glBindTexture(GL_TEXTURE_2D, color_texture); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); set_copy_shader(); glDisable(GL_DEPTH_TEST); glDisable(GL_CULL_FACE); render_rectangle(texture_unit, 0, 0, save_w, save_h, tw, th, -1); glBindTexture(GL_TEXTURE_2D, default_texture); //glPopAttrib(); save_w = save_h = 0; } } #endif render_to_texture = 0; } //glDrawBuffer(GL_BACK); break; case 6: // RENDER TO TEXTURE if(!render_to_texture) { savedWidth = width; savedHeight = height; savedWidtho = widtho; savedHeighto = heighto; } { if (!use_fbo) { //glMatrixMode(GL_MODELVIEW); //glLoadIdentity(); //glTranslatef(0, 0, 1-zscale); //glScalef(1, 1, zscale); inverted_culling = 0; } else { /* float m[4*4] = {1.0f, 0.0f, 0.0f, 0.0f, 0.0f,-1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f}; glMatrixMode(GL_MODELVIEW); glLoadMatrixf(m); // VP z fix glTranslatef(0, 0, 1-zscale); glScalef(1, 1*1, zscale); */ inverted_culling = 1; grCullMode(culling_mode); } } render_to_texture = 1; break; default: display_warning("grRenderBuffer : unknown buffer : %x", buffer); } } FX_ENTRY void FX_CALL grAuxBufferExt( GrBuffer_t buffer ) { LOG("grAuxBufferExt(%d)\r\n", buffer); //display_warning("grAuxBufferExt"); if (buffer == GR_BUFFER_AUXBUFFER) { invtex[0] = 0; invtex[1] = 0; need_to_compile = 0; set_depth_shader(); glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); glEnable(GL_DEPTH_TEST); glDepthFunc(GL_ALWAYS); glDisable(GL_CULL_FACE); //glDisable(GL_ALPHA_TEST); glDepthMask(GL_TRUE); grTexFilterMode(GR_TMU1, GR_TEXTUREFILTER_POINT_SAMPLED, GR_TEXTUREFILTER_POINT_SAMPLED); } else { glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); need_to_compile = 1; } } void vbo_draw(); FX_ENTRY void FX_CALL grBufferClear( GrColor_t color, GrAlpha_t alpha, FxU32 depth ) { vbo_draw(); LOG("grBufferClear(%d,%d,%d)\r\n", color, alpha, depth); switch(lfb_color_fmt) { case GR_COLORFORMAT_ARGB: glClearColor(((color >> 16) & 0xFF) / 255.0f, ((color >> 8) & 0xFF) / 255.0f, ( color & 0xFF) / 255.0f, alpha / 255.0f); break; case GR_COLORFORMAT_RGBA: glClearColor(((color >> 24) & 0xFF) / 255.0f, ((color >> 16) & 0xFF) / 255.0f, (color & 0xFF) / 255.0f, alpha / 255.0f); break; default: display_warning("grBufferClear: unknown color format : %x", lfb_color_fmt); } if (w_buffer_mode) glClearDepthf(1.0f - ((1.0f + (depth >> 4) / 4096.0f) * (1 << (depth & 0xF))) / 65528.0); else glClearDepthf(depth / 65535.0f); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // ZIGGY TODO check that color mask is on buffer_cleared = 1; } // #include FX_ENTRY void FX_CALL grBufferSwap( FxU32 swap_interval ) { // GLuint program; vbo_draw(); // glFinish(); // printf("rendercallback is %p\n", renderCallback); if(renderCallback) { // glGetIntegerv(GL_CURRENT_PROGRAM, (GLint*) &program); // glUseProgramObjectARB(0); (*renderCallback)(1); // if (program) // glUseProgramObjectARB(program); } int i; LOG("grBufferSwap(%d)\r\n", swap_interval); //printf("swap\n"); if (render_to_texture) { display_warning("swap while render_to_texture\n"); return; } CoreVideo_GL_SwapBuffers(); for (i = 0; i < nb_fb; i++) fbs[i].buff_clear = 1; // VP debugging #ifdef VPDEBUG dump_stop(); SDL_Event event; while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_KEYDOWN: switch (event.key.keysym.sym) { case 'd': printf("Dumping !