// Project64 - A Nintendo 64 emulator // http://www.pj64-emu.com/ // Copyright(C) 2001-2021 Project64 // Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski // Copyright(C) 2002 Dave2001 // GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html #include #ifdef _WIN32 #include #else // _WIN32 #include #include #endif // _WIN32 #include #include #include #include "glitchmain.h" #include #include #include void vbo_draw(); static gfxCmpFnc_t g_alpha_func; static int g_alpha_ref; static bool g_alpha_test = 0; static float g_texture_env_color[4]; static float g_ccolor0[4]; static float g_ccolor1[4]; static float g_chroma_color[4]; static int g_fog_enabled; static bool g_chroma_enabled; static int chroma_other_color; static int chroma_other_alpha; static int dither_enabled; int blackandwhite0; int blackandwhite1; float fogStart, fogEnd; float fogColor[4]; int need_lambda[2]; float lambda_color[2][4]; // shaders variables int need_to_compile; static GLuint g_program_object_default = 0; static int constant_color_location; static int ccolor0_location; static int ccolor1_location; static int first_color = 1; static int first_alpha = 1; static int first_texture0 = 1; static int first_texture1 = 1; static int tex0_combiner_ext = 0; static int tex1_combiner_ext = 0; static int c_combiner_ext = 0; static int a_combiner_ext = 0; #define GLSL_VERSION "100" #define SHADER_HEADER \ "#version " GLSL_VERSION " \n" #define SHADER_VARYING \ "varying highp vec4 vFrontColor; \n" \ "varying highp vec4 vTexCoord[4]; \n" static const char* g_fragment_shader_header = SHADER_HEADER "precision lowp float; \n" "uniform sampler2D texture0; \n" "uniform sampler2D texture1; \n" "uniform sampler2D ditherTex; \n" "uniform vec4 constant_color; \n" "uniform vec4 ccolor0; \n" "uniform vec4 ccolor1; \n" "uniform vec4 chroma_color; \n" "uniform float lambda; \n" "uniform vec3 fogColor; \n" "uniform float alphaRef; \n" SHADER_VARYING " \n" "void test_chroma(vec4 ctexture1); \n" " \n" " \n" "void main() \n" "{ \n" ; // using gl_FragCoord is terribly slow on ATI and varying variables don't work for some unknown // reason, so we use the unused components of the texture2 coordinates static const char* g_fragment_shader_dither = " float dithx = (vTexCoord[2].b + 1.0)*0.5*1000.0; \n" " float dithy = (vTexCoord[2].a + 1.0)*0.5*1000.0; \n" " if(texture2D(ditherTex, vec2((dithx-32.0*floor(dithx/32.0))/32.0, \n" " (dithy-32.0*floor(dithy/32.0))/32.0)).a > 0.5) discard; \n" ; static const char* g_fragment_shader_default = " gl_FragColor = texture2D(texture0, vec2(vTexCoord[0])); \n" ; static const char* g_fragment_shader_readtex0color = " vec4 readtex0 = texture2D(texture0, vec2(vTexCoord[0])); \n" ; static const char* g_fragment_shader_readtex0bw = " vec4 readtex0 = texture2D(texture0, vec2(vTexCoord[0])); \n" " readtex0 = vec4(vec3(readtex0.b), \n" " readtex0.r + readtex0.g * 8.0 / 256.0); \n" ; static const char* g_fragment_shader_readtex0bw_2 = " vec4 readtex0 = vec4(dot(texture2D(texture0, vec2(vTexCoord[0])), vec4(1.0/3, 1.0/3, 1.0/3, 0))); \n" ; static const char* g_fragment_shader_readtex1color = " vec4 readtex1 = texture2D(texture1, vec2(vTexCoord[1])); \n" ; static const char* g_fragment_shader_readtex1bw = " vec4 readtex1 = texture2D(texture1, vec2(vTexCoord[1])); \n" " readtex1 = vec4(vec3(readtex1.b), \n" " readtex1.r + readtex1.g * 8.0 / 256.0); \n" ; static const char* g_fragment_shader_readtex1bw_2 = " vec4 readtex1 = vec4(dot(texture2D(texture1, vec2(vTexCoord[1])), vec4(1.0/3, 1.0/3, 1.0/3, 0))); \n" ; static const char* g_fragment_shader_fog = " float fog; \n" " fog = vTexCoord[0].b; \n" " gl_FragColor.rgb = mix(fogColor, gl_FragColor.rgb, fog); \n" ; static const char* g_fragment_shader_end = "if(gl_FragColor.a <= alphaRef) {discard;} \n" " \n" "} \n" ; static const char* g_vertex_shader = SHADER_HEADER "#define Z_MAX 65536.0 \n" "attribute highp vec4 aPosition; \n" "attribute highp vec4 aColor; \n" "attribute highp vec4 aMultiTexCoord0; \n" "attribute highp vec4 aMultiTexCoord1; \n" "attribute float aFog; \n" "uniform vec3 vertexOffset; \n" //Moved some calculations from grDrawXXX to shader "uniform vec4 textureSizes; \n" "uniform vec3 fogModeEndScale; \n" //0 = Mode, 1 = gl_Fog.end, 2 = gl_Fog.scale "uniform mat4 rotation_matrix; \n" SHADER_VARYING " \n" "void main() \n" "{ \n" " float q = aPosition.w; \n" " float invertY = vertexOffset.z; \n" //Usually 1.0 but -1.0 when rendering to a texture (see inverted_culling gfxRenderBuffer) " gl_Position.x = (aPosition.x - vertexOffset.x) / vertexOffset.x; \n" " gl_Position.y = invertY *-(aPosition.y - vertexOffset.y) / vertexOffset.y;\n" " gl_Position.z = aPosition.z / Z_MAX; \n" " gl_Position.w = 1.0; \n" " gl_Position /= q; \n" " gl_Position = rotation_matrix * gl_Position; \n" " vFrontColor = aColor.bgra; \n" " \n" " vTexCoord[0] = vec4(aMultiTexCoord0.xy / q / textureSizes.xy,0,1); \n" " vTexCoord[1] = vec4(aMultiTexCoord1.xy / q / textureSizes.zw,0,1); \n" " \n" " float fogV = (1.0 / mix(q,aFog,fogModeEndScale[0])) / 255.0; \n" " //if(fogMode == 2) { \n" " // fogV = 1.0 / aFog / 255 \n" " //} \n" " \n" " float f = (fogModeEndScale[1] - fogV) * fogModeEndScale[2]; \n" " f = clamp(f, 0.0, 1.0); \n" " vTexCoord[0].b = f; \n" " vTexCoord[2].b = aPosition.x; \n" " vTexCoord[2].a = aPosition.y; \n" "} \n" ; static char fragment_shader_color_combiner[1024]; static char fragment_shader_alpha_combiner[1024]; static char fragment_shader_texture1[1024]; static char fragment_shader_texture0[1024]; static char fragment_shader_chroma[1024]; GLuint CompileShader(GLenum type, const std::string &source) { GLuint shader = glCreateShader(type); const char *sourceArray[1] = { source.c_str() }; glShaderSource(shader, 1, sourceArray, NULL); glCompileShader(shader); GLint compileResult; glGetShaderiv(shader, GL_COMPILE_STATUS, &compileResult); if (compileResult == 0) { GLint infoLogLength; glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLogLength); std::vector infoLog(infoLogLength); glGetShaderInfoLog(shader, (GLsizei)infoLog.size(), NULL, infoLog.data()); WriteTrace(TraceGlitch, TraceError, "Shader compilation failed: %s", std::string(infoLog.begin(), infoLog.end()).c_str()); return 0; } return shader; } void check_link(GLuint program) { GLint success; glGetProgramiv(program, GL_LINK_STATUS, &success); if (!success) { char log[1024]; glGetProgramInfoLog(program, 1024, NULL, log); //LOGINFO(log); } } void set_rotation_matrix(GLuint loc, CSettings::ScreenRotate_t rotate) { GLfloat mat[16]; /* first setup everything which is the same everytime */ /* (X, X, 0, 0) * (X, X, 0, 0) * (0, 0, 1, 0) * (0, 0, 0, 1) */ mat[0] = 1; mat[1] = 0; mat[2] = 0; mat[3] = 0; mat[4] = 0; mat[5] = 1; mat[6] = 0; mat[7] = 0; mat[8] = 0; mat[9] = 0; mat[10] = 1; mat[11] = 0; mat[12] = 0; mat[13] = 0; mat[14] = 0; mat[15] = 1; /* now set the actual rotation */ if (rotate == CSettings::Rotate_90) { mat[0] = 0; mat[1] = 1; mat[4] = -1; mat[5] = 0; } else if (rotate == CSettings::Rotate_180) { mat[0] = -1; mat[1] = 0; mat[4] = 0; mat[5] = -1; } else if (rotate == CSettings::Rotate_270) { mat[0] = 0; mat[1] = -1; mat[4] = 1; mat[5] = 0; } glUniformMatrix4fv(loc, 1, GL_FALSE, mat); } void init_combiner() { int texture[4] = { 0, 0, 0, 0 }; glActiveTexture(GL_TEXTURE0); // creating a fake texture glBindTexture(GL_TEXTURE_2D, default_texture); glTexImage2D(GL_TEXTURE_2D, 0, 3, 2, 2, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, default_texture); int texture0_location; int texture1_location; // default shader std::string fragment_shader = g_fragment_shader_header; fragment_shader += g_fragment_shader_default; fragment_shader += g_fragment_shader_end; GLuint fragment_shader_object = CompileShader(GL_FRAGMENT_SHADER, fragment_shader); GLuint vertex_shader_object = CompileShader(GL_VERTEX_SHADER, g_vertex_shader); // default program g_program_object_default = glCreateProgram(); glAttachShader(g_program_object_default, fragment_shader_object); glAttachShader(g_program_object_default, vertex_shader_object); glDeleteShader(fragment_shader_object); glDeleteShader(vertex_shader_object); glBindAttribLocation(g_program_object_default, POSITION_ATTR, "aPosition"); glBindAttribLocation(g_program_object_default, COLOUR_ATTR, "aColor"); glBindAttribLocation(g_program_object_default, TEXCOORD_0_ATTR, "aMultiTexCoord0"); glBindAttribLocation(g_program_object_default, TEXCOORD_1_ATTR, "aMultiTexCoord1"); glBindAttribLocation(g_program_object_default, FOG_ATTR, "aFog"); glLinkProgram(g_program_object_default); check_link(g_program_object_default); glUseProgram(g_program_object_default); int rotation_matrix_location = glGetUniformLocation(g_program_object_default, "rotation_matrix"); set_rotation_matrix(rotation_matrix_location, g_settings->rotate()); texture0_location = glGetUniformLocation(g_program_object_default, "texture0"); texture1_location = glGetUniformLocation(g_program_object_default, "texture1"); glUniform1i(texture0_location, 0); glUniform1i(texture1_location, 1); strcpy(fragment_shader_color_combiner, ""); strcpy(fragment_shader_alpha_combiner, ""); strcpy(fragment_shader_texture1, "vec4 ctexture1 = texture2D(texture0, vec2(vTexCoord[0])); \n"); strcpy(fragment_shader_texture0, ""); first_color = 1; first_alpha = 1; first_texture0 = 1; first_texture1 = 1; need_to_compile = 0; g_fog_enabled = 0; g_chroma_enabled = false; dither_enabled = 0; blackandwhite0 = 0; blackandwhite1 = 0; } void compile_chroma_shader() { strcpy(fragment_shader_chroma, "\nvoid test_chroma(vec4 ctexture1)\n{\n"); switch (chroma_other_alpha) { case GFX_COMBINE_OTHER_ITERATED: strcat(fragment_shader_chroma, "float alpha = vFrontColor.a; \n"); break; case GFX_COMBINE_OTHER_TEXTURE: strcat(fragment_shader_chroma, "float alpha = ctexture1.a; \n"); break; case GFX_COMBINE_OTHER_CONSTANT: strcat(fragment_shader_chroma, "float alpha = constant_color.