/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ //**************************************************************** // // Glide64 - Glide Plugin for Nintendo 64 emulators // Project started on December 29th, 2001 // // Authors: // Dave2001, original author, founded the project in 2001, left it in 2002 // Gugaman, joined the project in 2002, left it in 2002 // Sergey 'Gonetz' Lipski, joined the project in 2002, main author since fall of 2002 // Hiroshi 'KoolSmoky' Morii, joined the project in 2007 // //**************************************************************** // // To modify Glide64: // * Write your name and (optional)email, commented by your work, so I know who did it, and so that you can find which parts you modified when it comes time to send it to me. // * Do NOT send me the whole project or file that you modified. Take out your modified code sections, and tell me where to put them. If people sent the whole thing, I would have many different versions, but no idea how to combine them all. // //**************************************************************** /********************************************************************************** Common gfx plugin spec, version #1.3 maintained by zilmar (zilmar@emulation64.com) All questions or suggestions should go through the mailing list. http://www.egroups.com/group/Plugin64-Dev *********************************************************************************** Notes: ------ Setting the approprate bits in the MI_INTR_REG and calling CheckInterrupts which are both passed to the DLL in InitiateGFX will generate an Interrupt from with in the plugin. The Setting of the RSP flags and generating an SP interrupt should not be done in the plugin **********************************************************************************/ // THIS FILE IS A PRECOMPILED HEADER TO DECREASE BUILD TIME. INCLUDE ALL STANDARD // .H FILES HERE #ifndef _GFX_H_INCLUDED__ #define _GFX_H_INCLUDED__ #include "winlnxdefs.h" #include #include #include #include // offsetof #include #include #include #include "GlideExtensions.h" #include "rdp.h" #include "Config.h" #include "Settings.h" #if defined __VISUALC__ typedef unsigned char boolean; #define GLIDE64_TRY __try #define GLIDE64_CATCH __except (EXCEPTION_EXECUTE_HANDLER) #else #define GLIDE64_TRY try #define GLIDE64_CATCH catch (...) #endif #if defined(__cplusplus) extern "C" { #endif #define _ENDUSER_RELEASE_ //******** // Logging // ******************************** // ** TAKE OUT BEFORE RELEASE!!! ** //#define LOG_UCODE // note that some of these things are inserted/removed // from within the code & may not be changed by this define. // ******************************** #define LOGNOTKEY // Log if not pressing: #define LOGKEY 0x11 // this key (CONTROL) #define LOG_COMMANDS // log the whole 64-bit command as (0x........, 0x........) //#define CATCH_EXCEPTIONS // catch exceptions so it doesn't freeze and will report // "The gfx plugin has caused an exception" instead. #define FLUSH // flush the file buffer. slower logging, but makes sure // the command is logged before continuing (in case of // crash or exception, the log will not be cut short) #ifndef _ENDUSER_RELEASE_ #endif //#define SHOW_FULL_TEXVIEWER // shows the entire contents of the texture in the cache viewer, // usually used to debug clamping issues. // Usually enabled #define LARGE_TEXTURE_HANDLING // allow large-textured objects to be split? // Simulations //#define SIMULATE_VOODOO1 //#define SIMULATE_BANSHEE //******** #ifndef _ENDUSER_RELEASE_ #define BRIGHT_RED // Keep enabled, option in dialog #endif #define COLORED_DEBUGGER // ;) pretty colors // rdram mask at 0x400000 bytes (bah, not right for majora's mask) //#define BMASK 0x7FFFFF extern unsigned int BMASK; #define WMASK 0x3FFFFF #define DMASK 0x1FFFFF extern uint32_t update_screen_count; int CheckKeyPressed(int key, int mask); //#define PERFORMANCE #ifdef PERFORMANCE extern int64 perf_cur; extern int64 perf_next; #endif extern int GfxInitDone; extern bool g_romopen; extern int to_fullscreen; extern int evoodoo; extern int ev_fullscreen; extern int exception; int InitGfx(); void ReleaseGfx(); // The highest 8 bits are the segment # (1-16), and the lower 24 bits are the offset to // add to it. __inline uint32_t segoffset(uint32_t so) { return (rdp.segment[(so >> 24) & 0x0f] + (so&BMASK))&BMASK; } /* Plugin types */ #define PLUGIN_TYPE_GFX 2 #ifdef _WIN32 #define EXPORT extern "C" __declspec(dllexport) #define CALL __cdecl #else #define EXPORT __attribute__((visibility("default"))) #define CALL #endif /***** Structures *****/ typedef struct { uint16_t Version; /* Set to 0x0103 */ uint16_t Type; /* Set to PLUGIN_TYPE_GFX */ char Name[100]; /* Name of the DLL */ /* If DLL supports memory these memory options then set them to TRUE or FALSE if it does not support it */ int NormalMemory; /* a normal uint8_t array */ int MemoryBswaped; /* a normal uint8_t array where the memory has been pre bswap on a dword (32 bits) boundry */ } PLUGIN_INFO; typedef struct { HWND hWnd; /* Render window */ HWND hStatusBar; /* if render window does not have a status bar then this is NULL */ int MemoryBswaped; // If this is set to TRUE, then the memory has been pre // bswap on a dword (32 bits) boundry // eg. the first 8 bytes are stored like this: // 4 3 2 1 8 7 6 5 uint8_t * HEADER; // This is the rom header (first 40h bytes of the rom // This will be in the same memory format as the rest of the memory. uint8_t * RDRAM; uint8_t * DMEM; uint8_t * IMEM; uint32_t * MI_INTR_REG; uint32_t * DPC_START_REG; uint32_t * DPC_END_REG; uint32_t * DPC_CURRENT_REG; uint32_t * DPC_STATUS_REG; uint32_t * DPC_CLOCK_REG; uint32_t * DPC_BUFBUSY_REG; uint32_t * DPC_PIPEBUSY_REG; uint32_t * DPC_TMEM_REG; uint32_t * VI_STATUS_REG; uint32_t * VI_ORIGIN_REG; uint32_t * VI_WIDTH_REG; uint32_t * VI_INTR_REG; uint32_t * VI_V_CURRENT_LINE_REG; uint32_t * VI_TIMING_REG; uint32_t * VI_V_SYNC_REG; uint32_t * VI_H_SYNC_REG; uint32_t * VI_LEAP_REG; uint32_t * VI_H_START_REG; uint32_t * VI_V_START_REG; uint32_t * VI_V_BURST_REG; uint32_t * VI_X_SCALE_REG; uint32_t * VI_Y_SCALE_REG; void(*CheckInterrupts)(void); #ifdef ANDROID void(CALL *SwapBuffers)(void); #endif } GFX_INFO; extern GFX_INFO gfx; extern bool no_dlist; typedef void (FX_CALL *GRCOLORCOMBINEEXT) (GrCCUColor_t a, GrCombineMode_t a_mode, GrCCUColor_t b, GrCombineMode_t b_mode, GrCCUColor_t c, FxBool c_invert, GrCCUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); typedef void (FX_CALL *GRTEXCOLORCOMBINEEXT) (GrChipID_t tmu, GrTCCUColor_t a, GrCombineMode_t a_mode, GrTCCUColor_t b, GrCombineMode_t b_mode, GrTCCUColor_t c, FxBool c_invert, GrTCCUColor_t d, FxBool d_invert, FxU32 shift, FxBool invert); typedef void (FX_CALL *GRCONSTANTCOLORVALUEEXT) (GrChipID_t tmu, GrColor_t value); typedef void (FX_CALL *GRSTIPPLE)(FxI32 mode); typedef int(*GETTEXADDR)(int tmu, int texsize); extern GRSTIPPLE grStippleModeExt; extern GRSTIPPLE grStipplePatternExt; extern GETTEXADDR GetTexAddr; #ifndef GR_STIPPLE_DISABLE #define GR_STIPPLE_DISABLE 0x0 #define GR_STIPPLE_PATTERN 0x1 #define GR_STIPPLE_ROTATE 0x2 #endif /****************************************************************** Function: CaptureScreen Purpose: This function dumps the current frame to a file input: pointer to the directory to save the file to output: none *******************************************************************/ EXPORT void CALL CaptureScreen(char * Directory); /****************************************************************** Function: ChangeWindow Purpose: to change the window between fullscreen and window mode. If the window was in fullscreen this should change the screen to window mode and vice vesa. input: none output: none *******************************************************************/ EXPORT void CALL ChangeWindow(void); /****************************************************************** Function: CloseDLL Purpose: This function is called when the emulator is closing down allowing the dll to de-initialise. input: none output: none *******************************************************************/ EXPORT void CALL CloseDLL(void); /****************************************************************** Function: DllAbout Purpose: This function is optional function that is provided to give further information about the DLL. input: a handle to the window that calls this function output: none *******************************************************************/ EXPORT void CALL DllAbout(HWND hParent); /****************************************************************** Function: DllConfig Purpose: This function is optional function that is provided to allow the user to configure the dll input: a handle to the window that calls this function output: none *******************************************************************/ EXPORT void CALL DllConfig(HWND hParent); /****************************************************************** Function: DllTest Purpose: This function is optional function that is provided to allow the user to test the dll input: a handle to the window that calls this function output: none *******************************************************************/ EXPORT void CALL DllTest(HWND hParent); EXPORT void CALL ReadScreen(void **dest, int *width, int *height); /****************************************************************** Function: DrawScreen Purpose: This function is called when the emulator receives a WM_PAINT message. This allows the gfx to fit in when it is being used in the desktop. input: none output: none *******************************************************************/ EXPORT void CALL DrawScreen(void); /****************************************************************** Function: GetDllInfo Purpose: This function allows the emulator to gather information about the dll by filling in the PluginInfo structure. input: a pointer to a PLUGIN_INFO stucture that needs to be filled by the function. (see def above) output: none *******************************************************************/ EXPORT void CALL GetDllInfo(PLUGIN_INFO * PluginInfo); /****************************************************************** Function: InitiateGFX Purpose: This function is called when the DLL is started to give information from the emulator that the n64 graphics uses. This is not called from the emulation thread. Input: Gfx_Info is passed to this function which is defined above. Output: TRUE on success FALSE on failure to initialise ** note on interrupts **: To generate an interrupt set the appropriate bit in MI_INTR_REG and then call the function CheckInterrupts to tell the emulator that there is a waiting interrupt. *******************************************************************/ EXPORT int CALL InitiateGFX(GFX_INFO Gfx_Info); /****************************************************************** Function: MoveScreen Purpose: This function is called in response to the emulator receiving a WM_MOVE passing the xpos and ypos passed from that message. input: xpos - the x-coordinate of the upper-left corner of the client area of the window. ypos - y-coordinate of the upper-left corner of the client area of the window. output: none *******************************************************************/ EXPORT void CALL MoveScreen(int xpos, int ypos); /****************************************************************** Function: ProcessDList Purpose: This function is called when there is a Dlist to be processed. (High level GFX list) input: none output: none *******************************************************************/ EXPORT void CALL ProcessDList(void); /****************************************************************** Function: ProcessRDPList Purpose: This function is called when there is a Dlist to be processed. (Low level GFX list) input: none output: none *******************************************************************/ EXPORT void CALL ProcessRDPList(void); /****************************************************************** Function: RomClosed Purpose: This function is called when a rom is closed. input: none output: none *******************************************************************/ EXPORT void CALL RomClosed(void); /****************************************************************** Function: RomOpen Purpose: This function is called when a rom is open. (from the emulation thread) input: none output: none *******************************************************************/ EXPORT void CALL RomOpen(void); /****************************************************************** Function: ShowCFB Purpose: Useally once Dlists are started being displayed, cfb is ignored. This function tells the dll to start displaying them again. input: none output: none *******************************************************************/ EXPORT void CALL ShowCFB(void); /****************************************************************** Function: UpdateScreen Purpose: This function is called in response to a vsync of the screen were the VI bit in MI_INTR_REG has already been set input: none output: none *******************************************************************/ EXPORT void CALL UpdateScreen(void); /****************************************************************** Function: ViStatusChanged Purpose: This function is called to notify the dll that the ViStatus registers value has been changed. input: none output: none *******************************************************************/ EXPORT void CALL ViStatusChanged(void); /****************************************************************** Function: ViWidthChanged Purpose: This function is called to notify the dll that the ViWidth registers value has been changed. input: none output: none *******************************************************************/ EXPORT void CALL ViWidthChanged(void); #ifdef ANDROID /****************************************************************** Function: SurfaceCreated Purpose: this function is called when the surface is created. input: none output: none *******************************************************************/ EXPORT void CALL SurfaceCreated(void); /****************************************************************** Function: SurfaceChanged Purpose: this function is called when the surface is has changed. input: none output: none *******************************************************************/ EXPORT void CALL SurfaceChanged(int width, int height); #endif /****************************************************************** Function: FrameBufferWrite Purpose: This function is called to notify the dll that the frame buffer has been modified by CPU at the given address. input: addr rdram address val val size 1 = uint8_t, 2 = uint16_t, 4 = uint32_t output: none *******************************************************************/ EXPORT void CALL FBWrite(uint32_t, uint32_t); typedef struct { uint32_t addr; uint32_t val; uint32_t size; // 1 = uint8_t, 2 = uint16_t, 4=uint32_t } FrameBufferModifyEntry; /****************************************************************** Function: FrameBufferWriteList Purpose: This function is called to notify the dll that the frame buffer has been modified by CPU at the given address. input: FrameBufferModifyEntry *plist size = size of the plist, max = 1024 output: none *******************************************************************/ EXPORT void CALL FBWList(FrameBufferModifyEntry *plist, uint32_t size); /****************************************************************** Function: FrameBufferRead Purpose: This function is called to notify the dll that the frame buffer memory is beening read at the given address. DLL should copy content from its render buffer to the frame buffer in N64 RDRAM DLL is responsible to maintain its own frame buffer memory addr list DLL should copy 4KB block content back to RDRAM frame buffer. Emulator should not call this function again if other memory is read within the same 4KB range input: addr rdram address val val size 1 = uint8_t, 2 = uint16_t, 4 = uint32_t output: none *******************************************************************/ EXPORT void CALL FBRead(uint32_t addr); /************************************************************************ Function: FBGetFrameBufferInfo Purpose: This function is called by the emulator core to retrieve depth buffer information from the video plugin in order to be able to notify the video plugin about CPU depth buffer read/write operations size: = 1 byte = 2 word (16 bit) <-- this is N64 default depth buffer format = 4 dword (32 bit) when depth buffer information is not available yet, set all values in the FrameBufferInfo structure to 0 input: FrameBufferInfo *pinfo pinfo is pointed to a FrameBufferInfo structure which to be filled in by this function output: Values are return in the FrameBufferInfo structure ************************************************************************/ EXPORT void CALL FBGetFrameBufferInfo(void *pinfo); EXPORT void CALL PluginLoaded(void); #if defined(__cplusplus) } #endif #endif //_GFX_H_INCLUDED__