/**************************************************************************** * * * Project64 - A Nintendo 64 emulator. * * http://www.pj64-emu.com/ * * Copyright (C) 2012 Project64. All rights reserved. * * * * License: * * GNU/GPLv2 http://www.gnu.org/licenses/gpl-2.0.html * * * ****************************************************************************/ #include "stdafx.h" int CDebugSettings::m_RefCount = 0; bool CDebugSettings::m_bHaveDebugger = false; bool CDebugSettings::m_bLogX86Code = false; bool CDebugSettings::m_bShowTLBMisses = false; bool CDebugSettings::m_bShowDivByZero = false; bool CDebugSettings::m_Registered = false; CDebugSettings::CDebugSettings() { m_RefCount += 1; if (!m_Registered && g_Settings) { m_Registered = true; g_Settings->RegisterChangeCB(Debugger_Enabled,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); g_Settings->RegisterChangeCB(Debugger_GenerateLogFiles,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); g_Settings->RegisterChangeCB(Debugger_ShowTLBMisses,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); g_Settings->RegisterChangeCB(Debugger_ShowDivByZero,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); RefreshSettings(); } } CDebugSettings::~CDebugSettings() { m_RefCount -= 1; if (m_RefCount == 0 && g_Settings) { g_Settings->UnregisterChangeCB(Debugger_Enabled,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); g_Settings->UnregisterChangeCB(Debugger_GenerateLogFiles,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); g_Settings->UnregisterChangeCB(Debugger_ShowTLBMisses,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); g_Settings->UnregisterChangeCB(Debugger_ShowDivByZero,this,(CSettings::SettingChangedFunc)StaticRefreshSettings); } } void CDebugSettings::RefreshSettings() { m_bHaveDebugger = g_Settings->LoadBool(Debugger_Enabled); m_bLogX86Code = m_bHaveDebugger && g_Settings->LoadBool(Debugger_GenerateLogFiles); m_bShowTLBMisses = m_bHaveDebugger && g_Settings->LoadBool(Debugger_ShowTLBMisses); m_bShowDivByZero = m_bHaveDebugger && g_Settings->LoadBool(Debugger_ShowDivByZero); }