/**************************************************************************** * * * Project 64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once __interface CDebugger { virtual void OpenCommandWindow(void) = 0; virtual void OpenMemoryWindow(void) = 0; virtual void OpenMemoryDump(void) = 0; virtual void OpenMemorySearch(void) = 0; virtual void OpenTLBWindow(void) = 0; virtual void OpenScriptsWindow(void) = 0; virtual void OpenSymbolsWindow(void) = 0; virtual void OpenDMALogWindow(void) = 0; virtual void OpenCPULogWindow(void) = 0; virtual void OpenExcBreakpointsWindow(void) = 0; virtual void OpenStackTraceWindow(void) = 0; virtual void OpenStackViewWindow(void) = 0; virtual void TLBChanged(void) = 0; virtual void FrameDrawn(void) = 0; virtual void WaitForStep(void) = 0; virtual bool ExecutionBP(uint32_t address) = 0; virtual bool ReadBP8(uint32_t address) = 0; virtual bool ReadBP16(uint32_t address) = 0; virtual bool ReadBP32(uint32_t address) = 0; virtual bool ReadBP64(uint32_t address) = 0; virtual bool WriteBP8(uint32_t address) = 0; virtual bool WriteBP16(uint32_t address) = 0; virtual bool WriteBP32(uint32_t address) = 0; virtual bool WriteBP64(uint32_t address) = 0; virtual void CPUStepStarted(void) = 0; virtual void CPUStep(void) = 0; virtual void CPUStepEnded(void) = 0; };