/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" static BYTE Mempaks[4][0x8000]; HANDLE hMempakFile = NULL; void Mempak::Close(void) { if (hMempakFile) { CloseHandle(hMempakFile); hMempakFile = NULL; } } void LoadMempak (void) { CPath FileName; DWORD dwRead, count, count2; BYTE Initilize[] = { 0x81,0x01,0x02,0x03, 0x04,0x05,0x06,0x07, 0x08,0x09,0x0a,0x0b, 0x0C,0x0D,0x0E,0x0F, 0x10,0x11,0x12,0x13, 0x14,0x15,0x16,0x17, 0x18,0x19,0x1A,0x1B, 0x1C,0x1D,0x1E,0x1F, 0xFF,0xFF,0xFF,0xFF, 0x05,0x1A,0x5F,0x13, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0x01,0xFF, 0x66,0x25,0x99,0xCD, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0xFF,0xFF,0xFF,0xFF, 0x05,0x1A,0x5F,0x13, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0x01,0xFF, 0x66,0x25,0x99,0xCD, 0xFF,0xFF,0xFF,0xFF, 0x05,0x1A,0x5F,0x13, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0x01,0xFF, 0x66,0x25,0x99,0xCD, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0xFF,0xFF,0xFF,0xFF, 0x05,0x1A,0x5F,0x13, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0x01,0xFF, 0x66,0x25,0x99,0xCD, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x71,0x00,0x03, 0x00,0x03,0x00,0x03, 0x00,0x03,0x00,0x03, 0x00,0x03,0x00,0x03, }; for (count = 0; count < 4; count ++) { for (count2 = 0; count2 < 0x8000; count2 += 2) { Mempaks[count][count2] = 0x00; Mempaks[count][count2 + 1] = 0x03; } memcpy(&Mempaks[count][0],Initilize,sizeof(Initilize)); } FileName.SetDriveDirectory( g_Settings->LoadString(Directory_NativeSave).c_str()); FileName.SetName(g_Settings->LoadString(Game_GameName).c_str()); FileName.SetExtension("mpk"); if (!FileName.DirectoryExists()) { FileName.CreateDirectory(); } hMempakFile = CreateFile(FileName,GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ,NULL,OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_RANDOM_ACCESS, NULL); if (hMempakFile == INVALID_HANDLE_VALUE) { WriteTraceF(TraceError,__FUNCTION__ ": Failed to open (%s), lastError = %X",(LPCTSTR)FileName, GetLastError()); return; } SetFilePointer(hMempakFile,0,NULL,FILE_BEGIN); ReadFile(hMempakFile,Mempaks,sizeof(Mempaks),&dwRead,NULL); WriteFile(hMempakFile,Mempaks,sizeof(Mempaks),&dwRead,NULL); } BYTE Mempak::CalculateCrc(BYTE * DataToCrc) { DWORD Count; DWORD XorTap; int Length; BYTE CRC = 0; for (Count = 0; Count < 0x21; Count++) { for (Length = 0x80; Length >= 1; Length >>= 1) { XorTap = (CRC & 0x80) ? 0x85 : 0; CRC <<= 1; if (Count == 0x20) { CRC &= 0xFF; } else { if ((*DataToCrc & Length) != 0) { CRC |= 1; } } CRC ^= XorTap; } DataToCrc++; } return CRC; } void Mempak::ReadFrom(int Control, int Address, BYTE * Buffer) { if (Address == 0x8001) { memset(Buffer, 0, 0x20); Buffer[0x20] = CalculateCrc(Buffer); return; } Address &= 0xFFE0; if (Address <= 0x7FE0) { if (hMempakFile == NULL) { LoadMempak(); } memcpy(Buffer, &Mempaks[Control][Address], 0x20); } else { memset(Buffer, 0, 0x20); /* Rumble pack area */ } Buffer[0x20] = CalculateCrc(Buffer); } void Mempak::WriteTo(int Control, int Address, BYTE * Buffer) { DWORD dwWritten; if (Address == 0x8001) { Buffer[0x20] = CalculateCrc(Buffer); return; } Address &= 0xFFE0; if (Address <= 0x7FE0) { if (hMempakFile == NULL) { LoadMempak(); } memcpy(&Mempaks[Control][Address], Buffer, 0x20); SetFilePointer(hMempakFile,Control*0x8000,NULL,FILE_BEGIN); WriteFile(hMempakFile,&Mempaks[Control][0],0x8000,&dwWritten,NULL); } else { /* Rumble pack area */ } Buffer[0x20] = CalculateCrc(Buffer); }