# SOME DESCRIPTIVE TITLE. # Copyright (C) YEAR THE PACKAGE'S COPYRIGHT HOLDER # This file is distributed under the same license as the PACKAGE package. # FIRST AUTHOR , YEAR. # #, fuzzy msgid "" msgstr "" "Project-Id-Version: PACKAGE VERSION\n" "Report-Msgid-Bugs-To: \n" "POT-Creation-Date: 2011-12-19 17:29+0700\n" "PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n" "Last-Translator: FULL NAME \n" "Language-Team: LANGUAGE \n" "Language: \n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=CHARSET\n" "Content-Transfer-Encoding: 8bit\n" #: Config.cpp:64 msgid "Rendering" msgstr "" #: Config.cpp:65 msgid "Other" msgstr "" #: Config.cpp:66 msgid "Speed" msgstr "" #: Config.cpp:67 msgid "Time" msgstr "" #: Config.cpp:68 msgid "On screen display" msgstr "" #: Config.cpp:69 msgid "OpenGL settings" msgstr "" #: Config.cpp:70 Config.cpp:137 msgid "Frame buffer emulation" msgstr "" #: Config.cpp:71 msgid "" "Windowed or\n" "3dfx card resolution:" msgstr "" #: Config.cpp:99 msgid "Vertical sync" msgstr "" #: Config.cpp:100 msgid "Show advanced emulation options" msgstr "" #: Config.cpp:101 msgid "Show texture enhancement options" msgstr "" #: Config.cpp:102 msgid "Screenshot format:" msgstr "" #: Config.cpp:105 msgid "Language: " msgstr "" #: Config.cpp:106 msgid "LANGUAGE_NAME" msgstr "" #: Config.cpp:112 msgid "FPS counter" msgstr "" #: Config.cpp:113 msgid "VI/s counter" msgstr "" #: Config.cpp:114 #, c-format msgid "% speed" msgstr "" #: Config.cpp:115 msgid "Clock enabled" msgstr "" #: Config.cpp:116 msgid "Clock is 24-hour" msgstr "" #: Config.cpp:117 msgid "Transparent text background" msgstr "" #: Config.cpp:118 msgid "" "Full screen\n" "resolution:" msgstr "" #: Config.cpp:121 msgid "Anisotropic filtering" msgstr "" #: Config.cpp:122 msgid "Autodetect " msgstr "" #: Config.cpp:123 msgid "VRAM size" msgstr "" #: Config.cpp:125 msgid "Mb" msgstr "" #: Config.cpp:126 msgid "Use frame buffer objects" msgstr "" #: Config.cpp:133 msgid "Current game emulation settings. Change with care!" msgstr "" #: Config.cpp:135 msgid "Default emulation settings. Not recommended to change!" msgstr "" #: Config.cpp:136 msgid "General options" msgstr "" #: Config.cpp:138 msgid "Depth buffer emulation" msgstr "" #: Config.cpp:139 msgid "Filtering mode:" msgstr "" #: Config.cpp:141 msgid "Automatic" msgstr "" #: Config.cpp:142 msgid "Force Bilinear" msgstr "" #: Config.cpp:143 msgid "Force Point-sampled" msgstr "" #: Config.cpp:146 msgid "Buffer swapping method:" msgstr "" #: Config.cpp:148 msgid "Old" msgstr "" #: Config.cpp:149 msgid "New" msgstr "" #: Config.cpp:150 msgid "Hybrid" msgstr "" #: Config.cpp:153 msgid "LOD calculation:" msgstr "" #: Config.cpp:155 msgid "off" msgstr "" #: Config.cpp:156 msgid "fast" msgstr "" #: Config.cpp:157 msgid "precise" msgstr "" #: Config.cpp:160 msgid "Aspect ratio:" msgstr "" #: Config.cpp:162 msgid "4:3 (default)" msgstr "" #: Config.cpp:163 msgid "Force 16:9" msgstr "" #: Config.cpp:164 msgid "Stretch" msgstr "" #: Config.cpp:165 msgid "Original" msgstr "" #: Config.cpp:168 msgid "Fog" msgstr "" #: Config.cpp:169 msgid "Buffer clear on every frame" msgstr "" #: Config.cpp:170 msgid "Enable frame buffer emulation" msgstr "" #: Config.cpp:171 msgid "Hardware frame buffer emulation" msgstr "" #: Config.cpp:172 msgid "Get frame buffer info" msgstr "" #: Config.cpp:173 msgid "Read every frame (slow!)" msgstr "" #: Config.cpp:174 msgid "Render N64 frame buffer as texture" msgstr "" #: Config.cpp:175 msgid "Detect CPU write to the N64 frame buffer" msgstr "" #: Config.cpp:176 msgid "Software depth buffer rendering" msgstr "" #: Config.cpp:200 Config.cpp:619 msgid "Texture enhancement" msgstr "" #: Config.cpp:201 msgid "Hi-resolution textures" msgstr "" #: Config.cpp:202 msgid "Common" msgstr "" #: Config.cpp:203 msgid "Presets" msgstr "" #: Config.cpp:204 Config.cpp:205 msgid "Performance tweaks" msgstr "" #: Config.cpp:206 msgid "Filter" msgstr "" #: Config.cpp:208 Config.cpp:219 Config.cpp:238 msgid "None" msgstr "" #: Config.cpp:209 msgid "Smooth filtering 1" msgstr "" #: Config.cpp:210 msgid "Smooth filtering 2" msgstr "" #: Config.cpp:211 msgid "Smooth filtering 3" msgstr "" #: Config.cpp:212 msgid "Smooth filtering 4" msgstr "" #: Config.cpp:213 msgid "Sharp filtering 1" msgstr "" #: Config.cpp:214 msgid "Sharp filtering 2" msgstr "" #: Config.cpp:217 msgid "Enhancement" msgstr "" #: Config.cpp:220 msgid "Store" msgstr "" #: Config.cpp:230 msgid "Texture cache" msgstr "" #: Config.cpp:232 msgid "Mbytes" msgstr "" #: Config.cpp:233 msgid "Ignore Backgrounds" msgstr "" #: Config.cpp:234 Config.cpp:245 msgid "Apply texture compression" msgstr "" #: Config.cpp:235 Config.cpp:246 msgid "Compress texture cache" msgstr "" #: Config.cpp:236 msgid "Format" msgstr "" #: Config.cpp:239 msgid "Rice format" msgstr "" #: Config.cpp:242 msgid "Tile textures" msgstr "" #: Config.cpp:243 msgid "Force 16bpp textures" msgstr "" #: Config.cpp:244 msgid "Alternative CRC calculation" msgstr "" #: Config.cpp:247 msgid "Use alpha channel fully" msgstr "" #: Config.cpp:248 msgid "Texture dumping/editing mode" msgstr "" #: Config.cpp:249 msgid "Texture compression method" msgstr "" #: Config.cpp:255 msgid "Save texture cache to hard disk" msgstr "" #: Config.cpp:256 msgid "Best performance" msgstr "" #: Config.cpp:257 msgid "Best texture quality" msgstr "" #: Config.cpp:263 msgid "Developers settings" msgstr "" #: Config.cpp:264 msgid "Debug/Misc" msgstr "" #: Config.cpp:265 msgid "Autodetect Microcode" msgstr "" #: Config.cpp:266 msgid "Force Microcode:" msgstr "" #: Config.cpp:279 msgid "Wireframe using:" msgstr "" #: Config.cpp:281 msgid "Original colors" msgstr "" #: Config.cpp:282 msgid "Vertex colors" msgstr "" #: Config.cpp:283 msgid "Red only" msgstr "" #: Config.cpp:286 msgid "Log to rdp.txt (SLOW)" msgstr "" #: Config.cpp:287 msgid "Unknown combiners as red" msgstr "" #: Config.cpp:288 msgid "Log clear every frame" msgstr "" #: Config.cpp:289 msgid "Combiner logging" msgstr "" #: Config.cpp:290 msgid "Run (+log) in window" msgstr "" #: Config.cpp:291 msgid "Cmb. clear every frame" msgstr "" #: Config.cpp:292 msgid "Error log (rdp_e.txt)" msgstr "" #: Config.cpp:293 msgid "Bilinear filter texture cache" msgstr "" #: Config.cpp:325 Config.cpp:546 msgid " auto" msgstr "" #: Config.cpp:382 msgid "Please choose language:" msgstr "" #: Config.cpp:383 msgid "Language" msgstr "" #: Config.cpp:390 msgid "Press OK to change to " msgstr "" #: Config.cpp:486 msgid "Basic settings" msgstr "" #: Config.cpp:487 msgid "" "Resolution\n" "This option selects the fullscreen resolution for 3dfx cards and windowed " "resolution for other cards\n" "(note again that for 3dfx cards the plugin must be in fullscreen mode to see " "anything).\n" "[Recommended: 640x480, 800x600, 1024x768]" msgstr "" #: Config.cpp:491 msgid "" "Vertical sync\n" "This option will enable the vertical sync, which will prevent tearing.\n" "Note: this option will ONLY have effect if vsync is set to \"Software " "Controlled\".\n" msgstr "" #: Config.cpp:493 msgid "Select a format, in which screen shots will be saved" msgstr "" #: Config.cpp:500 msgid "" "Language select:\n" "Press the button to invoke language selection dialog.\n" "Selected language will be activated after restart of the configuration " "dialog." msgstr "" #: Config.cpp:501 msgid "" "FPS counter\n" "When this option is checked, a FPS (frames per second) counter will be " "shown\n" "in the lower left corner of the screen.\n" "[Recommended: your preference]" msgstr "" #: Config.cpp:503 msgid "" "VI/s counter\n" "When this option is checked, a VI/s (vertical interrupts per second) " "counter\n" "will be shown in the lower left corner of the screen. This is like the FPS\n" "counter but will be consistent at 60 VI/s for full speed on NTSC (U) games " "and\n" "50 VI/s for full speed on PAL (E) ones.