/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" #include #include "Settings/SettingType/SettingsType-Application.h" #include "Settings/SettingType/SettingsType-ApplicationPath.h" #include "Settings/SettingType/SettingsType-ApplicationIndex.h" #include "Settings/SettingType/SettingsType-Cheats.h" #include "Settings/SettingType/SettingsType-Enhancements.h" #include "Settings/SettingType/SettingsType-GameSetting.h" #include "Settings/SettingType/SettingsType-GameSettingIndex.h" #include "Settings/SettingType/SettingsType-RelativePath.h" #include "Settings/SettingType/SettingsType-RomDatabase.h" #include "Settings/SettingType/SettingsType-RomDatabaseSetting.h" #include "Settings/SettingType/SettingsType-RomDatabaseIndex.h" #include "Settings/SettingType/SettingsType-RDBCpuType.h" #include "Settings/SettingType/SettingsType-RDBRamSize.h" #include "Settings/SettingType/SettingsType-RDBSaveChip.h" #include "Settings/SettingType/SettingsType-RDBYesNo.h" #include "Settings/SettingType/SettingsType-RDBOnOff.h" #include "Settings/SettingType/SettingsType-SelectedDirectory.h" #include "Settings/SettingType/SettingsType-TempString.h" #include "Settings/SettingType/SettingsType-TempNumber.h" #include "Settings/SettingType/SettingsType-TempBool.h" #include #include #include CSettings * g_Settings = NULL; CSettings::CSettings() : m_NextAutoSettingId(0x200000) { } CSettings::~CSettings() { CSettingTypeApplication::CleanUp(); CSettingTypeRomDatabase::CleanUp(); CSettingTypeGame::CleanUp(); CSettingTypeCheats::CleanUp(); CSettingTypeEnhancements::CleanUp(); for (SETTING_MAP::iterator iter = m_SettingInfo.begin(); iter != m_SettingInfo.end(); iter++) { delete iter->second; } for (SETTING_CALLBACK::iterator cb_iter = m_Callback.begin(); cb_iter != m_Callback.end(); cb_iter++) { SETTING_CHANGED_CB * item = cb_iter->second; while (item != NULL) { SETTING_CHANGED_CB * current_item = item; item = item->Next; delete current_item; } } } void CSettings::AddHandler(SettingID TypeID, CSettingType * Handler) { std::pair res = m_SettingInfo.insert(SETTING_MAP::value_type(TypeID, Handler)); if (!res.second) { delete res.first->second; m_SettingInfo.erase(res.first); res = m_SettingInfo.insert(SETTING_MAP::value_type(TypeID, Handler)); if (!res.second) { delete Handler; } } } void CSettings::AddHowToHandleSetting(const char * BaseDirectory) { WriteTrace(TraceAppInit, TraceDebug, "Start"); //Command Settings AddHandler(Cmd_BaseDirectory, new CSettingTypeTempString(BaseDirectory)); AddHandler(Cmd_ShowHelp, new CSettingTypeTempBool(false)); AddHandler(Cmd_RomFile, new CSettingTypeTempString("")); //Support Files AddHandler(SupportFile_Settings, new CSettingTypeApplicationPath("Settings", "ConfigFile", SupportFile_SettingsDefault)); AddHandler(SupportFile_SettingsDefault, new CSettingTypeRelativePath("Config", "Project64.cfg")); AddHandler(SupportFile_RomDatabase, new CSettingTypeApplicationPath("Settings", "RomDatabase", SupportFile_RomDatabaseDefault)); AddHandler(SupportFile_RomDatabaseDefault, new CSettingTypeRelativePath("Config", "Project64.rdb")); AddHandler(SupportFile_VideoRDB, new CSettingTypeApplicationPath("Settings", "VideoRDB", SupportFile_VideoRDBDefault)); AddHandler(SupportFile_VideoRDBDefault, new CSettingTypeRelativePath("Config", "Video.rdb")); AddHandler(SupportFile_AudioRDB, new CSettingTypeApplicationPath("Settings", "AudioRDB", SupportFile_AudioRDBDefault)); AddHandler(SupportFile_AudioRDBDefault, new CSettingTypeRelativePath("Config", "Audio.rdb")); AddHandler(SupportFile_Cheats, new CSettingTypeApplicationPath("Settings", "Cheats", SupportFile_CheatsDefault)); AddHandler(SupportFile_CheatsDefault, new CSettingTypeRelativePath("Config", "Project64.cht")); AddHandler(SupportFile_Enhancements, new CSettingTypeApplicationPath("Settings", "Enhancement", SupportFile_EnhancementsDefault)); AddHandler(SupportFile_EnhancementsDefault, new CSettingTypeRelativePath("Config", "Project64.enh")); AddHandler(SupportFile_Notes, new CSettingTypeApplicationPath("Settings", "Notes", SupportFile_NotesDefault)); AddHandler(SupportFile_NotesDefault, new CSettingTypeRelativePath("Config", "Project64.rdn")); AddHandler(SupportFile_ExtInfo, new CSettingTypeApplicationPath("Settings", "ExtInfo", SupportFile_ExtInfoDefault)); AddHandler(SupportFile_ExtInfoDefault, new CSettingTypeRelativePath("Config", "Project64.rdx")); //Settings location AddHandler(Setting_ApplicationName, new CSettingTypeTempString("")); AddHandler(Setting_UseFromRegistry, new CSettingTypeApplication("Settings", "Use Registry", (uint32_t)false)); AddHandler(Setting_RdbEditor, new CSettingTypeApplication("Settings", "Rdb Editor", false)); AddHandler(Setting_CN64TimeCritical, new CSettingTypeApplication("Settings", "CN64TimeCritical", false)); AddHandler(Setting_AutoStart, new CSettingTypeApplication("Settings", "Auto Start", (uint32_t)true)); AddHandler(Setting_AutoZipInstantSave, new CSettingTypeApplication("Settings", "Auto Zip Saves", (uint32_t)true)); AddHandler(Setting_EraseGameDefaults, new CSettingTypeApplication("Settings", "Erase on default", (uint32_t)true)); AddHandler(Setting_CheckEmuRunning, new CSettingTypeApplication("Settings", "Check Running", (uint32_t)true)); #ifndef _M_X64 AddHandler(Setting_ForceInterpreterCPU, new CSettingTypeApplication("Settings", "Force Interpreter CPU", false)); #else AddHandler(Setting_ForceInterpreterCPU, new CSettingTypeApplication("Settings", "Force Interpreter CPU", true)); #endif AddHandler(Setting_FixedRdramAddress, new CSettingTypeApplication("Settings", "Fixed Rdram Address", (uint32_t)0)); AddHandler(Setting_Enhancement, new CSettingTypeApplication("Settings", "Enable Enhancement", (uint32_t)false)); AddHandler(Setting_RememberCheats, new CSettingTypeApplication("Settings", "Remember Cheats", (uint32_t)false)); #ifdef ANDROID AddHandler(Setting_UniqueSaveDir, new CSettingTypeTempBool(true)); #else AddHandler(Setting_UniqueSaveDir, new CSettingTypeApplication("Settings", "Unique Game Dir", (uint32_t)false)); #endif AddHandler(Setting_CurrentLanguage, new CSettingTypeApplication("Settings", "Current Language", "")); AddHandler(Setting_EnableDisk, new CSettingTypeTempBool(false)); AddHandler(Setting_LanguageDirDefault, new