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown compile_choma_shader_alpha : %x", chroma_other_alpha); } switch (chroma_other_color) { case GFX_COMBINE_OTHER_ITERATED: strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(vFrontColor),alpha); \n"); break; case GFX_COMBINE_OTHER_TEXTURE: strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(ctexture1),alpha); \n"); break; case GFX_COMBINE_OTHER_CONSTANT: strcat(fragment_shader_chroma, "vec4 color = vec4(vec3(constant_color),alpha); \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown compile_choma_shader_alpha : %x", chroma_other_color); } strcat(fragment_shader_chroma, "if (color.rgb == chroma_color.rgb) discard; \n"); strcat(fragment_shader_chroma, "}"); } typedef struct _shader_program_key { int color_combiner; int alpha_combiner; int texture0_combiner; int texture1_combiner; int texture0_combinera; int texture1_combinera; int fog_enabled; bool chroma_enabled; int dither_enabled; int blackandwhite0; int blackandwhite1; GLuint program_object; int texture0_location; int texture1_location; int vertexOffset_location; int textureSizes_location; int fogModeEndScale_location; int fogColor_location; int alphaRef_location; int ditherTex_location; int chroma_color_location; } shader_program_key; static std::vector g_shader_programs; static int color_combiner_key; static int alpha_combiner_key; static int texture0_combiner_key; static int texture1_combiner_key; static int texture0_combinera_key; static int texture1_combinera_key; void update_uniforms(GLuint program_object, const shader_program_key & prog) { glUniform1i(prog.texture0_location, 0); glUniform1i(prog.texture1_location, 1); glUniform3f(prog.vertexOffset_location, widtho, heighto, inverted_culling ? -1.0f : 1.0f); glUniform4f(prog.textureSizes_location, tex0_width, tex0_height, tex1_width, tex1_height); glUniform3f(prog.fogModeEndScale_location, g_fog_enabled != 2 ? 0.0f : 1.0f, fogEnd, 1.0f / (fogEnd - fogStart) ); if (prog.fogColor_location != -1) { glUniform3f(prog.fogColor_location, fogColor[0], fogColor[1], fogColor[2]); } glUniform1f(prog.alphaRef_location, g_alpha_test ? g_alpha_ref / 255.0f : -1.0f); constant_color_location = glGetUniformLocation(program_object, "constant_color"); glUniform4f(constant_color_location, g_texture_env_color[0], g_texture_env_color[1], g_texture_env_color[2], g_texture_env_color[3]); ccolor0_location = glGetUniformLocation(program_object, "ccolor0"); glUniform4f(ccolor0_location, g_ccolor0[0], g_ccolor0[1], g_ccolor0[2], g_ccolor0[3]); ccolor1_location = glGetUniformLocation(program_object, "ccolor1"); glUniform4f(ccolor1_location, g_ccolor1[0], g_ccolor1[1], g_ccolor1[2], g_ccolor1[3]); glUniform4f(prog.chroma_color_location, g_chroma_color[0], g_chroma_color[1], g_chroma_color[2], g_chroma_color[3]); if (dither_enabled) { glUniform1i(prog.ditherTex_location, 2); } GLuint rotation_matrix_location = glGetUniformLocation(program_object, "rotation_matrix"); set_rotation_matrix(rotation_matrix_location, g_settings->rotate()); set_lambda(); } void disable_textureSizes() { int textureSizes_location = glGetUniformLocation(g_program_object_default, "textureSizes"); glUniform4f(textureSizes_location, 1, 1, 1, 1); } void compile_shader() { need_to_compile = 0; for (size_t i = 0; i < g_shader_programs.size(); i++) { shader_program_key & prog = g_shader_programs[i]; if (prog.color_combiner == color_combiner_key && prog.alpha_combiner == alpha_combiner_key && prog.texture0_combiner == texture0_combiner_key && prog.texture1_combiner == texture1_combiner_key && prog.texture0_combinera == texture0_combinera_key && prog.texture1_combinera == texture1_combinera_key && prog.fog_enabled == g_fog_enabled && prog.chroma_enabled == g_chroma_enabled && prog.dither_enabled == dither_enabled && prog.blackandwhite0 == blackandwhite0 && prog.blackandwhite1 == blackandwhite1) { glUseProgram(prog.program_object); update_uniforms(prog.program_object, prog); return; } } shader_program_key shader_program; shader_program.color_combiner = color_combiner_key; shader_program.alpha_combiner = alpha_combiner_key; shader_program.texture0_combiner = texture0_combiner_key; shader_program.texture1_combiner = texture1_combiner_key; shader_program.texture0_combinera = texture0_combinera_key; shader_program.texture1_combinera = texture1_combinera_key; shader_program.fog_enabled = g_fog_enabled; shader_program.chroma_enabled = g_chroma_enabled; shader_program.dither_enabled = dither_enabled; shader_program.blackandwhite0 = blackandwhite0; shader_program.blackandwhite1 = blackandwhite1; if (g_chroma_enabled) { strcat(fragment_shader_texture1, "test_chroma(ctexture1); \n"); compile_chroma_shader(); } std::string fragment_shader = g_fragment_shader_header; if (dither_enabled) { fragment_shader += g_fragment_shader_dither; } switch (blackandwhite0) { case 1: fragment_shader += g_fragment_shader_readtex0bw; break; case 2: fragment_shader += g_fragment_shader_readtex0bw_2; break; default: fragment_shader += g_fragment_shader_readtex0color; } switch (blackandwhite1) { case 1: fragment_shader += g_fragment_shader_readtex1bw; break; case 2: fragment_shader += g_fragment_shader_readtex1bw_2; break; default: fragment_shader += g_fragment_shader_readtex1color; } fragment_shader += fragment_shader_texture0; fragment_shader += fragment_shader_texture1; fragment_shader += fragment_shader_color_combiner; fragment_shader += fragment_shader_alpha_combiner; if (g_fog_enabled) { fragment_shader += g_fragment_shader_fog; } fragment_shader += g_fragment_shader_end; if (g_chroma_enabled) { fragment_shader += fragment_shader_chroma; } GLuint fragment_shader_object = CompileShader(GL_FRAGMENT_SHADER, fragment_shader); GLuint vertex_shader_object = CompileShader(GL_VERTEX_SHADER, g_vertex_shader); GLuint program_object = glCreateProgram(); shader_program.program_object = program_object; glBindAttribLocation(program_object, POSITION_ATTR, "aPosition"); glBindAttribLocation(program_object, COLOUR_ATTR, "aColor"); glBindAttribLocation(program_object, TEXCOORD_0_ATTR, "aMultiTexCoord0"); glBindAttribLocation(program_object, TEXCOORD_1_ATTR, "aMultiTexCoord1"); glBindAttribLocation(program_object, FOG_ATTR, "aFog"); glAttachShader(shader_program.program_object, fragment_shader_object); glDeleteShader(fragment_shader_object); glAttachShader(shader_program.program_object, vertex_shader_object); glDeleteShader(vertex_shader_object); glLinkProgram(program_object); check_link(program_object); glUseProgram(program_object); shader_program.texture0_location = glGetUniformLocation(program_object, "texture0"); shader_program.texture1_location = glGetUniformLocation(program_object, "texture1"); shader_program.vertexOffset_location = glGetUniformLocation(program_object, "vertexOffset"); shader_program.textureSizes_location = glGetUniformLocation(program_object, "textureSizes"); shader_program.fogModeEndScale_location = glGetUniformLocation(program_object, "fogModeEndScale"); shader_program.fogColor_location = glGetUniformLocation(program_object, "fogColor"); shader_program.alphaRef_location = glGetUniformLocation(program_object, "alphaRef"); shader_program.chroma_color_location = glGetUniformLocation(program_object, "chroma_color"); update_uniforms(shader_program.program_object, shader_program); g_shader_programs.push_back(shader_program); } void free_combiners() { if (g_program_object_default != 0) { glDeleteProgram(g_program_object_default); g_program_object_default = 0; } for (size_t i = 0; i < g_shader_programs.size(); i++) { glDeleteProgram(g_shader_programs[i].program_object); g_shader_programs[i].program_object = 0; } g_shader_programs.clear(); g_alpha_ref = 0; g_alpha_func = GFX_CMP_NEVER; g_alpha_test = 0; memset(g_texture_env_color, 0, sizeof(g_texture_env_color)); memset(g_ccolor0, 0, sizeof(g_ccolor0)); memset(g_ccolor1, 0, sizeof(g_ccolor1)); memset(g_chroma_color, 0, sizeof(g_chroma_color)); g_fog_enabled = 0; g_chroma_enabled = false; chroma_other_color = 0; chroma_other_alpha = 0; dither_enabled = 0; blackandwhite0 = 0; blackandwhite1 = 0; fogStart = 0.0f; fogEnd = 0.0f; for (int i = 0; i < (sizeof(fogColor) / sizeof(fogColor[0])); i++) { fogColor[i] = 0.0f; } memset(need_lambda, 0, sizeof(need_lambda)); for (int i = 0; i < (sizeof(lambda_color) / sizeof(lambda_color[0])); i++) { for (int z = 0; z < (sizeof(lambda_color[i]) / sizeof(lambda_color[i][0])); z++) { lambda_color[i][z] = 0.0f; } } need_to_compile = 0; g_program_object_default = 0; constant_color_location = 0; ccolor0_location = 0; ccolor1_location = 0; first_color = 1; first_alpha = 1; first_texture0 = 1; first_texture1 = 1; tex0_combiner_ext = 0; tex1_combiner_ext = 0; c_combiner_ext = 0; a_combiner_ext = 0; } void set_copy_shader() { int texture0_location; int alphaRef_location; glUseProgram(g_program_object_default); texture0_location = glGetUniformLocation(g_program_object_default, "texture0"); glUniform1i(texture0_location, 0); alphaRef_location = glGetUniformLocation(g_program_object_default, "alphaRef"); if (alphaRef_location != -1) { glUniform1f(alphaRef_location, g_alpha_test ? g_alpha_ref / 255.0f : -1.0f); } } void set_depth_shader() { } void set_lambda() { int lambda_location = glGetUniformLocation(g_program_object_default, "lambda"); glUniform1f(lambda_location, lambda); } void gfxConstantColorValue(gfxColor_t value) { WriteTrace(TraceGlitch, TraceDebug, "value: %d", value); switch (lfb_color_fmt) { case GFX_COLORFORMAT_ARGB: g_texture_env_color[3] = ((value >> 24) & 0xFF) / 255.0f; g_texture_env_color[0] = ((value >> 16) & 0xFF) / 255.0f; g_texture_env_color[1] = ((value >> 8) & 0xFF) / 255.0f; g_texture_env_color[2] = (value & 0xFF) / 255.0f; break; case GFX_COLORFORMAT_RGBA: g_texture_env_color[0] = ((value >> 24) & 0xFF) / 255.0f; g_texture_env_color[1] = ((value >> 16) & 0xFF) / 255.0f; g_texture_env_color[2] = ((value >> 8) & 0xFF) / 255.0f; g_texture_env_color[3] = (value & 0xFF) / 255.0f; break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxConstantColorValue: unknown color format : %x", lfb_color_fmt); } vbo_draw(); constant_color_location = glGetUniformLocation(g_program_object_default, "constant_color"); glUniform4f(constant_color_location, g_texture_env_color[0], g_texture_env_color[1], g_texture_env_color[2], g_texture_env_color[3]); } void writeGLSLColorOther(int other) { switch (other) { case GFX_COMBINE_OTHER_ITERATED: strcat(fragment_shader_color_combiner, "vec4 color_other = vFrontColor; \n"); break; case GFX_COMBINE_OTHER_TEXTURE: strcat(fragment_shader_color_combiner, "vec4 color_other = ctexture1; \n"); break; case GFX_COMBINE_OTHER_CONSTANT: strcat(fragment_shader_color_combiner, "vec4 color_other = constant_color; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLColorOther : %x", other); } } void writeGLSLColorLocal(int local) { switch (local) { case GFX_COMBINE_LOCAL_ITERATED: strcat(fragment_shader_color_combiner, "vec4 color_local = vFrontColor; \n"); break; case GFX_COMBINE_LOCAL_CONSTANT: strcat(fragment_shader_color_combiner, "vec4 color_local = constant_color; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLColorLocal : %x", local); } } void writeGLSLColorFactor(int factor, int local, int need_local, int other, int need_other) { switch (factor) { case GFX_COMBINE_FACTOR_ZERO: strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(0.0); \n"); break; case GFX_COMBINE_FACTOR_LOCAL: if (need_local) writeGLSLColorLocal(local); strcat(fragment_shader_color_combiner, "vec4 color_factor = color_local; \n"); break; case GFX_COMBINE_FACTOR_OTHER_ALPHA: if (need_other) writeGLSLColorOther(other); strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(color_other.a); \n"); break; case GFX_COMBINE_FACTOR_LOCAL_ALPHA: if (need_local) writeGLSLColorLocal(local); strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(color_local.a); \n"); break; case GFX_COMBINE_FACTOR_TEXTURE_ALPHA: strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(ctexture1.a); \n"); break; case GFX_COMBINE_FACTOR_TEXTURE_RGB: strcat(fragment_shader_color_combiner, "vec4 color_factor = ctexture1; \n"); break; case GFX_COMBINE_FACTOR_ONE: strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0); \n"); break; case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL: if (need_local) writeGLSLColorLocal(local); strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - color_local; \n"); break; case GFX_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: if (need_other) writeGLSLColorOther(other); strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(color_other.a); \n"); break; case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: if (need_local) writeGLSLColorLocal(local); strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(color_local.a); \n"); break; case GFX_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA: strcat(fragment_shader_color_combiner, "vec4 color_factor = vec4(1.0) - vec4(ctexture1.a); \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLColorFactor : %x", factor); } } void gfxColorCombine(gfxCombineFunction_t function, gfxCombineFactor_t factor, gfxCombineLocal_t local, gfxCombineOther_t other, bool invert) { WriteTrace(TraceGlitch, TraceDebug, "function: %d factor: %d local: %d other: %d invert: %d", function, factor, local, other, invert); static int last_function = 0; static int last_factor = 0; static int last_local = 0; static int last_other = 0; if (last_function == function && last_factor == factor && last_local == local && last_other == other && first_color == 0 && !c_combiner_ext) return; first_color = 0; c_combiner_ext = 0; last_function = function; last_factor = factor; last_local = local; last_other = other; if (invert) WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombine : inverted result"); color_combiner_key = function | (factor << 4) | (local << 8) | (other << 10); chroma_other_color = other; strcpy(fragment_shader_color_combiner, ""); switch (function) { case GFX_COMBINE_FUNCTION_ZERO: strcat(fragment_shader_color_combiner, "gl_FragColor = vec4(0.0); \n"); break; case GFX_COMBINE_FUNCTION_LOCAL: writeGLSLColorLocal(local); strcat(fragment_shader_color_combiner, "gl_FragColor = color_local; \n"); break; case GFX_COMBINE_FUNCTION_LOCAL_ALPHA: writeGLSLColorLocal(local); strcat(fragment_shader_color_combiner, "gl_FragColor = vec4(color_local.a); \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER: writeGLSLColorOther(other); writeGLSLColorFactor(factor, local, 1, other, 0); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: writeGLSLColorLocal(local); writeGLSLColorOther(other); writeGLSLColorFactor(factor, local, 0, other, 0); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other + color_local; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: writeGLSLColorLocal(local); writeGLSLColorOther(other); writeGLSLColorFactor(factor, local, 0, other, 0); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * color_other + vec4(color_local.a); \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: writeGLSLColorLocal(local); writeGLSLColorOther(other); writeGLSLColorFactor(factor, local, 0, other, 0); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local); \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: writeGLSLColorLocal(local); writeGLSLColorOther(other); writeGLSLColorFactor(factor, local, 0, other, 0); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local) + color_local; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLColorLocal(local); writeGLSLColorOther(other); writeGLSLColorFactor(factor, local, 0, other, 0); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (color_other - color_local) + vec4(color_local.a); \n"); break; case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: writeGLSLColorLocal(local); writeGLSLColorFactor(factor, local, 0, other, 1); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (-color_local) + color_local; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLColorLocal(local); writeGLSLColorFactor(factor, local, 0, other, 1); strcat(fragment_shader_color_combiner, "gl_FragColor = color_factor * (-color_local) + vec4(color_local.a); \n"); break; default: strcpy(fragment_shader_color_combiner, g_fragment_shader_default); WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombine : unknown function : %x", function); } //compile_shader(); need_to_compile = 1; } /* int setOtherAlphaSource(int other) { switch(other) { case GFX_COMBINE_OTHER_ITERATED: return GL_PRIMARY_COLOR_ARB; break; case GFX_COMBINE_OTHER_TEXTURE: return GL_PREVIOUS_ARB; break; case GFX_COMBINE_OTHER_CONSTANT: return GL_CONSTANT_ARB; break; default: WriteTrace(TraceGlitch, TraceWarning, "unknwown other alpha source : %x", other); } return 0; } int setLocalAlphaSource(int local) { switch(local) { case GFX_COMBINE_LOCAL_ITERATED: return GL_PRIMARY_COLOR_ARB; break; case GFX_COMBINE_LOCAL_CONSTANT: return GL_CONSTANT_ARB; break; default: WriteTrace(TraceGlitch, TraceWarning, "unknwown local alpha source : %x", local); } return 0; } */ void writeGLSLAlphaOther(int other) { switch (other) { case GFX_COMBINE_OTHER_ITERATED: strcat(fragment_shader_alpha_combiner, "float alpha_other = vFrontColor.a; \n"); break; case GFX_COMBINE_OTHER_TEXTURE: strcat(fragment_shader_alpha_combiner, "float alpha_other = ctexture1.a; \n"); break; case GFX_COMBINE_OTHER_CONSTANT: strcat(fragment_shader_alpha_combiner, "float alpha_other = constant_color.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLAlphaOther : %x", other); } } void writeGLSLAlphaLocal(int local) { switch (local) { case GFX_COMBINE_LOCAL_ITERATED: strcat(fragment_shader_alpha_combiner, "float alpha_local = vFrontColor.a; \n"); break; case GFX_COMBINE_LOCAL_CONSTANT: strcat(fragment_shader_alpha_combiner, "float alpha_local = constant_color.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLAlphaLocal : %x", local); } } void writeGLSLAlphaFactor(int factor, int local, int need_local, int other, int need_other) { switch (factor) { case GFX_COMBINE_FACTOR_ZERO: strcat(fragment_shader_alpha_combiner, "float alpha_factor = 0.0; \n"); break; case GFX_COMBINE_FACTOR_LOCAL: if (need_local) writeGLSLAlphaLocal(local); strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_local; \n"); break; case GFX_COMBINE_FACTOR_OTHER_ALPHA: if (need_other) writeGLSLAlphaOther(other); strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_other; \n"); break; case GFX_COMBINE_FACTOR_LOCAL_ALPHA: if (need_local) writeGLSLAlphaLocal(local); strcat(fragment_shader_alpha_combiner, "float alpha_factor = alpha_local; \n"); break; case GFX_COMBINE_FACTOR_TEXTURE_ALPHA: strcat(fragment_shader_alpha_combiner, "float alpha_factor = ctexture1.a; \n"); break; case GFX_COMBINE_FACTOR_ONE: strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0; \n"); break; case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL: if (need_local) writeGLSLAlphaLocal(local); strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_local; \n"); break; case GFX_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: if (need_other) writeGLSLAlphaOther(other); strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_other; \n"); break; case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: if (need_local) writeGLSLAlphaLocal(local); strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - alpha_local; \n"); break; case GFX_COMBINE_FACTOR_ONE_MINUS_TEXTURE_ALPHA: strcat(fragment_shader_alpha_combiner, "float alpha_factor = 1.0 - ctexture1.