\n" "[Recommended: your preference]" msgstr "" #: Config.cpp:505 #, c-format msgid "" "% speed\n" "This displays a percentage of the actual N64 speed in the lower\n" "left corner of the screen.\n" "[Recommended: your preference]" msgstr "" #: Config.cpp:507 msgid "" "Clock enabled\n" "This option will put a clock in the lower right corner of the screen, " "showing the current time.\n" "[Recommended: your preference]" msgstr "" #: Config.cpp:510 msgid "" "Display hours as 24-hour clock.\n" "[Recommended: your preference]" msgstr "" #: Config.cpp:511 msgid "" "Transparent text background\n" "If this is checked, all on-screen messages will have a transparent " "background. Otherwise, it will have a solid black background.\n" "[Recommended: your preference]" msgstr "" #: Config.cpp:514 msgid "" "Enable \"Emulation settings\" panel. For experienced users only!\n" "It shows default emulation settings when game is not loaded, or current game " "settings otherwise." msgstr "" #: Config.cpp:516 msgid "" "Enable \"Texture enhancement\" panel.\n" "It shows various enhancement options for original textures as well as " "options for hi-resolution textures." msgstr "" #: Config.cpp:517 msgid "" "Full screen resolution:\n" "This sets the full screen resolution for non-3dfx video cards.\n" "All the resolutions that your video card/monitor support should be " "displayed.\n" "[Recommended: native (max) resolution of your monitor - unless performance " "becomes an issue]" msgstr "" #: Config.cpp:520 msgid "" "Anisotropic filtering:\n" "This filter sharpens and brings out the details of textures that recede into " "the distance.\n" "When activated, it will use the max anisotropy your video card supports.\n" "However, this will override native way of texture filtering and may cause " "visual artifacts in some games.\n" "[Recommended: your preference, game dependant]" msgstr "" #: Config.cpp:521 msgid "" "Autodetect VRAM Size:\n" "Since OpenGL cannot do this reliably at the moment, the option to set this " "manually is available.\n" "If checked, plugin will try to autodetect VRAM size.\n" "But if this appears wrong, please uncheck and set it to correct value.\n" "[Recommended: on]" msgstr "" #: Config.cpp:523 msgid "" "Use frame buffer objects:\n" "Changes the way FB effects are rendered - with or without usage of the " "OpenGL Frame Buffer Objects (FBO) extension.\n" "The choice depends on game and your video card. FBO off is good for NVIDIA " "cards, while for ATI cards, it's usually best that FBOs are turned on.\n" "Also, some FB effects works only with one of the methods, no matter, which " "card you have.\n" "On the whole, with FBO off, compatibility/ accuracy is a bit better (which " "is the case for Resident Evil 2).\n" "However, with FBO on with some systems, it can actually be a bit faster in " "cases.\n" "[Recommended: video card and game dependant]" msgstr "" #: Config.cpp:578 msgid "Emulation settings" msgstr "" #: Config.cpp:579 msgid "" "Filtering mode\n" "There are three filtering modes possible:\n" "* Automatic filtering - filter exactly how the N64 specifies.\n" "* Point-sampled filtering - causes texels to appear square and sharp.\n" "* Bilinear filtering - interpolates the texture to make it appear more " "smooth.\n" "[Recommended: Automatic]" msgstr "" #: Config.cpp:583 msgid "" "Buffer swapping method\n" "There are 3 buffer swapping methods:\n" "* old - swap buffers when vertical interrupt has occurred.\n" "* new - swap buffers when set of conditions is satisfied. Prevents flicker " "on some games.\n" "* hybrid - mix of first two methods.\n" "Can prevent even more flickering then previous method, but also can cause " "artefacts.