/* * Glide64 - Glide video plugin for Nintendo 64 emulators. * Copyright (c) 2002 Dave2001 * Copyright (c) 2003-2009 Sergey 'Gonetz' Lipski * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifdef _WIN32 #include #else // _WIN32 #include #endif // _WIN32 #include "glide.h" #include "glitchmain.h" #include /* Napalm extensions to GrTextureFormat_t */ #define GR_TEXFMT_ARGB_CMP_FXT1 0x11 #define GR_TEXFMT_ARGB_8888 0x12 #define GR_TEXFMT_YUYV_422 0x13 #define GR_TEXFMT_UYVY_422 0x14 #define GR_TEXFMT_AYUV_444 0x15 #define GR_TEXFMT_ARGB_CMP_DXT1 0x16 #define GR_TEXFMT_ARGB_CMP_DXT2 0x17 #define GR_TEXFMT_ARGB_CMP_DXT3 0x18 #define GR_TEXFMT_ARGB_CMP_DXT4 0x19 #define GR_TEXFMT_ARGB_CMP_DXT5 0x1A #define GR_TEXTFMT_RGB_888 0xFF int TMU_SIZE = 8*2048*2048; static unsigned char* texture = NULL; int packed_pixels_support = -1; int ati_sucks = -1; float largest_supported_anisotropy = 1.0f; #ifndef GL_TEXTURE_MAX_ANISOTROPY_EXT #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE #endif int tex0_width, tex0_height, tex1_width, tex1_height; float lambda; static int min_filter0, mag_filter0, wrap_s0, wrap_t0; static int min_filter1, mag_filter1, wrap_s1, wrap_t1; unsigned char *filter(unsigned char *source, int width, int height, int *width2, int *height2); typedef struct _texlist { unsigned int id; struct _texlist *next; } texlist; static int nbTex = 0; static texlist *list = NULL; #ifdef _WIN32 extern PFNGLDELETERENDERBUFFERSEXTPROC glDeleteRenderbuffersEXT; extern PFNGLDELETEFRAMEBUFFERSEXTPROC glDeleteFramebuffersEXT; extern PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB; #endif void remove_tex(unsigned int idmin, unsigned int idmax) { unsigned int *t; int n = 0; texlist *aux = list; int sz = nbTex; if (aux == NULL) return; t = (unsigned int*)malloc(sz * sizeof(int)); while (aux && aux->id >= idmin && aux->id < idmax) { if (n >= sz) t = (unsigned int *) realloc(t, ++sz*sizeof(int)); t[n++] = aux->id; aux = aux->next; free(list); list = aux; nbTex--; } while (aux != NULL && aux->next != NULL) { if (aux->next->id >= idmin && aux->next->id < idmax) { texlist *aux2 = aux->next->next; if (n >= sz) t = (unsigned int *) realloc(t, ++sz*sizeof(int)); t[n++] = aux->next->id; free(aux->next); aux->next = aux2; nbTex--; } aux = aux->next; } glDeleteTextures(n, t); free(t); //printf("RMVTEX nbtex is now %d (%06x - %06x)\n", nbTex, idmin, idmax); } void add_tex(unsigned int id) { texlist *aux = list; texlist *aux2; //printf("ADDTEX nbtex is now %d (%06x)\n", nbTex, id); if (list == NULL || id < list->id) { nbTex++; list = (texlist*)malloc(sizeof(texlist)); list->next = aux; list->id = id; return; } while (aux->next != NULL && aux->next->id < id) aux = aux->next; // ZIGGY added this test so that add_tex now accept re-adding an existing texture if (aux->next != NULL && aux->next->id == id) return; nbTex++; aux2 = aux->next; aux->next = (texlist*)malloc(sizeof(texlist)); aux->next->id = id; aux->next->next = aux2; } void