/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once #pragma warning(disable:4786) #include "Support.h" #include "Multilanguage.h" #include "Settings.h" typedef unsigned char BYTE; typedef unsigned short WORD; typedef unsigned long DWORD; typedef unsigned __int64 QWORD; typedef void * HANDLE; typedef const char * LPCSTR; struct RECT_STRUCT { long left; long top; long right; long bottom; }; struct WINDOWS_PAINTSTRUCT { HDC hdc; int fErase; RECT_STRUCT rcPaint; int fRestore; int fIncUpdate; BYTE rgbReserved[32]; }; #define CALLBACK __stdcall class CN64System; #ifndef BYPASS_WINDOWS_GUI #define WINDOWS_UI // Remove this to test compilation outside of the Windows ATL environment. #endif #include #include #include ".\\User Interface\\Rom Browser.h" #include ".\\User Interface\\Gui Class.h" #include ".\\User Interface\\Menu Class.h" #include ".\\User Interface\\Main Menu Class.h" #include ".\\User Interface\\Notification Class.h" #include ".\\User Interface\\Frame Per Second Class.h" #include ".\\User Interface\\resource.h" #include ".\\User Interface\\Settings Config.h" #include ".\\User Interface\\Cheat Class UI.h"