/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #pragma once class CCodeSection; class CCodeBlock; class LoopAnalysis { public: LoopAnalysis(CCodeBlock * CodeBlock, CCodeSection * Section); ~LoopAnalysis(); bool SetupRegisterForLoop(); private: LoopAnalysis(); // Disable default constructor LoopAnalysis(const LoopAnalysis&); // Disable copy constructor LoopAnalysis& operator=(const LoopAnalysis&); // Disable assignment bool SetupEnterSection(CCodeSection * Section, bool & bChanged, bool & bSkipedSection); bool CheckLoopRegisterUsage(CCodeSection * Section); bool SyncRegState(CRegInfo & RegSet, const CRegInfo& SyncReg); void SetJumpRegSet(CCodeSection * Section, const CRegInfo &Reg); void SetContinueRegSet(CCodeSection * Section, const CRegInfo &Reg); /********************** R4300i OpCodes: Special **********************/ void SPECIAL_SLL(); void SPECIAL_SRL(); void SPECIAL_SRA(); void SPECIAL_SLLV(); void SPECIAL_SRLV(); void SPECIAL_SRAV(); void SPECIAL_JR(); void SPECIAL_JALR(); void SPECIAL_SYSCALL(CCodeSection * Section); void SPECIAL_BREAK(CCodeSection * Section); void SPECIAL_MFHI(); void SPECIAL_MTHI(); void SPECIAL_MFLO(); void SPECIAL_MTLO(); void SPECIAL_DSLLV(); void SPECIAL_DSRLV(); void SPECIAL_DSRAV(); void SPECIAL_ADD(); void SPECIAL_ADDU(); void SPECIAL_SUB(); void SPECIAL_SUBU(); void SPECIAL_AND(); void SPECIAL_OR(); void SPECIAL_XOR(); void SPECIAL_NOR(); void SPECIAL_SLT(); void SPECIAL_SLTU(); void SPECIAL_DADD(); void SPECIAL_DADDU(); void SPECIAL_DSUB(); void SPECIAL_DSUBU(); void SPECIAL_DSLL(); void SPECIAL_DSRL(); void SPECIAL_DSRA(); void SPECIAL_DSLL32(); void SPECIAL_DSRL32(); void SPECIAL_DSRA32(); typedef std::map RegisterMap; RegisterMap m_EnterRegisters; RegisterMap m_ContinueRegisters; RegisterMap m_JumpRegisters; CCodeSection * m_EnterSection; CCodeBlock * m_BlockInfo; uint32_t m_PC; CRegInfo m_Reg; STEP_TYPE m_NextInstruction; OPCODE m_Command; uint32_t m_Test; };