/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" #include "DebuggerUI.h" #include #include #include "Symbols.h" CDebugSymbols::CDebugSymbols(CDebuggerUI * debugger) : CDebugDialog(debugger) { } LRESULT CDebugSymbols::OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/) { DlgResize_Init(false, true); CRect m_DefaultWindowRect; GetWindowRect(&m_DefaultWindowRect); //We find the middle position of the screen, we use this if theres no setting int32_t X = GetX(m_DefaultWindowRect); int32_t Y = GetY(m_DefaultWindowRect); //Load the value from settings, if none is available, default to above UISettingsLoadDword(Symbols_Top, (uint32_t &)Y); UISettingsLoadDword(Symbols_Left, (uint32_t &)X); SetPos(X, Y); int32_t Width = UISettingsLoadDword(Symbols_Width); int32_t Height = UISettingsLoadDword(Symbols_Height); SetSize(Width, Height); m_SymbolsListView.Attach(GetDlgItem(IDC_SYMBOLS_LIST)); m_SymbolsListView.SetExtendedListViewStyle(LVS_EX_FULLROWSELECT | LVS_EX_DOUBLEBUFFER); m_SymbolsListView.AddColumn("Address", 0); m_SymbolsListView.AddColumn("Type", 1); m_SymbolsListView.AddColumn("Name", 2); m_SymbolsListView.AddColumn("Value", 3); m_SymbolsListView.AddColumn("Description", 4); m_SymbolsListView.SetColumnWidth(0, 70); m_SymbolsListView.SetColumnWidth(1, 40); m_SymbolsListView.SetColumnWidth(2, 120); m_SymbolsListView.SetColumnWidth(3, 100); m_SymbolsListView.SetColumnWidth(4, 120); Refresh(); m_AutoRefreshThread = CreateThread(NULL, 0, AutoRefreshProc, (void*)this, 0, NULL); WindowCreated(); return 0; } LRESULT CDebugSymbols::OnDestroy(void) { m_SymbolsListView.Detach(); if (m_AutoRefreshThread != NULL) { TerminateThread(m_AutoRefreshThread, 0); CloseHandle(m_AutoRefreshThread); } return 0; } DWORD WINAPI CDebugSymbols::AutoRefreshProc(void* _this) { CDebugSymbols* self = (CDebugSymbols*)_this; while (true) { self->RefreshValues(); Sleep(100); } } LRESULT CDebugSymbols::OnClicked(WORD /*wNotifyCode*/, WORD wID, HWND /*hWndCtl*/, BOOL& /*bHandled*/) { switch (wID) { case IDCANCEL: EndDialog(0); break; case IDC_ADDSYMBOL_BTN: m_AddSymbolDlg.DoModal(m_Debugger); break; case IDC_REMOVESYMBOL_BTN: { int id = m_SymbolsListView.GetItemData(m_SymbolsListView.GetSelectedIndex()); CSymbols::EnterCriticalSection(); CSymbols::RemoveEntryById(id); CSymbols::Save(); CSymbols::LeaveCriticalSection(); Refresh(); break; } } return FALSE; } LRESULT CDebugSymbols::OnListDblClicked(NMHDR* pNMHDR) { // Open it in memory viewer/commands viewer NMITEMACTIVATE* pIA = reinterpret_cast(pNMHDR); int nItem = pIA->iItem; int id = m_SymbolsListView.GetItemData(nItem); CSymbolEntry* symbol = CSymbols::GetEntryById(id); if (symbol->m_Type == 0) // code { m_Debugger->Debug_ShowCommandsLocation(symbol->m_Address, true); } else // data/number { m_Debugger->Debug_ShowMemoryLocation(symbol->m_Address, true); } return 0; } void CDebugSymbols::Refresh() { if (m_SymbolsListView.m_hWnd == NULL) { return; } m_SymbolsListView.SetRedraw(FALSE); m_SymbolsListView.DeleteAllItems(); CSymbols::EnterCriticalSection(); int count = CSymbols::GetCount(); for (int i = 0; i < count; i++) { CSymbolEntry* lpSymbol = CSymbols::GetEntryByIndex(i); stdstr addrStr = stdstr_f("%08X", lpSymbol->m_Address); m_SymbolsListView.AddItem(i, 0, addrStr.c_str()); m_SymbolsListView.AddItem(i, 1, lpSymbol->TypeName()); m_SymbolsListView.AddItem(i, 2, lpSymbol->m_Name); m_SymbolsListView.AddItem(i, 4, lpSymbol->m_Description); m_SymbolsListView.SetItemData(i, lpSymbol->m_Id); if (g_MMU) { char szValue[64]; CSymbols::GetValueString(szValue, lpSymbol); m_SymbolsListView.AddItem(i, 3, szValue); } } CSymbols::LeaveCriticalSection(); m_SymbolsListView.SetRedraw(TRUE); } void CDebugSymbols::RefreshValues() { if (g_MMU == NULL) { return; } int count = m_SymbolsListView.GetItemCount(); CSymbols::EnterCriticalSection(); for (int i = 0; i < count; i++) { int symbolId = m_SymbolsListView.GetItemData(i); CSymbolEntry* lpSymbol = CSymbols::GetEntryById(symbolId); char szValue[64]; CSymbols::GetValueString(szValue, lpSymbol); m_SymbolsListView.SetItemText(i, 3, szValue); } CSymbols::LeaveCriticalSection(); }