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLAlphaFactor : %x", factor); } } void gfxAlphaCombine(gfxCombineFunction_t function, gfxCombineFactor_t factor, gfxCombineLocal_t local, gfxCombineOther_t other, bool invert) { WriteTrace(TraceGlitch, TraceDebug, "function: %d factor: %d local: %d other: %d invert: %d", function, factor, local, other, invert); static int last_function = 0; static int last_factor = 0; static int last_local = 0; static int last_other = 0; if (last_function == function && last_factor == factor && last_local == local && last_other == other && first_alpha == 0 && !a_combiner_ext) return; first_alpha = 0; a_combiner_ext = 0; last_function = function; last_factor = factor; last_local = local; last_other = other; if (invert) WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombine : inverted result"); alpha_combiner_key = function | (factor << 4) | (local << 8) | (other << 10); chroma_other_alpha = other; strcpy(fragment_shader_alpha_combiner, ""); switch (function) { case GFX_COMBINE_FUNCTION_ZERO: strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = 0.0; \n"); break; case GFX_COMBINE_FUNCTION_LOCAL: writeGLSLAlphaLocal(local); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_local; \n"); break; case GFX_COMBINE_FUNCTION_LOCAL_ALPHA: writeGLSLAlphaLocal(local); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_local; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER: writeGLSLAlphaOther(other); writeGLSLAlphaFactor(factor, local, 1, other, 0); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: writeGLSLAlphaLocal(local); writeGLSLAlphaOther(other); writeGLSLAlphaFactor(factor, local, 0, other, 0); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other + alpha_local; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: writeGLSLAlphaLocal(local); writeGLSLAlphaOther(other); writeGLSLAlphaFactor(factor, local, 0, other, 0); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * alpha_other + alpha_local; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: writeGLSLAlphaLocal(local); writeGLSLAlphaOther(other); writeGLSLAlphaFactor(factor, local, 0, other, 0); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local); \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: writeGLSLAlphaLocal(local); writeGLSLAlphaOther(other); writeGLSLAlphaFactor(factor, local, 0, other, 0); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local) + alpha_local; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLAlphaLocal(local); writeGLSLAlphaOther(other); writeGLSLAlphaFactor(factor, local, 0, other, 0); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (alpha_other - alpha_local) + alpha_local; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: writeGLSLAlphaLocal(local); writeGLSLAlphaFactor(factor, local, 0, other, 1); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (-alpha_local) + alpha_local; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLAlphaLocal(local); writeGLSLAlphaFactor(factor, local, 0, other, 1); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = alpha_factor * (-alpha_local) + alpha_local; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombine : unknown function : %x", function); } //compile_shader(); need_to_compile = 1; } void writeGLSLTextureColorFactor(int num_tex, int factor) { switch (factor) { case GFX_COMBINE_FACTOR_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(0.0); \n"); break; case GFX_COMBINE_FACTOR_LOCAL: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = readtex1; \n"); break; case GFX_COMBINE_FACTOR_OTHER_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(ctexture0.a); \n"); break; case GFX_COMBINE_FACTOR_LOCAL_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(readtex1.a); \n"); break; case GFX_COMBINE_FACTOR_DETAIL_FACTOR: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(lambda); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(lambda); \n"); break; case GFX_COMBINE_FACTOR_ONE: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0); \n"); break; case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - readtex1; \n"); break; case GFX_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(ctexture0.a); \n"); break; case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(readtex1.a); \n"); break; case GFX_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 texture0_color_factor = vec4(1.0) - vec4(lambda); \n"); else strcat(fragment_shader_texture1, "vec4 texture1_color_factor = vec4(1.0) - vec4(lambda); \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLTextureColorFactor : %x", factor); } } void writeGLSLTextureAlphaFactor(int num_tex, int factor) { switch (factor) { case GFX_COMBINE_FACTOR_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 0.0; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = 0.0; \n"); break; case GFX_COMBINE_FACTOR_LOCAL: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = readtex0.a; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = readtex1.a; \n"); break; case GFX_COMBINE_FACTOR_OTHER_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 0.0; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = ctexture0.a; \n"); break; case GFX_COMBINE_FACTOR_LOCAL_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = readtex0.a; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = readtex1.a; \n"); break; case GFX_COMBINE_FACTOR_DETAIL_FACTOR: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = lambda; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = lambda; \n"); break; case GFX_COMBINE_FACTOR_ONE: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0; \n"); break; case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - readtex0.a; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - readtex1.a; \n"); break; case GFX_COMBINE_FACTOR_ONE_MINUS_OTHER_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - 0.0; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - ctexture0.a; \n"); break; case GFX_COMBINE_FACTOR_ONE_MINUS_LOCAL_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - readtex0.a; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - readtex1.a; \n"); break; case GFX_COMBINE_FACTOR_ONE_MINUS_DETAIL_FACTOR: if (num_tex == 0) strcat(fragment_shader_texture0, "float texture0_alpha_factor = 1.0 - lambda; \n"); else strcat(fragment_shader_texture1, "float texture1_alpha_factor = 1.0 - lambda; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "unknown writeGLSLTextureAlphaFactor : %x", factor); } } void gfxTexCombine(gfxChipID_t tmu, gfxCombineFunction_t rgb_function, gfxCombineFactor_t rgb_factor, gfxCombineFunction_t alpha_function, gfxCombineFactor_t alpha_factor, bool rgb_invert, bool alpha_invert) { WriteTrace(TraceGlitch, TraceDebug, "tmu: %d rgb_function: %d rgb_factor: %d alpha_function: %d alpha_factor: %d rgb_invert: %d alpha_invert: %d", tmu, rgb_function, rgb_factor, alpha_function, alpha_factor, rgb_invert, alpha_invert); int num_tex; if (tmu == GFX_TMU0) num_tex = 1; else num_tex = 0; if (num_tex == 0) { static int last_function = 0; static int last_factor = 0; static int last_afunction = 0; static int last_afactor = 0; static int last_rgb_invert = 0; if (last_function == rgb_function && last_factor == rgb_factor && last_afunction == alpha_function && last_afactor == alpha_factor && last_rgb_invert == rgb_invert && first_texture0 == 0 && !tex0_combiner_ext) return; first_texture0 = 0; tex0_combiner_ext = 0; last_function = rgb_function; last_factor = rgb_factor; last_afunction = alpha_function; last_afactor = alpha_factor; last_rgb_invert = rgb_invert; texture0_combiner_key = rgb_function | (rgb_factor << 4) | (alpha_function << 8) | (alpha_factor << 12) | (rgb_invert << 16); texture0_combinera_key = 0; strcpy(fragment_shader_texture0, ""); } else { static int last_function = 0; static int last_factor = 0; static int last_afunction = 0; static int last_afactor = 0; static int last_rgb_invert = 0; if (last_function == rgb_function && last_factor == rgb_factor && last_afunction == alpha_function && last_afactor == alpha_factor && last_rgb_invert == rgb_invert && first_texture1 == 0 && !tex1_combiner_ext) return; first_texture1 = 0; tex1_combiner_ext = 0; last_function = rgb_function; last_factor = rgb_factor; last_afunction = alpha_function; last_afactor = alpha_factor; last_rgb_invert = rgb_invert; texture1_combiner_key = rgb_function | (rgb_factor << 4) | (alpha_function << 8) | (alpha_factor << 12) | (rgb_invert << 16); texture1_combinera_key = 0; strcpy(fragment_shader_texture1, ""); } switch (rgb_function) { case GFX_COMBINE_FUNCTION_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = vec4(0.0); \n"); break; case GFX_COMBINE_FUNCTION_LOCAL: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = readtex1; \n"); break; case GFX_COMBINE_FUNCTION_LOCAL_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = vec4(readtex1.a); \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER: writeGLSLTextureColorFactor(num_tex, rgb_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: writeGLSLTextureColorFactor(num_tex, rgb_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0) + readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0 + readtex1; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: writeGLSLTextureColorFactor(num_tex, rgb_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * vec4(0.0) + vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * ctexture0 + vec4(readtex1.a); \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: writeGLSLTextureColorFactor(num_tex, rgb_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1); \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: writeGLSLTextureColorFactor(num_tex, rgb_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0) + readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1) + readtex1; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLTextureColorFactor(num_tex, rgb_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (vec4(0.0) - readtex0) + vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (ctexture0 - readtex1) + vec4(readtex1.a); \n"); break; case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: writeGLSLTextureColorFactor(num_tex, rgb_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (-readtex0) + readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (-readtex1) + readtex1; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLTextureColorFactor(num_tex, rgb_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = texture0_color_factor * (-readtex0) + vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = texture1_color_factor * (-readtex1) + vec4(readtex1.a); \n"); break; default: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = readtex1; \n"); WriteTrace(TraceGlitch, TraceWarning, "grTextCombine : unknown rgb function : %x", rgb_function); } if (rgb_invert) { if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0 = vec4(1.0) - ctexture0; \n"); else strcat(fragment_shader_texture1, "ctexture1 = vec4(1.0) - ctexture1; \n"); } switch (alpha_function) { case GFX_COMBINE_FACTOR_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = 0.0; \n"); break; case GFX_COMBINE_FUNCTION_LOCAL: if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = readtex1.a; \n"); break; case GFX_COMBINE_FUNCTION_LOCAL_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = readtex1.a; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0 + readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a + readtex1.a; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_ADD_LOCAL_ALPHA: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * 0.0 + readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * ctexture0.a + readtex1.a; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a); \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a); \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a) + readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a) + readtex1.a; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_OTHER_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (0.0 - readtex0.a) + readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (ctexture0.a - readtex1.a) + readtex1.a; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (-readtex0.a) + readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (-readtex1.a) + readtex1.a; \n"); break; case GFX_COMBINE_FUNCTION_SCALE_MINUS_LOCAL_ADD_LOCAL_ALPHA: writeGLSLTextureAlphaFactor(num_tex, alpha_factor); if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = texture0_alpha_factor * (-readtex0.a) + readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = texture1_alpha_factor * (-readtex1.a) + readtex1.a; \n"); break; default: if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = ctexture0.a; \n"); WriteTrace(TraceGlitch, TraceWarning, "grTextCombine : unknown alpha function : %x", alpha_function); } if (alpha_invert) { if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = 1.0 - ctexture0.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = 1.0 - ctexture1.a; \n"); } need_to_compile = 1; } void gfxAlphaBlendFunction(gfxAlphaBlendFnc_t rgb_sf, gfxAlphaBlendFnc_t rgb_df, gfxAlphaBlendFnc_t alpha_sf, gfxAlphaBlendFnc_t alpha_df) { int sfactorRGB = 0, dfactorRGB = 0, sfactorAlpha = 0, dfactorAlpha = 0; WriteTrace(TraceGlitch, TraceDebug, "rgb_sf: %d rgb_df: %d alpha_sf: %d alpha_df: %d", rgb_sf, rgb_df, alpha_sf, alpha_df); switch (rgb_sf) { case GFX_BLEND_ZERO: sfactorRGB = GL_ZERO; break; case GFX_BLEND_SRC_ALPHA: sfactorRGB = GL_SRC_ALPHA; break; case GFX_BLEND_ONE: sfactorRGB = GL_ONE; break; case GFX_BLEND_ONE_MINUS_SRC_ALPHA: sfactorRGB = GL_ONE_MINUS_SRC_ALPHA; break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaBlendFunction : rgb_sf = %x", rgb_sf); } switch (rgb_df) { case GFX_BLEND_ZERO: dfactorRGB = GL_ZERO; break; case GFX_BLEND_SRC_ALPHA: dfactorRGB = GL_SRC_ALPHA; break; case GFX_BLEND_ONE: dfactorRGB = GL_ONE; break; case GFX_BLEND_ONE_MINUS_SRC_ALPHA: dfactorRGB = GL_ONE_MINUS_SRC_ALPHA; break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaBlendFunction : rgb_df = %x", rgb_df); } switch (alpha_sf) { case GFX_BLEND_ZERO: sfactorAlpha = GL_ZERO; break; case GFX_BLEND_ONE: sfactorAlpha = GL_ONE; break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaBlendFunction : alpha_sf = %x", alpha_sf); } switch (alpha_df) { case GFX_BLEND_ZERO: dfactorAlpha = GL_ZERO; break; case GFX_BLEND_ONE: dfactorAlpha = GL_ONE; break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaBlendFunction : alpha_df = %x", alpha_df); } glEnable(GL_BLEND); glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha); } void gfxAlphaTestReferenceValue(gfxAlpha_t value) { WriteTrace(TraceGlitch, TraceDebug, "value: %d", value); g_alpha_ref = value; gfxAlphaTestFunction(g_alpha_func); } void gfxAlphaTestFunction(gfxCmpFnc_t function) { WriteTrace(TraceGlitch, TraceDebug, "function: %d", function); g_alpha_func = function; switch (function) { case GFX_CMP_GREATER: //glAlphaFunc(GL_GREATER, g_alpha_ref/255.0f); break; case GFX_CMP_GEQUAL: //glAlphaFunc(GL_GEQUAL, g_alpha_ref/255.0f); break; case GFX_CMP_ALWAYS: //glAlphaFunc(GL_ALWAYS, g_alpha_ref/255.0f); //glDisable(GL_ALPHA_TEST); g_alpha_test = false; return; break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaTestFunction : unknown function : %x", function); } //glEnable(GL_ALPHA_TEST); g_alpha_test = true; } // fog void gfxFogMode(gfxFogMode_t mode) { WriteTrace(TraceGlitch, TraceDebug, "mode: %d", mode); switch (mode) { case GFX_FOG_DISABLE: //glDisable(GL_FOG); g_fog_enabled = 0; break; case GFX_FOG_WITH_TABLE_ON_Q: //glEnable(GL_FOG); //glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); g_fog_enabled = 1; break; case GFX_FOG_WITH_TABLE_ON_FOGCOORD_EXT: //glEnable(GL_FOG); //glFogi(GL_FOG_COORDINATE_SOURCE_EXT, GL_FOG_COORDINATE_EXT); g_fog_enabled = 2; break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxFogMode : unknown mode : %x", mode); } need_to_compile = 1; } void gfxFogGenerateLinear(float nearZ, float farZ) { WriteTrace(TraceGlitch, TraceDebug, "nearZ: %f farZ: %f", nearZ, farZ); fogStart = nearZ / 255.0f; fogEnd = farZ / 255.0f; } void gfxFogColorValue(gfxColor_t fogcolor) { WriteTrace(TraceGlitch, TraceDebug, "fogcolor: %x", fogcolor); switch (lfb_color_fmt) { case GFX_COLORFORMAT_ARGB: fogColor[3] = ((fogcolor >> 24) & 0xFF) / 255.0f; fogColor[0] = ((fogcolor >> 16) & 0xFF) / 255.0f; fogColor[1] = ((fogcolor >> 8) & 0xFF) / 255.0f; fogColor[2] = (fogcolor & 0xFF) / 255.0f; break; case GFX_COLORFORMAT_RGBA: fogColor[0] = ((fogcolor >> 24) & 0xFF) / 255.0f; fogColor[1] = ((fogcolor >> 16) & 0xFF) / 255.0f; fogColor[2] = ((fogcolor >> 8) & 0xFF) / 255.0f; fogColor[3] = (fogcolor & 0xFF) / 255.0f; break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxFogColorValue: unknown color format : %x", lfb_color_fmt); } } // chroma void gfxChromakeyMode(gfxChromakeyMode_t mode) { WriteTrace(TraceGlitch, TraceDebug, "mode: %d", mode); switch (mode) { case GFX_CHROMAKEY_DISABLE: g_chroma_enabled = false; break; case GFX_CHROMAKEY_ENABLE: g_chroma_enabled = true; break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxChromakeyMode : unknown mode : %x", mode); } need_to_compile = 1; } void gfxChromakeyValue(gfxColor_t value) { WriteTrace(TraceGlitch, TraceDebug, "value: %d", value); int chroma_color_location; switch (lfb_color_fmt) { case GFX_COLORFORMAT_ARGB: g_chroma_color[3] = 1.0;//((value >> 24) & 0xFF) / 255.0f; g_chroma_color[0] = ((value >> 16) & 0xFF) / 255.0f; g_chroma_color[1] = ((value >> 8) & 0xFF) / 255.0f; g_chroma_color[2] = (value & 0xFF) / 255.0f; break; case GFX_COLORFORMAT_RGBA: g_chroma_color[0] = ((value >> 24) & 0xFF) / 255.0f; g_chroma_color[1] = ((value >> 16) & 0xFF) / 255.0f; g_chroma_color[2] = ((value >> 8) & 0xFF) / 255.0f; g_chroma_color[3] = 1.0;//(value & 0xFF) / 255.0f; break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxChromakeyValue: unknown color format : %x", lfb_color_fmt); } vbo_draw(); chroma_color_location = glGetUniformLocation(g_program_object_default, "chroma_color"); glUniform4f(chroma_color_location, g_chroma_color[0], g_chroma_color[1], g_chroma_color[2], g_chroma_color[3]); } void setPattern() { int i; GLubyte stip[32 * 4]; for (i = 0; i < 32; i++) { unsigned int val = (rand() << 17) | ((rand() & 1) << 16) | (rand() << 1) | (rand() & 1); stip[i * 4 + 0] = (val >> 24) & 0xFF; stip[i * 4 + 1] = (val >> 16) & 0xFF; stip[i * 4 + 2] = (val >> 8) & 0xFF; stip[i * 4 + 3] = val & 0xFF; } GLubyte texture[32 * 32 * 4]; for (i = 0; i < 32; i++) { int j; for (j = 0; j < 4; j++) { texture[(i * 32 + j * 8 + 0) * 4 + 3] = ((stip[i * 4 + j] >> 7) & 1) ? 255 : 0; texture[(i * 32 + j * 8 + 1) * 4 + 3] = ((stip[i * 4 + j] >> 6) & 1) ? 255 : 0; texture[(i * 32 + j * 8 + 2) * 4 + 3] = ((stip[i * 4 + j] >> 5) & 1) ? 