\n" "If you have flickering problems in a game (or graphics that don't show),\n" "try to change swapping method.\n" "[Recommended: new (hybrid for Paper Mario)]" msgstr "" #: Config.cpp:587 msgid "" "Per-pixel level-of-detail calculation\n" "N64 uses special mechanism for mip-mapping, which nearly impossible to " "reproduce\n" "correctly on PC hardware. This option enables approximate emulation of this " "feature.\n" "For example, it is required for the Peach/Bowser portrait's transition in " "Super Mario 64.\n" "There are 3 modes:\n" "* off - LOD is not calculated\n" "* fast - fast imprecise LOD calculation.\n" "* precise - most precise LOD calculation possible, but more slow.\n" "[Recommended: your preference]" msgstr "" #: Config.cpp:592 msgid "" "Aspect ratio of the output.\n" "Most N64 games use 4:3 aspect ratio, but some support widescreen too.\n" "You may select appropriate aspect here and set widescreen mode in game " "settings.\n" "In \"Stretch\" mode the output will be stretched to the entire screen,\n" "other modes may add black borders if necessary" msgstr "" #: Config.cpp:595 msgid "" "Fog enabled\n" "Sets fog emulation on//off.\n" "[Recommended: on]" msgstr "" #: Config.cpp:597 msgid "" "Buffer clear on every frame\n" "Forces the frame buffer to be cleared every frame drawn.\n" "Usually frame buffer clear is controlled by the game.\n" "However, in some cases it is not well emulated,\n" "and some garbage may be left on the screen.\n" "In such cases, this option must be set on.\n" "[Recommended: on]" msgstr "" #: Config.cpp:599 msgid "" "Enable frame buffer emulation\n" "If on, plugin will try to detect frame buffer usage and apply appropriate " "frame buffer emulation.\n" "[Recommended: on for games which use frame buffer effects]" msgstr "" #: Config.cpp:601 msgid "" "Enable hardware frame buffer emulation\n" "If this option is on, plugin will create auxiliary frame buffers in video " "memory instead of copying\n" "frame buffer content into main memory. This allows plugin to run frame " "buffer effects without slowdown\n" "and without scaling image down to N64's native resolution. This feature is " "fully supported by\n" "Voodoo 4/5 cards and partially by Voodoo3 and Banshee. Modern cards also " "fully support it.\n" "[Recommended: on, if supported by your hardware]" msgstr "" #: Config.cpp:604 msgid "" "Get information about frame buffers\n" "This is compatibility option. It must be set on for Mupen64 and off for 1964" msgstr "" #: Config.cpp:606 msgid "" "Read every frame\n" "In some games plugin can't detect frame buffer usage.\n" "In such cases you need to enable this option to see frame buffer effects.\n" "Every drawn frame will be read from video card -> it works very slow.\n" "[Recommended: mostly off (needed only for a few games)]" msgstr "" #: Config.cpp:608 msgid "" "Render N64 frame buffer as texture\n" "When this option is enabled, content of each N64 frame buffer is rendered\n" "as texture over the frame, rendered by the plugin. This prevents graphics " "lost,\n" "but may cause slowdowns and various glitches in some games.\n" "[Recommended: mostly off]" msgstr "" #: Config.cpp:610 msgid "" "Detect CPU write to the N64 frame buffer\n" "This option works as the previous options, but the plugin is trying to " "detect,\n" "when game uses CPU writes to N64 frame buffer. The N64 frame buffer is " "rendered\n" "only when CPU writes is detected. Use this option for those games, in which " "you\n" "see still image or no image at all for some time with no reason.\n" "[Recommended: mostly off]" msgstr "" #: Config.cpp:612 msgid "" "Enable depth buffer rendering\n" "This option is used to fully emulate N64 depth buffer.\n" "It is required for correct emulation of depth buffer based effects.\n" "However, it requires fast (>1GHz) CPU to work full speed.\n" "[Recommended: on for fast PC]" msgstr "" #: Config.cpp:620 msgid "" "Filters:\n" "Apply a filter to either smooth or sharpen textures.