/* * Texture Filtering * Version: 1.0 * * Copyright (C) 2007 Hiroshi Morii All Rights Reserved. * Email koolsmoky(at)users.sourceforge.net * Web http://www.3dfxzone.it/koolsmoky * * this is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * this is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with GNU Make; see the file COPYING. If not, write to * the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA. */ /* 2007 Gonetz * Added callback to display hires texture info. */ #ifdef _WIN32 #pragma warning(disable: 4786) #endif /* dump processed hirestextures to disk * (0:disable, 1:enable) */ #define DUMP_CACHE 1 /* handle oversized textures by * 0: minification * 1: Glide64 style tiling */ #define TEXTURE_TILING 1 /* use power of 2 texture size * (0:disable, 1:enable, 2:3dfx) */ #define POW2_TEXTURES 2 #if TEXTURE_TILING #undef POW2_TEXTURES #define POW2_TEXTURES 2 #endif /* hack to reduce texture footprint to achieve * better performace on midrange gfx cards. * (0:disable, 1:enable) */ #define REDUCE_TEXTURE_FOOTPRINT 0 /* use aggressive format assumption for quantization * (0:disable, 1:enable, 2:extreme) */ #define AGGRESSIVE_QUANTIZATION 1 #include "TxHiResCache.h" #include "TxDbg.h" #include #include #include #include #ifdef _WIN32 #include #endif TxHiResCache::~TxHiResCache() { #if DUMP_CACHE if ((_options & DUMP_HIRESTEXCACHE) && !_haveCache && !_abortLoad) { /* dump cache to disk */ std::string filename = _ident + "_HIRESTEXTURES.dat"; CPath cachepath(_path.c_str(), ""); cachepath.AppendDirectory("cache"); int config = _options & (HIRESTEXTURES_MASK | COMPRESS_HIRESTEX | COMPRESSION_MASK | TILE_HIRESTEX | FORCE16BPP_HIRESTEX | GZ_HIRESTEXCACHE | LET_TEXARTISTS_FLY); TxCache::save(cachepath, filename.c_str(), config); } #endif delete _txImage; delete _txQuantize; delete _txReSample; } TxHiResCache::TxHiResCache(int maxwidth, int maxheight, int maxbpp, int options, const char *path, const char *ident, dispInfoFuncExt callback) : TxCache((options & ~GZ_TEXCACHE), 0, path, ident, callback) { _txImage = new TxImage(); _txQuantize = new TxQuantize(); _txReSample = new TxReSample(); _maxwidth = maxwidth; _maxheight = maxheight; _maxbpp = maxbpp; _abortLoad = 0; _haveCache = 0; /* assert local options */ if (!(_options & COMPRESS_HIRESTEX)) { _options &= ~COMPRESSION_MASK; } if (_path.empty() || _ident.empty()) { _options &= ~DUMP_HIRESTEXCACHE; return; } #if DUMP_CACHE /* read in hires texture cache */ if (_options & DUMP_HIRESTEXCACHE) { /* find it on disk */ std::string filename = _ident + "_HIRESTEXTURES.dat"; CPath cachepath(_path.c_str(), ""); cachepath.AppendDirectory("cache"); int config = _options & (HIRESTEXTURES_MASK | COMPRESS_HIRESTEX | COMPRESSION_MASK | TILE_HIRESTEX | FORCE16BPP_HIRESTEX | GZ_HIRESTEXCACHE | LET_TEXARTISTS_FLY); _haveCache = TxCache::load(cachepath, filename.c_str(), config); } #endif /* read in hires textures */ if (!_haveCache) TxHiResCache::load(0); } boolean TxHiResCache::empty() { return _cache.empty(); } boolean TxHiResCache::load(boolean replace) /* 0 : reload, 1 : replace partial */ { if (!_path.empty() && !_ident.empty()) { if (!replace) TxCache::clear(); CPath dir_path(_path.c_str(), ""); switch (_options & HIRESTEXTURES_MASK) { case GHQ_HIRESTEXTURES: break; case RICE_HIRESTEXTURES: INFO(80, "-----\n"); INFO(80, "using Rice hires texture format...\n"); INFO(80, " must be one of the following;\n"); INFO(80, " 1) *_rgb.png + *_a.png\n"); INFO(80, " 2) *_all.png\n"); INFO(80, " 3) *_ciByRGBA.png\n"); INFO(80, " 4) *_allciByRGBA.png\n"); INFO(80, " 5) *_ci.bmp\n"); INFO(80, " usage of only 2) and 3) highly recommended!