CSettingTypeRelativePath("Lang", "")); AddHandler(Setting_LanguageDir, new CSettingTypeApplicationPath("Lang Directory", "Directory", Setting_LanguageDirDefault)); AddHandler(Setting_SyncViaAudioEnabled, new CSettingTypeTempBool(false, "SyncViaAudioEnabled")); AddHandler(Default_RDRamSize, new CSettingTypeApplication("Defaults", "RDRAM Size", 0x400000u)); AddHandler(Default_UseHleGfx, new CSettingTypeApplication("Defaults", "HLE GFX Default", true)); AddHandler(Default_UseTlb, new CSettingTypeApplication("Defaults", "Use TLB", true)); AddHandler(Default_ViRefreshRate, new CSettingTypeApplication("Defaults", "ViRefresh", 1500u)); AddHandler(Default_AiCountPerBytes, new CSettingTypeApplication("Defaults", "AiCountPerBytes", 0u)); AddHandler(Default_CounterFactor, new CSettingTypeApplication("Defaults", "Counter Factor", 2u)); AddHandler(Default_32Bit, new CSettingTypeApplication("Defaults", "32bit", true)); AddHandler(Default_SyncViaAudio, new CSettingTypeApplication("Defaults", "Audio-Sync Audio", true)); AddHandler(Default_FixedAudio, new CSettingTypeApplication("Defaults", "Audio-Fixed Audio", true)); AddHandler(Default_UnalignedDMA, new CSettingTypeApplication("Defaults", "Unaligned DMA", false)); AddHandler(Rdb_GoodName, new CSettingTypeRomDatabase("Good Name", Game_GameName)); AddHandler(Rdb_SaveChip, new CSettingTypeRDBSaveChip("Save Type", (uint32_t)SaveChip_Auto)); #ifdef _DEBUG AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type", CPU_SyncCores)); #else AddHandler(Rdb_CpuType, new CSettingTypeRDBCpuType("CPU Type", CPU_Recompiler)); #endif AddHandler(Rdb_RDRamSize, new CSettingTypeRDBRDRamSize("RDRAM Size", Default_RDRamSize)); AddHandler(Rdb_CounterFactor, new CSettingTypeRomDatabase("Counter Factor", Default_CounterFactor)); AddHandler(Rdb_UseTlb, new CSettingTypeRDBYesNo("Use TLB", Default_UseTlb)); AddHandler(Rdb_DelayDP, new CSettingTypeRDBYesNo("Delay DP", true)); AddHandler(Rdb_DelaySi, new CSettingTypeRDBYesNo("Delay SI", false)); AddHandler(Rdb_32Bit, new CSettingTypeRDBYesNo("32bit", Default_32Bit)); AddHandler(Rdb_FastSP, new CSettingTypeRDBYesNo("Fast SP", true)); AddHandler(Rdb_FixedAudio, new CSettingTypeRomDatabase("Audio-Fixed Audio", Default_FixedAudio)); AddHandler(Rdb_SyncViaAudio, new CSettingTypeRomDatabase("Audio-Sync Audio", Default_SyncViaAudio)); AddHandler(Rdb_RspAudioSignal, new CSettingTypeRDBYesNo("Audio Signal", false)); AddHandler(Rdb_TLB_VAddrStart, new CSettingTypeRomDatabase("TLB: Vaddr Start", (uint32_t)0)); AddHandler(Rdb_TLB_VAddrLen, new CSettingTypeRomDatabase("TLB: Vaddr Len", (uint32_t)0)); AddHandler(Rdb_TLB_PAddrStart, new CSettingTypeRomDatabase("TLB: PAddr Start", (uint32_t)0)); AddHandler(Rdb_UseHleGfx, new CSettingTypeRomDatabase("HLE GFX RDB", Plugin_UseHleGfx)); AddHandler(Rdb_UseHleAudio, new CSettingTypeRomDatabase("HLE Audio RDB", Plugin_UseHleAudio)); AddHandler(Rdb_LoadRomToMemory, new CSettingTypeRomDatabase("Rom In Memory", false)); AddHandler(Rdb_ScreenHertz, new CSettingTypeRomDatabase("ScreenHertz", (uint32_t)0)); AddHandler(Rdb_FuncLookupMode, new CSettingTypeRomDatabase("FuncFind", (uint32_t)FuncFind_PhysicalLookup)); AddHandler(Rdb_RegCache, new CSettingTypeRDBYesNo("Reg Cache", true)); AddHandler(Rdb_BlockLinking, new CSettingTypeRDBOnOff("Linking", true)); AddHandler(Rdb_SMM_Cache, new CSettingTypeRomDatabase("SMM-Cache", true)); AddHandler(Rdb_SMM_StoreInstruc, new CSettingTypeRomDatabase("SMM-StoreInstr", false)); AddHandler(Rdb_SMM_PIDMA, new CSettingTypeRomDatabase("SMM-PI DMA", true)); AddHandler(Rdb_SMM_TLB, new CSettingTypeRomDatabase("SMM-TLB", true)); AddHandler(Rdb_SMM_Protect, new CSettingTypeRomDatabase("SMM-Protect", false)); AddHandler(Rdb_SMM_ValidFunc, new CSettingTypeRomDatabase("SMM-FUNC", true)); AddHandler(Rdb_GameCheatFix, new CSettingTypeRomDatabaseIndex("Cheat", "", "")); AddHandler(Rdb_GameCheatFixPlugin, new CSettingTypeRomDatabaseIndex("CheatPlugin", "", "")); AddHandler(Rdb_ViRefreshRate, new CSettingTypeRomDatabase("ViRefresh", Default_ViRefreshRate)); AddHandler(Rdb_AiCountPerBytes, new CSettingTypeRomDatabase("AiCountPerBytes", Default_AiCountPerBytes)); AddHandler(Rdb_AudioResetOnLoad, new CSettingTypeRDBYesNo("AudioResetOnLoad", false)); AddHandler(Rdb_AllowROMWrites, new CSettingTypeRDBYesNo("AllowROMWrites", false)); AddHandler(Rdb_CRC_Recalc, new CSettingTypeRDBYesNo("CRC-Recalc", false)); AddHandler(Rdb_UnalignedDMA, new CSettingTypeRomDatabase("Unaligned DMA", Default_UnalignedDMA)); AddHandler(Game_IniKey, new CSettingTypeTempString("")); AddHandler(Game_File, new CSettingTypeTempString("")); AddHandler(Game_UniqueSaveDir, new CSettingTypeTempString("")); AddHandler(Game_GameName, new CSettingTypeTempString("")); AddHandler(Cfg_GoodName, new CSettingTypeGame("Good Name", "")); AddHandler(Game_TempLoaded, new CSettingTypeTempBool(false)); AddHandler(Game_SystemType, new CSettingTypeTempNumber(SYSTEM_NTSC)); AddHandler(Game_EditPlugin_Gfx, new CSettingTypeGame("Plugin-Gfx", Default_None)); AddHandler(Game_EditPlugin_Audio, new CSettingTypeGame("Plugin-Audio", Default_None)); AddHandler(Game_EditPlugin_Contr, new CSettingTypeGame("Plugin-Controller", Default_None)); AddHandler(Game_EditPlugin_RSP, new CSettingTypeGame("Plugin-RSP", Default_None)); AddHandler(Game_Plugin_Gfx, new CSettingTypeGame("Plugin-Gfx", Plugin_GFX_Current)); AddHandler(Game_Plugin_Audio, new CSettingTypeGame("Plugin-Audio", Plugin_AUDIO_Current)); AddHandler(Game_Plugin_Controller, new CSettingTypeGame("Plugin-Controller", Plugin_CONT_Current)); AddHandler(Game_Plugin_RSP, new CSettingTypeGame("Plugin-RSP", Plugin_RSP_Current)); AddHandler(Game_SaveChip, new CSettingTypeGame("SaveChip", Rdb_SaveChip)); AddHandler(Game_CpuType, new CSettingTypeGame("CpuType", Rdb_CpuType)); AddHandler(Game_LastSaveSlot, new CSettingTypeGame("Last Used Save Slot", (uint32_t)0)); AddHandler(Game_FixedAudio, new CSettingTypeGame("Fixed Audio", Rdb_FixedAudio)); AddHandler(Game_RDRamSize, new CSettingTypeGame("RDRamSize", Rdb_RDRamSize)); AddHandler(Game_CounterFactor, new CSettingTypeGame("Counter Factor", Rdb_CounterFactor)); AddHandler(Game_UseTlb, new CSettingTypeGame("Use TLB", Rdb_UseTlb)); AddHandler(Game_DelayDP, new CSettingTypeGame("Delay