\n" "There are 4 different smoothing filters and 2 different sharpening filters.\n" "The higher the number, the stronger the effect,\n" "i.e. \"Smoothing filter 4\" will have a much more noticeable effect than " "\"Smoothing filter 1\".\n" "Be aware that performance may have an impact depending on the game and/or " "the PC.\n" "[Recommended: your preference]" msgstr "" #: Config.cpp:624 msgid "" "Texture enhancement:\n" "7 different filters are selectable here, each one with a distinctive look.\n" "Be aware of possible performance impacts.\n" "\n" "IMPORTANT: 'Store' mode - saves textures in cache 'as is'. It can improve " "performance in games, which load many textures.\n" "Disable 'Ignore backgrounds' option for better result.\n" "\n" "[Recommended: your preference]" msgstr "" #: Config.cpp:628 msgid "" "Texture cache size:\n" "Enhanced and filtered textures can be cached to aid performance.\n" "This setting will adjust how much PC memory will be dedicated for texture " "cache.\n" "This helps boost performance if there are subsequent requests for the same " "texture (usually the case).\n" "Normally, 128MB should be more than enough but there is a sweet spot for " "each game.\n" "Super Mario may not need more than 32megs, but Conker streams a lot of " "textures,\n" "so setting 256+ megs can boost performance. Adjust accordingly if you are " "encountering speed issues.\n" "'0' disables cache.\n" "[Recommended: PC and game dependant]" msgstr "" #: Config.cpp:634 msgid "" "Ignore Backgrounds:\n" "It is used to skip enhancement for long narrow textures, usually used for " "backgrounds.\n" "This may save texture memory greatly and increase performance.\n" "[Recommended: on (off for 'Store' mode)]" msgstr "" #: Config.cpp:636 msgid "" "Texture compression:\n" "Textures will be compressed using selected texture compression method.\n" "The overall compression ratio is about 1/6 for FXT1 and 1/4 for S3TC.\n" "In addition to saving space on the texture cache,\n" "the space occupied on the GFX hardware's texture RAM,\n" "by the enhanced textures, will be greatly reduced.\n" "This minimizes texture RAM usage,\n" "decreasing the number of texture swaps to the GFX hardware leading to " "performance gains.\n" "However, due to the nature of lossy compression of FXT1 and S3TC, using this " "option can sometimes lead to quality degradation of small size textures and " "color banding of gradient colored textures.\n" "[Recommended: off]" msgstr "" #: Config.cpp:640 msgid "" "Compress texture cache:\n" "Memory will be compressed so that more textures can be held in the texture " "cache.\n" "The compression ratio varies with each texture,\n" "but 1/5 of the original size would be a modest approximation.\n" "They will be decompressed on-the-fly, before being downloaded to the gfx " "hardware.\n" "This option will still help save memory space even when using texture " "compression.\n" "[Recommended: on]" msgstr "" #: Config.cpp:642 msgid "" "Hi-res pack format:\n" "Choose which method is to be used for loading Hi-res texture packs.\n" "Only Rice's format is available currently.\n" "Leave on \"None\" if you will not be needing to load hi-res packs.\n" "[Recommended: Rice's format. Default: \"None\"]" msgstr "" #: Config.cpp:646 msgid "" "Tile textures:\n" "When on, wide texture will be split on several tiles to fit in one 256-width " "texture.\n" "This tiled texture takes much less video memory space and thus overall " "performance will increase.\n" "However, corresponding polygons must be split too, and this is not polished " "yet\n" "- various issues are possible, including black lines and polygons " "distortions.\n" "[Recommended: off]" msgstr "" #: Config.cpp:648 msgid "" "Force 16bpp textures:\n" "The color of the textures will be reduced to 16bpp.