/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #include class CDebugSettings { public: CDebugSettings(); virtual ~CDebugSettings(); static inline bool bHaveDebugger(void) { return m_bHaveDebugger; } static inline bool bRecordRecompilerAsm(void) { return m_bRecordRecompilerAsm; } static inline bool bShowTLBMisses(void) { return m_bShowTLBMisses; } static inline bool bShowDivByZero(void) { return m_bShowDivByZero; } static inline bool bRecordExecutionTimes(void) { return m_RecordExecutionTimes; } private: static void StaticRefreshSettings(CDebugSettings * _this) { _this->RefreshSettings(); } void RefreshSettings(void); //Settings that can be changed on the fly static bool m_bHaveDebugger; static bool m_bRecordRecompilerAsm; static bool m_bShowTLBMisses; static bool m_bShowDivByZero; static bool m_RecordExecutionTimes; static int32_t m_RefCount; static bool m_Registered; };