// Project64 - A Nintendo 64 emulator // http://www.pj64-emu.com/ // Copyright(C) 2001-2021 Project64 // Copyright(C) 2000-2015 Azimer // GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html #pragma once #include #include class SoundDriverBase { public: SoundDriverBase(); void AI_SetFrequency(uint32_t Frequency, uint32_t BufferSize); void AI_LenChanged(uint8_t *start, uint32_t length); void AI_Startup(); void AI_Shutdown(); void AI_Update(bool Wait); uint32_t AI_ReadLength(); virtual void SetFrequency(uint32_t Frequency, uint32_t BufferSize); virtual void StartAudio(); virtual void StopAudio(); protected: enum { MAX_SIZE = 48000 * 2 * 2 }; // Max buffer size (44100Hz * 16-bit * stereo) virtual bool Initialize(); void LoadAiBuffer(uint8_t *start, uint32_t length); // Reads in length amount of audio bytes uint32_t m_MaxBufferSize; // Variable size determined by playback rate CriticalSection m_CS; private: void BufferAudio(); SyncEvent m_AiUpdateEvent; uint8_t *m_AI_DMAPrimaryBuffer, *m_AI_DMASecondaryBuffer; uint32_t m_AI_DMAPrimaryBytes, m_AI_DMASecondaryBytes; uint32_t m_BufferRemaining; // Buffer remaining uint32_t m_CurrentReadLoc; // Currently playing buffer uint32_t m_CurrentWriteLoc; // Currently writing buffer uint8_t m_Buffer[MAX_SIZE]; // Emulated buffers };