DP", Rdb_DelayDP)); AddHandler(Game_DelaySI, new CSettingTypeGame("Delay SI", Rdb_DelaySi)); AddHandler(Game_RspAudioSignal, new CSettingTypeGame("Audio Signal", Rdb_RspAudioSignal)); AddHandler(Game_32Bit, new CSettingTypeGame("32bit", Rdb_32Bit)); AddHandler(Game_FastSP, new CSettingTypeGame("Fast SP", Rdb_FastSP)); #ifdef ANDROID AddHandler(Game_CurrentSaveState, new CSettingTypeTempNumber(1)); #else AddHandler(Game_CurrentSaveState, new CSettingTypeTempNumber(0)); #endif AddHandler(Game_LastSaveTime, new CSettingTypeTempNumber(0)); AddHandler(Game_SyncViaAudio, new CSettingTypeGame("Sync Audio", Rdb_SyncViaAudio)); AddHandler(Game_UseHleGfx, new CSettingTypeGame("HLE GFX", Rdb_UseHleGfx)); AddHandler(Game_UseHleAudio, new CSettingTypeGame("HLE Audio", Rdb_UseHleAudio)); AddHandler(Game_LoadRomToMemory, new CSettingTypeGame("Rom In Memory", Rdb_LoadRomToMemory)); AddHandler(Game_ScreenHertz, new CSettingTypeGame("ScreenHertz", Rdb_ScreenHertz)); AddHandler(Game_FuncLookupMode, new CSettingTypeGame("FuncFind", Rdb_FuncLookupMode)); AddHandler(Game_RegCache, new CSettingTypeGame("Reg Cache", Rdb_RegCache)); AddHandler(Game_BlockLinking, new CSettingTypeGame("Linking", Rdb_BlockLinking)); AddHandler(Game_SMM_StoreInstruc, new CSettingTypeGame("SMM-StoreInst", Rdb_SMM_StoreInstruc)); AddHandler(Game_SMM_Cache, new CSettingTypeGame("SMM-Cache", Rdb_SMM_Cache)); AddHandler(Game_SMM_PIDMA, new CSettingTypeGame("SMM-PI DMA", Rdb_SMM_PIDMA)); AddHandler(Game_SMM_TLB, new CSettingTypeGame("SMM-TLB", Rdb_SMM_TLB)); AddHandler(Game_SMM_Protect, new CSettingTypeGame("SMM-Protect", Rdb_SMM_Protect)); AddHandler(Game_SMM_ValidFunc, new CSettingTypeGame("SMM-FUNC", Rdb_SMM_ValidFunc)); AddHandler(Game_ViRefreshRate, new CSettingTypeGame("ViRefresh", Rdb_ViRefreshRate)); AddHandler(Game_AiCountPerBytes, new CSettingTypeGame("AiCountPerBytes", Rdb_AiCountPerBytes)); AddHandler(Game_AudioResetOnLoad, new CSettingTypeGame("AudioResetOnLoad", Rdb_AudioResetOnLoad)); AddHandler(Game_AllowROMWrites, new CSettingTypeGame("AllowROMWrites", Rdb_AllowROMWrites)); AddHandler(Game_CRC_Recalc, new CSettingTypeGame("CRC-Recalc", Rdb_CRC_Recalc)); AddHandler(Game_Transferpak_ROM, new CSettingTypeGame("Tpak-ROM-dir", Default_None)); AddHandler(Game_Transferpak_Sav, new CSettingTypeGame("Tpak-Sav-dir", Default_None)); AddHandler(Game_LoadSaveAtStart, new CSettingTypeTempBool(false)); AddHandler(Game_FullSpeed, new CSettingTypeTempBool(true, "Full Speed")); AddHandler(Game_UnalignedDMA, new CSettingTypeGame("Unaligned DMA", Rdb_UnalignedDMA)); //User Interface AddHandler(UserInterface_ShowCPUPer, new CSettingTypeApplication("Settings", "Display CPU Usage", (uint32_t)false)); AddHandler(UserInterface_DisplayFrameRate, new CSettingTypeApplication("Settings", "Display Frame Rate", (uint32_t)false)); AddHandler(UserInterface_FrameDisplayType, new CSettingTypeApplication("Settings", "Frame Rate Display Type", (uint32_t)FR_VIs)); AddHandler(Directory_Plugin, new CSettingTypeSelectedDirectory("Dir:Plugin", Directory_PluginInitial, Directory_PluginSelected, Directory_PluginUseSelected, Directory_Plugin)); #ifndef _M_X64 AddHandler(Directory_PluginInitial, new CSettingTypeRelativePath("Plugin", "")); AddHandler(Directory_PluginSelected, new CSettingTypeApplicationPath("Plugin Directory", "Directory", Directory_PluginInitial)); AddHandler(Directory_PluginUseSelected, new CSettingTypeApplication("Plugin Directory", "Use Selected", false)); AddHandler(Directory_PluginSyncInitial, new CSettingTypeRelativePath("SyncPlugin", "")); AddHandler(Directory_PluginSyncSelected, new CSettingTypeApplicationPath("Sync Plugin Directory", "Directory", Directory_PluginInitial)); AddHandler(Directory_PluginSyncUseSelected, new CSettingTypeApplication("Sync Plugin Directory", "Use Selected", false)); #else AddHandler(Directory_PluginInitial, new CSettingTypeRelativePath("Plugin64", "")); AddHandler(Directory_PluginSelected, new CSettingTypeApplicationPath("Plugin64 Directory", "Directory", Directory_PluginInitial)); AddHandler(Directory_PluginUseSelected, new CSettingTypeApplication("Plugin64 Directory", "Use Selected", false)); AddHandler(Directory_PluginSync, new CSettingTypeRelativePath("SyncPlugin64", "")); AddHandler(Directory_PluginSyncInitial, new CSettingTypeRelativePath("SyncPlugin64", "")); AddHandler(Directory_PluginSyncSelected, new CSettingTypeApplicationPath("Sync Plugin Directory64", "Directory", Directory_PluginInitial)); AddHandler(Directory_PluginSyncUseSelected, new CSettingTypeApplication("Sync Plugin Directory64", "Use Selected", false)); #endif AddHandler(Directory_PluginSync, new CSettingTypeSelectedDirectory("Dir:SyncPlugin", Directory_PluginSyncInitial, Directory_PluginSyncSelected, Directory_PluginSyncUseSelected, Directory_PluginSync)); AddHandler(Directory_SnapShot, new CSettingTypeSelectedDirectory("Dir:Snapshot", Directory_SnapShotInitial, Directory_SnapShotSelected, Directory_SnapShotUseSelected, Directory_SnapShot)); AddHandler(Directory_SnapShotInitial, new CSettingTypeRelativePath("Screenshots", "")); AddHandler(Directory_SnapShotSelected, new CSettingTypeApplicationPath("Snap Shot Directory", "Directory", Directory_SnapShotInitial)); AddHandler(Directory_SnapShotUseSelected, new CSettingTypeApplication("Snap Shot Directory", "Use Selected", false)); AddHandler(Directory_NativeSave, new CSettingTypeSelectedDirectory("Dir:NativeSave", Directory_NativeSaveInitial, Directory_NativeSaveSelected, Directory_NativeSaveUseSelected, Directory_NativeSave)); AddHandler(Directory_NativeSaveInitial, new CSettingTypeRelativePath("Save", "")); AddHandler(Directory_NativeSaveSelected, new CSettingTypeApplicationPath("Native Save Directory", "Directory", Directory_NativeSaveInitial)); AddHandler(Directory_NativeSaveUseSelected, new CSettingTypeApplication("Native Save Directory", "Use Selected", false)); AddHandler(Directory_InstantSave, new CSettingTypeSelectedDirectory("Dir:InstantSave", Directory_InstantSaveInitial, Directory_InstantSaveSelected, Directory_InstantSaveUseSelected, Directory_InstantSave)); AddHandler(Directory_InstantSaveInitial, new CSettingTypeRelativePath("Save", "")); AddHandler(Directory_InstantSaveSelected, new