\n" "This is another space saver and performance enhancer.\n" "This halves the space used on the texture cache and the GFX hardware's " "texture RAM.\n" "Color reduction is done so that the original quality is preserved as much as " "possible.\n" "Depending on the texture, this usually is hardly noticeable.\n" "Sometimes though, it can be: skies are a good example.\n" "[Recommended: off]" msgstr "" #: Config.cpp:650 msgid "" "Texture dumping mode:\n" "In this mode, you have that ability to dump textures on screen to the " "appropriate folder.\n" "You can also reload textures while the game is running to see how they look " "instantly - big time saver!\n" "\n" "Hotkeys: \"R\" reloads hires textures from the texture pack - \"D\" toggles " "texture dumps on/off." msgstr "" #: Config.cpp:652 msgid "" "Alternative CRC calculation:\n" "This option enables emulation of a palette CRC calculation bug in " "RiceVideo.\n" "If some textures are not loaded, try to set this option on/off.\n" "[Recommended: texture pack dependant, mostly on]" msgstr "" #: Config.cpp:657 msgid "" "Compress texture cache:\n" "When game started, plugin loads all its hi-resolution textures into PC " "memory.\n" "Since hi-resolution textures are usually large, the whole pack can take " "hundreds megabytes of memory.\n" "Cache compression allows save memory space greatly.\n" "Textures will be decompressed on-the-fly, before being downloaded to the gfx " "hardware.\n" "This option will still help save memory space even when using texture " "compression.\n" "[Recommended: on]" msgstr "" #: Config.cpp:659 msgid "" "Use Alpha channel fully:\n" "When this option is off, 16bit rgba textures will be loaded using RiceVideo " "style\n" "- with 1bit for alpha channel.\n" "When it is on, GlideHQ will check, how alpha channel is used by the hires " "texture,\n" "and select most appropriate format for it.\n" "This gives texture designers freedom to play with alpha, as they need,\n" "regardless of format of original N64 texture.\n" "For older and badly designed texture packs it can cause unwanted black " "borders.\n" "[Recommended: texture pack dependant]" msgstr "" #: Config.cpp:662 msgid "" "Save texture cache to HD:\n" "\n" "For enhanced textures cache:\n" "This will save all previously loaded and enhanced textures to HD.\n" "So upon next game launch, all the textures will be instantly loaded, " "resulting in smoother performance.\n" "\n" "For high-resolution textures cache:\n" "After creation, loading hi-res texture will take only a few seconds upon " "game launch,\n" "as opposed to the 5 -60 seconds a pack can take to load without this cache " "file.\n" "The only downside here is upon any changes to the pack, the cache file will " "need to be manually deleted.\n" "\n" "Saved cache files go into a folder called \"Cache\" within the Plugins " "folder.\n" "\n" "[Highly Recommended: on]" msgstr "" #: Config.cpp:685 msgid "Debug" msgstr "" #: Config.cpp:686 msgid "" "Autodetect Microcode\n" "If this option is checked, the microcode of the game\n" "will be detected automatically from the INI, and\n" "therefore it will not need to be set in this\n" "configuration dialog.\n" "[Recommended: on]" msgstr "" #: Config.cpp:688 msgid "" "Force Microcode\n" "This option ONLY has an effect if Autodetect Microcode\n" "is unchecked, the crc from the game could not be\n" "found in the INI, OR after the game has already started\n" "running. In any of those three cases, this will\n" "select the microcode to use\n" "[Recommended: any, turn on Autodetect Microcode]" msgstr "" #: Config.cpp:692 msgid "" "Wireframe\n" "This option, when checked, makes it so that the plugin will draw only the\n" "outlines of objects. The colors specified in the combo box to the right\n" "determines the color that the wireframes show up as.