#include "stdafx.h" #include "WelcomeScreen.h" #include "resource.h" WelcomeScreen::WelcomeScreen() { } void WelcomeScreen::SelectGameDir(UINT /*Code*/, int /*id*/, HWND /*ctl*/) { wchar_t Buffer[MAX_PATH], Directory[MAX_PATH]; LPITEMIDLIST pidl; BROWSEINFO bi; stdstr InitialDir = g_Settings->LoadStringVal(RomList_GameDir); std::wstring wTitle = L"Select Game Directory"; bi.hwndOwner = m_hWnd; bi.pidlRoot = NULL; bi.pszDisplayName = Buffer; bi.lpszTitle = wTitle.c_str(); bi.ulFlags = BIF_RETURNFSANCESTORS | BIF_RETURNONLYFSDIRS; bi.lpfn = (BFFCALLBACK)SelectDirCallBack; bi.lParam = (DWORD)InitialDir.c_str(); if ((pidl = SHBrowseForFolder(&bi)) != NULL) { if (SHGetPathFromIDList(pidl, Directory)) { stdstr path; CPath SelectedDir(path.FromUTF16(Directory), ""); if (SelectedDir.DirectoryExists()) { GetDlgItem(IDC_GAME_DIR).SetWindowText(Directory); } } } } LRESULT WelcomeScreen::OnInitDialog(UINT /*uMsg*/, WPARAM /*wParam*/, LPARAM /*lParam*/, BOOL& /*bHandled*/) { m_Logo.SubclassWindow(GetDlgItem(IDC_BMP_LOGO)); m_Logo.SetBitmap(MAKEINTRESOURCE(IDB_ABOUT_LOGO)); LanguageList LangList = g_Lang->GetLangList(); CComboBox LangCB(GetDlgItem(IDC_LANG_SEL)); for (LanguageList::iterator Language = LangList.begin(); Language != LangList.end(); Language++) { int Index = LangCB.AddString(stdstr(Language->LanguageName).ToUTF16().c_str()); if (_stricmp(Language->LanguageName.c_str(), "English") == 0) { LangCB.SetCurSel(Index); } } if (LangCB.GetCurSel() < 0) { LangCB.SetCurSel(0); } CButton(GetDlgItem(IDC_RADIO_GLIDEN64)).SetCheck(BST_CHECKED); return TRUE; } LRESULT WelcomeScreen::OnCtlColorStatic(UINT /*uMsg*/, WPARAM wParam, LPARAM /*lParam*/, BOOL& /*bHandled*/) { HDC hdcStatic = (HDC)wParam; SetTextColor(hdcStatic, RGB(0, 0, 0)); SetBkMode(hdcStatic, TRANSPARENT); return (LONG)(LRESULT)((HBRUSH)GetStockObject(NULL_BRUSH)); } BOOL WelcomeScreen::OnEraseBackground(CDCHandle dc) { static HPEN outline = CreatePen(PS_SOLID, 1, 0x00FFFFFF); static HBRUSH fill = CreateSolidBrush(0x00FFFFFF); dc.SelectPen(outline); dc.SelectBrush(fill); RECT rect; GetClientRect(&rect); dc.Rectangle(&rect); return TRUE; } HBRUSH WelcomeScreen::OnCtlColorStatic(CDCHandle dc, CStatic /*wndStatic*/) { dc.SetBkColor(RGB(255, 255, 255)); dc.SetDCBrushColor(RGB(255, 255, 255)); return (HBRUSH)GetStockObject(DC_BRUSH); } LRESULT WelcomeScreen::OnOkCmd(WORD /*wNotifyCode*/, WORD /*wID*/, HWND /*hWndCtl*/, BOOL & /*bHandled*/) { CComboBox LangCB(GetDlgItem(IDC_LANG_SEL)); int Index = LangCB.GetCurSel(); if (Index >= 0) { wchar_t String[255]; LangCB.GetLBText(Index, String); g_Lang->SetLanguage(stdstr().FromUTF16(String).c_str()); } CPath GameDir(GetCWindowText(GetDlgItem(IDC_GAME_DIR)).c_str(), ""); if (GameDir.DirectoryExists()) { g_Settings->SaveString(RomList_GameDir, GameDir.GetDriveDirectory().c_str()); Notify().AddRecentDir(GameDir); } string Project64VideoPluginPath = g_Settings->LoadStringVal(Plugin_GFX_Default); if (Project64VideoPluginPath.find("Project64-Video") == string::npos) { Project64VideoPluginPath = "GFX\\Project64-Video.dll"; } g_Settings->SaveString(Plugin_GFX_Default, CButton(GetDlgItem(IDC_RADIO_GLIDEN64)).GetCheck() == BST_CHECKED ? "GFX\\GLideN64\\GLideN64.dll" : Project64VideoPluginPath); g_Settings->SaveString(Plugin_GFX_Current, g_Settings->LoadStringVal(Plugin_GFX_Default)); EndDialog(0); return TRUE; } int CALLBACK WelcomeScreen::SelectDirCallBack(HWND hwnd, DWORD uMsg, DWORD /*lp*/, DWORD lpData) { switch (uMsg) { case BFFM_INITIALIZED: // WParam is TRUE since you are passing a path. // It would be FALSE if you were passing a pidl. if (lpData) { SendMessage(hwnd, BFFM_SETSELECTION, TRUE, lpData); } break; } return 0; }