\n"); dump_start(); break; case 'w': { static int wireframe; wireframe = !wireframe; glPolygonMode(GL_FRONT_AND_BACK, wireframe? GL_LINE : GL_FILL); break; } } break; } } #endif } // frame buffer FX_ENTRY FxBool FX_CALL grLfbLock( GrLock_t type, GrBuffer_t buffer, GrLfbWriteMode_t writeMode, GrOriginLocation_t origin, FxBool pixelPipeline, GrLfbInfo_t *info ) { LOG("grLfbLock(%d,%d,%d,%d,%d)\r\n", type, buffer, writeMode, origin, pixelPipeline); if (type == GR_LFB_WRITE_ONLY) { display_warning("grLfbLock : write only"); } else { unsigned char *buf; int i,j; switch(buffer) { case GR_BUFFER_FRONTBUFFER: //glReadBuffer(GL_FRONT); break; case GR_BUFFER_BACKBUFFER: //glReadBuffer(GL_BACK); break; default: display_warning("grLfbLock : unknown buffer : %x", buffer); } if(buffer != GR_BUFFER_AUXBUFFER) { if (writeMode == GR_LFBWRITEMODE_888) { //printf("LfbLock GR_LFBWRITEMODE_888\n"); info->lfbPtr = frameBuffer; info->strideInBytes = width*4; info->writeMode = GR_LFBWRITEMODE_888; info->origin = origin; //glReadPixels(0, viewport_offset, width, height, GL_BGRA, GL_UNSIGNED_BYTE, frameBuffer); } else { buf = (unsigned char*)malloc(width*height*4); info->lfbPtr = frameBuffer; info->strideInBytes = width*2; info->writeMode = GR_LFBWRITEMODE_565; info->origin = origin; glReadPixels(0, viewport_offset, width, height, GL_RGBA, GL_UNSIGNED_BYTE, buf); for (j=0; j> 3) << 11) | ((buf[j*width*4+i*4+1] >> 2) << 5) | (buf[j*width*4+i*4+2] >> 3); } } free(buf); } } else { info->lfbPtr = depthBuffer; info->strideInBytes = width*2; info->writeMode = GR_LFBWRITEMODE_ZA16; info->origin = origin; glReadPixels(0, viewport_offset, width, height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer); } } return FXTRUE; } FX_ENTRY FxBool FX_CALL grLfbUnlock( GrLock_t type, GrBuffer_t buffer ) { LOG("grLfbUnlock(%d,%d)\r\n", type, buffer); if (type == GR_LFB_WRITE_ONLY) { display_warning("grLfbUnlock : write only"); } return FXTRUE; } FX_ENTRY FxBool FX_CALL grLfbReadRegion( GrBuffer_t src_buffer, FxU32 src_x, FxU32 src_y, FxU32 src_width, FxU32 src_height, FxU32 dst_stride, void *dst_data ) { unsigned char *buf; unsigned int i,j; unsigned short *frameBuffer = (unsigned short*)dst_data; unsigned short *depthBuffer = (unsigned short*)dst_data; LOG("grLfbReadRegion(%d,%d,%d,%d,%d,%d)\r\n", src_buffer, src_x, src_y, src_width, src_height, dst_stride); switch(src_buffer) { case GR_BUFFER_FRONTBUFFER: //glReadBuffer(GL_FRONT); break; case GR_BUFFER_BACKBUFFER: //glReadBuffer(GL_BACK); break; /*case GR_BUFFER_AUXBUFFER: glReadBuffer(current_buffer); break;*/ default: display_warning("grReadRegion : unknown buffer : %x", src_buffer); } if(src_buffer != GR_BUFFER_AUXBUFFER) { buf = (unsigned char*)malloc(src_width*src_height*4); glReadPixels(src_x, (viewport_offset)+height-src_y-src_height, src_width, src_height, GL_RGBA, GL_UNSIGNED_BYTE, buf); for (j=0; j> 3) << 11) | ((buf[(src_height-j-1)*src_width*4+i*4+1] >> 2) << 5) | (buf[(src_height-j-1)*src_width*4+i*4+2] >> 3); } } free(buf); } else { buf = (unsigned char*)malloc(src_width*src_height*2); glReadPixels(src_x, (viewport_offset)+height-src_y-src_height, src_width, src_height, GL_DEPTH_COMPONENT, GL_UNSIGNED_SHORT, depthBuffer); for (j=0;j>10)&0x1F)<<3; buf[j*tex_width*4+i*4+1]=((col>>5)&0x1F)<<3; buf[j*tex_width*4+i*4+2]=((col>>0)&0x1F)<<3; buf[j*tex_width*4+i*4+3]= (col>>15) ? 0xFF : 0; } } break; case GR_LFBWRITEMODE_555: for (j=0; j>10)&0x1F)<<3; buf[j*tex_width*4+i*4+1]=((col>>5)&0x1F)<<3; buf[j*tex_width*4+i*4+2]=((col>>0)&0x1F)<<3; buf[j*tex_width*4+i*4+3]=0xFF; } } break; case GR_LFBWRITEMODE_565: for (j=0; j>11)&0x1F)<<3; buf[j*tex_width*4+i*4+1]=((col>>5)&0x3F)<<2; buf[j*tex_width*4+i*4+2]=((col>>0)&0x1F)<<3; buf[j*tex_width*4+i*4+3]=0xFF; } } break; default: display_warning("grLfbWriteRegion : unknown format : %d", src_format); } #ifdef VPDEBUG if (dumping) { ilTexImage(tex_width, tex_height, 1, 4, IL_RGBA, IL_UNSIGNED_BYTE, buf); char name[128]; static int id; sprintf(name, "dump/writecolor%d.png", id++); ilSaveImage(name); //printf("dumped gdLfbWriteRegion %s\n", name); } #endif glBindTexture(GL_TEXTURE_2D, default_texture); glTexImage2D(GL_TEXTURE_2D, 0, 4, tex_width, tex_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, buf); free(buf); set_copy_shader(); glDisable(GL_DEPTH_TEST); glDisable(GL_BLEND); render_rectangle(texture_number, dst_x, dst_y, src_width, src_height, tex_width, tex_height, +1); } else { float *buf = (float*)malloc(src_width*(src_height+(viewport_offset))*sizeof(float)); if (src_format != GR_LFBWRITEMODE_ZA16) display_warning("unknown depth buffer write format:%x", src_format); if(dst_x || dst_y) display_warning("dst_x:%d, dst_y:%d\n",dst_x, dst_y); for (j=0; jresolution != GR_QUERY_ANY) { res_inf = res_sup = resTemplate->resolution; } if ((unsigned int)resTemplate->refresh == GR_QUERY_ANY) display_warning("querying any refresh rate"); if ((unsigned int)resTemplate->numAuxBuffers == GR_QUERY_ANY) display_warning("querying any numAuxBuffers"); if ((unsigned int)resTemplate->numColorBuffers == GR_QUERY_ANY) display_warning("querying any numColorBuffers"); if (output == NULL) return res_sup - res_inf + 1; for (i=res_inf; i<=res_sup; i++) { output[n].resolution = i; output[n].refresh = resTemplate->refresh; output[n].numAuxBuffers = resTemplate->numAuxBuffers; output[n].numColorBuffers = resTemplate->numColorBuffers; n++; } return res_sup - res_inf + 1; } FX_ENTRY FxBool FX_CALL grReset( FxU32 what ) { display_warning("grReset"); return 1; } FX_ENTRY void FX_CALL grEnable( GrEnableMode_t mode ) { LOG("grEnable(%d)\r\n", mode); if (mode == GR_TEXTURE_UMA_EXT) UMAmode = 1; } FX_ENTRY void FX_CALL grDisable( GrEnableMode_t mode ) { LOG("grDisable(%d)\r\n", mode); if (mode == GR_TEXTURE_UMA_EXT) UMAmode = 0; } FX_ENTRY void FX_CALL grDisableAllEffects( void ) { display_warning("grDisableAllEffects"); } FX_ENTRY void FX_CALL grErrorSetCallback( GrErrorCallbackFnc_t