255 : 0; texture[(i * 32 + j * 8 + 3) * 4 + 3] = ((stip[i * 4 + j] >> 4) & 1) ? 255 : 0; texture[(i * 32 + j * 8 + 4) * 4 + 3] = ((stip[i * 4 + j] >> 3) & 1) ? 255 : 0; texture[(i * 32 + j * 8 + 5) * 4 + 3] = ((stip[i * 4 + j] >> 2) & 1) ? 255 : 0; texture[(i * 32 + j * 8 + 6) * 4 + 3] = ((stip[i * 4 + j] >> 1) & 1) ? 255 : 0; texture[(i * 32 + j * 8 + 7) * 4 + 3] = ((stip[i * 4 + j] >> 0) & 1) ? 255 : 0; } } glActiveTexture(GL_TEXTURE2); glBindTexture(GL_TEXTURE_2D, 33 * 1024 * 1024); glTexImage2D(GL_TEXTURE_2D, 0, 4, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); } void gfxStippleMode(gfxStippleMode_t mode) { WriteTrace(TraceGlitch, TraceDebug, "mode: %d", mode); switch (mode) { case GFX_STIPPLE_DISABLE: dither_enabled = 0; glActiveTexture(GL_TEXTURE2); break; case GFX_STIPPLE_PATTERN: setPattern(); dither_enabled = 1; glActiveTexture(GL_TEXTURE2); break; case GFX_STIPPLE_ROTATE: setPattern(); dither_enabled = 1; glActiveTexture(GL_TEXTURE2); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxStippleMode:%x", mode); } need_to_compile = 1; } void gfxColorCombineExt(gfxCCUColor_t a, gfxCombineMode_t a_mode, gfxCCUColor_t b, gfxCombineMode_t b_mode, gfxCCUColor_t c, bool c_invert, gfxCCUColor_t d, bool d_invert, uint32_t shift, bool invert) { WriteTrace(TraceGlitch, TraceDebug, "a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift: %d invert: %d", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); if (invert) WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombineExt : inverted result"); if (shift) WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombineExt : shift = %d", shift); color_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); c_combiner_ext = 1; strcpy(fragment_shader_color_combiner, ""); switch (a) { case GFX_CMBX_ZERO: strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(0.0); \n"); break; case GFX_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(ctexture1.a); \n"); break; case GFX_CMBX_CONSTANT_ALPHA: strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(constant_color.a); \n"); break; case GFX_CMBX_CONSTANT_COLOR: strcat(fragment_shader_color_combiner, "vec4 cs_a = constant_color; \n"); break; case GFX_CMBX_ITALPHA: strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(vFrontColor.a); \n"); break; case GFX_CMBX_ITRGB: strcat(fragment_shader_color_combiner, "vec4 cs_a = vFrontColor; \n"); break; case GFX_CMBX_TEXTURE_RGB: strcat(fragment_shader_color_combiner, "vec4 cs_a = ctexture1; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombineExt : a = %x", a); strcat(fragment_shader_color_combiner, "vec4 cs_a = vec4(0.0); \n"); } switch (a_mode) { case GFX_FUNC_MODE_ZERO: strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(0.0); \n"); break; case GFX_FUNC_MODE_X: strcat(fragment_shader_color_combiner, "vec4 c_a = cs_a; \n"); break; case GFX_FUNC_MODE_ONE_MINUS_X: strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(1.0) - cs_a; \n"); break; case GFX_FUNC_MODE_NEGATIVE_X: strcat(fragment_shader_color_combiner, "vec4 c_a = -cs_a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombineExt : a_mode = %x", a_mode); strcat(fragment_shader_color_combiner, "vec4 c_a = vec4(0.0); \n"); } switch (b) { case GFX_CMBX_ZERO: strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(0.0); \n"); break; case GFX_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(ctexture1.a); \n"); break; case GFX_CMBX_CONSTANT_ALPHA: strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(constant_color.a); \n"); break; case GFX_CMBX_CONSTANT_COLOR: strcat(fragment_shader_color_combiner, "vec4 cs_b = constant_color; \n"); break; case GFX_CMBX_ITALPHA: strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(vFrontColor.a); \n"); break; case GFX_CMBX_ITRGB: strcat(fragment_shader_color_combiner, "vec4 cs_b = vFrontColor; \n"); break; case GFX_CMBX_TEXTURE_RGB: strcat(fragment_shader_color_combiner, "vec4 cs_b = ctexture1; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombineExt : b = %x", b); strcat(fragment_shader_color_combiner, "vec4 cs_b = vec4(0.0); \n"); } switch (b_mode) { case GFX_FUNC_MODE_ZERO: strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(0.0); \n"); break; case GFX_FUNC_MODE_X: strcat(fragment_shader_color_combiner, "vec4 c_b = cs_b; \n"); break; case GFX_FUNC_MODE_ONE_MINUS_X: strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(1.0) - cs_b; \n"); break; case GFX_FUNC_MODE_NEGATIVE_X: strcat(fragment_shader_color_combiner, "vec4 c_b = -cs_b; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombineExt : b_mode = %x", b_mode); strcat(fragment_shader_color_combiner, "vec4 c_b = vec4(0.0); \n"); } switch (c) { case GFX_CMBX_ZERO: strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(0.0); \n"); break; case GFX_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(ctexture1.a); \n"); break; case GFX_CMBX_ALOCAL: strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(c_b.a); \n"); break; case GFX_CMBX_AOTHER: strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(c_a.a); \n"); break; case GFX_CMBX_B: strcat(fragment_shader_color_combiner, "vec4 c_c = cs_b; \n"); break; case GFX_CMBX_CONSTANT_ALPHA: strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(constant_color.a); \n"); break; case GFX_CMBX_CONSTANT_COLOR: strcat(fragment_shader_color_combiner, "vec4 c_c = constant_color; \n"); break; case GFX_CMBX_ITALPHA: strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(vFrontColor.a); \n"); break; case GFX_CMBX_ITRGB: strcat(fragment_shader_color_combiner, "vec4 c_c = vFrontColor; \n"); break; case GFX_CMBX_TEXTURE_RGB: strcat(fragment_shader_color_combiner, "vec4 c_c = ctexture1; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombineExt : c = %x", c); strcat(fragment_shader_color_combiner, "vec4 c_c = vec4(0.0); \n"); } if (c_invert) strcat(fragment_shader_color_combiner, "c_c = vec4(1.0) - c_c; \n"); switch (d) { case GFX_CMBX_ZERO: strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(0.0); \n"); break; case GFX_CMBX_ALOCAL: strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(c_b.a); \n"); break; case GFX_CMBX_B: strcat(fragment_shader_color_combiner, "vec4 c_d = cs_b; \n"); break; case GFX_CMBX_TEXTURE_RGB: strcat(fragment_shader_color_combiner, "vec4 c_d = ctexture1; \n"); break; case GFX_CMBX_ITRGB: strcat(fragment_shader_color_combiner, "vec4 c_d = vFrontColor; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxColorCombineExt : d = %x", d); strcat(fragment_shader_color_combiner, "vec4 c_d = vec4(0.0); \n"); } if (d_invert) strcat(fragment_shader_color_combiner, "c_d = vec4(1.0) - c_d; \n"); strcat(fragment_shader_color_combiner, "gl_FragColor = (c_a + c_b) * c_c + c_d; \n"); need_to_compile = 1; } void gfxAlphaCombineExt(gfxACUColor_t a, gfxCombineMode_t a_mode, gfxACUColor_t b, gfxCombineMode_t b_mode, gfxACUColor_t c, bool c_invert, gfxACUColor_t d, bool d_invert, uint32_t shift, bool invert) { WriteTrace(TraceGlitch, TraceDebug, "a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift: %d invert: %d", a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); if (invert) WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombineExt : inverted result"); if (shift) WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombineExt : shift = %d", shift); alpha_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); a_combiner_ext = 1; strcpy(fragment_shader_alpha_combiner, ""); switch (a) { case GFX_CMBX_ZERO: strcat(fragment_shader_alpha_combiner, "float as_a = 0.0; \n"); break; case GFX_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_alpha_combiner, "float as_a = ctexture1.a; \n"); break; case GFX_CMBX_CONSTANT_ALPHA: strcat(fragment_shader_alpha_combiner, "float as_a = constant_color.a; \n"); break; case GFX_CMBX_ITALPHA: strcat(fragment_shader_alpha_combiner, "float as_a = vFrontColor.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombineExt : a = %x", a); strcat(fragment_shader_alpha_combiner, "float as_a = 0.0; \n"); } switch (a_mode) { case GFX_FUNC_MODE_ZERO: strcat(fragment_shader_alpha_combiner, "float a_a = 0.0; \n"); break; case GFX_FUNC_MODE_X: strcat(fragment_shader_alpha_combiner, "float a_a = as_a; \n"); break; case GFX_FUNC_MODE_ONE_MINUS_X: strcat(fragment_shader_alpha_combiner, "float a_a = 1.0 - as_a; \n"); break; case GFX_FUNC_MODE_NEGATIVE_X: strcat(fragment_shader_alpha_combiner, "float a_a = -as_a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombineExt : a_mode = %x", a_mode); strcat(fragment_shader_alpha_combiner, "float a_a = 0.0; \n"); } switch (b) { case GFX_CMBX_ZERO: strcat(fragment_shader_alpha_combiner, "float as_b = 0.0; \n"); break; case GFX_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_alpha_combiner, "float as_b = ctexture1.a; \n"); break; case GFX_CMBX_CONSTANT_ALPHA: strcat(fragment_shader_alpha_combiner, "float as_b = constant_color.a; \n"); break; case GFX_CMBX_ITALPHA: strcat(fragment_shader_alpha_combiner, "float as_b = vFrontColor.