CSettingTypeApplicationPath("Instant Save Directory", "Directory", Directory_InstantSaveInitial)); AddHandler(Directory_InstantSaveUseSelected, new CSettingTypeApplication("Instant Save Directory", "Use Selected", false)); AddHandler(Directory_Texture, new CSettingTypeSelectedDirectory("Dir:Texture", Directory_TextureInitial, Directory_TextureSelected, Directory_TextureUseSelected, Directory_Texture)); AddHandler(Directory_TextureInitial, new CSettingTypeRelativePath("Textures", "")); AddHandler(Directory_TextureSelected, new CSettingTypeApplicationPath("Texture Directory", "Directory", Directory_InstantSaveInitial)); AddHandler(Directory_TextureUseSelected, new CSettingTypeApplication("Texture Directory", "Use Selected", false)); AddHandler(Directory_Log, new CSettingTypeSelectedDirectory("Dir:Log", Directory_LogInitial, Directory_LogSelected, Directory_LogUseSelected, Directory_Log)); AddHandler(Directory_LogInitial, new CSettingTypeRelativePath("Logs", "")); AddHandler(Directory_LogSelected, new CSettingTypeApplicationPath("Log Directory", "Directory", Directory_InstantSaveInitial)); AddHandler(Directory_LogUseSelected, new CSettingTypeApplication("Log Directory", "Use Selected", false)); AddHandler(RomList_RomListCacheDefault, new CSettingTypeRelativePath("Config", "Project64.cache3")); AddHandler(RomList_RomListCache, new CSettingTypeApplicationPath("Settings", "RomListCache", RomList_RomListCacheDefault)); AddHandler(RomList_GameDir, new CSettingTypeSelectedDirectory("Dir:Game", RomList_GameDirInitial, RomList_GameDirSelected, RomList_GameDirUseSelected, RomList_GameDir)); AddHandler(RomList_GameDirInitial, new CSettingTypeRelativePath("Game Directory", "")); AddHandler(RomList_GameDirSelected, new CSettingTypeApplication("Game Directory", "Directory", RomList_GameDirInitial)); AddHandler(RomList_GameDirUseSelected, new CSettingTypeApplication("Game Directory", "Use Selected", false)); AddHandler(RomList_GameDirRecursive, new CSettingTypeApplication("Game Directory", "Recursive", false)); AddHandler(RomList_ShowFileExtensions, new CSettingTypeApplication("Game Directory", "File Extensions", false)); AddHandler(RomList_7zipCache, new CSettingTypeApplicationPath("Settings", "7zipCache", RomList_7zipCacheDefault)); AddHandler(RomList_7zipCacheDefault, new CSettingTypeRelativePath("Config", "Project64.zcache")); AddHandler(GameRunning_LoadingInProgress, new CSettingTypeTempBool(false)); AddHandler(GameRunning_CPU_Running, new CSettingTypeTempBool(false)); AddHandler(GameRunning_CPU_Paused, new CSettingTypeTempBool(false)); AddHandler(GameRunning_CPU_PausedType, new CSettingTypeTempNumber(PauseType_None)); AddHandler(GameRunning_InstantSaveFile, new CSettingTypeTempString("")); AddHandler(GameRunning_LimitFPS, new CSettingTypeTempBool(true, "Limit FPS")); AddHandler(GameRunning_ScreenHertz, new CSettingTypeTempNumber(60)); AddHandler(GameRunning_InReset, new CSettingTypeTempBool(false)); AddHandler(UserInterface_BasicMode, new CSettingTypeApplication("Settings", "Basic Mode", (uint32_t)true)); AddHandler(File_DiskIPLPath, new CSettingTypeApplicationPath("Settings", "Disk IPL ROM Path", Default_None)); AddHandler(Debugger_Enabled, new CSettingTypeApplication("Debugger", "Debugger", false)); AddHandler(Debugger_ShowTLBMisses, new CSettingTypeApplication("Debugger", "Show TLB Misses", false)); AddHandler(Debugger_ShowUnhandledMemory, new CSettingTypeApplication("Debugger", "Show Unhandled Memory", false)); AddHandler(Debugger_ShowPifErrors, new CSettingTypeApplication("Debugger", "Show Pif Errors", false)); AddHandler(Debugger_DisableGameFixes, new CSettingTypeApplication("Debugger", "Disable Game Fixes", false)); AddHandler(Debugger_ShowDListAListCount, new CSettingTypeApplication("Debugger", "Show Dlist Alist Count", false)); AddHandler(Debugger_ShowRecompMemSize, new CSettingTypeApplication("Debugger", "Show Recompiler Memory size", false)); AddHandler(Debugger_RecordExecutionTimes, new CSettingTypeApplication("Debugger", "Record Execution Times", false)); AddHandler(Debugger_SteppingOps, new CSettingTypeTempBool(false)); AddHandler(Debugger_SkipOp, new CSettingTypeTempBool(false)); AddHandler(Debugger_HaveExecutionBP, new CSettingTypeTempBool(false)); AddHandler(Debugger_WriteBPExists, new CSettingTypeTempBool(false)); AddHandler(Debugger_ReadBPExists, new CSettingTypeTempBool(false)); AddHandler(Debugger_WaitingForStep, new CSettingTypeTempBool(false)); AddHandler(Debugger_AutoRefreshMemoryView, new CSettingTypeApplication("Debugger", "Auto Refresh Memory View", true)); AddHandler(Debugger_CPULoggingEnabled, new CSettingTypeApplication("Debugger", "Enable CPU Logging", false)); AddHandler(Debugger_CPULogBufferSize, new CSettingTypeApplication("Debugger", "CPU Log Buffer Size", (uint32_t)1024)); AddHandler(Debugger_ExceptionBreakpoints, new CSettingTypeApplication("Debugger", "Exception Breakpoints", (uint32_t)0)); AddHandler(Debugger_DebugLanguage, new CSettingTypeApplication("Debugger", "Debug Language", false)); AddHandler(Debugger_ShowDivByZero, new CSettingTypeApplication("Debugger", "Show Div by zero", false)); AddHandler(Debugger_AppLogFlush, new CSettingTypeApplication("Logging", "Log Auto Flush", (uint32_t)false)); AddHandler(Debugger_RecordRecompilerAsm, new CSettingTypeApplication("Debugger", "Record Recompiler Asm", false)); //Logging AddHandler(Debugger_TraceMD5, new CSettingTypeApplication("Logging", "MD5", (uint32_t)g_ModuleLogLevel[TraceMD5])); AddHandler(Debugger_TraceThread, new CSettingTypeApplication("Logging", "Thread", (uint32_t)g_ModuleLogLevel[TraceThread])); AddHandler(Debugger_TracePath, new CSettingTypeApplication("Logging", "Path", (uint32_t)g_ModuleLogLevel[TracePath])); AddHandler(Debugger_TraceSettings, new CSettingTypeApplication("Logging", "Settings", (uint32_t)g_ModuleLogLevel[TraceSettings])); AddHandler(Debugger_TraceUnknown, new CSettingTypeApplication("Logging", "Unknown", (uint32_t)g_ModuleLogLevel[TraceUnknown])); AddHandler(Debugger_TraceAppInit, new CSettingTypeApplication("Logging", "App Init", (uint32_t)g_ModuleLogLevel[TraceAppInit])); AddHandler(Debugger_TraceAppCleanup, new CSettingTypeApplication("Logging", "App Cleanup", (uint32_t)g_ModuleLogLevel[TraceAppCleanup])); AddHandler(Debugger_TraceN64System, new