fnc ) { display_warning("grErrorSetCallback"); } FX_ENTRY void FX_CALL grFinish(void) { display_warning("grFinish"); } FX_ENTRY void FX_CALL grFlush(void) { display_warning("grFlush"); } FX_ENTRY void FX_CALL grTexMultibase( GrChipID_t tmu, FxBool enable ) { display_warning("grTexMultibase"); } FX_ENTRY void FX_CALL grTexMipMapMode( GrChipID_t tmu, GrMipMapMode_t mode, FxBool lodBlend ) { display_warning("grTexMipMapMode"); } FX_ENTRY void FX_CALL grTexDownloadTablePartial( GrTexTable_t type, void *data, int start, int end ) { display_warning("grTexDownloadTablePartial"); } FX_ENTRY void FX_CALL grTexDownloadTable( GrTexTable_t type, void *data ) { display_warning("grTexDownloadTable"); } FX_ENTRY FxBool FX_CALL grTexDownloadMipMapLevelPartial( GrChipID_t tmu, FxU32 startAddress, GrLOD_t thisLod, GrLOD_t largeLod, GrAspectRatio_t aspectRatio, GrTextureFormat_t format, FxU32 evenOdd, void *data, int start, int end ) { display_warning("grTexDownloadMipMapLevelPartial"); return 1; } FX_ENTRY void FX_CALL grTexDownloadMipMapLevel( GrChipID_t tmu, FxU32 startAddress, GrLOD_t thisLod, GrLOD_t largeLod, GrAspectRatio_t aspectRatio, GrTextureFormat_t format, FxU32 evenOdd, void *data ) { display_warning("grTexDownloadMipMapLevel"); } FX_ENTRY void FX_CALL grTexNCCTable( GrNCCTable_t table ) { display_warning("grTexNCCTable"); } FX_ENTRY void FX_CALL grViewport( FxI32 x, FxI32 y, FxI32 width, FxI32 height ) { display_warning("grViewport"); } FX_ENTRY void FX_CALL grDepthRange( FxFloat n, FxFloat f ) { display_warning("grDepthRange"); } FX_ENTRY void FX_CALL grSplash(float x, float y, float width, float height, FxU32 frame) { display_warning("grSplash"); } FX_ENTRY FxBool FX_CALL grSelectContext( GrContext_t context ) { display_warning("grSelectContext"); return 1; } FX_ENTRY void FX_CALL grAADrawTriangle( const void *a, const void *b, const void *c, FxBool ab_antialias, FxBool bc_antialias, FxBool ca_antialias ) { display_warning("grAADrawTriangle"); } FX_ENTRY void FX_CALL grAlphaControlsITRGBLighting( FxBool enable ) { display_warning("grAlphaControlsITRGBLighting"); } FX_ENTRY void FX_CALL grGlideSetVertexLayout( const void *layout ) { display_warning("grGlideSetVertexLayout"); } FX_ENTRY void FX_CALL grGlideGetVertexLayout( void *layout ) { display_warning("grGlideGetVertexLayout"); } FX_ENTRY void FX_CALL grGlideSetState( const void *state ) { display_warning("grGlideSetState"); } FX_ENTRY void FX_CALL grGlideGetState( void *state ) { display_warning("grGlideGetState"); } FX_ENTRY void FX_CALL grLfbWriteColorFormat(GrColorFormat_t colorFormat) { display_warning("grLfbWriteColorFormat"); } FX_ENTRY void FX_CALL grLfbWriteColorSwizzle(FxBool swizzleBytes, FxBool swapWords) { display_warning("grLfbWriteColorSwizzle"); } FX_ENTRY void FX_CALL grLfbConstantDepth( FxU32 depth ) { display_warning("grLfbConstantDepth"); } FX_ENTRY void FX_CALL grLfbConstantAlpha( GrAlpha_t alpha ) { display_warning("grLfbConstantAlpha"); } FX_ENTRY void FX_CALL grTexMultibaseAddress( GrChipID_t tmu, GrTexBaseRange_t range, FxU32 startAddress, FxU32 