#pragma once #include "opengl.h" void vbo_draw(); void cache_glActiveTexture (GLenum texture); void cache_glBindTexture (GLenum target, GLuint texture); void cache_glBlendEquation ( GLenum mode ); void cache_glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); void cache_glBlendFunc (GLenum sfactor, GLenum dfactor); void cache_glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); void cache_glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); void cache_glClearDepthf (GLclampf depth); void cache_glCullFace (GLenum mode); void cache_glDepthFunc (GLenum func); void cache_glDepthMask (GLboolean flag); void cache_glDepthRangef (GLclampf zNear, GLclampf zFar); void cache_glEnableDisable (GLenum cap, bool enable); void cache_glPolygonOffset (GLfloat factor, GLfloat units); void cache_glScissor (GLint x, GLint y, GLsizei width, GLsizei height); void cache_glUseProgram (GLuint program); void cache_glViewport (GLint x, GLint y, GLsizei width, GLsizei height); #define glActiveTexture(texture) cache_glActiveTexture(texture) #define glBindTexture(target, texture) cache_glBindTexture(target, texture) #define glBlendEquation(mode) cache_glBlendEquation(mode) #define glBlendEquationSeparate(modeRGB, modeAlpha) cache_glBlendEquationSeparate(modeRGB, modeAlpha) #define glBlendFunc(sfactor, dfactor) cache_glBlendFunc(sfactor, dfactor) #define glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha) cache_glBlendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha) #define glClearColor(red, green, blue, alpha) cache_glClearColor(red, green, blue, alpha) #define glClearDepthf(depth) cache_glClearDepthf(depth) #define glCullFace(mode) cache_glCullFace(mode) #define glDepthFunc(func) cache_glDepthFunc(func) #define glDepthMask(flag) cache_glDepthMask(flag) #define glDepthRangef(zNear, zFar) cache_glDepthRangef(zNear, zFar) #define glDisable(cap) cache_glEnableDisable(cap, false) #define glEnable(cap) cache_glEnableDisable(cap, true) #define glFrontFace(mode) cache_glFrontFace(mode) #define glPolygonOffset(factor, units) cache_glPolygonOffset(factor, units) #define glScissor(x, y, width, height) cache_glScissor(x, y, width, height) #define glUseProgram(program) cache_glUseProgram(program) #define glViewport(x, y, width, height) cache_glViewport(x, y, width, height)