CSettingTypeApplication("Logging", "N64 System", (uint32_t)g_ModuleLogLevel[TraceN64System])); AddHandler(Debugger_TracePlugins, new CSettingTypeApplication("Logging", "Plugins", (uint32_t)g_ModuleLogLevel[TracePlugins])); AddHandler(Debugger_TraceGFXPlugin, new CSettingTypeApplication("Logging", "GFX Plugin", (uint32_t)g_ModuleLogLevel[TraceGFXPlugin])); AddHandler(Debugger_TraceAudioPlugin, new CSettingTypeApplication("Logging", "Audio Plugin", (uint32_t)g_ModuleLogLevel[TraceAudioPlugin])); AddHandler(Debugger_TraceControllerPlugin, new CSettingTypeApplication("Logging", "Controller Plugin", (uint32_t)g_ModuleLogLevel[TraceControllerPlugin])); AddHandler(Debugger_TraceRSPPlugin, new CSettingTypeApplication("Logging", "RSP Plugin", (uint32_t)g_ModuleLogLevel[TraceRSPPlugin])); AddHandler(Debugger_TraceRSP, new CSettingTypeApplication("Logging", "RSP", (uint32_t)g_ModuleLogLevel[TraceRSP])); AddHandler(Debugger_TraceAudio, new CSettingTypeApplication("Logging", "Audio", (uint32_t)g_ModuleLogLevel[TraceAudio])); AddHandler(Debugger_TraceRegisterCache, new CSettingTypeApplication("Logging", "Register Cache", (uint32_t)g_ModuleLogLevel[TraceRegisterCache])); AddHandler(Debugger_TraceRecompiler, new CSettingTypeApplication("Logging", "Recompiler", (uint32_t)g_ModuleLogLevel[TraceRecompiler])); AddHandler(Debugger_TraceTLB, new CSettingTypeApplication("Logging", "TLB", (uint32_t)g_ModuleLogLevel[TraceTLB])); AddHandler(Debugger_TraceProtectedMEM, new CSettingTypeApplication("Logging", "Protected MEM", (uint32_t)g_ModuleLogLevel[TraceProtectedMem])); AddHandler(Debugger_TraceUserInterface, new CSettingTypeApplication("Logging", "User Interface", (uint32_t)g_ModuleLogLevel[TraceUserInterface])); AddHandler(Debugger_TraceRomList, new CSettingTypeApplication("Logging", "Rom List", (uint32_t)g_ModuleLogLevel[TraceRomList])); AddHandler(Debugger_TraceExceptionHandler, new CSettingTypeApplication("Logging", "Exception Handler", (uint32_t)g_ModuleLogLevel[TraceExceptionHandler])); //Plugin #ifdef _WIN32 AddHandler(Plugin_RSP_Current, new CSettingTypeApplication("Plugin", "RSP Dll", "RSP\\RSP 1.7.dll")); #ifdef _DEBUG AddHandler(Plugin_GFX_Current, new CSettingTypeApplication("Plugin", "Graphics Dll", "GFX\\Project64-Video_d.dll")); AddHandler(Plugin_AUDIO_Current, new CSettingTypeApplication("Plugin", "Audio Dll", "Audio\\Project64-Audio_d.dll")); #else AddHandler(Plugin_GFX_Current, new CSettingTypeApplication("Plugin", "Graphics Dll", "GFX\\Project64-Video.dll")); AddHandler(Plugin_AUDIO_Current, new CSettingTypeApplication("Plugin", "Audio Dll", "Audio\\Project64-Audio.dll")); #endif AddHandler(Plugin_CONT_Current, new CSettingTypeApplication("Plugin", "Controller Dll", "Input\\PJ64_NRage.dll")); #else AddHandler(Plugin_RSP_Current, new CSettingTypeApplication("Plugin", "RSP Dll", "libProject64-rsp-hle.so")); AddHandler(Plugin_GFX_Current, new CSettingTypeApplication("Plugin", "Graphics Dll", "libProject64-gfx.so")); AddHandler(Plugin_AUDIO_Current, new CSettingTypeApplication("Plugin", "Audio Dll", "libProject64-audio-android.so")); AddHandler(Plugin_CONT_Current, new CSettingTypeApplication("Plugin", "Controller Dll", "libProject64-input-android.so")); #endif AddHandler(Plugin_RSP_CurVer, new CSettingTypeApplication("Plugin", "RSP Dll Ver", "")); AddHandler(Plugin_GFX_CurVer, new CSettingTypeApplication("Plugin", "Graphics Dll Ver", "")); AddHandler(Plugin_AUDIO_CurVer, new CSettingTypeApplication("Plugin", "Audio Dll Ver", "")); AddHandler(Plugin_CONT_CurVer, new CSettingTypeApplication("Plugin", "Controller Dll Ver", "")); AddHandler(Plugin_UseHleGfx, new CSettingTypeApplication("RSP", "HLE GFX Plugin", Default_UseHleGfx)); AddHandler(Plugin_UseHleAudio, new CSettingTypeApplication("RSP", "HLE Audio Plugin", false)); AddHandler(Plugin_EnableAudio, new CSettingTypeApplication("Audio", "Enable Audio", true)); //Logging AddHandler(Logging_GenerateLog, new CSettingTypeApplication("Logging", "Generate Log Files", false)); AddHandler(Logging_LogRDRamRegisters, new CSettingTypeApplication("Logging", "Log RDRam Registers", false)); AddHandler(Logging_LogSPRegisters, new CSettingTypeApplication("Logging", "Log SP Registers", false)); AddHandler(Logging_LogDPCRegisters, new CSettingTypeApplication("Logging", "Log DPC Registers", false)); AddHandler(Logging_LogDPSRegisters, new CSettingTypeApplication("Logging", "Log DPS Registers", false)); AddHandler(Logging_LogMIPSInterface, new CSettingTypeApplication("Logging", "Log MIPS Interface", false)); AddHandler(Logging_LogVideoInterface, new CSettingTypeApplication("Logging", "Log Video Interface", false)); AddHandler(Logging_LogAudioInterface, new CSettingTypeApplication("Logging", "Log Audio Interface", false)); AddHandler(Logging_LogPerInterface, new CSettingTypeApplication("Logging", "Log Per Interface", false)); AddHandler(Logging_LogRDRAMInterface, new CSettingTypeApplication("Logging", "Log RDRAM Interface", false)); AddHandler(Logging_LogSerialInterface, new CSettingTypeApplication("Logging", "Log Serial Interface", false)); AddHandler(Logging_LogPRDMAOperations, new CSettingTypeApplication("Logging", "Log PR DMA Operations", false)); AddHandler(Logging_LogPRDirectMemLoads, new CSettingTypeApplication("Logging", "Log PR Direct Mem Loads", false)); AddHandler(Logging_LogPRDMAMemLoads, new CSettingTypeApplication("Logging", "Log PR DMA Mem Loads", false)); AddHandler(Logging_LogPRDirectMemStores, new CSettingTypeApplication("Logging", "Log PR Direct Mem Stores", false)); AddHandler(Logging_LogPRDMAMemStores, new CSettingTypeApplication("Logging", "Log PRDMA Mem Stores", false)); AddHandler(Logging_LogControllerPak, new CSettingTypeApplication("Logging", "Log Controller Pak", false)); AddHandler(Logging_LogCP0changes, new CSettingTypeApplication("Logging", "Log CP0 changes", false)); AddHandler(Logging_LogCP0reads, new CSettingTypeApplication("Logging", "Log CP0 reads", false)); AddHandler(Logging_LogTLB, new CSettingTypeApplication("Logging", "Log TLB", false)); AddHandler(Logging_LogExceptions, new CSettingTypeApplication("Logging", "Log Exceptions", false)); AddHandler(Logging_NoInterrupts, new CSettingTypeApplication("Logging", "No