/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** // // vertex - loads vertices // static void uc3_vertex() { int v0 = ((rdp.cmd0 >> 16) & 0xFF)/5; // Current vertex int n = (wxUint16)((rdp.cmd0&0xFFFF) + 1)/0x210; // Number to copy if (v0 >= 32) v0 = 31; if ((v0 + n) > 32) n = 32 - v0; rsp_vertex(v0, n); } // // tri1 - renders a triangle // static void uc3_tri1() { FRDP("uc3:tri1 #%d - %d, %d, %d - %08lx - %08lx\n", rdp.tri_n, ((rdp.cmd1 >> 16) & 0xFF)/5, ((rdp.cmd1 >> 8) & 0xFF)/5, ((rdp.cmd1 ) & 0xFF)/5, rdp.cmd0, rdp.cmd1); VERTEX *v[3] = { &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF)/5], &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5], &rdp.vtx[(rdp.cmd1 & 0xFF)/5] }; rsp_tri1(v); } static void uc3_tri2 () { FRDP("uc3:tri2 #%d, #%d - %d, %d, %d - %d, %d, %d\n", rdp.tri_n, rdp.tri_n+1, ((rdp.cmd0 >> 16) & 0xFF)/5, ((rdp.cmd0 >> 8) & 0xFF)/5, ((rdp.cmd0 ) & 0xFF)/5, ((rdp.cmd1 >> 16) & 0xFF)/5, ((rdp.cmd1 >> 8) & 0xFF)/5, ((rdp.cmd1 ) & 0xFF)/5); VERTEX *v[6] = { &rdp.vtx[((rdp.cmd0 >> 16) & 0xFF)/5], &rdp.vtx[((rdp.cmd0 >> 8) & 0xFF)/5], &rdp.vtx[(rdp.cmd0 & 0xFF)/5], &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF)/5], &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5], &rdp.vtx[(rdp.cmd1 & 0xFF)/5] }; rsp_tri2(v); } static void uc3_quad3d() { FRDP("uc3:quad3d #%d, #%d\n", rdp.tri_n, rdp.tri_n+1); VERTEX *v[6] = { &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF)/5], &rdp.vtx[((rdp.cmd1 >> 16) & 0xFF)/5], &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5], &rdp.vtx[(rdp.cmd1 & 0xFF)/5], &rdp.vtx[((rdp.cmd1 >> 24) & 0xFF)/5], &rdp.vtx[((rdp.cmd1 >> 8) & 0xFF)/5] }; rsp_tri2(v); }