// Project64 - A Nintendo 64 emulator // http://www.pj64-emu.com/ // Copyright(C) 2001-2021 Project64 // Copyright(C) 2003-2009 Sergey 'Gonetz' Lipski // Copyright(C) 2002 Dave2001 // GNU/GPLv2 licensed: https://gnu.org/licenses/gpl-2.0.html #include #include #include #include "Gfx_1.3.h" #include "Util.h" #include "Debugger.h" // // output - output debugger text // void output(float x, float y, int scale, const char *fmt, ...) { float scale_1024 = g_scr_res_x / 1024.0f; float scale_768 = g_scr_res_y / 768.0f; va_list ap; va_start(ap, fmt); vsprintf(out_buf, fmt, ap); va_end(ap); uint8_t c, r; for (uint32_t i = 0; i < strlen(out_buf); i++) { c = ((out_buf[i] - 32) & 0x1F) * 8;//<< 3; r = (((out_buf[i] - 32) & 0xE0) >> 5) * 16;//<< 4; gfxVERTEX v[4] = { { x * scale_1024, (768 - y) * scale_768, 1, 1, (float)c, r + 16.0f, 0, 0,{ 0, 0, 0, 0 } }, { (x + 8) * scale_1024, (768 - y) * scale_768, 1, 1, c + 8.0f, r + 16.0f, 0, 0,{ 0, 0, 0, 0 } }, { x * scale_1024, (768 - y - 16) * scale_768, 1, 1, (float)c, (float)r, 0, 0,{ 0, 0, 0, 0 } }, { (x + 8) * scale_1024, (768 - y - 16) * scale_768, 1, 1, c + 8.0f, (float)r, 0, 0,{ 0, 0, 0, 0 } } }; if (!scale) { v[0].x = x; v[0].y = y; v[1].x = x + 8; v[1].y = y; v[2].x = x; v[2].y = y - 16; v[3].x = x + 8; v[3].y = y - 16; } ConvertCoordsKeep(v, 4); gfxDrawTriangle(&v[0], &v[1], &v[2]); gfxDrawTriangle(&v[1], &v[3], &v[2]); x += 8; } }