Interrupts", false)); AddHandler(Logging_LogCache, new CSettingTypeApplication("Logging", "Log Cache", false)); AddHandler(Logging_LogRomHeader, new CSettingTypeApplication("Logging", "Generate Log Files", false)); AddHandler(Logging_LogUnknown, new CSettingTypeApplication("Logging", "Log Rom Header", false)); // cheats AddHandler(Cheat_Entry, new CSettingTypeCheats("")); AddHandler(Cheat_Active, new CSettingTypeGameIndex("Cheat", "", (uint32_t)false)); AddHandler(Cheat_Extension, new CSettingTypeGameIndex("Cheat", ".exten", "??? - Not Set")); AddHandler(Cheat_Notes, new CSettingTypeCheats("_N")); AddHandler(Cheat_Options, new CSettingTypeCheats("_O")); AddHandler(Cheat_Range, new CSettingTypeCheats("_R")); AddHandler(Cheat_RangeNotes, new CSettingTypeCheats("_RN")); // Enhancement AddHandler(Enhancement_Name, new CSettingTypeEnhancements("")); AddHandler(Enhancement_Active, new CSettingTypeGameIndex("Enhancement", "", Enhancement_OnByDefault)); AddHandler(Enhancement_OnByDefault, new CSettingTypeEnhancements("_AO")); AddHandler(Enhancement_Overclock, new CSettingTypeEnhancements("_OVER")); AddHandler(Enhancement_OverclockValue, new CSettingTypeEnhancements("_OVERV")); AddHandler(Enhancement_Gameshark, new CSettingTypeEnhancements("_GS")); AddHandler(Enhancement_GamesharkCode, new CSettingTypeEnhancements("_GSC")); AddHandler(Enhancement_Notes, new CSettingTypeEnhancements("_N")); WriteTrace(TraceAppInit, TraceDebug, "Done"); } uint32_t CSettings::FindSetting(CSettings * _this, const char * Name) { uint32_t setting_id = 0; for (SETTING_MAP::iterator iter = _this->m_SettingInfo.begin(); iter != _this->m_SettingInfo.end(); iter++) { CSettingType * Setting = iter->second; if (Setting->GetSettingType() == SettingType_GameSetting) { CSettingTypeGame * GameSetting = (CSettingTypeGame *)Setting; if (_stricmp(GameSetting->GetKeyName(), Name) != 0) { continue; } if (setting_id != 0) { g_Notify->BreakPoint(__FILE__, __LINE__); } setting_id = iter->first; } else if (Setting->GetSettingType() == SettingType_CfgFile) { CSettingTypeApplication * CfgSetting = (CSettingTypeApplication *)Setting; if (_stricmp(CfgSetting->GetKeyName(), Name) != 0) { continue; } if (setting_id != 0) { g_Notify->BreakPoint(__FILE__, __LINE__); } setting_id = iter->first; } else if (Setting->GetSettingType() == SettingType_SelectedDirectory) { CSettingTypeSelectedDirectory * SelectedDirectory = (CSettingTypeSelectedDirectory *)Setting; if (_stricmp(SelectedDirectory->GetName(), Name) != 0) { continue; } if (setting_id != 0) { g_Notify->BreakPoint(__FILE__, __LINE__); } setting_id = iter->first; } else if (Setting->GetSettingType() == SettingType_BoolVariable) { CSettingTypeTempBool * BoolSetting = (CSettingTypeTempBool *)Setting; if (_stricmp(BoolSetting->GetName(), Name) != 0) { continue; } if (setting_id != 0) { g_Notify->BreakPoint(__FILE__, __LINE__); } setting_id = iter->first; } } return setting_id; } void CSettings::FlushSettings(CSettings * /*_this*/) { CSettingTypeCheats::FlushChanges(); CSettingTypeApplication::Flush(); } void CSettings::sRegisterChangeCB(CSettings * _this, SettingID Type, void * Data, SettingChangedFunc Func) { _this->RegisterChangeCB(Type, Data, Func); } void CSettings::sUnregisterChangeCB(CSettings * _this, SettingID Type, void * Data, SettingChangedFunc Func) { _this->UnregisterChangeCB(Type, Data, Func); } uint32_t CSettings::GetSetting(CSettings * _this, SettingID Type) { return _this->LoadDword(Type); } const char * CSettings::GetSettingSz(CSettings * _this, SettingID Type, char * Buffer, uint32_t BufferSize) { if (Buffer && BufferSize > 0) { Buffer[0] = 0; _this->LoadStringVal(Type, Buffer, BufferSize); } return Buffer; } void CSettings::SetSetting(CSettings * _this, SettingID ID, uint32_t Value) { _this->SaveDword(ID, Value); } void CSettings::SetSettingSz(CSettings * _this, SettingID ID, const char * Value) { _this->SaveString(ID, Value); } void CSettings::RegisterSetting(CSettings * _this, SettingID ID, SettingID DefaultID, SettingDataType DataType, SettingType Type, const char * Category, const char * DefaultStr, uint32_t Value) { SettingID RdbSetting; stdstr Name; switch (Type) { case SettingType_ConstValue: if (DataType != Data_DWORD) { g_Notify->BreakPoint(__FILE__, __LINE__); return; } _this->AddHandler(ID, new CSettingTypeTempNumber(Value)); break; case SettingType_ConstString: if (DataType != Data_String) { g_Notify->BreakPoint(__FILE__, __LINE__); return; } _this->AddHandler(ID, new CSettingTypeTempString(DefaultStr)); break; case SettingType_CfgFile: case SettingType_Registry: switch (DataType) { case Data_DWORD: if (DefaultID == Default_None) { _this->AddHandler(ID, new CSettingTypeApplication(Category, DefaultStr, Value)); } else { _this->AddHandler(ID, new CSettingTypeApplication(Category, DefaultStr, DefaultID)); } break; case Data_String: if (DefaultID == Default_None) { _this->AddHandler(ID, new CSettingTypeApplication(Category, DefaultStr, "")); } else { _this->AddHandler(ID, new CSettingTypeApplication(Category, DefaultStr, DefaultID)); } break; default: g_Notify->BreakPoint(__FILE__, __LINE__); } break; case SettingType_GameSetting: Name.Format("%s-%s", Category, DefaultStr); switch (DataType) { case Data_DWORD: RdbSetting = (SettingID)_this->m_NextAutoSettingId; _this->m_NextAutoSettingId += 1; if (DefaultID == Default_None) { _this->AddHandler(RdbSetting, new CSettingTypeRomDatabase(Name.c_str(), Value)); _this->AddHandler(ID, new CSettingTypeGame(Name.c_str(), RdbSetting)); } else { _this->AddHandler(RdbSetting, new CSettingTypeRomDatabase(Name.c_str(), DefaultID)); _this->AddHandler(ID, new CSettingTypeGame(Name.c_str(), RdbSetting)); } break; case Data_String: RdbSetting = (SettingID)_this->m_NextAutoSettingId; _this->m_NextAutoSettingId += 1; if (DefaultID == Default_None) { _this->AddHandler(RdbSetting, new CSettingTypeRomDatabase(Name.c_str(), "")); _this->AddHandler(ID, new CSettingTypeGame(Name.c_str(), RdbSetting)); } else { _this->AddHandler(RdbSetting, new CSettingTypeRomDatabase(Name.c_str(), DefaultID)); _this->AddHandler(ID, new CSettingTypeGame(Name.c_str(), RdbSetting)); } break; default: g_Notify->BreakPoint(__FILE__, __LINE__); } break; case SettingType_RomDatabase: