/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #include class CNotificationImp : public CNotification { public: CNotificationImp(void); virtual ~CNotificationImp(); //Error Messages void DisplayError(const char * Message) const; void DisplayError(LanguageStringID StringID) const; void FatalError(const char * Message) const; void FatalError(LanguageStringID StringID) const; //User Feedback void DisplayMessage(int DisplayTime, const char * Message) const; void DisplayMessage(int DisplayTime, LanguageStringID StringID) const; void DisplayMessage2(const char * Message) const; // Ask a Yes/No Question to the user, yes = true, no = false bool AskYesNoQuestion(const char * Question) const; void BreakPoint(const char * FileName, int32_t LineNumber); void AppInitDone(void); bool ProcessGuiMessages(void) const; void ChangeFullScreen(void) const; private: CNotificationImp(const CNotificationImp&); // Disable copy constructor CNotificationImp& operator=(const CNotificationImp&); // Disable assignment mutable time_t m_NextMsg; }; CNotificationImp & Notify(void);