\n"); INFO(80, " folder names must be in US-ASCII characters!\n"); dir_path.AppendDirectory(_ident.c_str()); loadHiResTextures(dir_path, replace); break; case JABO_HIRESTEXTURES: ; } return 1; } return 0; } boolean TxHiResCache::loadHiResTextures(const char * dir_path, boolean replace) { #ifdef _WIN32 DBG_INFO(80, "-----\n"); DBG_INFO(80, "path: %s\n", stdstr(dir_path).ToUTF16().c_str()); CPath TextureDir(dir_path, ""); /* find it on disk */ if (!TextureDir.DirectoryExists()) { INFO(80, "Error: path not found!\n"); return 0; } /* recursive read into sub-directory */ TextureDir.SetNameExtension("*.*"); if (TextureDir.FindFirst(_A_SUBDIR)) { do { loadHiResTextures(TextureDir, replace); } while (TextureDir.FindNext()); } TextureDir.SetNameExtension("*.*"); if (TextureDir.FindFirst()) { do { if (KBHIT(0x1B)) { _abortLoad = 1; if (_callback) (*_callback)("Aborted loading hiresolution texture!\n"); INFO(80, "Error: aborted loading hiresolution texture!\n"); } if (_abortLoad) break; DBG_INFO(80, "-----\n"); DBG_INFO(80, "file: %ls\n", stdstr(TextureDir.GetNameExtension().c_str()).ToUTF16().c_str()); int width = 0, height = 0; uint16 format = 0; uint8 *tex = NULL; int tmpwidth = 0, tmpheight = 0; uint16 tmpformat = 0; uint8 *tmptex = NULL; int untiled_width = 0, untiled_height = 0; uint16 destformat = 0; /* Rice hi-res textures: begin */ uint32 chksum = 0, fmt = 0, siz = 0, palchksum = 0; char *pfname = NULL, fname[MAX_PATH]; std::string ident; FILE *fp = NULL; strcpy(fname, _ident.c_str()); /* XXX case sensitivity fiasco! * files must use _a, _rgb, _all, _allciByRGBA, _ciByRGBA, _ci * and file extensions must be in lower case letters! */ #ifdef _WIN32 { unsigned int i; for (i = 0; i < strlen(fname); i++) fname[i] = (char)tolower(fname[i]); } #endif ident.assign(fname); /* read in Rice's file naming convention */ #define CRCFMTSIZ_LEN 13 #define PALCRC_LEN 9 wcstombs(fname, stdstr(TextureDir.GetNameExtension()).ToUTF16().c_str(), MAX_PATH); /* XXX case sensitivity fiasco! * files must use _a, _rgb, _all, _allciByRGBA, _ciByRGBA, _ci * and file extensions must be in lower case letters! */ #ifdef _WIN32 { unsigned int i; for (i = 0; i < strlen(fname); i++) fname[i] = (char)tolower(fname[i]); } #endif pfname = fname + strlen(fname) - 4; if (!(pfname == strstr(fname, ".png") || pfname == strstr(fname, ".bmp") || pfname == strstr(fname, ".dds"))) { #if !DEBUG INFO(80, "-----\n"); INFO(80, "path: %ls\n", stdstr(dir_path).ToUTF16().c_str()); INFO(80, "file: %ls\n", TextureDir.GetNameExtension().ToUTF16().c_str()); #endif INFO(80, "Error: not png or bmp or dds!\n"); continue; } pfname = strstr(fname, ident.c_str()); if (pfname != fname) pfname = 0; if (pfname) { if (sscanf(pfname + ident.size(), "#%08X#%01X#%01X#%08X", &chksum, &fmt, &siz, &palchksum) == 4) pfname += (ident.size() + CRCFMTSIZ_LEN + PALCRC_LEN); else if (sscanf(pfname + ident.size(), "#%08X#%01X#%01X", &chksum, &fmt, &siz) == 3) pfname += (ident.size() + CRCFMTSIZ_LEN); else pfname = 0; } if (!pfname) { #if !DEBUG INFO(80, "-----\n"); INFO(80, "path: %ls\n", stdstr(dir_path).ToUTF16().c_str()); INFO(80, "file: %ls\n", TextureDir.GetNameExtension().ToUTF16().c_str()); #endif INFO(80, "Error: not Rice texture naming convention!\n"); continue; } if (!chksum) { #if !DEBUG INFO(80, "-----\n"); INFO(80, "path: %ls\n", stdstr(dir_path).ToUTF16().c_str()); INFO(80, "file: %ls\n", TextureDir.GetNameExtension().ToUTF16().c_str()); #endif INFO(80, "Error: crc32 = 0!