#ifndef _AUDIOPLUGIN_H_ #define _AUDIOPLUGIN_H_ class CAudioPlugin { public: CAudioPlugin ( const char * FileName); ~CAudioPlugin ( void ); void DacrateChanged ( SystemType Type ); bool Initiate ( CN64System * System, CMainGui * RenderWindow ); void Close ( void ); void GameReset ( void ); void RomOpened ( void ); stdstr PluginName ( void ) const { return m_PluginInfo.Name; } inline bool Initilized ( void ) const { return m_Initilized; } void (__cdecl *LenChanged) ( void ); void (__cdecl *Config) ( DWORD hParent ); DWORD (__cdecl *ReadLength) ( void ); void (__cdecl *ProcessAList) ( void ); private: void * m_hDll; bool m_Initilized, m_RomOpen; void * m_hAudioThread; PLUGIN_INFO m_PluginInfo; void Init ( const char * FileName ); void UnloadPlugin ( void ); void (__cdecl *CloseDLL) ( void ); void (__cdecl *RomOpen) ( void ); void (__cdecl *RomClosed) ( void ); void (__cdecl *Update) ( BOOL Wait ); void (__cdecl *m_DacrateChanged) ( SystemType Type ); void (__cdecl *PluginOpened) ( void ); void (__cdecl *SetSettingInfo) ( PLUGIN_SETTINGS * info ); void (__cdecl *SetSettingInfo2) ( PLUGIN_SETTINGS2 * info ); //Function used in a thread for using audio static void AudioThread (CAudioPlugin * _this); }; #endif //_AUDIOPLUGIN_H_