// Project64 - A Nintendo 64 emulator // https://www.pj64-emu.com/ // Copyright(C) 2001-2021 Project64 // Copyright(C) 2007 Hiroshi Morii // Copyright(C) 2003 Rice1964 // GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html #ifndef __TXQUANTIZE_H__ #define __TXQUANTIZE_H__ // Glide64 DXTn workaround // (0:disable, 1:enable) #define GLIDE64_DXTN 1 #include "TxInternal.h" #include "TxUtil.h" class TxQuantize { private: TxUtil *_txUtil; int _numcore; fxtCompressTexFuncExt _tx_compress_fxt1; dxtCompressTexFuncExt _tx_compress_dxtn; // Fast optimized...well, sort of void ARGB1555_ARGB8888(uint32* src, uint32* dst, int width, int height); void ARGB4444_ARGB8888(uint32* src, uint32* dst, int width, int height); void RGB565_ARGB8888(uint32* src, uint32* dst, int width, int height); void A8_ARGB8888(uint32* src, uint32* dst, int width, int height); void AI44_ARGB8888(uint32* src, uint32* dst, int width, int height); void AI88_ARGB8888(uint32* src, uint32* dst, int width, int height); void ARGB8888_ARGB1555(uint32* src, uint32* dst, int width, int height); void ARGB8888_ARGB4444(uint32* src, uint32* dst, int width, int height); void ARGB8888_RGB565(uint32* src, uint32* dst, int width, int height); void ARGB8888_A8(uint32* src, uint32* dst, int width, int height); void ARGB8888_AI44(uint32* src, uint32* dst, int width, int height); void ARGB8888_AI88(uint32* src, uint32* dst, int width, int height); // Quality void ARGB8888_RGB565_ErrD(uint32* src, uint32* dst, int width, int height); void ARGB8888_ARGB1555_ErrD(uint32* src, uint32* dst, int width, int height); void ARGB8888_ARGB4444_ErrD(uint32* src, uint32* dst, int width, int height); void ARGB8888_AI44_ErrD(uint32* src, uint32* dst, int width, int height); void ARGB8888_AI88_Slow(uint32* src, uint32* dst, int width, int height); void ARGB8888_I8_Slow(uint32* src, uint32* dst, int width, int height); // Compressors bool FXT1(uint8 *src, uint8 *dest, int srcwidth, int srcheight, uint16 srcformat, int *destwidth, int *destheight, uint16 *destformat); bool DXTn(uint8 *src, uint8 *dest, int srcwidth, int srcheight, uint16 srcformat, int *destwidth, int *destheight, uint16 *destformat); public: TxQuantize(); ~TxQuantize(); // Others void P8_16BPP(uint32* src, uint32* dst, int width, int height, uint32* palette); bool quantize(uint8* src, uint8* dest, int width, int height, uint16 srcformat, uint16 destformat, bool fastQuantizer = 1); bool compress(uint8 *src, uint8 *dest, int srcwidth, int srcheight, uint16 srcformat, int *destwidth, int *destheight, uint16 *destformat, int compressionType); #if 0 /* unused */ void ARGB8888_I8(uint32* src, uint32* dst, int width, int height); void I8_ARGB8888(uint32* src, uint32* dst, int width, int height); void ARGB1555_ABGR8888(uint32* src, uint32* dst, int width, int height); void ARGB4444_ABGR8888(uint32* src, uint32* dst, int width, int height); void ARGB8888_ABGR8888(uint32* src, uint32* dst, int width, int height); #endif }; #endif /* __TXQUANTIZE_H__ */