switch (DataType) { case Data_DWORD: if (DefaultID == Default_None) { _this->AddHandler(ID, new CSettingTypeRomDatabase(DefaultStr, Value, true)); } else { _this->AddHandler(ID, new CSettingTypeRomDatabase(DefaultStr, (SettingID)Value, true)); } break; case Data_String: if (DefaultID == Default_None) { _this->AddHandler(ID, new CSettingTypeRomDatabase(DefaultStr, "", true)); } else { _this->AddHandler(ID, new CSettingTypeRomDatabase(DefaultStr, DefaultID, true)); } break; default: g_Notify->BreakPoint(__FILE__, __LINE__); } break; case SettingType_RdbSetting: switch (DataType) { case Data_DWORD: if (DefaultID == Default_None) { _this->AddHandler(ID, new CSettingTypeRomDatabaseSetting(Category, DefaultStr, Value, true)); } else { SettingID AutoRdbSetting = (SettingID)_this->m_NextAutoSettingId; _this->m_NextAutoSettingId += 1; _this->AddHandler(AutoRdbSetting, new CSettingTypeRomDatabaseSetting(Category, DefaultStr, DefaultID, true)); _this->AddHandler(ID, new CSettingTypeApplication(Category, DefaultStr, AutoRdbSetting)); } break; default: g_Notify->BreakPoint(__FILE__, __LINE__); } break; default: g_Notify->BreakPoint(__FILE__, __LINE__); } } bool CSettings::Initialize(const char * BaseDirectory, const char * AppName) { WriteTrace(TraceAppInit, TraceDebug, "Start"); AddHowToHandleSetting(BaseDirectory); CSettingTypeApplication::Initialize(); CSettingTypeRomDatabase::Initialize(); CSettingTypeGame::Initialize(); CSettingTypeCheats::Initialize(); CSettingTypeEnhancements::Initialize(); g_Settings->SaveString(Setting_ApplicationName, AppName); WriteTrace(TraceAppInit, TraceDebug, "Done"); return true; } bool CSettings::LoadBool(SettingID Type) { bool Value = false; LoadBool(Type, Value); return Value; } bool CSettings::LoadBool(SettingID Type, bool & Value) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return 0; } if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__, __LINE__); } else { return FindInfo->second->Load(0, Value); } return false; } bool CSettings::LoadBoolIndex(SettingID Type, uint32_t index) { bool Value = false; LoadBoolIndex(Type, index, Value); return Value; } bool CSettings::LoadBoolIndex(SettingID Type, uint32_t index, bool & Value) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return false; } if (FindInfo->second->IndexBasedSetting()) { return FindInfo->second->Load(index, Value); } else { g_Notify->BreakPoint(__FILE__, __LINE__); } return false; } uint32_t CSettings::LoadDword(SettingID Type) { uint32_t Value = 0; LoadDword(Type, Value); return Value; } bool CSettings::LoadDword(SettingID Type, uint32_t & Value) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return false; } if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__, __LINE__); } else { return FindInfo->second->Load(0, Value); } return false; } uint32_t CSettings::LoadDwordIndex(SettingID Type, uint32_t index) { uint32_t Value; LoadDwordIndex(Type, index, Value); return Value; } bool CSettings::LoadDwordIndex(SettingID Type, uint32_t index, uint32_t & Value) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return 0; } if (FindInfo->second->IndexBasedSetting()) { return FindInfo->second->Load(index, Value); } else { g_Notify->BreakPoint(__FILE__, __LINE__); } return false; } std::string CSettings::LoadStringVal(SettingID Type) { std::string Value; LoadStringVal(Type, Value); return Value; } bool CSettings::LoadStringVal(SettingID Type, std::string & Value) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return 0; } if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__, __LINE__); } else { return FindInfo->second->Load(0, Value); } return false; } bool CSettings::LoadStringVal(SettingID Type, char * Buffer, uint32_t BufferSize) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return 0; } bool bRes = false; if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__, __LINE__); } else { stdstr Value; bRes = FindInfo->second->Load(0, Value); int len = BufferSize; if ((Value.length() + 1) < (size_t)len) { len = Value.length() + 1; } strncpy(Buffer, Value.c_str(), len); } return bRes; } std::string CSettings::LoadStringIndex(SettingID Type, uint32_t index) { std::string Value; LoadStringIndex(Type, index, Value); return Value; } bool CSettings::LoadStringIndex(SettingID Type, uint32_t index, std::string & Value) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return 0; } if (FindInfo->second->IndexBasedSetting()) { return FindInfo->second->Load(index, Value); } else { g_Notify->BreakPoint(__FILE__, __LINE__); } return false; } bool CSettings::LoadStringIndex(SettingID /*Type*/, uint32_t /*index*/, char * /*Buffer*/, uint32_t /*BufferSize*/) { g_Notify->BreakPoint(__FILE__, __LINE__); return false; } //Load the default value for the setting bool CSettings::LoadDefaultBool(SettingID Type) { bool Value = false; LoadDefaultBool(Type, Value); return Value; } void CSettings::LoadDefaultBool(SettingID Type, bool & Value) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); } else { if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__, __LINE__); } else { FindInfo->second->LoadDefault(0, Value); } } } bool CSettings::LoadDefaultBoolIndex(SettingID /*Type*/, uint32_t /*index*/) { g_Notify->BreakPoint(__FILE__, __LINE__); return false; } void CSettings::LoadDefaultBoolIndex(SettingID /*Type*/, uint32_t /*index*/, bool & /*Value*/) { g_Notify->BreakPoint(__FILE__, __LINE__); } uint32_t CSettings::LoadDefaultDword(SettingID Type) { uint32_t Value = 0; LoadDefaultDword(Type, Value); return Value; } void CSettings::LoadDefaultDword(SettingID Type, uint32_t & Value) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); } else { if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__, __LINE__); } else { FindInfo->second->LoadDefault(0, Value); } } } uint32_t CSettings::LoadDefaultDwordIndex(SettingID /*Type*/, uint32_t /*index*/) { g_Notify->BreakPoint(__FILE__, __LINE__); return false; } void CSettings::LoadDefaultDwordIndex(SettingID /*Type*/, uint32_t /*index*/, uint32_t & /*Value*/) { g_Notify->BreakPoint(__FILE__, __LINE__); } std::string CSettings::LoadDefaultString(SettingID Type) { stdstr Value; LoadDefaultString(Type, Value); return Value; } void CSettings::LoadDefaultString(SettingID