\n"); continue; } /* check if we already have it in hires texture cache */ if (!replace) { uint64 chksum64 = (uint64)palchksum; chksum64 <<= 32; chksum64 |= (uint64)chksum; if (TxCache::is_cached(chksum64)) { #if !DEBUG INFO(80, "-----\n"); INFO(80, "path: %ls\n", stdstr(dir_path).ToUTF16().c_str()); INFO(80, "file: %ls\n", TextureDir.GetNameExtension().ToUTF16().c_str()); #endif INFO(80, "Error: already cached! duplicate texture!\n"); continue; } } DBG_INFO(80, "rom: %ls chksum:%08X %08X fmt:%x size:%x\n", _ident.c_str(), chksum, palchksum, fmt, siz); /* Deal with the wackiness some texture packs utilize Rice format. * Read in the following order: _a.* + _rgb.*, _all.png _ciByRGBA.png, * _allciByRGBA.png, and _ci.bmp. PNG are prefered over BMP. * * For some reason there are texture packs that include them all. Some * even have RGB textures named as _all.* and ARGB textures named as * _rgb.*... Someone pleeeez write a GOOD guideline for the texture * designers!!! * * We allow hires textures to have higher bpp than the N64 originals. */ /* N64 formats * Format: 0 - RGBA, 1 - YUV, 2 - CI, 3 - IA, 4 - I * Size: 0 - 4bit, 1 - 8bit, 2 - 16bit, 3 - 32 bit */ /* * read in _rgb.* and _a.* */ if (pfname == strstr(fname, "_rgb.") || pfname == strstr(fname, "_a.")) { strcpy(pfname, "_rgb.png"); CPath TargetFile(dir_path, fname); if (!TargetFile.Exists()) { strcpy(pfname, "_rgb.bmp"); TargetFile = CPath(dir_path, fname); if (!TargetFile.Exists()) { #if !DEBUG INFO(80, "-----\n"); INFO(80, "path: %ls\n", stdstr(dir_path).ToUTF16().c_str()); INFO(80, "file: %ls\n", TextureDir.GetNameExtension().ToUTF16().c_str()); #endif INFO(80, "Error: missing _rgb.*! _a.* must be paired with _rgb.*!\n"); continue; } } /* _a.png */ strcpy(pfname, "_a.png"); TargetFile = CPath(dir_path, fname); if ((fp = fopen(TargetFile, "rb")) != NULL) { tmptex = _txImage->readPNG(fp, &tmpwidth, &tmpheight, &tmpformat); fclose(fp); } if (!tmptex) { /* _a.bmp */ strcpy(pfname, "_a.bmp"); TargetFile = CPath(dir_path, fname); if ((fp = fopen(TargetFile, "rb")) != NULL) { tmptex = _txImage->readBMP(fp, &tmpwidth, &tmpheight, &tmpformat); fclose(fp); } } /* _rgb.png */ strcpy(pfname, "_rgb.png"); TargetFile = CPath(dir_path, fname); if ((fp = fopen(TargetFile, "rb")) != NULL) { tex = _txImage->readPNG(fp, &width, &height, &format); fclose(fp); } if (!tex) { /* _rgb.bmp */ strcpy(pfname, "_rgb.bmp"); TargetFile = CPath(dir_path, fname); if ((fp = fopen(TargetFile, "rb")) != NULL) { tex = _txImage->readBMP(fp, &width, &height, &format); fclose(fp); } } if (tmptex) { /* check if _rgb.* and _a.* have matching size and format. */ if (!tex || width != tmpwidth || height != tmpheight || format != GR_TEXFMT_ARGB_8888 || tmpformat != GR_TEXFMT_ARGB_8888) { #if !DEBUG INFO(80, "-----\n"); INFO(80, "path: %ls\n", stdstr(dir_path).ToUTF16().c_str()); INFO(80, "file: %ls\n", TextureDir.GetNameExtension().ToUTF16().c_str()); #endif if (!tex) { INFO(80, "Error: missing _rgb.*!\n"); } else if (width != tmpwidth || height != tmpheight) { INFO(80, "Error: _rgb.* and _a.* have mismatched width or height!\n"); } else if (format != GR_TEXFMT_ARGB_8888 || tmpformat != GR_TEXFMT_ARGB_8888) { INFO(80, "Error: _rgb.* or _a.* not in 32bit color!\n"); } if (tex) free(tex); if (tmptex) free(tmptex); tex = NULL; tmptex = NULL; continue; } } /* make adjustments */ if (tex) { if (tmptex) { /* merge (A)RGB and A comp */ DBG_INFO(80, "merge (A)RGB and A comp\n"); int i; for (i = 0; i < height * width; i++) { #if 1 /* use R comp for alpha. this is what Rice uses. sigh... */ ((uint32*)tex)[i] &= 0x00ffffff; ((uint32*)tex)[i] |= ((((uint32*)tmptex)[i] & 0x00ff0000) << 8); #endif #if 0 /* use libpng style grayscale conversion */ uint32 texel = ((uint32*)tmptex)[i]; uint32 acomp = (((texel >> 16) & 0xff) * 6969 + ((texel >> 8) & 0xff) * 23434 + ((texel)& 0xff) * 2365) / 32768; ((uint32*)tex)[i] = (acomp << 24) | (((uint32*)tex)[i] & 0x00ffffff); #endif #if 0 /* use the standard NTSC gray scale conversion */ uint32 texel = ((uint32*)tmptex)[i]; uint32 acomp = (((texel >> 16) & 0xff) * 299 + ((texel >> 8) & 0xff) * 587 + ((texel)& 0xff) * 114) / 1000; ((uint32*)tex)[i] = (acomp << 24) | (((uint32*)tex)[i] & 0x00ffffff); #endif } free(tmptex); tmptex = NULL; } else { /* clobber A comp. never a question of alpha. only RGB used. */ #if !DEBUG INFO(80, "-----\n"); INFO(80, "path: %ls\n", stdstr(dir_path).ToUTF16().c_str()); INFO(80, "file: %ls\n", TextureDir.GetNameExtension().ToUTF16().c_str()); #endif INFO(80, "Warning: missing _a.*! only using _rgb.*. treat as opaque texture.\n"); int i; for (i = 0; i < height * width; i++) { ((uint32*)tex)[i] |= 0xff000000; } } } } else /* * read in _all.png, _all.dds, _allciByRGBA.png, _allciByRGBA.dds * _ciByRGBA.png, _ciByRGBA.dds, _ci.bmp */ if (pfname == strstr(fname, "_all.png") || pfname == strstr(fname, "_all.dds") || #ifdef _WIN32 pfname == strstr(fname, "_allcibyrgba.png") || pfname == strstr(fname, "_allcibyrgba.dds") || pfname == strstr(fname, "_cibyrgba.png") || pfname == strstr(fname, "_cibyrgba.dds") || #else pfname == strstr(fname, "_allciByRGBA.png") || pfname == strstr(fname, "_allciByRGBA.dds") || pfname == strstr(fname, "_ciByRGBA.png") || pfname == strstr(fname, "_ciByRGBA.dds") || #endif pfname == strstr(fname, "_ci.bmp")) { CPath TargetFile(dir_path, fname); if ((fp = fopen(TargetFile, "rb")) != NULL) { if (strstr(fname, ".png")) tex = _txImage->readPNG(fp, &width, &height, &format); else if (strstr(fname, ".dds")) tex = _txImage->readDDS(fp, &width, &height, &format); else tex = _txImage->readBMP(fp, &width, &height, &format); fclose(fp); } /* XXX: auto-adjustment of dxt dds textures unsupported for now */ if (tex && strstr(fname, ".dds")) { const float aspectratio = (width > height) ? (float)width / (float)height : (float)height / (float)width; if (!(aspectratio == 1.0 || aspectratio == 2.0 || aspectratio == 4.0 || aspectratio == 8.0)) { free(tex); tex = NULL; #if !DEBUG INFO(80, "-----\n"); INFO(80, "path: %ls\n", stdstr(dir_path).ToUTF16().c_str()); INFO(80, "file: %ls\n", TextureDir.GetNameExtension().ToUTF16().c_str()); #endif INFO(80, "Error: W:H aspect ratio range not 8:1 - 1:8!\n"); continue; } if (width != _txReSample->nextPow2(width) || height != _txReSample->nextPow2(height)) { free(tex); tex = NULL; #if !DEBUG INFO(80, "-----\n"); INFO(80, "path: %ls\n", stdstr(dir_path).ToUTF16().c_str()); INFO(80, "file: %ls\n", TextureDir.GetNameExtension().ToUTF16().c_str()); #endif INFO(80, "Error: not power of 2 size!\n"); continue; } } } /* if we do not have a texture at this point we are screwed */ if (!tex) { #if !DEBUG INFO(80, "-----\n"); INFO(80, "path: %ls\n", stdstr(dir_path).ToUTF16().c_str()); INFO(80, "file: %ls\n", TextureDir.GetNameExtension().ToUTF16().c_str()); #endif INFO(80, "Error: load failed!\n"); continue; } DBG_INFO(80, "read in as %d x %d gfmt:%x\n", tmpwidth, tmpheight, tmpformat); /* check if size and format are OK */ if (!(format == GR_TEXFMT_ARGB_8888 || format == GR_TEXFMT_P_8 || format == GR_TEXFMT_ARGB_CMP_DXT1 || format == GR_TEXFMT_ARGB_CMP_DXT3 || format == GR_TEXFMT_ARGB_CMP_DXT5) || (width * height) < 4) { /* TxQuantize requirement: width * height must be 4 or larger. */ free(tex); tex = NULL; #if !DEBUG INFO(80, "-----\n"); INFO(80, "path: %ls\n", stdstr(dir_path).ToUTF16().c_str()); INFO(80, "file: %ls\n", TextureDir.GetNameExtension().ToUTF16().c_str()); #endif INFO(80, "Error: not width * height > 4 or 8bit palette color or 32bpp or dxt1 or dxt3 or dxt5!