init_textures() { tex0_width = tex0_height = tex1_width = tex1_height = 2; // ZIGGY because remove_tex isn't called (Pj64 doesn't like it), it's better // to leave these so that they'll be reused (otherwise we have a memory leak) // list = NULL; // nbTex = 0; if (!texture) texture = (unsigned char*)malloc(2048*2048*4); } void free_textures() { #ifndef WIN32 // ZIGGY for some reasons, Pj64 doesn't like remove_tex on exit remove_tex(0x00000000, 0xFFFFFFFF); #endif if (texture != NULL) { free(texture); texture = NULL; } } FX_ENTRY FxU32 FX_CALL grTexMinAddress( GrChipID_t tmu ) { LOG("grTexMinAddress(%d)\r\n", tmu); if (UMAmode) return 0; else return tmu*TMU_SIZE; } FX_ENTRY FxU32 FX_CALL grTexMaxAddress( GrChipID_t tmu ) { LOG("grTexMaxAddress(%d)\r\n", tmu); if (UMAmode) return TMU_SIZE*2 - 1; else return tmu*TMU_SIZE + TMU_SIZE - 1; } FX_ENTRY FxU32 FX_CALL grTexTextureMemRequired( FxU32 evenOdd, GrTexInfo *info ) { int width, height; LOG("grTextureMemRequired(%d)\r\n", evenOdd); if (info->largeLodLog2 != info->smallLodLog2) WriteTrace(TraceGlitch, TraceWarning, "grTexTextureMemRequired : loading more than one LOD"); if (info->aspectRatioLog2 < 0) { height = 1 << info->largeLodLog2; width = height >> -info->aspectRatioLog2; } else { width = 1 << info->largeLodLog2; height = width >> info->aspectRatioLog2; } switch(info->format) { case GR_TEXFMT_ALPHA_8: case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii case GR_TEXFMT_ALPHA_INTENSITY_44: return width*height; break; case GR_TEXFMT_ARGB_1555: case GR_TEXFMT_ARGB_4444: case GR_TEXFMT_ALPHA_INTENSITY_88: case GR_TEXFMT_RGB_565: return (width*height)<<1; break; case GR_TEXFMT_ARGB_8888: return (width*height)<<2; break; case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii return ((((width+0x3)&~0x3)*((height+0x3)&~0x3))>>1); case GR_TEXFMT_ARGB_CMP_DXT3: return ((width+0x3)&~0x3)*((height+0x3)&~0x3); case GR_TEXFMT_ARGB_CMP_DXT5: return ((width+0x3)&~0x3)*((height+0x3)&~0x3); case GR_TEXFMT_ARGB_CMP_FXT1: return ((((width+0x7)&~0x7)*((height+0x3)&~0x3))>>1); default: WriteTrace(TraceGlitch, TraceWarning, "grTexTextureMemRequired : unknown texture format: %x", info->format); } return 0; } FX_ENTRY FxU32 FX_CALL grTexCalcMemRequired( GrLOD_t lodmin, GrLOD_t lodmax, GrAspectRatio_t aspect, GrTextureFormat_t fmt) { int width, height; LOG("grTexCalcMemRequired(%d, %d, %d, %d)\r\n", lodmin, lodmax, aspect, fmt); if (lodmax != lodmin) WriteTrace(TraceGlitch, TraceWarning, "grTexCalcMemRequired : loading more than one LOD"); if (aspect < 0) { height = 1 << lodmax; width = height >> -aspect; } else { width = 1 << lodmax; height = width >> aspect; } switch(fmt) { case GR_TEXFMT_ALPHA_8: case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii case GR_TEXFMT_ALPHA_INTENSITY_44: return width*height; break; case GR_TEXFMT_ARGB_1555: case GR_TEXFMT_ARGB_4444: case GR_TEXFMT_ALPHA_INTENSITY_88: case GR_TEXFMT_RGB_565: return (width*height)<<1; break; case GR_TEXFMT_ARGB_8888: return (width*height)<<2; break; case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii return ((((width+0x3)&~0x3)*((height+0x3)&~0x3))>>1); case GR_TEXFMT_ARGB_CMP_DXT3: return ((width+0x3)&~0x3)*((height+0x3)&~0x3); case GR_TEXFMT_ARGB_CMP_DXT5: return ((width+0x3)&~0x3)*((height+0x3)&~0x3); case GR_TEXFMT_ARGB_CMP_FXT1: return ((((width+0x7)&~0x7)*((height+0x3)&~0x3))>>1); default: WriteTrace(TraceGlitch, TraceWarning, "grTexTextureMemRequired : unknown texture format: %x", fmt); } return 0; } int grTexFormatSize(int fmt) { int factor = -1; switch(fmt) { case GR_TEXFMT_ALPHA_8: case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii factor = 1; break; case GR_TEXFMT_ALPHA_INTENSITY_44: factor = 1; break; case GR_TEXFMT_RGB_565: factor = 2; break; case GR_TEXFMT_ARGB_1555: factor = 2; break; case GR_TEXFMT_ALPHA_INTENSITY_88: factor = 2; break; case GR_TEXFMT_ARGB_4444: factor = 2; break; case GR_TEXFMT_ARGB_8888: factor = 4; break; case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii factor = 8; // HACKALERT: factor holds block bytes break; case GR_TEXFMT_ARGB_CMP_DXT3: // FXT1,DXT1,5 support - H.Morii factor = 16; // HACKALERT: factor holds block bytes break; case GR_TEXFMT_ARGB_CMP_DXT5: factor = 16; break; case GR_TEXFMT_ARGB_CMP_FXT1: factor = 8; break; default: WriteTrace(TraceGlitch, TraceWarning, "grTexFormatSize : unknown texture format: %x", fmt); } return factor; } int grTexFormat2GLPackedFmt(int fmt, int * gltexfmt, int * glpixfmt, int * glpackfmt) { *gltexfmt = GL_RGBA; *glpixfmt = GL_RGBA; *glpackfmt = GL_UNSIGNED_BYTE; return 0; /* int factor = -1; switch(fmt) { case GR_TEXFMT_ALPHA_8: factor = 1; *gltexfmt = GL_INTENSITY8; *glpixfmt = GL_LUMINANCE; *glpackfmt = GL_UNSIGNED_BYTE; break; case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii factor = 1; *gltexfmt = GL_LUMINANCE8; *glpixfmt = GL_LUMINANCE; *glpackfmt = GL_UNSIGNED_BYTE; break; case GR_TEXFMT_ALPHA_INTENSITY_44: break; case GR_TEXFMT_RGB_565: factor = 2; *gltexfmt = GL_RGB; *glpixfmt = GL_RGB; *glpackfmt = GL_UNSIGNED_SHORT_5_6_5; break; case GR_TEXFMT_ARGB_1555: if (ati_sucks > 0) return -1; // ATI sucks as usual (fixes slowdown on ATI) factor = 2; *gltexfmt = GL_RGB5_A1; *glpixfmt = GL_BGRA; *glpackfmt = GL_UNSIGNED_SHORT_1_5_5_5_REV; break; case GR_TEXFMT_ALPHA_INTENSITY_88: factor = 2; *gltexfmt = GL_LUMINANCE8_ALPHA8; *glpixfmt = GL_LUMINANCE_ALPHA; *glpackfmt = GL_UNSIGNED_BYTE; break; case GR_TEXFMT_ARGB_4444: factor = 2; *gltexfmt = GL_RGBA4; *glpixfmt = GL_BGRA; *glpackfmt = GL_UNSIGNED_SHORT_4_4_4_4_REV; break; case GR_TEXFMT_ARGB_8888: factor = 4; *gltexfmt = GL_RGBA8; *glpixfmt = GL_BGRA; *glpackfmt = GL_UNSIGNED_INT_8_8_8_8_REV; break; case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii // HACKALERT: 3Dfx Glide uses GR_TEXFMT_ARGB_CMP_DXT1 for both opaque DXT1 and DXT1 with 1bit alpha. // GlideHQ compiled with GLIDE64_DXTN option enabled, uses opaqe DXT1 only. factor = 8; // HACKALERT: factor holds