evenOdd, GrTexInfo *info ) { display_warning("grTexMultibaseAddress"); } /* inline void MySleep(FxU32 ms) { #ifdef _WIN32 Sleep(ms); #else SDL_Delay(ms); #endif } */ #ifdef _WIN32 static void CorrectGamma(LPVOID apGammaRamp) { HDC hdc = GetDC(NULL); if (hdc != NULL) { SetDeviceGammaRamp(hdc, apGammaRamp); ReleaseDC(NULL, hdc); } } #else static void CorrectGamma(const FxU16 aGammaRamp[3][256]) { //TODO? //int res = SDL_SetGammaRamp(aGammaRamp[0], aGammaRamp[1], aGammaRamp[2]); //LOG("SDL_SetGammaRamp returned %d\r\n", res); } #endif FX_ENTRY void FX_CALL grLoadGammaTable( FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue) { LOG("grLoadGammaTable\r\n"); if (!fullscreen) return; FxU16 aGammaRamp[3][256]; for (int i = 0; i < 256; i++) { aGammaRamp[0][i] = (FxU16)((red[i] << 8) & 0xFFFF); aGammaRamp[1][i] = (FxU16)((green[i] << 8) & 0xFFFF); aGammaRamp[2][i] = (FxU16)((blue[i] << 8) & 0xFFFF); } CorrectGamma(aGammaRamp); //MySleep(1000); //workaround for Mupen64 } FX_ENTRY void FX_CALL grGetGammaTableExt(FxU32 nentries, FxU32 *red, FxU32 *green, FxU32 *blue) { return; //TODO? /* LOG("grGetGammaTableExt()\r\n"); FxU16 aGammaRamp[3][256]; #ifdef _WIN32 HDC hdc = GetDC(NULL); if (hdc == NULL) return; if (GetDeviceGammaRamp(hdc, aGammaRamp) == TRUE) { ReleaseDC(NULL, hdc); #else if (SDL_GetGammaRamp(aGammaRamp[0], aGammaRamp[1], aGammaRamp[2]) != -1) { #endif for (int i = 0; i < 256; i++) { red[i] = aGammaRamp[0][i] >> 8; green[i] = aGammaRamp[1][i] >> 8; blue[i] = aGammaRamp[2][i] >> 8; } } */ } FX_ENTRY void FX_CALL guGammaCorrectionRGB( FxFloat gammaR, FxFloat gammaG, FxFloat gammaB ) { LOG("guGammaCorrectionRGB()\r\n"); if (!fullscreen) return; FxU16 aGammaRamp[3][256]; for (int i = 0; i < 256; i++) { aGammaRamp[0][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaR)) * 255.0F + 0.5F)) << 8) & 0xFFFF; aGammaRamp[1][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaG)) * 255.0F + 0.5F)) << 8) & 0xFFFF; aGammaRamp[2][i] = (((FxU16)((pow(i/255.0F, 1.0F/gammaB)) * 255.0F + 0.5F)) << 8) & 0xFFFF; } CorrectGamma(aGammaRamp); } FX_ENTRY void FX_CALL grDitherMode( GrDitherMode_t mode ) { display_warning("grDitherMode"); } void grChromaRangeExt(GrColor_t color0, GrColor_t color1, FxU32 mode) { display_warning("grChromaRangeExt"); } void grChromaRangeModeExt(GrChromakeyMode_t mode) { display_warning("grChromaRangeModeExt"); } void grTexChromaRangeExt(GrChipID_t tmu, GrColor_t color0, GrColor_t color1, GrTexChromakeyMode_t mode) { display_warning("grTexChromaRangeExt"); } void grTexChromaModeExt(GrChipID_t tmu, GrChromakeyMode_t mode) { display_warning("grTexChromaRangeModeExt"); } // VP debug #ifdef VPDEBUG int dumping = 0; static int tl_i; static int tl[10240]; void dump_start() { static int init; if (!init) { init = 1; ilInit(); ilEnable(IL_FILE_OVERWRITE); } dumping = 1; tl_i = 0; } void dump_stop() { if (!dumping) return; int i, j; for (i=0; i>8; ( (unsigned char *)frameBuffer )[(i+j*width)*3+2] = c&0xff; } } ilTexImage(width, height, 1, 3, IL_RGB, IL_UNSIGNED_BYTE, frameBuffer); ilSaveImage("dump/framedepth.png"); for (i=0; i