\n"); continue; } /* analyze and determine best format to quantize */ if (format == GR_TEXFMT_ARGB_8888) { int i; int alphabits = 0; int fullalpha = 0; boolean intensity = 1; if (!(_options & LET_TEXARTISTS_FLY)) { /* HACK ALERT! */ /* Account for Rice's weirdness with fmt:0 siz:2 textures. * Although the conditions are relaxed with other formats, * the D3D RGBA5551 surface is used for this format in certain * cases. See Nintemod's SuperMario64 life gauge and power * meter. The same goes for fmt:2 textures. See Mollymutt's * PaperMario text. */ if ((fmt == 0 && siz == 2) || fmt == 2) { DBG_INFO(80, "Remove black, white, etc borders along the alpha edges.\n"); /* round A comp */ for (i = 0; i < height * width; i++) { uint32 texel = ((uint32*)tex)[i]; ((uint32*)tex)[i] = ((texel & 0xff000000) == 0xff000000 ? 0xff000000 : 0) | (texel & 0x00ffffff); } /* Substitute texel color with the average of the surrounding * opaque texels. This removes borders regardless of hardware * texture filtering (bilinear, etc). */ int j; for (i = 0; i < height; i++) { for (j = 0; j < width; j++) { uint32 texel = ((uint32*)tex)[i * width + j]; if ((texel & 0xff000000) != 0xff000000) { uint32 tmptexel[8]; uint32 k, numtexel, r, g, b; numtexel = r = g = b = 0; memset(&tmptexel, 0, sizeof(tmptexel)); if (i > 0) { tmptexel[0] = ((uint32*)tex)[(i - 1) * width + j]; /* north */ if (j > 0) tmptexel[1] = ((uint32*)tex)[(i - 1) * width + j - 1]; /* north-west */ if (j < width - 1) tmptexel[2] = ((uint32*)tex)[(i - 1) * width + j + 1]; /* north-east */ } if (i < height - 1) { tmptexel[3] = ((uint32*)tex)[(i + 1) * width + j]; /* south */ if (j > 0) tmptexel[4] = ((uint32*)tex)[(i + 1) * width + j - 1]; /* south-west */ if (j < width - 1) tmptexel[5] = ((uint32*)tex)[(i + 1) * width + j + 1]; /* south-east */ } if (j > 0) tmptexel[6] = ((uint32*)tex)[i * width + j - 1]; /* west */ if (j < width - 1) tmptexel[7] = ((uint32*)tex)[i * width + j + 1]; /* east */ for (k = 0; k < 8; k++) { if ((tmptexel[k] & 0xff000000) == 0xff000000) { r += ((tmptexel[k] & 0x00ff0000) >> 16); g += ((tmptexel[k] & 0x0000ff00) >> 8); b += ((tmptexel[k] & 0x000000ff)); numtexel++; } } if (numtexel) { ((uint32*)tex)[i * width + j] = ((r / numtexel) << 16) | ((g / numtexel) << 8) | ((b / numtexel)); } else { ((uint32*)tex)[i * width + j] = texel & 0x00ffffff; } } } } } } /* simple analysis of texture */ for (i = 0; i < height * width; i++) { uint32 texel = ((uint32*)tex)[i]; if (alphabits != 8) { #if AGGRESSIVE_QUANTIZATION if ((texel & 0xff000000) < 0x00000003) { alphabits = 1; fullalpha++; } else if ((texel & 0xff000000) < 0xfe000000) { alphabits = 8; } #else if ((texel & 0xff000000) == 0x00000000) { alphabits = 1; fullalpha++; } else if ((texel & 0xff000000) != 0xff000000) { alphabits = 8; } #endif } if (intensity) { int rcomp = (texel >> 16) & 0xff; int gcomp = (texel >> 8) & 0xff; int bcomp = (texel)& 0xff; #if AGGRESSIVE_QUANTIZATION if (abs(rcomp - gcomp) > 8 || abs(rcomp - bcomp) > 8 || abs(gcomp - bcomp) > 8) intensity = 0; #else if (rcomp != gcomp || rcomp != bcomp || gcomp != bcomp) intensity = 0; #endif } if (!intensity && alphabits == 8) break; } DBG_INFO(80, "required alpha bits:%d zero acomp texels:%d rgb as intensity:%d\n", alphabits, fullalpha, intensity); /* preparations based on above analysis */ #if !REDUCE_TEXTURE_FOOTPRINT if (_maxbpp < 32 || _options & (FORCE16BPP_HIRESTEX | COMPRESSION_MASK)) { #endif if (alphabits == 0) destformat = GR_TEXFMT_RGB_565; else if (alphabits == 1) destformat = GR_TEXFMT_ARGB_1555; else destformat = GR_TEXFMT_ARGB_8888; #if !REDUCE_TEXTURE_FOOTPRINT } else { destformat = GR_TEXFMT_ARGB_8888; } #endif if (fmt == 4 && alphabits == 0) { destformat = GR_TEXFMT_ARGB_8888; /* Rice I format; I = (R + G + B) / 3 */ for (i = 0; i < height * width; i++) { uint32 texel = ((uint32*)tex)[i]; uint32 icomp = (((texel >> 16) & 0xff) + ((texel >> 8) & 0xff) + ((texel)& 0xff)) / 3; ((uint32*)tex)[i] = (icomp << 24) | (texel & 0x00ffffff); } } if (intensity) { if (alphabits == 0) { if (fmt == 4) destformat = GR_TEXFMT_ALPHA_8; else destformat = GR_TEXFMT_INTENSITY_8; } else { destformat = GR_TEXFMT_ALPHA_INTENSITY_88; } } DBG_INFO(80, "best gfmt:%x\n", destformat); } /* * Rice hi-res textures: end */ /* XXX: only ARGB8888 for now. comeback to this later... */ if (format == GR_TEXFMT_ARGB_8888) { #if TEXTURE_TILING /* Glide64 style texture tiling */ /* NOTE: narrow wide textures can be tiled into 256x256 size textures */ /* adjust texture size to allow tiling for V1, Rush, V2, Banshee, V3 */ /* NOTE: we skip this for palette textures that need minification * becasue it will look ugly. */ /* minification */ { int ratio = 1; /* minification to enable glide64 style texture tiling */ /* determine the minification ratio to tile the texture into 256x256 size */ if ((_options & TILE_HIRESTEX) && _maxwidth >= 256 && _maxheight >= 256) { DBG_INFO(80, "determine minification ratio to tile\n"); tmpwidth = width; tmpheight = height; if (height > 256) { ratio = ((height - 1) >> 8) + 1; tmpwidth = width / ratio; tmpheight = height / ratio; DBG_INFO(80, "height > 256, minification ratio:%d %d x %d -> %d x %d\n", ratio, width, height, tmpwidth, tmpheight); } if (tmpwidth > 256 && (((tmpwidth - 1) >> 8) + 1) * tmpheight > 256) { ratio *= ((((((tmpwidth - 1) >> 8) + 1) * tmpheight) - 1) >> 8) + 1; DBG_INFO(80, "width > 256, minification ratio:%d %d x %d -> %d x %d\n", ratio, width, height, width / ratio, height / ratio); } } else { /* normal minification to fit max texture size */ if (width > _maxwidth || height > _maxheight) { DBG_INFO(80, "determine minification ratio to fit max texture size\n"); tmpwidth = width; tmpheight = height; while (tmpwidth > _maxwidth) { tmpheight >>= 1; tmpwidth >>= 1; ratio <<= 1; } while (tmpheight > _maxheight) { tmpheight >>= 1; tmpwidth >>= 1; ratio <<= 1; } DBG_INFO(80, "minification ratio:%d %d x %d -> %d x %d\n", ratio, width, height, tmpwidth, tmpheight); } } if (ratio > 1) { if (!_txReSample->minify(&tex, &width, &height, ratio)) { free(tex); tex = NULL; DBG_INFO(80, "Error: minification failed!\n"); continue; } } } /* tiling */ if ((_options & TILE_HIRESTEX) && _maxwidth >= 256 && _maxheight >= 256) { boolean usetile = 0; /* to tile or not to tile, that is the question */ if (width > 256 && height <= 128 && (((width - 1) >> 8) + 1) * height <= 256) { if (width > _maxwidth) usetile = 1; else { /* tile if the tiled texture memory footprint is smaller */ int tilewidth = 256; int tileheight = _txReSample->nextPow2((((width - 1) >> 8) + 1) * height); tmpwidth = width; tmpheight = height; /* 3dfx Glide3 tmpheight, W:H aspect ratio range (8:1 - 1:8) */ if (tilewidth > (tileheight << 3)) tileheight = tilewidth >> 3; /* HACKALERT: see TxReSample::pow2(); */ if (tmpwidth > 64) tmpwidth -= 4; else if (tmpwidth > 16) tmpwidth -= 2; else if (tmpwidth > 4) tmpwidth -= 1; if (tmpheight > 64) tmpheight -= 4; else if (tmpheight > 16) tmpheight -= 2; else if (tmpheight > 4) tmpheight -= 1; tmpwidth = _txReSample->nextPow2(tmpwidth); tmpheight = _txReSample->nextPow2(tmpheight); /* 3dfx Glide3 tmpheight, W:H aspect ratio range (8:1 - 1:8) */ if (tmpwidth > tmpheight) { if (tmpwidth > (tmpheight << 3)) tmpheight = tmpwidth >> 3; } else { if (tmpheight > (tmpwidth << 3)) tmpwidth = tmpheight >> 3; } usetile = (tilewidth * tileheight < tmpwidth * tmpheight); } } /* tile it! do the actual tiling into 256x256 size */ if (usetile) { DBG_INFO(80, "Glide64 style texture tiling\n"); int x, y, z, ratio, offset; offset = 0; ratio = ((width - 1) >> 8) + 1; tmptex = (uint8 *)malloc(_txUtil->sizeofTx(256, height * ratio, format)); if (tmptex) { for (x = 0; x < ratio; x++) { for (y = 0; y < height; y++) { if (x < ratio - 1) { memcpy(&tmptex[offset << 2], &tex[(x * 256 + y * width) << 2], 256 << 2); } else { for (z = 0; z < width - 256 * (ratio - 1); z++) { ((uint32*)tmptex)[offset + z] = ((uint32*)tex)[x * 256 + y * width + z]; } for (; z < 256; z++) { ((uint32*)tmptex)[offset + z] = ((uint32*)tmptex)[offset + z - 1]; } } offset += 256; } } free(tex); tex = tmptex; untiled_width = width; untiled_height = height; width = 256; height *= ratio; DBG_INFO(80, "Tiled: %d x %d -> %d x %d\n", untiled_width, untiled_height, width, height); } } } #else /* TEXTURE_TILING */ /* minification */ if (width > _maxwidth || height > _maxheight) { int ratio = 1; if (width / _maxwidth > height / _maxheight) { ratio = (int)ceil((double)width / _maxwidth); } else { ratio = (int)ceil((double)height / _maxheight); } if (!_txReSample->minify(&tex, &width, &height, ratio)) { free(tex); tex = NULL; DBG_INFO(80, "Error: minification failed!\n"); continue; } } #endif /* TEXTURE_TILING */ /* texture compression */ if ((_options & COMPRESSION_MASK) && (width >= 64 && height >= 64) /* Texture compression is not suitable for low pixel coarse detail * textures. The assumption here is that textures larger than 64x64 * have enough detail to produce decent quality when compressed. The * down side is that narrow stripped textures that the N64 often use * for large background textures are also ignored. It would be more * reasonable if decisions are made based on fourier-transform * spectrum or RMS error. * * NOTE: texture size must be checked before expanding to pow2 size. */ ) { int dataSize = 0; int compressionType = _options & COMPRESSION_MASK; #if POW2_TEXTURES #if (POW2_TEXTURES == 2) /* 3dfx Glide3x aspect ratio (8:1 - 1:8) */ if (!_txReSample->nextPow2(&tex, &width, &height, 32, 1)) { #else /* normal pow2 expansion */ if (!_txReSample->nextPow2(&tex, &width, &height, 32, 0)) { #endif free(tex); tex = NULL; DBG_INFO(80, "Error: aspect ratio adjustment failed!\n"); continue; } #endif switch (_options & COMPRESSION_MASK) { case S3TC_COMPRESSION: switch (destformat) { case GR_TEXFMT_ARGB_8888: #if GLIDE64_DXTN case GR_TEXFMT_ARGB_1555: /* for ARGB1555 use DXT5 instead of DXT1 */ #endif case GR_TEXFMT_ALPHA_INTENSITY_88: dataSize = width * height; break; #if !GLIDE64_DXTN case GR_TEXFMT_ARGB_1555: #endif case GR_TEXFMT_RGB_565: case GR_TEXFMT_INTENSITY_8: dataSize = (width * height) >> 1; break; case GR_TEXFMT_ALPHA_8: /* no size benefit with dxtn */ ; } break; case FXT1_COMPRESSION: switch (destformat) { case GR_TEXFMT_ARGB_1555: case GR_TEXFMT_RGB_565: case GR_TEXFMT_INTENSITY_8: dataSize = (width * height) >> 1; break; /* XXX: textures that use 8bit alpha channel look bad with the current * fxt1 library, so we substitute it with dxtn for now. afaik all gfx * cards that support fxt1 also support dxtn. (3dfx and Intel) */ case GR_TEXFMT_ALPHA_INTENSITY_88: case GR_TEXFMT_ARGB_8888: compressionType = S3TC_COMPRESSION; dataSize = width * height; break; case GR_TEXFMT_ALPHA_8: /* no size benefit with dxtn */ ; } } /* compress it! */ if (dataSize) { #if 0 /* TEST: dither before compression for better results with gradients */ tmptex = (uint8 *)malloc(_txUtil->sizeofTx(width, height, destformat)); if (tmptex) { if (_txQuantize->quantize(tex, tmptex, width, height, GR_TEXFMT_ARGB_8888, destformat, 0)) _txQuantize->quantize(tmptex, tex, width, height, destformat, GR_TEXFMT_ARGB_8888, 0); free(tmptex); } #endif tmptex = (uint8 *)malloc(dataSize); if (tmptex) { if (_txQuantize->compress(tex, tmptex, width, height, destformat, &tmpwidth, &tmpheight, &tmpformat, compressionType)) { free(tex); tex = tmptex; width = tmpwidth; height = tmpheight; format = destformat = tmpformat; } else { free(tmptex); } } } } else { #if POW2_TEXTURES #if (POW2_TEXTURES == 2) /* 3dfx Glide3x aspect ratio (8:1 - 1:8) */ if (!