Type, std::string & Value) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); } else { if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__, __LINE__); } else { FindInfo->second->LoadDefault(0, Value); } } } void CSettings::LoadDefaultString(SettingID /*Type*/, char * /*Buffer*/, uint32_t /*BufferSize*/) { g_Notify->BreakPoint(__FILE__, __LINE__); } std::string CSettings::LoadDefaultStringIndex(SettingID /*Type*/, uint32_t /*index*/) { g_Notify->BreakPoint(__FILE__, __LINE__); return ""; } void CSettings::LoadDefaultStringIndex(SettingID /*Type*/, uint32_t /*index*/, std::string & /*Value*/) { g_Notify->BreakPoint(__FILE__, __LINE__); } void CSettings::LoadDefaultStringIndex(SettingID /*Type*/, uint32_t /*index*/, char * /*Buffer*/, uint32_t /*BufferSize*/) { g_Notify->BreakPoint(__FILE__, __LINE__); } void CSettings::SaveBool(SettingID Type, bool Value) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return; } if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__, __LINE__); } else { FindInfo->second->Save(0, Value); } NotifyCallBacks(Type); } void CSettings::SaveBoolIndex(SettingID Type, uint32_t index, bool Value) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return; } if (FindInfo->second->IndexBasedSetting()) { FindInfo->second->Save(index, Value); } else { g_Notify->BreakPoint(__FILE__, __LINE__); } NotifyCallBacks(Type); } void CSettings::SaveDword(SettingID Type, uint32_t Value) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return; } if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__, __LINE__); } else { FindInfo->second->Save(0, Value); } NotifyCallBacks(Type); } void CSettings::SaveDwordIndex(SettingID Type, uint32_t index, uint32_t Value) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return; } if (FindInfo->second->IndexBasedSetting()) { FindInfo->second->Save(index, Value); } else { g_Notify->BreakPoint(__FILE__, __LINE__); } NotifyCallBacks(Type); } void CSettings::SaveString(SettingID Type, const std::string & Value) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); return; } if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__, __LINE__); } else { FindInfo->second->Save(0, Value); } NotifyCallBacks(Type); } void CSettings::SaveString(SettingID Type, const char * Buffer) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); } else if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__, __LINE__); } else { FindInfo->second->Save(0, Buffer); } NotifyCallBacks(Type); } void CSettings::SaveStringIndex(SettingID Type, uint32_t index, const char * Buffer) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); } if (FindInfo->second->IndexBasedSetting()) { FindInfo->second->Save(index, Buffer); } else { g_Notify->BreakPoint(__FILE__, __LINE__); } NotifyCallBacks(Type); } void CSettings::SaveStringIndex(SettingID Type, uint32_t index, const std::string & Value) { SaveStringIndex(Type, index, Value.c_str()); } void CSettings::DeleteSetting(SettingID Type) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); } if (FindInfo->second->IndexBasedSetting()) { g_Notify->BreakPoint(__FILE__, __LINE__); } else { FindInfo->second->Delete(0); } NotifyCallBacks(Type); } void CSettings::DeleteSettingIndex(SettingID Type, uint32_t index) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { //if not found do nothing UnknownSetting(Type); } if (FindInfo->second->IndexBasedSetting()) { FindInfo->second->Delete(index); } else { g_Notify->BreakPoint(__FILE__, __LINE__); } NotifyCallBacks(Type); } SettingType CSettings::GetSettingType(SettingID Type) { if (Type == Default_None || Type == Default_Constant) { return SettingType_Unknown; } SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { return SettingType_Unknown; } return FindInfo->second->GetSettingType(); } bool CSettings::IndexBasedSetting(SettingID Type) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { return false; } return FindInfo->second->IndexBasedSetting(); } void CSettings::SettingTypeChanged(SettingType Type) { for (SETTING_MAP::iterator iter = m_SettingInfo.begin(); iter != m_SettingInfo.end(); iter++) { if (iter->second->GetSettingType() == Type) { NotifyCallBacks(iter->first); } } } bool CSettings::IsSettingSet(SettingID Type) { SETTING_HANDLER FindInfo = m_SettingInfo.find(Type); if (FindInfo == m_SettingInfo.end()) { return false; } return FindInfo->second->IsSettingSet(); } void CSettings::UnknownSetting(SettingID /*Type*/) { #ifdef _DEBUG g_Notify->BreakPoint(__FILE__, __LINE__); #endif } void CSettings::NotifyCallBacks(SettingID Type) { SETTING_CALLBACK::iterator Callback = m_Callback.find(Type); if (Callback == m_Callback.end()) { return; } for (SETTING_CHANGED_CB * item = Callback->second; item != NULL; item = item->Next) { item->Func(item->Data); } } void CSettings::RegisterChangeCB(SettingID Type, void * Data, SettingChangedFunc Func) { SETTING_CHANGED_CB * new_item = new SETTING_CHANGED_CB; new_item->Data = Data; new_item->Func = Func; new_item->Next = NULL; SETTING_CALLBACK::iterator Callback = m_Callback.find(Type); if (Callback != m_Callback.end()) { SETTING_CHANGED_CB * item = Callback->second; while (item->Next) { item = item->Next; } item->Next = new_item; } else { m_Callback.insert(SETTING_CALLBACK::value_type(Type, new_item)); } } void CSettings::UnregisterChangeCB(SettingID Type, void * Data, SettingChangedFunc Func) { bool bRemoved = false; //Find out the information for handling the setting type from the list SETTING_CALLBACK::iterator Callback = m_Callback.find(Type); if (Callback != m_Callback.end()) { SETTING_CHANGED_CB * PrevItem = NULL; SETTING_CHANGED_CB * item = Callback->second; while (item) { if (Callback->first == Type && item->Data == Data && item->Func == Func) { bRemoved = true; if (PrevItem == NULL) { if (item->Next) { SettingID CallbackType = Callback->first; SETTING_CHANGED_CB * Next = item->Next; m_Callback.erase(Callback); m_Callback.insert(SETTING_CALLBACK::value_type(CallbackType, Next)); } else { m_Callback.erase(Callback); } } else { PrevItem->Next = item->Next; } delete item; item = NULL; break; } PrevItem = item; item = item->Next; } } else { UnknownSetting(Type); return; } if (!bRemoved) { g_Notify->BreakPoint(__FILE__, __LINE__); } }