block bytes *gltexfmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; // these variables aren't used *glpixfmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; *glpackfmt = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; case GR_TEXFMT_ARGB_CMP_DXT3: factor = 16; *gltexfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; *glpixfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; *glpackfmt = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; case GR_TEXFMT_ARGB_CMP_DXT5: factor = 16; *gltexfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; *glpixfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; *glpackfmt = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; case GR_TEXFMT_ARGB_CMP_FXT1: factor = 8; *gltexfmt = GL_COMPRESSED_RGBA_FXT1_3DFX; *glpixfmt = GL_COMPRESSED_RGBA_FXT1_3DFX; *glpackfmt = GL_COMPRESSED_RGBA_FXT1_3DFX; // XXX: what should we do about GL_COMPRESSED_RGB_FXT1_3DFX? break; default: WriteTrace(TraceGlitch, TraceWarning, "grTexFormat2GLPackedFmt : unknown texture format: %x", fmt); } return factor; */ } FX_ENTRY void FX_CALL grTexDownloadMipMap( GrChipID_t tmu, FxU32 startAddress, FxU32 evenOdd, GrTexInfo *info ) { int width, height, i, j; int factor; int glformat = 0; int gltexfmt, glpixfmt, glpackfmt; LOG("grTexDownloadMipMap(%d,%d,%d)\r\n", tmu, startAddress, evenOdd); if (info->largeLodLog2 != info->smallLodLog2) WriteTrace(TraceGlitch, TraceWarning, "grTexDownloadMipMap : loading more than one LOD"); if (info->aspectRatioLog2 < 0) { height = 1 << info->largeLodLog2; width = height >> -info->aspectRatioLog2; } else { width = 1 << info->largeLodLog2; height = width >> info->aspectRatioLog2; } if (!packed_pixels_support) factor = -1; else factor = grTexFormat2GLPackedFmt(info->format, &gltexfmt, &glpixfmt, &glpackfmt); if (factor < 0) { // VP fixed the texture conversions to be more accurate, also swapped // the for i/j loops so that is is less likely to break the memory cache register int n = 0, m = 0; switch(info->format) { case GR_TEXFMT_ALPHA_8: for (i=0; idata)[m]; texel |= (texel << 8); texel |= (texel << 16); ((unsigned int*)texture)[n] = texel; m++; n++; } } factor = 1; glformat = GL_RGBA; break; case GR_TEXFMT_INTENSITY_8: // I8 support - H.Morii for (i=0; idata)[m]; texel |= (0xFF000000 | (texel << 16) | (texel << 8)); ((unsigned int*)texture)[n] = texel; m++; n++; } } factor = 1; glformat = GL_ALPHA; break; case GR_TEXFMT_ALPHA_INTENSITY_44: #if 1 for (i=0; idata)[m]; #if 1 /* accurate conversion */ unsigned int texel_hi = (texel & 0x000000F0) << 20; unsigned int texel_low = texel & 0x0000000F; texel_low |= (texel_low << 4); texel_hi |= ((texel_hi << 4) | (texel_low << 16) | (texel_low << 8) | texel_low); #else unsigned int texel_hi = (texel & 0x000000F0) << 24; unsigned int texel_low = (texel & 0x0000000F) << 4; texel_hi |= ((texel_low << 16) | (texel_low << 8) | texel_low); #endif ((unsigned int*)texture)[n] = texel_hi; m++; n++; } } factor = 1; glformat = GL_LUMINANCE_ALPHA; #endif break; case GR_TEXFMT_RGB_565: for (i=0; idata)[m]; unsigned int B = texel & 0x0000F800; unsigned int G = texel & 0x000007E0; unsigned int R = texel & 0x0000001F; #if 0 /* accurate conversion */ ((unsigned int*)texture)[n] = 0xFF000000 | (R << 19) | ((R >> 2) << 16) | (G << 5) | ((G >> 9) << 8) | (B >> 8) | (B >> 13); #else ((unsigned int*)texture)[n] = 0xFF000000 | (R << 19) | (G << 5) | (B >> 8); #endif m++; n++; } } factor = 2; glformat = GL_RGB; break; case GR_TEXFMT_ARGB_1555: for (i=0; idata)[m]; unsigned int A = texel & 0x00008000 ? 0xFF000000 : 0; unsigned int B = texel & 0x00007C00; unsigned int G = texel & 0x000003E0; unsigned int R = texel & 0x0000001F; #if 0 /* accurate conversion */ ((unsigned int*)texture)[n] = A | (R << 19) | ((R >> 2) << 16) | (G << 6) | ((G >> 8) << 8) | (B >> 7) | (B >> 12); #else ((unsigned int*)texture)[n] = A | (R << 19) | (G << 6) | (B >> 7); #endif m++; n++; } } factor = 2; glformat = GL_RGBA; break; case GR_TEXFMT_ALPHA_INTENSITY_88: for (i=0; idata)[m]; unsigned int I = (unsigned int)(AI & 0x000000FF); ((unsigned int*)texture)[n] = (AI << 16) | (I << 8) | I; m++; n++; } } factor = 2; glformat = GL_LUMINANCE_ALPHA; break; case GR_TEXFMT_ARGB_4444: for (i=0; idata)[m]; unsigned int A = texel & 0x0000F000; unsigned int B = texel & 0x00000F00; unsigned int G = texel & 0x000000F0; unsigned int R = texel & 0x0000000F; #if 0 /* accurate conversion */ ((unsigned int*)texture)[n] = (A << 16) | (A << 12) | (R << 20) | (R << 16) | (G << 8) | (G << 4) | (B >> 4) | (B >> 8); #else ((unsigned int*)texture)[n] = (A << 16) | (R << 20) | (G << 8) | (B >> 4); #endif m++; n++; } } factor = 2; glformat = GL_RGBA; break; case GR_TEXFMT_ARGB_8888: for (i=0; idata)[m]; unsigned int A = texel & 0xFF000000; unsigned int B = texel & 0x00FF0000; unsigned int G = texel & 0x0000FF00; unsigned int R = texel & 0x000000FF; ((unsigned int*)texture)[n] = A | (R << 16) | G | (B >> 16); m++; n++; } } factor = 4; glformat = GL_RGBA; break; /* case GR_TEXFMT_ARGB_CMP_DXT1: // FXT1,DXT1,5 support - H.Morii factor = 8; // HACKALERT: factor holds block bytes glformat = GL_COMPRESSED_RGB_S3TC_DXT1_EXT; break; case GR_TEXFMT_ARGB_CMP_DXT3: // FXT1,DXT1,5 support - H.Morii factor = 16; // HACKALERT: factor holds block bytes glformat = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; break; case GR_TEXFMT_ARGB_CMP_DXT5: factor = 16; glformat = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; break; case GR_TEXFMT_ARGB_CMP_FXT1: factor = 8; glformat = GL_COMPRESSED_RGBA_FXT1_3DFX; break; */ default: WriteTrace(TraceGlitch, TraceWarning, "grTexDownloadMipMap : unknown texture format: %x", info->format); factor = 0; } } if (nbTextureUnits <= 2) glActiveTexture(GL_TEXTURE1); else glActiveTexture(GL_TEXTURE2); switch(info->format) { case GR_TEXFMT_ARGB_CMP_DXT1: case GR_TEXFMT_ARGB_CMP_DXT3: case GR_TEXFMT_ARGB_CMP_DXT5: case GR_TEXFMT_ARGB_CMP_FXT1: remove_tex(startAddress+1, startAddress+1+((width*height*factor)>>4)); break; default: remove_tex(startAddress+1, startAddress+1+(width*height*factor)); } add_tex(startAddress+1); glBindTexture(GL_TEXTURE_2D, startAddress+1); if (largest_supported_anisotropy > 1.0f) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, largest_supported_anisotropy); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); /* switch(info->format) { case GR_TEXFMT_ARGB_CMP_DXT1: case GR_TEXFMT_ARGB_CMP_DXT3: case GR_TEXFMT_ARGB_CMP_DXT5: case GR_TEXFMT_ARGB_CMP_FXT1: glCompressedTexImage2DARB(GL_TEXTURE_2D, 0, (glformat ? glformat : gltexfmt), width, height, 0, (width*height*factor)>>4, info->data); break; default: if (glformat) { glTexImage2D(GL_TEXTURE_2D, 0, glformat, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, texture); } else glTexImage2D(GL_TEXTURE_2D, 0, gltexfmt, width, height, 0, glpixfmt, glpackfmt, info->data); } */ glBindTexture(GL_TEXTURE_2D, default_texture); } int CheckTextureBufferFormat(GrChipID_t tmu, FxU32 startAddress, GrTexInfo *info ); FX_ENTRY void FX_CALL grTexSource( GrChipID_t tmu, FxU32 startAddress, FxU32 evenOdd, GrTexInfo *info ) { LOG("grTexSource(%d,%d,%d)\r\n", tmu, startAddress, evenOdd); if (tmu == GR_TMU1 || nbTextureUnits <= 2) { if (tmu == GR_TMU1 && nbTextureUnits <= 2) return; glActiveTexture(GL_TEXTURE0); if (info->aspectRatioLog2 < 0) { tex0_height = 256; tex0_width = tex0_height >> -info->aspectRatioLog2; } else { tex0_width = 256; tex0_height = tex0_width >> info->aspectRatioLog2; } glBindTexture(GL_TEXTURE_2D, startAddress+1); #ifdef VPDEBUG dump_tex(startAddress+1); #endif glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t0); } else { glActiveTexture(GL_TEXTURE1); if (info->aspectRatioLog2 < 0) { tex1_height = 256; tex1_width = tex1_height >> -info->aspectRatioLog2; } else { tex1_width = 256; tex1_height = tex1_width >> info->aspectRatioLog2; } glBindTexture(GL_TEXTURE_2D, startAddress+1); #ifdef VPDEBUG dump_tex(startAddress+1); #endif glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t1); } if(!CheckTextureBufferFormat(tmu, startAddress+1, info)) { if(tmu == 0 && blackandwhite1 != 0) { blackandwhite1 = 0; need_to_compile = 1; } if(tmu == 1 && blackandwhite0 != 0) { blackandwhite0 = 0; need_to_compile = 1; } } #if 0 extern int auxbuffer; static int oldbuffer; FX_ENTRY void FX_CALL grAuxBufferExt( GrBuffer_t buffer ); if (auxbuffer == GR_BUFFER_AUXBUFFER && auxbuffer != oldbuffer) grAuxBufferExt(auxbuffer); oldbuffer = auxbuffer; #endif } FX_ENTRY void FX_CALL grTexDetailControl( GrChipID_t tmu, int lod_bias, FxU8 detail_scale, float detail_max ) { LOG("grTexDetailControl(%d,%d,%d,%d)\r\n", tmu, lod_bias, detail_scale, detail_max); if (lod_bias != 31 && detail_scale != 7) { if (!lod_bias && !detail_scale && !detail_max) return; else WriteTrace(TraceGlitch, TraceWarning, "grTexDetailControl : %d, %d, %f", lod_bias, detail_scale, detail_max); } lambda = detail_max; if(lambda > 1.0f) { lambda = 1.0f - (255.0f - lambda); } if(lambda > 1.0f) WriteTrace(TraceGlitch, TraceWarning, "lambda:%f", lambda); set_lambda(); } FX_ENTRY void FX_CALL grTexLodBiasValue(GrChipID_t tmu, float bias ) { LOG("grTexLodBiasValue(%d,%f)\r\n", tmu, bias); } FX_ENTRY void FX_CALL grTexFilterMode( GrChipID_t tmu, GrTextureFilterMode_t minfilter_mode, GrTextureFilterMode_t magfilter_mode ) { LOG("grTexFilterMode(%d,%d,%d)\r\n", tmu, minfilter_mode, magfilter_mode); if (tmu == GR_TMU1 || nbTextureUnits <= 2) { if (tmu == GR_TMU1 && nbTextureUnits <= 2) return; if (minfilter_mode == GR_TEXTUREFILTER_POINT_SAMPLED) min_filter0 = GL_NEAREST; else min_filter0 = GL_LINEAR; if (magfilter_mode == GR_TEXTUREFILTER_POINT_SAMPLED) mag_filter0 = GL_NEAREST; else mag_filter0 = GL_LINEAR; glActiveTexture(GL_TEXTURE0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter0); } else { if (minfilter_mode == GR_TEXTUREFILTER_POINT_SAMPLED) min_filter1 = GL_NEAREST; else min_filter1 = GL_LINEAR; if (magfilter_mode == GR_TEXTUREFILTER_POINT_SAMPLED) mag_filter1 = GL_NEAREST; else mag_filter1 = GL_LINEAR; glActiveTexture(GL_TEXTURE1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter1); } } FX_ENTRY void FX_CALL grTexClampMode( GrChipID_t tmu, GrTextureClampMode_t s_clampmode, GrTextureClampMode_t t_clampmode ) { LOG("grTexClampMode(%d, %d, %d)\r\n", tmu, s_clampmode, t_clampmode); if (tmu == GR_TMU1 || nbTextureUnits <= 2) { if (tmu == GR_TMU1 && nbTextureUnits <= 2) return; switch(s_clampmode) { case GR_TEXTURECLAMP_WRAP: wrap_s0 = GL_REPEAT; break; case GR_TEXTURECLAMP_CLAMP: wrap_s0 = GL_CLAMP_TO_EDGE; break; case GR_TEXTURECLAMP_MIRROR_EXT: wrap_s0 = GL_MIRRORED_REPEAT; break; default: WriteTrace(TraceGlitch, TraceWarning, "grTexClampMode : unknown s_clampmode : %x", s_clampmode); } switch(t_clampmode) { case GR_TEXTURECLAMP_WRAP: wrap_t0 = GL_REPEAT; break; case GR_TEXTURECLAMP_CLAMP: wrap_t0 = GL_CLAMP_TO_EDGE; break; case GR_TEXTURECLAMP_MIRROR_EXT: wrap_t0 = GL_MIRRORED_REPEAT; break; default: WriteTrace(TraceGlitch, TraceWarning, "grTexClampMode : unknown t_clampmode : %x", t_clampmode); } glActiveTexture(GL_TEXTURE0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t0); } else { switch(s_clampmode) { case GR_TEXTURECLAMP_WRAP: wrap_s1 = GL_REPEAT; break; case GR_TEXTURECLAMP_CLAMP: wrap_s1 = GL_CLAMP_TO_EDGE; break; case GR_TEXTURECLAMP_MIRROR_EXT: wrap_s1 = GL_MIRRORED_REPEAT; break; default: WriteTrace(TraceGlitch, TraceWarning, "grTexClampMode : unknown s_clampmode : %x", s_clampmode); } switch(t_clampmode) { case GR_TEXTURECLAMP_WRAP: wrap_t1 = GL_REPEAT; break; case GR_TEXTURECLAMP_CLAMP: wrap_t1 = GL_CLAMP_TO_EDGE; break; case GR_TEXTURECLAMP_MIRROR_EXT: wrap_t1 = GL_MIRRORED_REPEAT; break; default: WriteTrace(TraceGlitch, TraceWarning, "grTexClampMode : unknown t_clampmode : %x", t_clampmode); } glActiveTexture(GL_TEXTURE1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, wrap_s1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, wrap_t1); } }