_txReSample->nextPow2(&tex, &width, &height, 32, 1)) { #else /* normal pow2 expansion */ if (!_txReSample->nextPow2(&tex, &width, &height, 32, 0)) { #endif free(tex); tex = NULL; DBG_INFO(80, "Error: aspect ratio adjustment failed!\n"); continue; } #endif } /* quantize */ { tmptex = (uint8 *)malloc(_txUtil->sizeofTx(width, height, destformat)); if (tmptex) { switch (destformat) { case GR_TEXFMT_ARGB_8888: case GR_TEXFMT_ARGB_4444: #if !REDUCE_TEXTURE_FOOTPRINT if (_maxbpp < 32 || _options & FORCE16BPP_HIRESTEX) #endif destformat = GR_TEXFMT_ARGB_4444; break; case GR_TEXFMT_ARGB_1555: #if !REDUCE_TEXTURE_FOOTPRINT if (_maxbpp < 32 || _options & FORCE16BPP_HIRESTEX) #endif destformat = GR_TEXFMT_ARGB_1555; break; case GR_TEXFMT_RGB_565: #if !REDUCE_TEXTURE_FOOTPRINT if (_maxbpp < 32 || _options & FORCE16BPP_HIRESTEX) #endif destformat = GR_TEXFMT_RGB_565; break; case GR_TEXFMT_ALPHA_INTENSITY_88: case GR_TEXFMT_ALPHA_INTENSITY_44: #if !REDUCE_TEXTURE_FOOTPRINT destformat = GR_TEXFMT_ALPHA_INTENSITY_88; #else destformat = GR_TEXFMT_ALPHA_INTENSITY_44; #endif break; case GR_TEXFMT_ALPHA_8: destformat = GR_TEXFMT_ALPHA_8; /* yes, this is correct. ALPHA_8 instead of INTENSITY_8 */ break; case GR_TEXFMT_INTENSITY_8: destformat = GR_TEXFMT_INTENSITY_8; } if (_txQuantize->quantize(tex, tmptex, width, height, GR_TEXFMT_ARGB_8888, destformat, 0)) { format = destformat; free(tex); tex = tmptex; } } } } /* last minute validations */ if (!tex || !chksum || !width || !height || !format || width > _maxwidth || height > _maxheight) { #if !DEBUG INFO(80, "-----\n"); INFO(80, "path: %ls\n", stdstr(dir_path).ToUTF16().c_str()); INFO(80, "file: %ls\n", TextureDir.GetNameExtension().ToUTF16().c_str()); #endif if (tex) { free(tex); tex = NULL; INFO(80, "Error: bad format or size! %d x %d gfmt:%x\n", width, height, format); } else { INFO(80, "Error: load failed!!\n"); } continue; } /* load it into hires texture cache. */ { uint64 chksum64 = (uint64)palchksum; chksum64 <<= 32; chksum64 |= (uint64)chksum; GHQTexInfo tmpInfo; memset(&tmpInfo, 0, sizeof(GHQTexInfo)); tmpInfo.data = tex; tmpInfo.width = width; tmpInfo.height = height; tmpInfo.format = format; tmpInfo.largeLodLog2 = _txUtil->grLodLog2(width, height); tmpInfo.smallLodLog2 = tmpInfo.largeLodLog2; tmpInfo.aspectRatioLog2 = _txUtil->grAspectRatioLog2(width, height); tmpInfo.is_hires_tex = 1; #if TEXTURE_TILING /* Glide64 style texture tiling. */ if (untiled_width && untiled_height) { tmpInfo.tiles = ((untiled_width - 1) >> 8) + 1; tmpInfo.untiled_width = untiled_width; tmpInfo.untiled_height = untiled_height; } #endif /* remove redundant in cache */ if (replace && TxCache::del(chksum64)) { DBG_INFO(80, "removed duplicate old cache.\n"); } /* add to cache */ if (TxCache::add(chksum64, &tmpInfo)) { /* Callback to display hires texture info. * Gonetz */ if (_callback) { wchar_t tmpbuf[MAX_PATH]; mbstowcs(tmpbuf, fname, MAX_PATH); (*_callback)("[%d] total mem:%.2fmb - %ls\n", _cache.size(), (float)_totalSize / 1000000, tmpbuf); } DBG_INFO(80, "texture loaded!\n"); } free(tex); } } while (TextureDir.FindNext()); } #endif return 1; }