\n" "[Recommended: off]" msgstr "" #: Config.cpp:694 msgid "" "Wireframe Colors\n" "This selects the colors to use for the wireframes (if wireframe mode is " "enabled).\n" "There are 3 modes:\n" "* Original colors - draw exactly as it would normally, textures and all, " "only in wireframes.\n" "* Vertex colors - use the colors specified in the vertices to draw the " "wireframes with.\n" "* Red only - use a constant red color to draw the wireframes.\n" "[Recommended: Vertex colors]" msgstr "" #: Config.cpp:696 msgid "" "Log to RDP.txt\n" "RECOMMENDED FOR DEBUGGING ONLY - this option, when checked, will log EVERY " "SINGLE\n" "COMMAND the plugin processes to a file called RDP.txt in the current " "directory.\n" "This is incredibly slow, so I recommend keeping it disabled.\n" "[Recommended: off]" msgstr "" #: Config.cpp:698 msgid "" "Unknown combiners as red\n" "Objects that use an unimplemented combine mode will show up as red instead " "of\n" "assuming texture with full alpha. Disable this option to remove the red " "stuff\n" "and at least have a guess at the correct combine mode.\n" "[Recommended: off]" msgstr "" #: Config.cpp:700 msgid "" "Log clear every frame\n" "RECOMMENDED FOR DEBUGGING ONLY - this option has no effect unless 'Log to " "RDP.txt'\n" "is checked. This will make it so that the log, RDP.txt, will be cleared at " "the\n" "beginning of every frame.\n" "[Recommended: off]" msgstr "" #: Config.cpp:702 msgid "" "Log unknown combiners\n" "RECOMMENDED FOR DEBUGGING ONLY - when checked, this option will cause every\n" "unimplemented combiner drawn to be logged to a file called Unimp.txt in the\n" "current directory. This becomes slow when there are unimplemented combiners\n" "on the screen, so I recommend keeping it disabled.\n" "[Recommended: off]" msgstr "" #: Config.cpp:704 msgid "" "Run and log in window\n" "RECOMMENDED FOR DEBUGGING ONLY - this option will make it so that the plugin " "will\n" "still process dlists in windowed mode. This allows for logging to occur " "while not\n" "in fullscreen, possibly allowing you to debug a crash.\n" "[Recommended: off]" msgstr "" #: Config.cpp:706 msgid "" "Clear unknown combiner log every frame\n" "RECOMMENDED FOR DEBUGGING ONLY - this option works much like 'Log clear " "every frame'\n" "except it clears the combiner log (Unimp.txt) instead of RDP.txt at the\n" "beginning of each frame. Again, this option has no effect if 'combiner " "logging' is disabled.\n" "[Recommended: off]" msgstr "" #: Config.cpp:709 msgid "" "Bilinear filter texture cache\n" "RECOMMENDED FOR DEBUGGING ONLY - when checked, this option will make the " "graphical\n" "debugger texture cache use bilinear filtering as opposed to point-sampled " "filtering,\n" "which it will use otherwise. See 'Filtering mode' for descriptions of " "bilinear and\n" "point-sampled filtering.\n" "[Recommended: off]" msgstr "" #: Config.cpp:1104 msgid "Glide64 settings" msgstr "" #: Config.cpp:1293 msgid "About Glide64" msgstr "" #: Config.cpp:1326 msgid "authors:" msgstr "" #: Config.cpp:1330 msgid "" "Dave2001. Original author and former main developer.\n" "He founded Glide64 project on Dec. 29th, 2001.\n" "Left the project at fall of 2002.\n" msgstr "" #: Config.cpp:1336 msgid "" "Gugaman. Developer. Joined the project at winter 2002\n" " and left it at fall 2002." msgstr "" #: Config.cpp:1342 msgid "" "Sergey 'Gonetz' Lipski. Joined the project at winter 2002.\n" "Main developer since fall of 2002." msgstr "" #: Config.cpp:1347 msgid "Hiroshi 'KoolSmoky' Morii, Joined the project in 2007. " msgstr "" #: Config.cpp:1350 msgid "Glitch64 (the wrapper) authors:" msgstr "" #: Config.cpp:1374 msgid "GlideHQ author:" msgstr "" #: Config.cpp:1381 msgid "beta tester:" msgstr "" #: Config.cpp:1388 msgid "" "special thanks to:\n" " Orkin, Rice, Daniel Borca, Legend.\n" "Thanks to EmuXHaven for hosting my site:\n" "http://glide64.emuxhaven.net\n" msgstr ""