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombineExt : b = %x", b); strcat(fragment_shader_alpha_combiner, "float as_b = 0.0; \n"); } switch (b_mode) { case GFX_FUNC_MODE_ZERO: strcat(fragment_shader_alpha_combiner, "float a_b = 0.0; \n"); break; case GFX_FUNC_MODE_X: strcat(fragment_shader_alpha_combiner, "float a_b = as_b; \n"); break; case GFX_FUNC_MODE_ONE_MINUS_X: strcat(fragment_shader_alpha_combiner, "float a_b = 1.0 - as_b; \n"); break; case GFX_FUNC_MODE_NEGATIVE_X: strcat(fragment_shader_alpha_combiner, "float a_b = -as_b; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombineExt : b_mode = %x", b_mode); strcat(fragment_shader_alpha_combiner, "float a_b = 0.0; \n"); } switch (c) { case GFX_CMBX_ZERO: strcat(fragment_shader_alpha_combiner, "float a_c = 0.0; \n"); break; case GFX_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_alpha_combiner, "float a_c = ctexture1.a; \n"); break; case GFX_CMBX_ALOCAL: strcat(fragment_shader_alpha_combiner, "float a_c = as_b; \n"); break; case GFX_CMBX_AOTHER: strcat(fragment_shader_alpha_combiner, "float a_c = as_a; \n"); break; case GFX_CMBX_B: strcat(fragment_shader_alpha_combiner, "float a_c = as_b; \n"); break; case GFX_CMBX_CONSTANT_ALPHA: strcat(fragment_shader_alpha_combiner, "float a_c = constant_color.a; \n"); break; case GFX_CMBX_ITALPHA: strcat(fragment_shader_alpha_combiner, "float a_c = vFrontColor.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombineExt : c = %x", c); strcat(fragment_shader_alpha_combiner, "float a_c = 0.0; \n"); } if (c_invert) strcat(fragment_shader_alpha_combiner, "a_c = 1.0 - a_c; \n"); switch (d) { case GFX_CMBX_ZERO: strcat(fragment_shader_alpha_combiner, "float a_d = 0.0; \n"); break; case GFX_CMBX_TEXTURE_ALPHA: strcat(fragment_shader_alpha_combiner, "float a_d = ctexture1.a; \n"); break; case GFX_CMBX_ALOCAL: strcat(fragment_shader_alpha_combiner, "float a_d = as_b; \n"); break; case GFX_CMBX_B: strcat(fragment_shader_alpha_combiner, "float a_d = as_b; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxAlphaCombineExt : d = %x", d); strcat(fragment_shader_alpha_combiner, "float a_d = 0.0; \n"); } if (d_invert) strcat(fragment_shader_alpha_combiner, "a_d = 1.0 - a_d; \n"); strcat(fragment_shader_alpha_combiner, "gl_FragColor.a = (a_a + a_b) * a_c + a_d; \n"); need_to_compile = 1; } void gfxTexColorCombineExt(gfxChipID_t tmu, gfxTCCUColor_t a, gfxCombineMode_t a_mode, gfxTCCUColor_t b, gfxCombineMode_t b_mode, gfxTCCUColor_t c, bool c_invert, gfxTCCUColor_t d, bool d_invert, uint32_t shift, bool invert) { int num_tex; WriteTrace(TraceGlitch, TraceDebug, "tmu: %d a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift: %d invert: %d", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); if (invert) WriteTrace(TraceGlitch, TraceWarning, "gfxTexColorCombineExt : inverted result"); if (shift) WriteTrace(TraceGlitch, TraceWarning, "gfxTexColorCombineExt : shift = %d", shift); if (tmu == GFX_TMU0) num_tex = 1; else num_tex = 0; if (num_tex == 0) { texture0_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); tex0_combiner_ext = 1; strcpy(fragment_shader_texture0, ""); } else { texture1_combiner_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); tex1_combiner_ext = 1; strcpy(fragment_shader_texture1, ""); } switch (a) { case GFX_CMBX_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(0.0); \n"); break; case GFX_CMBX_ITALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(vFrontColor.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(vFrontColor.a); \n"); break; case GFX_CMBX_ITRGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vFrontColor; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vFrontColor; \n"); break; case GFX_CMBX_LOCAL_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(readtex1.a); \n"); break; case GFX_CMBX_LOCAL_TEXTURE_RGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = readtex1; \n"); break; case GFX_CMBX_OTHER_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(ctexture0.a); \n"); break; case GFX_CMBX_OTHER_TEXTURE_RGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = ctexture0; \n"); break; case GFX_CMBX_TMU_CCOLOR: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = ccolor0; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = ccolor1; \n"); break; case GFX_CMBX_TMU_CALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(ccolor0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(ccolor1.a); \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxTexColorCombineExt : a = %x", a); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_a = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_a = vec4(0.0); \n"); } switch (a_mode) { case GFX_FUNC_MODE_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(0.0); \n"); break; case GFX_FUNC_MODE_X: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_a = ctex0s_a; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_a = ctex1s_a; \n"); break; case GFX_FUNC_MODE_ONE_MINUS_X: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(1.0) - ctex0s_a; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(1.0) - ctex1s_a; \n"); break; case GFX_FUNC_MODE_NEGATIVE_X: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_a = -ctex0s_a; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_a = -ctex1s_a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxTexColorCombineExt : a_mode = %x", a_mode); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_a = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_a = vec4(0.0); \n"); } switch (b) { case GFX_CMBX_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(0.0); \n"); break; case GFX_CMBX_ITALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(vFrontColor.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(vFrontColor.a); \n"); break; case GFX_CMBX_ITRGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vFrontColor; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vFrontColor; \n"); break; case GFX_CMBX_LOCAL_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(readtex1.a); \n"); break; case GFX_CMBX_LOCAL_TEXTURE_RGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = readtex1; \n"); break; case GFX_CMBX_OTHER_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(ctexture0.a); \n"); break; case GFX_CMBX_OTHER_TEXTURE_RGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = ctexture0; \n"); break; case GFX_CMBX_TMU_CALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(ccolor0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(ccolor1.a); \n"); break; case GFX_CMBX_TMU_CCOLOR: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = ccolor0; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = ccolor1; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxTexColorCombineExt : b = %x", b); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0s_b = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1s_b = vec4(0.0); \n"); } switch (b_mode) { case GFX_FUNC_MODE_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(0.0); \n"); break; case GFX_FUNC_MODE_X: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_b = ctex0s_b; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_b = ctex1s_b; \n"); break; case GFX_FUNC_MODE_ONE_MINUS_X: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(1.0) - ctex0s_b; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(1.0) - ctex1s_b; \n"); break; case GFX_FUNC_MODE_NEGATIVE_X: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_b = -ctex0s_b; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_b = -ctex1s_b; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxTexColorCombineExt : b_mode = %x", b_mode); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_b = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_b = vec4(0.0); \n"); } switch (c) { case GFX_CMBX_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(0.0); \n"); break; case GFX_CMBX_B: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = ctex0s_b; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = ctex1s_b; \n"); break; case GFX_CMBX_DETAIL_FACTOR: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(lambda); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(lambda); \n"); break; case GFX_CMBX_ITRGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vFrontColor; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vFrontColor; \n"); break; case GFX_CMBX_ITALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(vFrontColor.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(vFrontColor.a); \n"); break; case GFX_CMBX_LOCAL_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(readtex1.a); \n"); break; case GFX_CMBX_LOCAL_TEXTURE_RGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = readtex0; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = readtex1; \n"); break; case GFX_CMBX_OTHER_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(ctexture0.a); \n"); break; case GFX_CMBX_OTHER_TEXTURE_RGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = ctexture0; \n"); break; case GFX_CMBX_TMU_CALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(ccolor0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(ccolor1.a); \n"); break; case GFX_CMBX_TMU_CCOLOR: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = ccolor0; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = ccolor1; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxTexColorCombineExt : c = %x", c); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_c = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_c = vec4(0.0); \n"); } if (c_invert) { if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c = vec4(1.0) - ctex0_c; \n"); else strcat(fragment_shader_texture1, "ctex1_c = vec4(1.0) - ctex1_c; \n"); } switch (d) { case GFX_CMBX_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(0.0); \n"); break; case GFX_CMBX_B: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_d = ctex0s_b; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_d = ctex1s_b; \n"); break; case GFX_CMBX_ITRGB: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_d = vFrontColor; \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_d = vFrontColor; \n"); break; case GFX_CMBX_LOCAL_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(readtex0.a); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(readtex1.a); \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxTexColorCombineExt : d = %x", d); if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctex0_d = vec4(0.0); \n"); else strcat(fragment_shader_texture1, "vec4 ctex1_d = vec4(0.0); \n"); } if (d_invert) { if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d = vec4(1.0) - ctex0_d; \n"); else strcat(fragment_shader_texture1, "ctex1_d = vec4(1.0) - ctex1_d; \n"); } if (num_tex == 0) strcat(fragment_shader_texture0, "vec4 ctexture0 = (ctex0_a + ctex0_b) * ctex0_c + ctex0_d; \n"); else strcat(fragment_shader_texture1, "vec4 ctexture1 = (ctex1_a + ctex1_b) * ctex1_c + ctex1_d; \n"); need_to_compile = 1; } void gfxTexAlphaCombineExt(gfxChipID_t tmu, gfxTACUColor_t a, gfxCombineMode_t a_mode, gfxTACUColor_t b, gfxCombineMode_t b_mode, gfxTACUColor_t c, bool c_invert, gfxTACUColor_t d, bool d_invert, uint32_t shift, bool invert) { int num_tex; WriteTrace(TraceGlitch, TraceDebug, "tmu: %d a: %d a_mode: %d b: %d b_mode: %d c: %d c_invert: %d d: %d d_invert: %d shift, invert: %d", tmu, a, a_mode, b, b_mode, c, c_invert, d, d_invert, shift, invert); if (invert) WriteTrace(TraceGlitch, TraceWarning, "gfxTexAlphaCombineExt : inverted result"); if (shift) WriteTrace(TraceGlitch, TraceWarning, "gfxTexAlphaCombineExt : shift = %d", shift); if (tmu == GFX_TMU0) num_tex = 1; else num_tex = 0; if (num_tex == 0) { texture0_combinera_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); } else { texture1_combinera_key = 0x80000000 | (a & 0x1F) | ((a_mode & 3) << 5) | ((b & 0x1F) << 7) | ((b_mode & 3) << 12) | ((c & 0x1F) << 14) | ((c_invert & 1) << 19) | ((d & 0x1F) << 20) | ((d_invert & 1) << 25); } switch (a) { case GFX_CMBX_ITALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_a.a = vFrontColor.a; \n"); else strcat(fragment_shader_texture1, "ctex1s_a.a = vFrontColor.a; \n"); break; case GFX_CMBX_LOCAL_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_a.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctex1s_a.a = readtex1.a; \n"); break; case GFX_CMBX_OTHER_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_a.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1s_a.a = ctexture0.a; \n"); break; case GFX_CMBX_TMU_CALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_a.a = ccolor0.a; \n"); else strcat(fragment_shader_texture1, "ctex1s_a.a = ccolor1.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxTexAlphaCombineExt : a = %x", a); if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_a.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1s_a.a = 0.0; \n"); } switch (a_mode) { case GFX_FUNC_MODE_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_a.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_a.a = 0.0; \n"); break; case GFX_FUNC_MODE_X: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_a.a = ctex0s_a.a; \n"); else strcat(fragment_shader_texture1, "ctex1_a.a = ctex1s_a.a; \n"); break; case GFX_FUNC_MODE_ONE_MINUS_X: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_a.a = 1.0 - ctex0s_a.a; \n"); else strcat(fragment_shader_texture1, "ctex1_a.a = 1.0 - ctex1s_a.a; \n"); break; case GFX_FUNC_MODE_NEGATIVE_X: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_a.a = -ctex0s_a.a; \n"); else strcat(fragment_shader_texture1, "ctex1_a.a = -ctex1s_a.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxTexAlphaCombineExt : a_mode = %x", a_mode); if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_a.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_a.a = 0.0; \n"); } switch (b) { case GFX_CMBX_ITALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_b.a = vFrontColor.a; \n"); else strcat(fragment_shader_texture1, "ctex1s_b.a = vFrontColor.a; \n"); break; case GFX_CMBX_LOCAL_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_b.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctex1s_b.a = readtex1.a; \n"); break; case GFX_CMBX_OTHER_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_b.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1s_b.a = ctexture0.a; \n"); break; case GFX_CMBX_TMU_CALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_b.a = ccolor0.a; \n"); else strcat(fragment_shader_texture1, "ctex1s_b.a = ccolor1.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxTexAlphaCombineExt : b = %x", b); if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0s_b.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1s_b.a = 0.0; \n"); } switch (b_mode) { case GFX_FUNC_MODE_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_b.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_b.a = 0.0; \n"); break; case GFX_FUNC_MODE_X: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_b.a = ctex0s_b.a; \n"); else strcat(fragment_shader_texture1, "ctex1_b.a = ctex1s_b.a; \n"); break; case GFX_FUNC_MODE_ONE_MINUS_X: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_b.a = 1.0 - ctex0s_b.a; \n"); else strcat(fragment_shader_texture1, "ctex1_b.a = 1.0 - ctex1s_b.a; \n"); break; case GFX_FUNC_MODE_NEGATIVE_X: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_b.a = -ctex0s_b.a; \n"); else strcat(fragment_shader_texture1, "ctex1_b.a = -ctex1s_b.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxTexAlphaCombineExt : b_mode = %x", b_mode); if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_b.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_b.a = 0.0; \n"); } switch (c) { case GFX_CMBX_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = 0.0; \n"); break; case GFX_CMBX_B: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = ctex0s_b.a; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = ctex1s_b.a; \n"); break; case GFX_CMBX_DETAIL_FACTOR: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = lambda; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = lambda; \n"); break; case GFX_CMBX_ITALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = vFrontColor.a; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = vFrontColor.a; \n"); break; case GFX_CMBX_LOCAL_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = readtex1.a; \n"); break; case GFX_CMBX_OTHER_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = ctexture0.a; \n"); break; case GFX_CMBX_TMU_CALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = ccolor0.a; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = ccolor1.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxTexAlphaCombineExt : c = %x", c); if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = 0.0; \n"); } if (c_invert) { if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_c.a = 1.0 - ctex0_c.a; \n"); else strcat(fragment_shader_texture1, "ctex1_c.a = 1.0 - ctex1_c.a; \n"); } switch (d) { case GFX_CMBX_ZERO: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = 0.0; \n"); break; case GFX_CMBX_B: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = ctex0s_b.a; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = ctex1s_b.a; \n"); break; case GFX_CMBX_ITALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = vFrontColor.a; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = vFrontColor.a; \n"); break; case GFX_CMBX_ITRGB: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = vFrontColor.a; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = vFrontColor.a; \n"); break; case GFX_CMBX_LOCAL_TEXTURE_ALPHA: if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = readtex0.a; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = readtex1.a; \n"); break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxTexAlphaCombineExt : d = %x", d); if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = 0.0; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = 0.0; \n"); } if (d_invert) { if (num_tex == 0) strcat(fragment_shader_texture0, "ctex0_d.a = 1.0 - ctex0_d.a; \n"); else strcat(fragment_shader_texture1, "ctex1_d.a = 1.0 - ctex1_d.a; \n"); } if (num_tex == 0) strcat(fragment_shader_texture0, "ctexture0.a = (ctex0_a.a + ctex0_b.a) * ctex0_c.a + ctex0_d.a; \n"); else strcat(fragment_shader_texture1, "ctexture1.a = (ctex1_a.a + ctex1_b.a) * ctex1_c.a + ctex1_d.a; \n"); need_to_compile = 1; } void gfxConstantColorValueExt(gfxChipID_t tmu, gfxColor_t value) { int num_tex; WriteTrace(TraceGlitch, TraceDebug, "tmu: %d value: %d", tmu, value); if (tmu == GFX_TMU0) num_tex = 1; else num_tex = 0; switch (lfb_color_fmt) { case GFX_COLORFORMAT_ARGB: if (num_tex == 0) { g_ccolor0[3] = ((value >> 24) & 0xFF) / 255.0f; g_ccolor0[0] = ((value >> 16) & 0xFF) / 255.0f; g_ccolor0[1] = ((value >> 8) & 0xFF) / 255.0f; g_ccolor0[2] = (value & 0xFF) / 255.0f; } else { g_ccolor1[3] = ((value >> 24) & 0xFF) / 255.0f; g_ccolor1[0] = ((value >> 16) & 0xFF) / 255.0f; g_ccolor1[1] = ((value >> 8) & 0xFF) / 255.0f; g_ccolor1[2] = (value & 0xFF) / 255.0f; } break; case GFX_COLORFORMAT_RGBA: if (num_tex == 0) { g_ccolor0[0] = ((value >> 24) & 0xFF) / 255.0f; g_ccolor0[1] = ((value >> 16) & 0xFF) / 255.0f; g_ccolor0[2] = ((value >> 8) & 0xFF) / 255.0f; g_ccolor0[3] = (value & 0xFF) / 255.0f; } else { g_ccolor1[0] = ((value >> 24) & 0xFF) / 255.0f; g_ccolor1[1] = ((value >> 16) & 0xFF) / 255.0f; g_ccolor1[2] = ((value >> 8) & 0xFF) / 255.0f; g_ccolor1[3] = (value & 0xFF) / 255.0f; } break; default: WriteTrace(TraceGlitch, TraceWarning, "gfxConstantColorValue: unknown color format : %x", lfb_color_fmt); } vbo_draw(); if (num_tex == 0) { ccolor0_location = glGetUniformLocation(g_program_object_default, "ccolor0"); glUniform4f(ccolor0_location, g_ccolor0[0], g_ccolor0[1], g_ccolor0[2], g_ccolor0[3]); } else { ccolor1_location = glGetUniformLocation(g_program_object_default, "ccolor1"); glUniform4f(ccolor1_location, g_ccolor1[0], g_ccolor1[1], g_ccolor1[2], g_ccolor1[3]); } }