/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once class CRecompiler : protected CDebugSettings, public CRecompilerSettings, public CFunctionMap, private CRecompMemory, private CSystemRegisters { public: enum REMOVE_REASON { Remove_InitialCode, Remove_Cache, Remove_ProtectedMem, Remove_ValidateFunc, Remove_TLB, Remove_DMA, Remove_StoreInstruc, }; typedef void (*DelayFunc)(); public: CRecompiler(CRegisters & Registers, CProfiling & Profile, bool & EndEmulation); ~CRecompiler(); void Run(); void Reset(); void ResetRecompCode(bool bAllocate); //Self modifying code methods void ClearRecompCode_Virt ( uint32_t VirtualAddress, int32_t length, REMOVE_REASON Reason ); void ClearRecompCode_Phys ( uint32_t PhysicalAddress, int32_t length, REMOVE_REASON Reason ); void ResetMemoryStackPos(); uint32_t& MemoryStackPos() { return m_MemoryStack; } private: CRecompiler(); // Disable default constructor CRecompiler(const CRecompiler&); // Disable copy constructor CRecompiler& operator=(const CRecompiler&); // Disable assignment CCompiledFunc * CompilerCode(); // Main loops for the different look up methods void RecompilerMain_VirtualTable(); void RecompilerMain_VirtualTable_validate(); void RecompilerMain_ChangeMemory(); void RecompilerMain_Lookup(); void RecompilerMain_Lookup_TLB(); void RecompilerMain_Lookup_validate(); void RecompilerMain_Lookup_validate_TLB(); CCompiledFuncList m_Functions; CRegisters & m_Registers; CProfiling & m_Profile; bool & m_EndEmulation; uint32_t m_MemoryStack; //Quick access to registers uint32_t & PROGRAM_COUNTER; };